# Polish translation for ScummVM. # Copyright (C) 2010-2017 The ScummVM Team # This file is distributed under the same license as the ScummVM package. # Grajpopolsku.pl , 2011-2013. # msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2021-02-09 01:21+0000\n" "PO-Revision-Date: 2020-09-29 17:13+0000\n" "Last-Translator: anonymous \n" "Language-Team: Polish \n" "Language: pl_PL\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.0.4\n" "X-Poedit-KeywordsList: _;gettext;gettext_noop\n" "X-Poedit-Basepath: .\n" "X-Poedit-Language: Polish\n" "X-Poedit-Country: POLAND\n" "X-Language-name: Polski\n" #: gui/about.cpp:102 #, c-format msgid "(built on %s)" msgstr "(skompilowany %s)" #: gui/about.cpp:109 msgid "Features compiled in:" msgstr "Wkompilowane funkcje:" #: gui/about.cpp:118 msgid "Available engines:" msgstr "Dostępne silniki:" #: gui/browser.cpp:75 backends/dialogs/macosx/macosx-dialogs.mm:78 msgid "Show hidden files" msgstr "Pokaż ukryte pliki" #: gui/browser.cpp:75 msgid "Show files marked with the hidden attribute" msgstr "Pokaż pliki oznaczone atrybutem ukryty" #: gui/browser.cpp:79 gui/remotebrowser.cpp:57 msgid "Go up" msgstr "W górę" #: gui/browser.cpp:79 gui/browser.cpp:81 gui/remotebrowser.cpp:57 #: gui/remotebrowser.cpp:59 msgid "Go to previous directory level" msgstr "Przejdź do poprzedniego katalogu" #: gui/browser.cpp:81 gui/remotebrowser.cpp:59 msgctxt "lowres" msgid "Go up" msgstr "W górę" #: gui/browser.cpp:82 gui/chooser.cpp:46 gui/editgamedialog.cpp:370 #: gui/editrecorddialog.cpp:67 gui/filebrowser-dialog.cpp:65 #: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:44 gui/massadd.cpp:92 #: gui/options.cpp:1946 gui/predictivedialog.cpp:69 gui/recorderdialog.cpp:68 #: gui/recorderdialog.cpp:155 gui/remotebrowser.cpp:60 #: gui/saveload-dialog.cpp:60 gui/saveload-dialog.cpp:393 #: gui/saveload-dialog.cpp:465 gui/saveload-dialog.cpp:769 #: gui/saveload-dialog.cpp:1165 gui/themebrowser.cpp:55 #: gui/unknown-game-dialog.cpp:54 engines/engine.cpp:652 #: backends/dialogs/gtk/gtk-dialogs.cpp:46 #: backends/events/default/default-events.cpp:185 #: backends/events/default/default-events.cpp:209 #: backends/platform/wii/options.cpp:48 engines/cine/saveload.cpp:864 #: engines/drascula/saveload.cpp:49 engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/myst_stacks/menu.cpp:319 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/mohawk/riven_stacks/aspit.cpp:372 #: engines/mohawk/riven_stacks/aspit.cpp:456 #: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:180 #: engines/sword1/control.cpp:889 engines/wintermute/wintermute.cpp:210 msgid "Cancel" msgstr "Anuluj" #: gui/browser.cpp:83 gui/chooser.cpp:47 gui/filebrowser-dialog.cpp:66 #: gui/remotebrowser.cpp:61 gui/themebrowser.cpp:56 #: backends/dialogs/gtk/gtk-dialogs.cpp:45 #: backends/dialogs/macosx/macosx-dialogs.mm:132 #: backends/dialogs/win32/win32-dialogs.cpp:137 msgid "Choose" msgstr "Wybierz" #: gui/downloaddialog.cpp:49 msgid "Select directory where to download game data" msgstr "Wybierz katalog, do którego pobrane zostaną pliki gry" #: gui/downloaddialog.cpp:50 gui/editgamedialog.cpp:554 gui/launcher.cpp:207 msgid "Select directory with game data" msgstr "Wybierz katalog z plikami gry" #: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227 msgid "From: " msgstr "Źródło: " #: gui/downloaddialog.cpp:53 gui/downloaddialog.cpp:228 msgid "To: " msgstr "Cel: " #: gui/downloaddialog.cpp:64 msgid "Cancel download" msgstr "Przerwij pobieranie" #: gui/downloaddialog.cpp:66 msgctxt "lowres" msgid "Cancel download" msgstr "Anuluj pobieranie" #: gui/downloaddialog.cpp:68 msgid "Hide" msgstr "Ukryj" #: gui/downloaddialog.cpp:118 msgid "" "It looks like your connection is limited. Do you really want to download " "files with it?" msgstr "" "Wygląda na to, że Twoje połączenie ma ograniczoną łączność. Czy chcesz " "pobrać pliki za jego pomocą mimo to?" #: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:153 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:390 gui/launcher.cpp:411 gui/launcher.cpp:454 #: gui/options.cpp:2717 gui/options.cpp:2755 #: backends/events/default/default-events.cpp:185 #: backends/events/symbiansdl/symbiansdl-events.cpp:191 #: engines/grim/grim.cpp:353 engines/kyra/gui/saveload_eob.cpp:596 #: engines/kyra/gui/saveload_eob.cpp:629 #: engines/sci/graphics/controls32.cpp:928 msgid "Yes" msgstr "Tak" #: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:154 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:390 gui/launcher.cpp:411 gui/launcher.cpp:454 #: gui/options.cpp:2717 gui/options.cpp:2755 #: backends/events/symbiansdl/symbiansdl-events.cpp:191 #: engines/grim/grim.cpp:353 engines/kyra/gui/saveload_eob.cpp:596 #: engines/kyra/gui/saveload_eob.cpp:629 #: engines/sci/graphics/controls32.cpp:928 msgid "No" msgstr "Nie" #: gui/downloaddialog.cpp:137 gui/launcher.cpp:559 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM nie może otworzyć katalogu!" #: gui/downloaddialog.cpp:147 msgid "" "Cannot create a directory to download - the specified directory has a file " "with the same name." msgstr "" "Nie można utworzyć katalogu pobierania - podany katalog zawiera plik o " "jednakowej nazwie." #: gui/downloaddialog.cpp:147 gui/editgamedialog.cpp:371 #: gui/fluidsynth-dialog.cpp:154 gui/KeysDialog.cpp:43 gui/launcher.cpp:509 #: gui/launcher.cpp:513 gui/massadd.cpp:89 gui/options.cpp:1948 #: gui/saveload-dialog.cpp:1166 engines/engine.cpp:511 engines/engine.cpp:522 #: backends/platform/wii/options.cpp:47 engines/agos/animation.cpp:559 #: engines/drascula/saveload.cpp:49 engines/groovie/script.cpp:484 #: engines/parallaction/saveload.cpp:271 engines/sci/engine/kgraphics.cpp:75 #: engines/sci/graphics/controls32.cpp:925 engines/scumm/dialogs.cpp:182 #: engines/scumm/scumm.cpp:1931 engines/scumm/players/player_v3m.cpp:130 #: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:142 #: engines/sword1/animation.cpp:532 engines/sword1/animation.cpp:553 #: engines/sword1/animation.cpp:569 engines/sword1/animation.cpp:577 #: engines/sword1/control.cpp:889 engines/sword1/logic.cpp:1635 #: engines/sword2/animation.cpp:429 engines/sword2/animation.cpp:449 #: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:475 #: engines/zvision/file/save_manager.cpp:226 msgid "OK" msgstr "OK" #: gui/downloaddialog.cpp:152 #, c-format msgid "" "The \"%s\" already exists in the specified directory.\n" "Do you really want to download files into that directory?" msgstr "" "Katalog \"%s\" już istnieje w wybranej ścieżce.\n" "Czy na pewno pobrać pliki do tego katalogu?" #: gui/downloaddialog.cpp:215 #, c-format msgid "Downloaded %s %S / %s %S" msgstr "Pobrano %s %S / %s %S" #: gui/downloaddialog.cpp:222 #, c-format msgid "Download speed: %s %S" msgstr "Prędkość pobierania: %s %S" #: gui/editgamedialog.cpp:141 engines/dialogs.cpp:285 msgid "Game" msgstr "Gra" #: gui/editgamedialog.cpp:145 msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:145 gui/editgamedialog.cpp:147 #: gui/editgamedialog.cpp:148 msgid "" "Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "" "Krótki identyfikator gry używany do rozpoznawania zapisów i uruchamiania gry " "z linii komend" #: gui/editgamedialog.cpp:147 msgctxt "lowres" msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:152 gui/editrecorddialog.cpp:59 msgid "Name:" msgstr "Nazwa:" #: gui/editgamedialog.cpp:152 gui/editgamedialog.cpp:154 #: gui/editgamedialog.cpp:155 msgid "Full title of the game" msgstr "Pełny tytuł gry" #: gui/editgamedialog.cpp:154 msgctxt "lowres" msgid "Name:" msgstr "Nazwa:" #: gui/editgamedialog.cpp:158 engines/mohawk/dialogs.cpp:140 #: engines/mohawk/dialogs.cpp:341 msgid "Language:" msgstr "Język:" #: gui/editgamedialog.cpp:158 gui/editgamedialog.cpp:159 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "Język gry. Nie zmieni to hiszpańskiej wersji gry w angielską" #: gui/editgamedialog.cpp:160 gui/editgamedialog.cpp:174 gui/options.cpp:1269 #: gui/options.cpp:1289 gui/options.cpp:1302 gui/options.cpp:1316 #: gui/options.cpp:1330 gui/options.cpp:1339 gui/options.cpp:2135 #: gui/options.cpp:2307 audio/null.cpp:41 msgid "" msgstr "" #: gui/editgamedialog.cpp:170 msgid "Platform:" msgstr "Platforma:" #: gui/editgamedialog.cpp:170 gui/editgamedialog.cpp:172 #: gui/editgamedialog.cpp:173 msgid "Platform the game was originally designed for" msgstr "Platforma, na którą stworzono grę" #: gui/editgamedialog.cpp:172 msgctxt "lowres" msgid "Platform:" msgstr "Platforma:" #: gui/editgamedialog.cpp:186 msgid "Engine" msgstr "Silnik" #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792 #: backends/graphics/sdl/sdl-graphics.cpp:382 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132 msgid "Graphics" msgstr "Grafika" #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792 msgid "GFX" msgstr "Grafika" #: gui/editgamedialog.cpp:208 msgid "Override global graphic settings" msgstr "Użyj własnych ustawień grafiki" #: gui/editgamedialog.cpp:210 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Użyj własnych ustawień grafiki" #: gui/editgamedialog.cpp:220 gui/options.cpp:1803 msgid "Shader" msgstr "Shader" #: gui/editgamedialog.cpp:223 msgid "Override global shader settings" msgstr "Użyj własnych ustawień grafiki" #: gui/editgamedialog.cpp:225 msgctxt "lowres" msgid "Override global shader settings" msgstr "Użyj własnych ustawień grafiki" #: gui/editgamedialog.cpp:239 gui/options.cpp:1837 engines/dialogs.cpp:326 msgid "Keymaps" msgstr "Klawisze" #: gui/editgamedialog.cpp:246 gui/options.cpp:1844 engines/dialogs.cpp:333 msgid "Backend" msgstr "" #: gui/editgamedialog.cpp:260 gui/options.cpp:1858 engines/dialogs.cpp:301 msgid "Audio" msgstr "Dźwięk" #: gui/editgamedialog.cpp:263 msgid "Override global audio settings" msgstr "Użyj własnych ustawień dźwięku" #: gui/editgamedialog.cpp:265 msgctxt "lowres" msgid "Override global audio settings" msgstr "Użyj własnych ustawień dźwięku" #: gui/editgamedialog.cpp:274 gui/options.cpp:1863 msgid "Volume" msgstr "Głośność" #: gui/editgamedialog.cpp:276 gui/options.cpp:1865 msgctxt "lowres" msgid "Volume" msgstr "Głośność" #: gui/editgamedialog.cpp:279 msgid "Override global volume settings" msgstr "Użyj własnych ustawień głośności" #: gui/editgamedialog.cpp:281 msgctxt "lowres" msgid "Override global volume settings" msgstr "Użyj własnych ustawień głośności" #: gui/editgamedialog.cpp:292 gui/options.cpp:1873 msgid "MIDI" msgstr "MIDI" #: gui/editgamedialog.cpp:295 msgid "Override global MIDI settings" msgstr "Użyj własnych ustawień MIDI" #: gui/editgamedialog.cpp:297 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Użyj własnych ustawień MIDI" #: gui/editgamedialog.cpp:307 gui/options.cpp:1879 msgid "MT-32" msgstr "MT-32" #: gui/editgamedialog.cpp:310 msgid "Override global MT-32 settings" msgstr "Użyj własnych ustawień MT-32" #: gui/editgamedialog.cpp:312 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Użyj własnych ustawień MT-32" #: gui/editgamedialog.cpp:321 gui/options.cpp:1886 msgid "Paths" msgstr "Ścieżki" #: gui/editgamedialog.cpp:323 gui/options.cpp:1888 msgctxt "lowres" msgid "Paths" msgstr "Ścieżki" #: gui/editgamedialog.cpp:330 msgid "Game Path:" msgstr "Ścieżka gry:" #: gui/editgamedialog.cpp:332 msgctxt "lowres" msgid "Game Path:" msgstr "Ścieżka gry:" #: gui/editgamedialog.cpp:337 gui/options.cpp:2064 msgid "Extra Path:" msgstr "Śc. dodatków:" #: gui/editgamedialog.cpp:337 gui/editgamedialog.cpp:339 #: gui/editgamedialog.cpp:340 msgid "Specifies path to additional data used by the game" msgstr "Określa ścieżkę dodatkowych danych gry" #: gui/editgamedialog.cpp:339 gui/options.cpp:2066 msgctxt "lowres" msgid "Extra Path:" msgstr "Śc. dodatków:" #: gui/editgamedialog.cpp:346 gui/options.cpp:2048 msgid "Save Path:" msgstr "Ścieżka zapisów:" #: gui/editgamedialog.cpp:346 gui/editgamedialog.cpp:348 #: gui/editgamedialog.cpp:349 gui/options.cpp:2048 gui/options.cpp:2050 #: gui/options.cpp:2051 msgid "Specifies where your saved games are put" msgstr "Określa gdzie zapisywać stan gry" #: gui/editgamedialog.cpp:348 gui/options.cpp:2050 msgctxt "lowres" msgid "Save Path:" msgstr "Ścieżka zapisów:" #: gui/editgamedialog.cpp:360 engines/dialogs.cpp:348 msgid "Achievements" msgstr "Osiągnięcia" #: gui/editgamedialog.cpp:384 gui/editgamedialog.cpp:479 #: gui/editgamedialog.cpp:541 gui/editgamedialog.cpp:602 gui/options.cpp:1973 #: gui/options.cpp:1979 gui/options.cpp:1987 gui/options.cpp:2011 #: gui/options.cpp:2059 gui/options.cpp:2067 gui/options.cpp:2076 #: gui/options.cpp:2331 gui/options.cpp:2337 gui/options.cpp:2344 #: gui/options.cpp:2353 gui/options.cpp:2595 gui/options.cpp:2598 #: gui/options.cpp:2605 gui/options.cpp:2611 gui/options.cpp:2622 msgctxt "path" msgid "None" msgstr "Brak" #: gui/editgamedialog.cpp:389 gui/editgamedialog.cpp:485 #: gui/editgamedialog.cpp:606 gui/options.cpp:1967 gui/options.cpp:2325 #: gui/options.cpp:2601 backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Domyślnie" #: gui/editgamedialog.cpp:534 gui/options.cpp:2616 msgid "Select SoundFont" msgstr "Wybierz SoundFont" #: gui/editgamedialog.cpp:573 msgid "Select additional game directory" msgstr "Wybierz dodatkowy katalog gry" #: gui/editgamedialog.cpp:586 gui/options.cpp:2530 msgid "Select directory for saved games" msgstr "Wybierz katalog dla zapisów" #: gui/editgamedialog.cpp:592 msgid "" "Saved games sync feature doesn't work with non-default directories. If you " "want your saved games to sync, use default directory." msgstr "" "Synchronizacja zapisanych stanów działa wyłącznie przy standardowych " "ścieżkach. Aby z niej korzystać należy używać domyślnych katalogów." #: gui/editgamedialog.cpp:618 msgid "This game ID is already taken. Please choose another one." msgstr "Identyfikator jest już zajęty. Wybierz inny." #: gui/editrecorddialog.cpp:58 msgid "Author:" msgstr "Autor:" #: gui/editrecorddialog.cpp:60 msgid "Notes:" msgstr "Uwagi:" #: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:70 msgid "Ok" msgstr "Ok" #: gui/filebrowser-dialog.cpp:50 msgid "Choose file for loading" msgstr "Wybierz plik do wczytania" #: gui/filebrowser-dialog.cpp:50 msgid "Enter filename for saving" msgstr "Podaj nazwę pliku do zapisania" #: gui/filebrowser-dialog.cpp:133 msgid "Do you really want to overwrite the file?" msgstr "Na pewno chcesz nadpisać ten plik?" #: gui/fluidsynth-dialog.cpp:69 msgid "Reverb" msgstr "Pogłos" #: gui/fluidsynth-dialog.cpp:71 gui/fluidsynth-dialog.cpp:103 msgid "Active" msgstr "Aktywny" #: gui/fluidsynth-dialog.cpp:73 msgid "Room:" msgstr "Przestrzeń:" #: gui/fluidsynth-dialog.cpp:80 msgid "Damp:" msgstr "Tłumienie:" #: gui/fluidsynth-dialog.cpp:87 msgid "Width:" msgstr "Szerokość:" #: gui/fluidsynth-dialog.cpp:94 gui/fluidsynth-dialog.cpp:112 msgid "Level:" msgstr "Poziom:" #: gui/fluidsynth-dialog.cpp:101 msgid "Chorus" msgstr "Refren" #: gui/fluidsynth-dialog.cpp:105 msgid "N:" msgstr "N:" #: gui/fluidsynth-dialog.cpp:119 msgid "Speed:" msgstr "Szybkość:" #: gui/fluidsynth-dialog.cpp:126 msgid "Depth:" msgstr "Głębia:" #: gui/fluidsynth-dialog.cpp:133 msgid "Type:" msgstr "Typ:" #: gui/fluidsynth-dialog.cpp:136 msgid "Sine" msgstr "Sinus" #: gui/fluidsynth-dialog.cpp:137 backends/platform/sdl/ps3/ps3.cpp:44 #: backends/platform/sdl/psp2/psp2.cpp:48 engines/dragons/metaengine.cpp:193 msgid "Triangle" msgstr "Trójkąt" #: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:1895 msgid "Misc" msgstr "Różne" #: gui/fluidsynth-dialog.cpp:141 msgid "Interpolation:" msgstr "Interpolacja:" #: gui/fluidsynth-dialog.cpp:144 msgid "None (fastest)" msgstr "Brak (najszybsze)" #: gui/fluidsynth-dialog.cpp:145 msgid "Linear" msgstr "Liniowa" #: gui/fluidsynth-dialog.cpp:146 msgid "Fourth-order" msgstr "Czterostopniowa" #: gui/fluidsynth-dialog.cpp:147 msgid "Seventh-order" msgstr "Siedmiostopniowa" #. I18N: Button to reset keymap mappings to defaults #: gui/fluidsynth-dialog.cpp:151 backends/keymapper/remap-widget.cpp:319 msgid "Reset" msgstr "Reset" #: gui/fluidsynth-dialog.cpp:151 msgid "Reset all FluidSynth settings to their default values." msgstr "Przywróć domyślne wartości wszystkich ustawień FluidSynth." #: gui/fluidsynth-dialog.cpp:218 msgid "" "Do you really want to reset all FluidSynth settings to their default values?" msgstr "" "Na pewno chcesz przywrócić domyślne wartości wszystkich ustawień FluidSynth?" #: gui/gui-manager.cpp:113 msgid "GUI" msgstr "Interfejs graficzny" #: gui/gui-manager.cpp:117 engines/mohawk/myst.cpp:570 #: engines/mohawk/riven.cpp:840 msgid "Interact" msgstr "Interakcja" #: gui/gui-manager.cpp:122 gui/unknown-game-dialog.cpp:54 #: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140 #: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191 #: engines/scumm/help.cpp:209 msgid "Close" msgstr "Zamknij" #: gui/gui-manager.cpp:128 engines/metaengine.cpp:108 #: backends/platform/symbian/src/SymbianActions.cpp:40 #: engines/dragons/metaengine.cpp:163 engines/glk/scott/scott.cpp:412 #: engines/griffon/metaengine.cpp:96 engines/grim/grim.cpp:451 #: engines/grim/grim.cpp:528 engines/twine/metaengine.cpp:407 #: engines/twine/metaengine.cpp:474 engines/wintermute/keymapper_tables.h:1011 #: engines/wintermute/keymapper_tables.h:1100 #: engines/wintermute/keymapper_tables.h:1474 #: engines/wintermute/keymapper_tables.h:1704 msgid "Up" msgstr "Do góry" #: gui/gui-manager.cpp:133 engines/metaengine.cpp:113 #: backends/platform/symbian/src/SymbianActions.cpp:41 #: engines/dragons/metaengine.cpp:169 engines/glk/scott/scott.cpp:412 #: engines/griffon/metaengine.cpp:102 engines/grim/grim.cpp:456 #: engines/grim/grim.cpp:533 engines/twine/metaengine.cpp:414 #: engines/twine/metaengine.cpp:482 engines/wintermute/keymapper_tables.h:1017 #: engines/wintermute/keymapper_tables.h:1107 #: engines/wintermute/keymapper_tables.h:1480 #: engines/wintermute/keymapper_tables.h:1710 msgid "Down" msgstr "W dół" #: gui/gui-manager.cpp:138 engines/metaengine.cpp:118 #: backends/platform/symbian/src/SymbianActions.cpp:42 #: engines/dragons/metaengine.cpp:175 engines/griffon/metaengine.cpp:108 #: engines/grim/grim.cpp:461 engines/grim/grim.cpp:538 #: engines/twine/metaengine.cpp:429 engines/twine/metaengine.cpp:497 #: engines/wintermute/keymapper_tables.h:1023 #: engines/wintermute/keymapper_tables.h:1462 #: engines/wintermute/keymapper_tables.h:1570 #: engines/wintermute/keymapper_tables.h:1692 msgid "Left" msgstr "W lewo" #: gui/gui-manager.cpp:143 engines/metaengine.cpp:123 #: backends/platform/symbian/src/SymbianActions.cpp:43 #: engines/dragons/metaengine.cpp:181 engines/griffon/metaengine.cpp:114 #: engines/grim/grim.cpp:466 engines/grim/grim.cpp:543 #: engines/twine/metaengine.cpp:421 engines/twine/metaengine.cpp:490 #: engines/wintermute/keymapper_tables.h:1029 #: engines/wintermute/keymapper_tables.h:1468 #: engines/wintermute/keymapper_tables.h:1578 #: engines/wintermute/keymapper_tables.h:1698 msgid "Right" msgstr "W prawo" #: gui/KeysDialog.cpp:42 msgid "Map" msgstr "Przypisz" #: gui/KeysDialog.cpp:50 msgid "Select an action and click 'Map'" msgstr "Wybierz akcję i kliknij 'Przypisz'" #: gui/KeysDialog.cpp:81 gui/KeysDialog.cpp:103 gui/KeysDialog.cpp:138 #, c-format msgid "Associated key : %s" msgstr "Przypisany klawisz: %s" #: gui/KeysDialog.cpp:83 gui/KeysDialog.cpp:105 gui/KeysDialog.cpp:140 msgid "Associated key : none" msgstr "Przypisany klawisz: brak" #: gui/KeysDialog.cpp:91 msgid "Please select an action" msgstr "Wybierz akcję" #: gui/KeysDialog.cpp:107 msgid "Press the key to associate" msgstr "Wciśnij klawisz do przypisania" #: gui/KeysDialog.cpp:142 gui/KeysDialog.h:41 msgid "Choose an action to map" msgstr "Wybierz akcję do przypisania" #: gui/launcher.cpp:140 engines/dialogs.cpp:99 msgid "~Q~uit" msgstr "~Z~akończ" #: gui/launcher.cpp:140 backends/platform/sdl/macosx/appmenu_osx.mm:215 msgid "Quit ScummVM" msgstr "Zakończ ScummVM" #: gui/launcher.cpp:141 msgid "A~b~out..." msgstr "I~n~formacje..." #: gui/launcher.cpp:141 backends/platform/sdl/macosx/appmenu_osx.mm:209 msgid "About ScummVM" msgstr "Książka ScummVM" #: gui/launcher.cpp:142 msgid "~O~ptions..." msgstr "~O~pcje..." #: gui/launcher.cpp:142 msgid "Change global ScummVM options" msgstr "Zmień ustawienia ScummVM" #: gui/launcher.cpp:144 msgid "~S~tart" msgstr "~S~tart" #: gui/launcher.cpp:144 msgid "Start selected game" msgstr "Rozpocznij wybraną grę" #: gui/launcher.cpp:147 msgid "~L~oad..." msgstr "~W~czytaj..." #: gui/launcher.cpp:147 msgid "Load saved game for selected game" msgstr "Wczytaj zapis wybranej gry" #: gui/launcher.cpp:149 msgid "Record..." msgstr "Nagraj..." #: gui/launcher.cpp:156 msgid "~A~dd Game..." msgstr "~D~odaj grę..." #: gui/launcher.cpp:156 gui/launcher.cpp:166 msgid "Add games to the list" msgstr "Dodaj gry do listy" #: gui/launcher.cpp:157 msgid "Mass Add..." msgstr "Przeszukaj..." #: gui/launcher.cpp:161 msgid "~E~dit Game..." msgstr "~E~dytuj grę..." #: gui/launcher.cpp:161 gui/launcher.cpp:171 msgid "Change game options" msgstr "Zmień opcje gry" #: gui/launcher.cpp:163 msgid "~R~emove Game" msgstr "~U~suń grę" #: gui/launcher.cpp:163 gui/launcher.cpp:173 msgid "Remove game from the list. The game data files stay intact" msgstr "Usuwa grę z listy. Pliki gry pozostają nietknięte" #: gui/launcher.cpp:166 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~D~odaj grę..." #: gui/launcher.cpp:167 msgctxt "lowres" msgid "Mass Add..." msgstr "Masowe dodawanie..." #: gui/launcher.cpp:171 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~E~dytuj grę..." #: gui/launcher.cpp:173 msgctxt "lowres" msgid "~R~emove Game" msgstr "~U~suń grę" #: gui/launcher.cpp:181 msgid "Search in game list" msgstr "Wyszukaj grę na liście" #: gui/launcher.cpp:185 gui/launcher.cpp:778 msgid "Search:" msgstr "Szukaj:" #: gui/launcher.cpp:210 engines/dialogs.cpp:102 engines/engine.cpp:802 #: engines/pegasus/pegasus.cpp:355 engines/tsage/scenes.cpp:601 #: engines/ultima/ultima8/ultima8.cpp:805 engines/wage/saveload.cpp:742 #: engines/xeen/saves.cpp:256 msgid "Load game:" msgstr "Wczytaj grę:" #: gui/launcher.cpp:210 engines/dialogs.cpp:102 engines/engine.cpp:802 #: engines/parallaction/saveload.cpp:194 engines/pegasus/pegasus.cpp:355 #: engines/scumm/dialogs.cpp:178 engines/tsage/scenes.cpp:601 #: engines/ultima/ultima8/ultima8.cpp:805 engines/wage/saveload.cpp:742 #: engines/xeen/saves.cpp:256 msgid "Load" msgstr "Wczytaj" #: gui/launcher.cpp:378 msgid "This directory cannot be used yet, it is being downloaded into!" msgstr "Z tego katalogu nie można jeszcze korzystać, trwa pobieranie!" #: gui/launcher.cpp:389 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "" "Chcesz uruchomić masowy detektor gier? Może dodać wiele tytułów do listy." #: gui/launcher.cpp:411 msgid "Do you really want to remove this game configuration?" msgstr "Na pewno chcesz usunąć tę grę z konfiguracji?" #: gui/launcher.cpp:453 msgid "Do you want to load saved game?" msgstr "Chcesz wczytać zapis stanu gry?" #: gui/launcher.cpp:509 msgid "This game does not support loading games from the launcher." msgstr "Ta gra nie wspiera wczytywania z launchera." #: gui/launcher.cpp:513 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM nie znalazł silnika zdolnego uruchomić wybraną grę!" #: gui/launcher.cpp:578 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM nie znalazł żadnej gry w tym katalogu!" #: gui/launcher.cpp:593 msgid "Unknown variant" msgstr "Nieznany wariant gry" #: gui/launcher.cpp:599 msgid "Pick the game:" msgstr "Wybierz grę:" #: gui/massadd.cpp:76 gui/massadd.cpp:79 msgid "... progress ..." msgstr "... postęp ..." #: gui/massadd.cpp:257 msgid "Scan complete!" msgstr "Skanowanie zakończone!" #: gui/massadd.cpp:260 #, c-format msgid "Discovered %d new games, ignored %d previously added games." msgstr "Wykryto %d nową grę, zignorowano %d poprzednio dodanych." #: gui/massadd.cpp:264 #, c-format msgid "Scanned %d directories ..." msgstr "Przeskanowano %d katalog..." #: gui/massadd.cpp:267 #, c-format msgid "Discovered %d new games, ignored %d previously added games ..." msgstr "Wykryto %d nową grę, zignorowano %d poprzednio dodanych..." #: gui/message.cpp:148 gui/message.cpp:152 gui/options.cpp:2242 msgid "Open URL" msgstr "Otwórz URL" #: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103 msgid "Stop" msgstr "Stop" #: gui/onscreendialog.cpp:106 msgid "Edit record description" msgstr "Edytuj opis nagrania" #: gui/onscreendialog.cpp:108 msgid "Switch to Game" msgstr "Przełącz do gry" #: gui/onscreendialog.cpp:110 msgid "Fast replay" msgstr "Szybka powtórka" #: gui/options.cpp:136 common/updates.cpp:56 msgid "Never" msgstr "Nigdy" #: gui/options.cpp:136 msgid "Every 5 mins" msgstr "Co 5 min" #: gui/options.cpp:136 msgid "Every 10 mins" msgstr "Co 10 min" #: gui/options.cpp:136 msgid "Every 15 mins" msgstr "Co 15 min" #: gui/options.cpp:136 msgid "Every 30 mins" msgstr "Co 30 min" #: gui/options.cpp:421 gui/options.cpp:809 gui/options.cpp:947 #: gui/options.cpp:1058 gui/options.cpp:1444 msgctxt "soundfont" msgid "None" msgstr "Brak" #: gui/options.cpp:668 msgid "Failed to apply some of the graphic options changes:" msgstr "Nie udało się zastosować części zmian opcji grafiki:" #: gui/options.cpp:680 msgid "the video mode could not be changed" msgstr "nie udało się zmienić trybu wideo" #: gui/options.cpp:693 msgid "the stretch mode could not be changed" msgstr "nie udało się zmienić trybu skalowania wideo" #: gui/options.cpp:699 msgid "the aspect ratio setting could not be changed" msgstr "nie udało się zmienić formatu obrazu" #: gui/options.cpp:705 msgid "the fullscreen setting could not be changed" msgstr "nie udało się zmienić trybu pełnoekranowego" #: gui/options.cpp:711 msgid "the filtering setting could not be changed" msgstr "nie udało się zmienić trybu filtrowania" #: gui/options.cpp:1137 msgid "Show On-screen control" msgstr "Pokaż kontrole na ekranie" #: gui/options.cpp:1141 msgid "Touchpad mouse mode" msgstr "Tryb touchpada" #: gui/options.cpp:1145 msgid "Swap Menu and Back buttons" msgstr "Zamień przyciski menu i wstecz" #: gui/options.cpp:1150 msgid "Pointer Speed:" msgstr "Szybkość wskaźnika:" #: gui/options.cpp:1150 gui/options.cpp:1152 gui/options.cpp:1153 msgid "Speed for keyboard/joystick mouse pointer control" msgstr "Szybkość kursora dla klawiatury/joysticka, myszy" #: gui/options.cpp:1152 msgctxt "lowres" msgid "Pointer Speed:" msgstr "Szybkość wskaźnika:" #: gui/options.cpp:1163 msgid "Joy Deadzone:" msgstr "Martwa strefa joysticka:" #: gui/options.cpp:1163 gui/options.cpp:1165 gui/options.cpp:1166 msgid "Analog joystick Deadzone" msgstr "Martwa strefa analogowego joysticka" #: gui/options.cpp:1165 msgctxt "lowres" msgid "Joy Deadzone:" msgstr "Martwa strefa joysticka:" #: gui/options.cpp:1239 #, c-format msgid "%d hidden achievements remaining" msgstr "%d ukryte osiągnięcia" #: gui/options.cpp:1244 #, c-format msgid "Achievements unlocked: %d/%d" msgstr "Odblokowane osiągnięcia %d%d" #: gui/options.cpp:1263 msgid "HW Shader:" msgstr "Shader sprzętowy:" #: gui/options.cpp:1263 gui/options.cpp:1265 msgid "Different hardware shaders give different visual effects" msgstr "Różne shadery sprzętowe zapewniają różne efekty wizualne" #: gui/options.cpp:1265 msgctxt "lowres" msgid "HW Shader:" msgstr "Shader sprzętowy:" #: gui/options.cpp:1266 msgid "Different shaders give different visual effects" msgstr "Różne shadery zapewniają różne efekty wizualne" #: gui/options.cpp:1286 msgid "Graphics mode:" msgstr "Tryb grafiki:" #: gui/options.cpp:1300 msgid "Render mode:" msgstr "Renderer:" #: gui/options.cpp:1300 gui/options.cpp:1301 msgid "Special dithering modes supported by some games" msgstr "Specjalne tryby ditheringu wspierane przez niektóre gry" #: gui/options.cpp:1313 msgid "Stretch mode:" msgstr "Tryb rozciągania:" #: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373 msgid "Fullscreen mode" msgstr "Pełny ekran" #: gui/options.cpp:1326 msgid "V-Sync in 3D Games" msgstr "" #: gui/options.cpp:1326 msgid "Wait for the vertical sync to refresh the screen in 3D renderer" msgstr "" #: gui/options.cpp:1328 #, fuzzy msgid "Game 3D Renderer:" msgstr "Renderer graficzny:" #: gui/options.cpp:1337 #, fuzzy msgid "3D Anti-aliasing:" msgstr "Wygładzany" #: gui/options.cpp:1341 engines/mohawk/dialogs.cpp:328 #, fuzzy msgid "Disabled" msgstr "Wyłączona grafika" #: gui/options.cpp:1353 msgid "Filter graphics" msgstr "Filtrowanie obrazu" #: gui/options.cpp:1353 msgid "Use linear filtering when scaling graphics" msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu" #: gui/options.cpp:1356 msgid "Aspect ratio correction" msgstr "Korekcja formatu obrazu" #: gui/options.cpp:1356 #, fuzzy msgid "Correct aspect ratio for games" msgstr "Korekcja formatu obrazu dla gier 320x200" #: gui/options.cpp:1364 msgid "Preferred device:" msgstr "Pref. urządzenie:" #: gui/options.cpp:1364 msgid "Music device:" msgstr "Urządzenie muzyczne:" #: gui/options.cpp:1364 gui/options.cpp:1366 msgid "Specifies preferred sound device or sound card emulator" msgstr "Określa preferowane urządzenie dźwiękowe lub emulator karty dźwiękowej" #: gui/options.cpp:1364 gui/options.cpp:1366 gui/options.cpp:1367 msgid "Specifies output sound device or sound card emulator" msgstr "Określa wyjściowe urządzenie dźwiękowe lub emulator karty dźwiękowej" #: gui/options.cpp:1366 msgctxt "lowres" msgid "Preferred dev.:" msgstr "Pref. urządzenie:" #: gui/options.cpp:1366 msgctxt "lowres" msgid "Music device:" msgstr "Urz. muzyczne:" #: gui/options.cpp:1393 msgid "AdLib emulator:" msgstr "Emulator AdLib:" #: gui/options.cpp:1393 gui/options.cpp:1394 msgid "AdLib is used for music in many games" msgstr "AdLib jest używany do muzyki w wielu grach" #: gui/options.cpp:1407 msgid "GM device:" msgstr "Urządzenie GM:" #: gui/options.cpp:1407 msgid "Specifies default sound device for General MIDI output" msgstr "Określa domyślne urządzenie dźwiękowe dla wyjścia General MIDI" #: gui/options.cpp:1418 msgid "Don't use General MIDI music" msgstr "Nie używaj muzyki General MIDI" #: gui/options.cpp:1429 gui/options.cpp:1491 msgid "Use first available device" msgstr "Użyj pierwszego dostępnego urządzenia" #: gui/options.cpp:1441 msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1441 gui/options.cpp:1443 gui/options.cpp:1444 msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" msgstr "" "SoundFont jest wspierany przez niektóre karty dźwiękowe, FluidSynth i " "Timidity" #: gui/options.cpp:1443 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1449 msgid "Mixed AdLib/MIDI mode" msgstr "Tryb miksowanego AdLib/MIDI" #: gui/options.cpp:1449 msgid "Use both MIDI and AdLib sound generation" msgstr "Używaj obu generatorów dźwięku, MIDI i AdLib, jednocześnie" #: gui/options.cpp:1452 msgid "MIDI gain:" msgstr "Wzm. MIDI:" #: gui/options.cpp:1462 msgid "MT-32 Device:" msgstr "Urządzenie MT-32:" #: gui/options.cpp:1462 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Określa domyślne urządzenie dźwięku dla wyjścia Roland MT-32/LAPC1/CM32l/CM64" #: gui/options.cpp:1467 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Prawdziwy Roland MT-32 (wyłącz emulację GM)" #: gui/options.cpp:1467 gui/options.cpp:1469 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" "Zaznacz, jeśli chcesz używać swojej prawdziwej karty kompatybilnej z Roland " "podłączonej do twojego komputera" #: gui/options.cpp:1469 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Prawdziwy Roland MT-32 (brak emulacji GM)" #: gui/options.cpp:1472 msgid "Roland GS device (enable MT-32 mappings)" msgstr "Roland w trybie GS (włącz mapowanie MT-32)" #: gui/options.cpp:1472 msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "" "Zaznacz, jeśli chcesz włączyć łatki mapowania pozwalające na emulację MT-32 " "na urządzeniu Roland GS" #: gui/options.cpp:1481 msgid "Don't use Roland MT-32 music" msgstr "Nie używaj muzyki Roland MT-32" #: gui/options.cpp:1508 msgid "Text and speech:" msgstr "Tekst i mowa:" #: gui/options.cpp:1512 gui/options.cpp:1522 msgid "Speech" msgstr "Mowa" #: gui/options.cpp:1513 gui/options.cpp:1523 msgid "Subtitles" msgstr "Napisy" #: gui/options.cpp:1514 msgid "Both" msgstr "Oba" #: gui/options.cpp:1516 msgid "Subtitle speed:" msgstr "Pręd. napisów:" #: gui/options.cpp:1518 msgctxt "lowres" msgid "Text and speech:" msgstr "Tekst i mowa:" #: gui/options.cpp:1522 msgid "Spch" msgstr "Mowa" #: gui/options.cpp:1523 msgid "Subs" msgstr "Napisy" #: gui/options.cpp:1524 msgctxt "lowres" msgid "Both" msgstr "Oba" #: gui/options.cpp:1524 msgid "Show subtitles and play speech" msgstr "Wyświetlaj napisy i odtwarzaj mowę" #: gui/options.cpp:1526 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Pręd. napisów:" #: gui/options.cpp:1542 msgid "Music volume:" msgstr "Głośność muzyki:" #: gui/options.cpp:1544 msgctxt "lowres" msgid "Music volume:" msgstr "Głośność muzyki:" #: gui/options.cpp:1551 msgid "Mute all" msgstr "Wycisz wszystko" #: gui/options.cpp:1554 msgid "SFX volume:" msgstr "Gł. efekt. dźw.:" #: gui/options.cpp:1554 gui/options.cpp:1556 gui/options.cpp:1557 msgid "Special sound effects volume" msgstr "Głośność efektów dźw." #: gui/options.cpp:1556 msgctxt "lowres" msgid "SFX volume:" msgstr "Gł. efekt. dźw.:" #: gui/options.cpp:1564 msgid "Speech volume:" msgstr "Głośność mowy:" #: gui/options.cpp:1566 msgctxt "lowres" msgid "Speech volume:" msgstr "Głośność mowy:" #: gui/options.cpp:1815 msgid "Control" msgstr "Kontrola" #: gui/options.cpp:1897 msgctxt "lowres" msgid "Misc" msgstr "Różne" #: gui/options.cpp:1909 msgid "Cloud" msgstr "Chmura" #: gui/options.cpp:1911 msgctxt "lowres" msgid "Cloud" msgstr "Chmura" #: gui/options.cpp:1925 msgid "LAN" msgstr "LAN" #: gui/options.cpp:1927 msgctxt "lowres" msgid "LAN" msgstr "LAN" #: gui/options.cpp:1935 msgid "Accessibility" msgstr "Ułatwienia dostępu" #: gui/options.cpp:1937 msgctxt "lowres" msgid "Accessibility" msgstr "Dostępność" #: gui/options.cpp:1947 msgid "Apply" msgstr "Zastosuj" #: gui/options.cpp:2037 msgid "FluidSynth Settings" msgstr "Ustawienia FluidSynth" #: gui/options.cpp:2056 msgid "Theme Path:" msgstr "Ścieżka stylu:" #: gui/options.cpp:2058 msgctxt "lowres" msgid "Theme Path:" msgstr "Ścieżka stylu:" #: gui/options.cpp:2064 gui/options.cpp:2066 gui/options.cpp:2067 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Określa ścieżkę dla dodatkowych danych dla wszystkich gier lub ScummVM" #: gui/options.cpp:2073 msgid "Plugins Path:" msgstr "Ścieżka wtyczek:" #: gui/options.cpp:2075 msgctxt "lowres" msgid "Plugins Path:" msgstr "Ścieżka wtyczek:" #: gui/options.cpp:2084 msgid "Theme:" msgstr "Styl:" #: gui/options.cpp:2088 msgid "GUI renderer:" msgstr "Renderer graficzny:" #: gui/options.cpp:2100 msgid "Autosave:" msgstr "Autozapis:" #: gui/options.cpp:2102 msgctxt "lowres" msgid "Autosave:" msgstr "Autozapis:" #: gui/options.cpp:2111 msgid "Always return to the launcher when leaving a game" msgstr "" #: gui/options.cpp:2112 msgid "" "Always return to the launcher when leaving a game instead of closing ScummVM." msgstr "" #: gui/options.cpp:2119 msgid "Ask for confirmation on exit" msgstr "" #: gui/options.cpp:2120 msgid "Ask for permission when closing ScummVM or leaving a game." msgstr "" #: gui/options.cpp:2126 msgid "Keys" msgstr "Klawisze" #: gui/options.cpp:2132 msgid "GUI language:" msgstr "Język interfejsu graficznego:" #: gui/options.cpp:2132 msgid "Language of ScummVM GUI" msgstr "Język interfejsu ScummVM" #: gui/options.cpp:2158 msgid "Switch the ScummVM GUI language to the game language" msgstr "Użyj języka gry w interfejsie ScummVM" #: gui/options.cpp:2159 msgid "" "When starting a game, change the ScummVM GUI language to the game language. " "That way, if a game uses the ScummVM save and load dialogs, they are in the " "same language as the game." msgstr "" "Przy uruchamianiu gry zmień język interfejsu ScummVM na taki jak w grze; " "dzięki temu okna zapisu stanu gry będą w tym samym języku." #: gui/options.cpp:2171 msgid "Use native system file browser" msgstr "Użyj natywnego eksploratora" #: gui/options.cpp:2172 msgid "" "Use the native system file browser instead of the ScummVM one to select a " "file or directory." msgstr "" "Użyj systemowego programu do przeglądania plików zamiast programu od SummVM " "żeby wybierać plik lub folder." #: gui/options.cpp:2179 gui/updates-dialog.cpp:86 msgid "Update check:" msgstr "Sprawdź aktualizacje:" #: gui/options.cpp:2179 msgid "How often to check ScummVM updates" msgstr "Częstotliwość automatycznego wyszukiwania aktualizacji ScummVM" #: gui/options.cpp:2190 msgid "Check now" msgstr "Sprawdź teraz" #: gui/options.cpp:2197 msgid "Active storage:" msgstr "Dostawca przechowywania w chmurze:" #: gui/options.cpp:2197 msgid "Active cloud storage" msgstr "Wybrany dostawca przechowywania w chmurze" #: gui/options.cpp:2206 msgctxt "lowres" msgid "" "4. Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" "4. Przechowywanie jest wyłączone. Zweryfikuj nazwę użytkownika i włącz:" #: gui/options.cpp:2208 msgid "" "4. Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" "4. Przechowywanie jest wyłączone. Zweryfikuj nazwę użytkownika i włącz:" #: gui/options.cpp:2209 msgid "Enable storage" msgstr "Włącz przechowywanie w chmurze" #: gui/options.cpp:2209 msgid "Confirm you want to use this account for this storage" msgstr "" "Potwierdź, że chcesz korzystać z tego konta do przechowywania danych w " "chmurze" #: gui/options.cpp:2211 backends/platform/wii/options.cpp:114 msgid "Username:" msgstr "Nazwa użytkownika:" #: gui/options.cpp:2211 msgid "Username used by this storage" msgstr "Nazwa użytkownika w tej usłudze" #: gui/options.cpp:2212 msgid "" msgstr "" #: gui/options.cpp:2214 msgid "Used space:" msgstr "Używane miejsce:" #: gui/options.cpp:2214 msgid "Space used by ScummVM's saved games on this storage" msgstr "Ilość miejsca zajmowana przez gry zapisane przez ScummVM w tej usłudze" #: gui/options.cpp:2217 msgid "Last sync:" msgstr "Ostatnia synchronizacja:" #: gui/options.cpp:2217 msgid "When was the last time saved games were synced with this storage" msgstr "Czas ostatniej synchronizacji zapisanych stanów gry z tą usługą" #: gui/options.cpp:2218 gui/options.cpp:2955 msgid "" msgstr "" #: gui/options.cpp:2220 msgctxt "lowres" msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" "Zapisane gry synchronizują się podczas startu, po zapisie i w czasie " "załadowania." #: gui/options.cpp:2222 msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" "Zapisane gry synchronizują się podczas startu, po zapisie i w czasie " "załadowania." #: gui/options.cpp:2223 msgid "Sync now" msgstr "Zsynchronizuj teraz" #: gui/options.cpp:2223 msgid "Start saved games sync" msgstr "Rozpocznij synchronizację zapisanych gier." #: gui/options.cpp:2226 msgctxt "lowres" msgid "You can download game files from your cloud ScummVM folder:" msgstr "Możesz pobrać pliki gry z twojego folderu ScummVM w chmurze:" #: gui/options.cpp:2228 msgid "You can download game files from your cloud ScummVM folder:" msgstr "" "Możesz pobrać pliki gry z twojego folderu ScummVM znajdującego się w chmurze:" #: gui/options.cpp:2229 msgid "Download game files" msgstr "Pobierz pliki gry" #: gui/options.cpp:2229 msgid "Open downloads manager dialog" msgstr "Otwiera okno dialogowe zarządzania pobieraniem" #: gui/options.cpp:2232 msgctxt "lowres" msgid "To change account for this storage, disconnect and connect again:" msgstr "Aby zmienić konto przechowywania, rozłącz i połącz ponownie:" #: gui/options.cpp:2234 msgid "To change account for this storage, disconnect and connect again:" msgstr "" "Aby zmienić konto do zapisywania danych w chmurze, rozłącz się i połącz " "ponownie:" #: gui/options.cpp:2235 msgid "Disconnect" msgstr "Rozłącz" #: gui/options.cpp:2235 msgid "Stop using this storage on this device" msgstr "Przestań używać przechowywania na tym urządzeniu" #: gui/options.cpp:2238 msgctxt "lowres" msgid "This storage is not connected yet! To connect," msgstr "Przechowywanie jest wyłączone! Aby połączyć," #: gui/options.cpp:2240 msgid "This storage is not connected yet! To connect," msgstr "Ta usługa chmurowa nie jest jeszcze połączona! Aby połączyć," #: gui/options.cpp:2241 msgid "1. Open this link:" msgstr "1. Otwórz ten link:" #: gui/options.cpp:2244 msgctxt "lowres" msgid "2. Get the code and enter it here:" msgstr "2. Wpisz kod który dostałeś tutaj:" #: gui/options.cpp:2246 msgid "2. Get the code and enter it here:" msgstr "2. Zdobądź kod i wprowadź go tutaj:" #: gui/options.cpp:2248 msgid "Paste" msgstr "Wklej" #: gui/options.cpp:2248 msgid "Paste code from clipboard" msgstr "Wklej kod ze schowka" #: gui/options.cpp:2249 msgid "3. Connect" msgstr "Połącz" #: gui/options.cpp:2249 msgid "Connect your cloud storage account" msgstr "Otwórz asystenta połączenia z usługą przechowywania danych w chmurze" #: gui/options.cpp:2258 msgid "Run server" msgstr "Uruchom serwer" #: gui/options.cpp:2258 msgid "Run local webserver" msgstr "Uruchamia lokalny serwer WWW" #: gui/options.cpp:2259 gui/options.cpp:3070 msgid "Not running" msgstr "Nie uruchomiono" #: gui/options.cpp:2263 msgctxt "lowres" msgid "/root/ Path:" msgstr "Główna /:" #: gui/options.cpp:2263 gui/options.cpp:2265 gui/options.cpp:2266 msgid "Select which directory will be shown as /root/ in the Files Manager" msgstr "Określa ścieżkę główną w Menadżerze Plików" #: gui/options.cpp:2265 msgid "/root/ Path:" msgstr "Ścieżka bazowa:" #: gui/options.cpp:2271 msgid "Server's port:" msgstr "Port:" #: gui/options.cpp:2271 msgid "Port for server to use" msgstr "Port, z którego ma korzystać serwer" #: gui/options.cpp:2276 #, fuzzy msgctxt "lowres" msgid "Run server to manage files with browser (in the same network)." msgstr "" "Uruchom serwer aby zarządzać plikami z przeglądarki (w tej samej sieci)." #: gui/options.cpp:2277 msgctxt "lowres" msgid "Closing options dialog will stop the server." msgstr "Wyłączenie dialogu z opcjami zatrzyma serwer." #: gui/options.cpp:2279 msgid "Run server to manage files with browser (in the same network)." msgstr "" "Uruchom serwer aby zarządzać plikami z przeglądarki (w tej samej sieci)." #: gui/options.cpp:2280 msgid "Closing options dialog will stop the server." msgstr "Wyłączenie dialogu z opcjami zatrzyma serwer." #: gui/options.cpp:2292 msgid "Use Text to speech" msgstr "Przetwórz tekst na mowę" #: gui/options.cpp:2292 msgid "Will read text in gui on mouse over." msgstr "Przeczytaj tekst interfejsu przy najechaniu myszką." #: gui/options.cpp:2305 msgid "None" msgstr "Żaden" #: gui/options.cpp:2380 msgid "Failed to change cloud storage!" msgstr "Nie udało się zmienić dostawcy przechowywania!" #: gui/options.cpp:2383 msgid "Another cloud storage is already active." msgstr "Inna usługa przechowywania jest już aktywna." #: gui/options.cpp:2466 msgid "Theme does not support selected language!" msgstr "Motyw nie wespiera wybranego języka!" #: gui/options.cpp:2469 msgid "Theme cannot be loaded!" msgstr "Motyw nie może być wczytany!" #: gui/options.cpp:2472 msgid "" "\n" "Misc settings will be restored." msgstr "" "\n" "Różne ustawienia zostaną przywrócone." #: gui/options.cpp:2537 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Ten katalog jest zabezpieczony przed zapisem. Wybierz inny." #: gui/options.cpp:2546 msgid "Select directory for GUI themes" msgstr "Wybierz katalog dla stylów GUI" #: gui/options.cpp:2556 msgid "Select directory for extra files" msgstr "Wybierz katalog dla dodatkowych plików" #: gui/options.cpp:2567 msgid "Select directory for plugins" msgstr "Wybierz katalog dla wtyczek" #: gui/options.cpp:2580 msgid "Select directory for Files Manager /root/" msgstr "Wybierz główny katalog dla menedżera plików" #: gui/options.cpp:2692 msgid "" "Failed to open URL!\n" "Please navigate to this page manually." msgstr "" "Nie udało się otworzyć adresu!\n" "Proszę otworzyć stronę ręcznie." #: gui/options.cpp:2717 msgid "Another Storage is working now. Do you want to interrupt it?" msgstr "Inna usługa jest aktywna. Czy chcesz ją przerwać?" #: gui/options.cpp:2726 gui/options.cpp:2764 msgid "Wait until current Storage finishes up and try again." msgstr "Proszę czekać, aż aktywna usługa zakończy pracę i spróbować ponownie." #: gui/options.cpp:2739 msgid "Connecting..." msgstr "Łączenie..." #: gui/options.cpp:2755 msgid "This Storage is working now. Do you want to interrupt it?" msgstr "Usługa jest aktywna. Czy chcesz ją przerwać?" #: gui/options.cpp:2953 backends/cloud/cloudmanager.cpp:157 msgid "" msgstr "" #: gui/options.cpp:3062 msgid "Stop server" msgstr "Zatrzymaj serwer" #: gui/options.cpp:3063 msgid "Stop local webserver" msgstr "Zatrzymuje lokalny serwer WWW" #: gui/options.cpp:3115 msgid "Storage connected." msgstr "Połączono z chmurą." #: gui/options.cpp:3117 msgid "Failed to connect storage." msgstr "Nie udało się połączyć z usługą chmury." #: gui/options.cpp:3119 msgid "Failed to connect storage: " msgstr "Nie udało się się połączyć z usługą chmury: " #: gui/options.cpp:3139 msgid "" "Request failed.\n" "Check your Internet connection." msgstr "" "Połączenie nieudane.\n" "Proszę sprawdzić połączenie z Internetem." #. I18N: You must leave "#" as is, only word 'next' is translatable #: gui/predictivedialog.cpp:102 msgid "# next" msgstr "# następny" #: gui/predictivedialog.cpp:103 msgid "add" msgstr "dodaj" #: gui/predictivedialog.cpp:108 gui/predictivedialog.cpp:185 msgid "Delete char" msgstr "Usuń znak" #: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:189 msgid "<" msgstr "<" #. I18N: Pre means 'Predictive', leave '*' as is #: gui/predictivedialog.cpp:115 gui/predictivedialog.cpp:602 msgid "* Pre" msgstr "* Pre" #. I18N: 'Num' means Numbers #: gui/predictivedialog.cpp:605 msgid "* Num" msgstr "* Num" #. I18N: 'Abc' means Latin alphabet input #: gui/predictivedialog.cpp:608 msgid "* Abc" msgstr "* Abc" #: gui/recorderdialog.cpp:62 msgid "Recorder or Playback Gameplay" msgstr "Nagrywanie/odtwarzanie rozgrywki" #: gui/recorderdialog.cpp:67 gui/recorderdialog.cpp:155 #: gui/saveload-dialog.cpp:397 gui/saveload-dialog.cpp:465 msgid "Delete" msgstr "Skasuj" #: gui/recorderdialog.cpp:69 msgid "Record" msgstr "Nagrywaj" #: gui/recorderdialog.cpp:70 msgid "Playback" msgstr "Odtwarzaj" #: gui/recorderdialog.cpp:72 msgid "Edit" msgstr "Edytuj" #: gui/recorderdialog.cpp:84 gui/recorderdialog.cpp:240 #: gui/recorderdialog.cpp:250 msgid "Author: " msgstr "Autor: " #: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:241 #: gui/recorderdialog.cpp:251 msgid "Notes: " msgstr "Uwagi: " #: gui/recorderdialog.cpp:154 msgid "Do you really want to delete this record?" msgstr "Na pewno chcesz usunąć to nagranie?" #: gui/recorderdialog.cpp:171 msgid "Unknown Author" msgstr "Nieznany autor" #: gui/remotebrowser.cpp:129 msgid "ScummVM could not access the directory!" msgstr "ScummVM nie może otworzyć katalogu!" #: gui/saveload-dialog.cpp:52 #, fuzzy msgid "Downloading saves..." msgstr "Wczytywanie stanu gry..." #: gui/saveload-dialog.cpp:61 msgid "Run in background" msgstr "Uruchom w tle" #: gui/saveload-dialog.cpp:343 msgid "List view" msgstr "Widok listy" #: gui/saveload-dialog.cpp:344 msgid "Grid view" msgstr "Widok siatki" #: gui/saveload-dialog.cpp:388 gui/saveload-dialog.cpp:569 msgid "No date saved" msgstr "Brak daty" #: gui/saveload-dialog.cpp:389 gui/saveload-dialog.cpp:570 msgid "No time saved" msgstr "Brak godziny" #: gui/saveload-dialog.cpp:390 gui/saveload-dialog.cpp:571 msgid "No playtime saved" msgstr "Brak czasu gry" #: gui/saveload-dialog.cpp:464 msgid "Do you really want to delete this saved game?" msgstr "Na pewno chcesz skasować ten zapis?" #: gui/saveload-dialog.cpp:596 gui/saveload-dialog.cpp:1116 msgid "Date: " msgstr "Data: " #: gui/saveload-dialog.cpp:600 gui/saveload-dialog.cpp:1122 msgid "Time: " msgstr "Czas: " #: gui/saveload-dialog.cpp:606 gui/saveload-dialog.cpp:1130 msgid "Playtime: " msgstr "Czas gry: " #: gui/saveload-dialog.cpp:619 gui/saveload-dialog.cpp:707 msgid "Untitled saved game" msgstr "Nienazwany stan gry" #: gui/saveload-dialog.cpp:770 msgid "Next" msgstr "Następny" #: gui/saveload-dialog.cpp:773 msgid "Prev" msgstr "Poprzedni" #: gui/saveload-dialog.cpp:980 msgid "New Save" msgstr "Nowy zapis" #: gui/saveload-dialog.cpp:980 msgid "Create a new saved game" msgstr "Stwórz nowy zapis" #: gui/saveload-dialog.cpp:1109 msgid "Name: " msgstr "Nazwa: " #: gui/saveload-dialog.cpp:1185 #, c-format msgid "Enter a description for slot %d:" msgstr "Podaj opis dla slotu %d:" #: gui/themebrowser.cpp:45 msgid "Select a Theme" msgstr "Wybierz styl" #: gui/ThemeEngine.cpp:278 msgid "Disabled GFX" msgstr "Wyłączona grafika" #: gui/ThemeEngine.cpp:278 msgctxt "lowres" msgid "Disabled GFX" msgstr "Wyłączona grafika" #: gui/ThemeEngine.cpp:279 msgid "Standard renderer" msgstr "Standardowy renderer" #: gui/ThemeEngine.cpp:279 engines/scumm/dialogs.cpp:672 msgid "Standard" msgstr "Standardowy" #: gui/ThemeEngine.cpp:281 msgid "Antialiased renderer" msgstr "Wygładzany renderer" #: gui/ThemeEngine.cpp:281 msgid "Antialiased" msgstr "Wygładzany" #: gui/unknown-game-dialog.cpp:49 msgid "Add anyway" msgstr "Dodaj mimo tego " #: gui/unknown-game-dialog.cpp:58 msgid "Copy to clipboard" msgstr "Kopiuj do schowka" #: gui/unknown-game-dialog.cpp:64 msgid "Report game" msgstr "Reportuj grę" #: gui/unknown-game-dialog.cpp:101 msgid "" "Use the button below to copy the required game information into your " "clipboard." msgstr "Użyj przycisku poniżej żeby skopiować wymaganą informacje o grze." #: gui/unknown-game-dialog.cpp:106 msgid "You can also directly report your game to the Bug Tracker." msgstr "Możesz również zgłosić swoją grę do systemu śledzenia błędów." #: gui/unknown-game-dialog.cpp:156 msgid "" "All necessary information about your game has been copied into the clipboard" msgstr "Wszystkie potrzebne informacje o twojej grze zostały skopiowane" #: gui/unknown-game-dialog.cpp:158 msgid "Copying the game information to the clipboard has failed!" msgstr "Kopiowanie informacji gry nie powiodło się!" #: gui/updates-dialog.cpp:49 msgid "" "ScummVM now supports automatic check for updates\n" "which requires access to the Internet. Would you\n" "like to enable this feature?" msgstr "" "ScummVM umożliwia teraz automatyczne sprawdzanie aktualizacji;\n" "wymaga to dostępu do Internetu.\n" "Czy włączyć tę funkcję?" #: gui/updates-dialog.cpp:52 msgid "" "You can change this setting later in the Misc tab\n" "in the Options dialog." msgstr "" "Później możesz zmienić tę opcję w zakładce Różne\n" "w oknie Opcje." #: gui/updates-dialog.cpp:116 msgid "Proceed" msgstr "Kontynuuj" #: gui/widget.cpp:413 gui/widget.cpp:415 gui/widget.cpp:421 gui/widget.cpp:423 msgid "Clear value" msgstr "Wyczyść" #: base/main.cpp:621 msgid "Error running game:" msgstr "Błąd podczas uruchamiania gry:" #: base/main.cpp:668 msgid "Could not find any engine capable of running the selected game" msgstr "Nie udało się znaleźć silnika zdolnego do uruchomienia zaznaczonej gry" #: common/achievements.cpp:93 msgid "Achievement unlocked!" msgstr "Odblokowano osiągnięcie!" #: common/error.cpp:38 msgid "No error" msgstr "Brak błędu" #: common/error.cpp:40 msgid "Game data not found" msgstr "Nie znaleziono plików gry" #: common/error.cpp:42 msgid "Game id not supported" msgstr "Identyfikator gry nie jest wspierany" #: common/error.cpp:44 msgid "Unsupported color mode" msgstr "Niewspierany tryb kolorów" #: common/error.cpp:46 msgid "Audio device initialization failed" msgstr "Urządzenie audio zawiodło" #: common/error.cpp:49 msgid "Read permission denied" msgstr "Brak praw do odczytu" #: common/error.cpp:51 msgid "Write permission denied" msgstr "Brak praw do zapisu" #: common/error.cpp:54 msgid "Path does not exist" msgstr "Ścieżka nie istnieje" #: common/error.cpp:56 msgid "Path not a directory" msgstr "Ścieżka nie jest katalogiem" #: common/error.cpp:58 msgid "Path not a file" msgstr "Ścieżka nie jest plikiem" #: common/error.cpp:61 msgid "Cannot create file" msgstr "Nie można utworzyć pliku" #: common/error.cpp:63 msgid "Reading data failed" msgstr "Odczyt danych nieudany" #: common/error.cpp:65 msgid "Writing data failed" msgstr "Zapisywanie danych nie powiodło się" #: common/error.cpp:68 msgid "Could not find suitable engine plugin" msgstr "Nie udało się znaleźć odpowiedniej wtyczki silnika" #: common/error.cpp:70 msgid "Engine plugin does not support saved games" msgstr "Silnik nie wspiera zapisywania stanu gry" #: common/error.cpp:73 msgid "User canceled" msgstr "Przerwane przez użytkownika" #: common/error.cpp:77 msgid "Unknown error" msgstr "Nieznany błąd" #. I18N: Hercules is graphics card name #: common/rendermode.cpp:35 msgid "Hercules Green" msgstr "Zielony Hercules" #: common/rendermode.cpp:36 msgid "Hercules Amber" msgstr "Bursztynowy Hercules" #: common/rendermode.cpp:42 msgid "PC-9821 (256 Colors)" msgstr "PC-9821 (256 kolorów)" #: common/rendermode.cpp:43 msgid "PC-9801 (16 Colors)" msgstr "PC-9801 (16 kolorów)" #: common/rendermode.cpp:73 msgctxt "lowres" msgid "Hercules Green" msgstr "Zielony Hercules" #: common/rendermode.cpp:74 msgctxt "lowres" msgid "Hercules Amber" msgstr "Bursztynowy Hercules" #: common/updates.cpp:58 msgid "Daily" msgstr "Codziennie" #: common/updates.cpp:60 msgid "Weekly" msgstr "Co tydzień" #: common/updates.cpp:62 msgid "Monthly" msgstr "Co miesiąc" #: common/updates.cpp:64 msgid "" msgstr "" #: engines/advancedDetector.cpp:213 msgid "Illegitimate game copy detected. We provide no support in such cases" msgstr "Wykryto nielegalną kopię gry. Nie będzie ona wspierana" #: engines/dialogs.cpp:73 msgid "~R~esume" msgstr "~W~znów" #: engines/dialogs.cpp:75 msgid "~L~oad" msgstr "~W~czytaj" #: engines/dialogs.cpp:79 backends/platform/3ds/options-dialog.cpp:46 msgid "~S~ave" msgstr "~Z~apisz" #: engines/dialogs.cpp:83 msgid "~O~ptions" msgstr "~O~pcje" #: engines/dialogs.cpp:88 msgid "~H~elp" msgstr "~P~omoc" #: engines/dialogs.cpp:90 msgid "~A~bout" msgstr "~I~nformacje" #: engines/dialogs.cpp:93 engines/dialogs.cpp:169 msgid "~R~eturn to Launcher" msgstr "~P~owrót do launchera" #: engines/dialogs.cpp:95 engines/dialogs.cpp:171 msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~P~owrót do launchera" #: engines/dialogs.cpp:103 engines/engine.cpp:831 engines/agi/saveload.cpp:759 #: engines/avalanche/parser.cpp:1919 engines/cine/various.cpp:350 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/glk/streams.cpp:1433 #: engines/gnap/menu.cpp:466 engines/hugo/file.cpp:298 #: engines/illusions/menusystem.cpp:703 engines/kingdom/kingdom.cpp:739 #: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/neverhood/menumodule.cpp:890 engines/pegasus/pegasus.cpp:374 #: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:698 #: engines/sci/engine/kfile.cpp:1075 engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43 #: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3362 #: engines/tsage/scenes.cpp:599 engines/ultima/ultima8/ultima8.cpp:796 #: engines/wage/saveload.cpp:752 engines/xeen/saves.cpp:277 #: engines/zvision/file/save_manager.cpp:49 msgid "Save game:" msgstr "Zapis:" #: engines/dialogs.cpp:103 engines/engine.cpp:831 #: backends/platform/symbian/src/SymbianActions.cpp:46 #: engines/agi/saveload.cpp:759 engines/avalanche/parser.cpp:1919 #: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466 #: engines/hugo/file.cpp:298 engines/illusions/menusystem.cpp:703 #: engines/kingdom/kingdom.cpp:739 engines/lab/savegame.cpp:238 #: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/neverhood/menumodule.cpp:890 engines/parallaction/saveload.cpp:209 #: engines/pegasus/pegasus.cpp:374 engines/prince/saveload.cpp:55 #: engines/sci/engine/guest_additions.cpp:699 engines/sci/engine/kfile.cpp:1075 #: engines/scumm/dialogs.cpp:177 engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43 #: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3362 #: engines/tsage/scenes.cpp:599 engines/ultima/ultima8/ultima8.cpp:796 #: engines/wage/saveload.cpp:752 engines/xeen/saves.cpp:277 #: engines/zvision/file/save_manager.cpp:49 engines/zvision/metaengine.cpp:194 msgid "Save" msgstr "Zapisz" #: engines/dialogs.cpp:133 msgid "" "Sorry, this engine does not currently provide in-game help. Please consult " "the README for basic information, and for instructions on how to obtain " "further assistance." msgstr "" "Przepraszamy, ten silnik obecnie nie oferuje pomocy wewnątrz gry. Aby " "uzyskać podstawowe informacje oraz dowiedzieć jak szukać dalszej pomocy, " "sprawdź plik README." #: engines/dialogs.cpp:217 engines/pegasus/pegasus.cpp:385 #, c-format msgid "" "Failed to save game (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" "Zapis stanu gry nie powiódł się (%s)! Aby uzyskać podstawowe informacje oraz " "dowiedzieć się, jak szukać dalszej pomocy, sprawdź plik README." #: engines/dialogs.cpp:359 msgid "~O~K" msgstr "~O~K" #: engines/dialogs.cpp:360 msgid "~C~ancel" msgstr "~A~nuluj" #: engines/dialogs.cpp:363 msgid "~K~eys" msgstr "~K~lawisze" #: engines/engine.cpp:319 #, c-format msgid "Could not switch to resolution '%dx%d'." msgstr "Nie udało się przełączyć do rozdzielczości '%dx%d'." #: engines/engine.cpp:328 msgid "Could not initialize color format." msgstr "Nie udało się zainicjalizować formatu kolorów." #: engines/engine.cpp:337 #, c-format msgid "Could not switch to video mode '%s'." msgstr "Nie udało się przełączyć w tryb video '%s'." #: engines/engine.cpp:345 #, fuzzy, c-format msgid "Could not switch to stretch mode '%s'." msgstr "Nie udało się przełączyć w tryb wideo: '" #: engines/engine.cpp:352 msgid "Could not apply aspect ratio setting." msgstr "Nie udało się zastosować ustawienia formatu obrazu." #: engines/engine.cpp:357 msgid "Could not apply fullscreen setting." msgstr "Nie udało się zastosować ustawienia pełnego ekranu." #: engines/engine.cpp:362 msgid "Could not apply filtering setting." msgstr "Nie udało się zastosować ustawienia filtrowania." #: engines/engine.cpp:420 #, fuzzy msgid "Error" msgstr "Brak błędu" #: engines/engine.cpp:507 msgid "" "You appear to be playing this game directly\n" "from the CD. This is known to cause problems,\n" "and it is therefore recommended that you copy\n" "the data files to your hard disk instead.\n" "See the README file for details." msgstr "" "Wygląda na to, że uruchamiasz grę bezpośrednio z płyty CD, co powoduje pewne " "znane problemów. Stąd zalecane jest skopiowanie plików gry na twardy dysk.\n" "Dalsze informacje są dostępne w pliku README." #: engines/engine.cpp:518 msgid "" "This game has audio tracks in its disk. These\n" "tracks need to be ripped from the disk using\n" "an appropriate CD audio extracting tool in\n" "order to listen to the game's music.\n" "See the README file for details." msgstr "" "Gra zawiera na swojej płycie ścieżki audio. Aby słyszeć muzykę, należy je " "skopiować na dysk za pomocą odpowiedniego rippera CD audio.\n" "Dalsze informacje są dostępne w pliku README." #: engines/engine.cpp:548 engines/metaengine.cpp:327 engines/savestate.cpp:81 #: backends/platform/ios7/ios7_osys_main.cpp:277 engines/sky/metaengine.cpp:176 #: engines/xeen/saves.cpp:290 msgid "Autosave" msgstr "Autozapis" #: engines/engine.cpp:550 msgid "Error occurred making autosave" msgstr "Wystąpił błąd podczas zapisu" #: engines/engine.cpp:629 #, c-format msgid "" "Failed to load saved game (%s)! Please consult the README for basic " "information, and for instructions on how to obtain further assistance." msgstr "" "Odczyt stanu gry nie powiódł się (%s)! Aby uzyskać podstawowe informacje " "oraz dowiedzieć się, jak szukać dalszej pomocy, sprawdź plik README." #: engines/engine.cpp:649 msgid "" "WARNING: The game you are about to start is not yet fully supported by " "ScummVM. As such, it is likely to be unstable, and any saved game you make " "might not work in future versions of ScummVM." msgstr "" "UWAGA: Gra, którą chcesz włączyć, nie jest jeszcze w pełni obsługiwana przez " "ScummVM. W związku z tym może być ona niestabilna, a wszelkie zapisy, " "których dokonasz, mogą być nieobsługiwane w przyszłych wersjach ScummVM." #: engines/engine.cpp:652 engines/wintermute/wintermute.cpp:210 msgid "Start anyway" msgstr "Włącz mimo tego" #: engines/engine.cpp:659 #, fuzzy msgid "This game is not supported." msgstr "Identyfikator gry nie jest wspierany" #: engines/engine.cpp:659 #, fuzzy msgid "" "This game is not supported for the following reason:\n" "\n" msgstr "Ta gra nie wspiera wczytywania z launchera." #: engines/engine.cpp:798 msgid "Loading game is currently unavailable" msgstr "Załadowanie gry nie jest możliwe w tym momencie" #: engines/engine.cpp:827 msgid "Saving game is currently unavailable" msgstr "Zapis gry jest w tym momencie niemożliwy" #: engines/game.cpp:171 #, c-format msgid "" "The game in '%s' seems to be an unknown game variant.\n" "\n" "Please report the following data to the ScummVM team at %s along with the " "name of the game you tried to add and its version, language, etc.:" msgstr "" "Nie udało się rozpoznać gry w \"%s\".\n" "\n" "Proszę wysłać poniższe informacje do zespołu ScummVM, %s razem z nazwą gry, " "którą próbowano dodać i jej numerem wersji i wersją językową:" #: engines/game.cpp:175 #, c-format msgid "Matched game IDs for the %s engine:" msgstr "Pasujące identyfikatory gry dla silnika %s:" #: engines/metaengine.cpp:55 msgid "Default game keymap" msgstr "" #: engines/metaengine.cpp:59 backends/platform/maemo/maemo.cpp:162 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: engines/hdb/metaengine.cpp:187 engines/wintermute/keymapper_tables.h:43 #: engines/zvision/metaengine.cpp:115 msgid "Left Click" msgstr "Kliknięcie LPM" #: engines/metaengine.cpp:65 backends/platform/maemo/maemo.cpp:166 #: engines/wintermute/keymapper_tables.h:249 #: engines/wintermute/keymapper_tables.h:293 #: engines/wintermute/keymapper_tables.h:1716 msgid "Middle Click" msgstr "Środkowy przycisk" #: engines/metaengine.cpp:70 backends/platform/maemo/maemo.cpp:170 #: backends/platform/symbian/src/SymbianActions.cpp:45 #: engines/wintermute/keymapper_tables.h:49 engines/zvision/metaengine.cpp:121 msgid "Right Click" msgstr "Kliknięcie PPM" #: engines/metaengine.cpp:76 #: backends/platform/symbian/src/SymbianActions.cpp:52 #: engines/hdb/metaengine.cpp:238 engines/mohawk/myst.cpp:593 #: engines/mohawk/riven.cpp:863 engines/sky/metaengine.cpp:113 #: engines/twine/metaengine.cpp:187 engines/wintermute/keymapper_tables.h:1255 msgid "Pause" msgstr "Wstrzymaj" #: engines/metaengine.cpp:81 #, fuzzy msgid "Game menu" msgstr "Menu gry" #: engines/metaengine.cpp:87 #: backends/platform/symbian/src/SymbianActions.cpp:47 #: engines/grim/grim.cpp:502 engines/grim/grim.cpp:594 #: engines/mohawk/myst.cpp:564 engines/mohawk/riven.cpp:834 #: engines/wintermute/keymapper_tables.h:217 #: engines/wintermute/keymapper_tables.h:997 #: engines/wintermute/keymapper_tables.h:1248 #: engines/wintermute/keymapper_tables.h:1361 #: engines/wintermute/keymapper_tables.h:1660 msgid "Skip" msgstr "Pomiń" #: engines/metaengine.cpp:93 engines/sky/metaengine.cpp:108 msgid "Skip line" msgstr "Pomiń linię" #: engines/metaengine.cpp:99 msgid "Predictive input dialog" msgstr "" #: engines/metaengine.cpp:103 engines/griffon/metaengine.cpp:90 #: engines/grim/grim.cpp:508 engines/grim/grim.cpp:600 #: engines/sky/metaengine.cpp:88 engines/wintermute/keymapper_tables.h:55 msgid "Confirm" msgstr "Potwierdź" #: graphics/renderer.cpp:31 backends/graphics/opengl/opengl-graphics.cpp:165 msgid "OpenGL" msgstr "OpenGL" #: graphics/renderer.cpp:34 msgid "OpenGL with shaders" msgstr "" #: audio/adlib.cpp:2293 msgid "AdLib emulator" msgstr "Emulator AdLib" #: audio/fmopl.cpp:72 msgid "MAME OPL emulator" msgstr "Emulator OPL MAME" #: audio/fmopl.cpp:74 msgid "DOSBox OPL emulator" msgstr "Emulator OPL DOSBox" #: audio/fmopl.cpp:77 msgid "Nuked OPL emulator" msgstr "Emulator OPL Nuked" #: audio/fmopl.cpp:80 msgid "ALSA Direct FM" msgstr "Bezpośrednie FM Alsa" #: audio/fmopl.cpp:83 msgid "OPL2LPT" msgstr "OPL2LPT" #: audio/fmopl.cpp:84 msgid "OPL3LPT" msgstr "OPL3LPT" #: audio/mididrv.cpp:220 #, c-format msgid "" "The selected audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "Nie znaleziono wybranego urządzenia audio '%s' (może być wyłączone albo " "niepodłączone)." #: audio/mididrv.cpp:221 audio/mididrv.cpp:235 audio/mididrv.cpp:273 #: audio/mididrv.cpp:290 msgid "Attempting to fall back to the next available device..." msgstr "Próbuję użyć następnego dostępnego urządzenia..." #: audio/mididrv.cpp:234 #, c-format msgid "" "The selected audio device '%s' cannot be used. See log file for more " "information." msgstr "" "Nie można użyć wybranego urządzenia audio '%s'. Dalsze szczegóły są dostępne " "w pliku dziennika." #: audio/mididrv.cpp:272 #, c-format msgid "" "The preferred audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "Nie znaleziono preferowanego urządzenia audio '%s' (może być wyłączone albo " "niepodłączone)." #: audio/mididrv.cpp:289 #, c-format msgid "" "The preferred audio device '%s' cannot be used. See log file for more " "information." msgstr "" "Nie można użyć preferowanego urządzenia audio '%s'. Dalsze szczegóły są " "dostępne w pliku dziennika." #: audio/mididrv.cpp:454 msgid "Starting MIDI dump" msgstr "Uruchamianie MIDI dump" #: audio/mods/paula.cpp:303 msgid "Amiga Audio emulator" msgstr "Emulator Audio Amigi" #: audio/null.h:44 msgid "No music" msgstr "Brak muzyki" #: audio/softsynth/appleiigs.cpp:33 msgid "Apple II GS emulator (NOT IMPLEMENTED)" msgstr "Emulator Apple II GS (NIE ZAIMPLEMENTOWANY)" #: audio/softsynth/cms.cpp:351 msgid "Creative Music System emulator" msgstr "Emulator Creative Music System" #: audio/softsynth/fluidsynth.cpp:178 msgid "" "FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI " "on MIDI tab. Music is off." msgstr "" #: audio/softsynth/fluidsynth.cpp:279 #, c-format msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off." msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:32 msgid "FM-Towns Audio" msgstr "Dźwięk FM-Towns" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:57 msgid "PC-98 Audio" msgstr "Dźwięk PC-98" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:82 #, fuzzy msgid "SegaCD Audio" msgstr "Użyj CD audio" #: audio/softsynth/mt32.cpp:163 msgid "Initializing MT-32 Emulator" msgstr "Inicjalizacja emulatora MT-32" #: audio/softsynth/mt32.cpp:430 msgid "MT-32 emulator" msgstr "Emulator MT-32" #: audio/softsynth/pcspk.cpp:139 msgid "PC Speaker emulator" msgstr "Emulator głośnika PC" #: audio/softsynth/pcspk.cpp:158 msgid "IBM PCjr emulator" msgstr "Emulator IBM PCjr" #: audio/softsynth/sid.cpp:1434 msgid "C64 Audio emulator" msgstr "Emulator audio C64" #: backends/cloud/cloudmanager.cpp:156 #, fuzzy msgid "" msgstr "Połącz" #: backends/cloud/storage.cpp:242 msgid "Saved games sync was cancelled." msgstr "Synchronizacja zapisanych stanów gry została anulowana." #: backends/cloud/storage.cpp:244 msgid "" "Saved games sync failed.\n" "Check your Internet connection." msgstr "" "Synchronizacja zapisanych stanów gry nie udała się.\n" "Proszę sprawdzić połączenie z Internetem." #: backends/cloud/storage.cpp:348 #, c-format msgid "" "Download complete.\n" "Failed to download %u files." msgstr "" "Pobieranie ukończone.\n" "Nie udało się pobrać %u plik(u/ów)." #: backends/cloud/storage.cpp:350 msgid "Download complete." msgstr "Pobieranie zakończone." #: backends/cloud/storage.cpp:360 msgid "Download failed." msgstr "Pobieranie nie powiodło się." #: backends/events/default/default-events.cpp:185 #, fuzzy #| msgid "" #| "Are you sure you want to start a new game? All unsaved progress will be " #| "lost." msgid "" "Do you really want to return to the Launcher?\n" "Any unsaved progress will be lost." msgstr "" "Czy na pewno chcesz zacząć nową grę? Wszystkie niezapisane postępy zostaną " "utracone." #: backends/events/default/default-events.cpp:209 #, fuzzy msgid "" "Do you really want to quit?\n" "Any unsaved progress will be lost." msgstr " Na pewno chcesz wyjść? " #: backends/events/default/default-events.cpp:209 #: backends/events/default/default-events.cpp:326 #: backends/platform/symbian/src/SymbianActions.cpp:54 #: engines/hdb/metaengine.cpp:255 engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 engines/scumm/dialogs.cpp:181 #: engines/scumm/help.cpp:82 engines/scumm/help.cpp:84 #: engines/zvision/metaengine.cpp:204 engines/zvision/metaengine.cpp:222 msgid "Quit" msgstr "Zakończ" #: backends/events/default/default-events.cpp:303 msgid "Global" msgstr "Globalny" #: backends/events/default/default-events.cpp:306 msgid "Global Main Menu" msgstr "Menu globalne" #: backends/events/default/default-events.cpp:313 msgid "Display keyboard" msgstr "Wyświetl klawiaturę" #: backends/events/default/default-events.cpp:320 msgid "Toggle mute" msgstr "Wycisz dźwięk" #: backends/events/default/default-events.cpp:348 msgid "Open Debugger" msgstr "Otwórz Debugger" #: backends/events/gph/gph-events.cpp:417 #: backends/events/gph/gph-events.cpp:460 #: backends/events/openpandora/op-events.cpp:157 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "Dotknięcie ekranu - kliknięcie LPM" #: backends/events/gph/gph-events.cpp:419 #: backends/events/gph/gph-events.cpp:462 #: backends/events/openpandora/op-events.cpp:159 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "Dotknięcie ekranu - kliknięcie PPM" #: backends/events/gph/gph-events.cpp:421 #: backends/events/gph/gph-events.cpp:464 #: backends/events/openpandora/op-events.cpp:161 msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "Dotknięcie ekranu - przytrzymanie (brak kliknięcia)" #: backends/events/gph/gph-events.cpp:441 msgid "Maximum Volume" msgstr "Maksymalna głośność" #: backends/events/gph/gph-events.cpp:443 msgid "Increasing Volume" msgstr "Zwiększenie głośności" #: backends/events/gph/gph-events.cpp:449 msgid "Minimal Volume" msgstr "Minimalna głośność" #: backends/events/gph/gph-events.cpp:451 msgid "Decreasing Volume" msgstr "Zmniejszenie głośności" #: backends/events/maemosdl/maemosdl-events.cpp:101 msgid "Clicking Enabled" msgstr "Klikanie włączone" #: backends/events/maemosdl/maemosdl-events.cpp:101 msgid "Clicking Disabled" msgstr "Klikanie wyłączone" #: backends/events/openpandora/op-events.cpp:163 msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" msgstr "Dotknięcie ekranu - przytrzymanie (krzyżak klika)" #: backends/events/symbiansdl/symbiansdl-events.cpp:191 msgid "Do you want to quit ?" msgstr "Chcesz wyjść?" #: backends/graphics/opengl/opengl-graphics.cpp:244 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:83 #: engines/twine/metaengine.cpp:306 msgid "Center" msgstr "Wycentrowany" #: backends/graphics/opengl/opengl-graphics.cpp:245 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:84 msgid "Pixel-perfect scaling" msgstr "Rozmiar rzeczywisty" #: backends/graphics/opengl/opengl-graphics.cpp:246 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:85 msgid "Fit to window" msgstr "Dopasuj do okna" #: backends/graphics/opengl/opengl-graphics.cpp:247 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:86 msgid "Stretch to window" msgstr "Rozciągnij do okna" #: backends/graphics/opengl/opengl-graphics.cpp:248 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:87 msgid "Fit to window (4:3)" msgstr "Dopasuj do okna (4:3)" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:589 #, c-format msgid "Resolution: %dx%d" msgstr "Rozdzielczość: %dx%d" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:612 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2500 msgid "Enabled aspect ratio correction" msgstr "Włączono korekcję formatu obrazu" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:614 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2506 msgid "Disabled aspect ratio correction" msgstr "Wyłączono korekcję formatu obrazu" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:635 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2523 msgid "Filtering enabled" msgstr "Filtrowanie włączone" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:637 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2525 msgid "Filtering disabled" msgstr "Filtrowanie wyłączone" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:666 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2553 msgid "Stretch mode" msgstr "Tryb skalowania" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:62 msgid "Normal (no scaling)" msgstr "Zwykły (bez skalowania)" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:92 msgctxt "lowres" msgid "Normal (no scaling)" msgstr "Zwykły (bez skalowania)" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2466 msgid "Active graphics filter:" msgstr "Aktywny filtr graficzny:" #: backends/graphics/sdl/sdl-graphics.cpp:375 msgid "Windowed mode" msgstr "Okno" #: backends/graphics/sdl/sdl-graphics.cpp:386 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Włącz/wyłącz pełny ekran" #: backends/graphics/sdl/sdl-graphics.cpp:393 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99 #: engines/wintermute/keymapper_tables.h:710 msgid "Toggle mouse capture" msgstr "Włącz/wyłącz przechwytywanie myszy" #: backends/graphics/sdl/sdl-graphics.cpp:398 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148 #: engines/wintermute/keymapper_tables.h:478 #: engines/wintermute/keymapper_tables.h:847 #: engines/wintermute/keymapper_tables.h:1061 #: engines/wintermute/keymapper_tables.h:1129 #: engines/wintermute/keymapper_tables.h:1286 #: engines/wintermute/keymapper_tables.h:1402 #: engines/wintermute/keymapper_tables.h:1419 #: engines/wintermute/keymapper_tables.h:1450 msgid "Save screenshot" msgstr "Zapisz zrzut ekranu" #: backends/graphics/sdl/sdl-graphics.cpp:404 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154 msgid "Toggle aspect ratio correction" msgstr "Włącz/wyłącz korekcję formatu obrazu" #: backends/graphics/sdl/sdl-graphics.cpp:411 #, fuzzy msgid "Toggle linear filtered scaling" msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu" #: backends/graphics/sdl/sdl-graphics.cpp:418 #, fuzzy msgid "Cycle through stretch modes" msgstr "Nie udało się przełączyć w tryb wideo: '" #: backends/graphics/sdl/sdl-graphics.cpp:424 msgid "Increase the scale factor" msgstr "Zwiększ współczynnik skalowania" #: backends/graphics/sdl/sdl-graphics.cpp:430 msgid "Decrease the scale factor" msgstr "Zmniejsz współczynnik skalowania" #: backends/graphics/sdl/sdl-graphics.cpp:442 #, fuzzy msgid "Switch to nearest neighbour scaling" msgstr "Przełącz na skalowanie 2xSai" #: backends/graphics/sdl/sdl-graphics.cpp:443 #, fuzzy msgid "Switch to AdvMame 2x/3x scaling" msgstr "Przełącz na skalowanie HQ 2x/3x" #: backends/graphics/sdl/sdl-graphics.cpp:445 msgid "Switch to HQ 2x/3x scaling" msgstr "Przełącz na skalowanie HQ 2x/3x" #: backends/graphics/sdl/sdl-graphics.cpp:447 msgid "Switch to 2xSai scaling" msgstr "Przełącz na skalowanie 2xSai" #: backends/graphics/sdl/sdl-graphics.cpp:448 msgid "Switch to Super2xSai scaling" msgstr "Przełącz na skalowanie Super 2xSai" #: backends/graphics/sdl/sdl-graphics.cpp:449 msgid "Switch to SuperEagle scaling" msgstr "Przełącz na skalowanie SuperEagle" #: backends/graphics/sdl/sdl-graphics.cpp:450 msgid "Switch to TV 2x scaling" msgstr "Przełącz na skalowanie TV 2x" #: backends/graphics/sdl/sdl-graphics.cpp:451 msgid "Switch to DotMatrix scaling" msgstr "Przełącz na skalowanie DotMatrix" #: backends/keymapper/hardware-input.cpp:245 msgid "Left Mouse Button" msgstr "Lewy przycisk myszy" #: backends/keymapper/hardware-input.cpp:246 msgid "Right Mouse Button" msgstr "Prawy przycisk myszy" #: backends/keymapper/hardware-input.cpp:247 msgid "Middle Mouse Button" msgstr "Symuluje środkowy przycisk myszy" #: backends/keymapper/hardware-input.cpp:248 msgid "Mouse Wheel Up" msgstr "Kołko myszy w górę" #: backends/keymapper/hardware-input.cpp:249 msgid "Mouse Wheel Down" msgstr "Kółko myszy w dół" #: backends/keymapper/hardware-input.cpp:250 msgid "X1 Mouse Button" msgstr "Symuluje czwarty przycisk myszy" #: backends/keymapper/hardware-input.cpp:251 msgid "X2 Mouse Button" msgstr "Symuluje piąty przycisk myszy" #: backends/keymapper/hardware-input.cpp:256 #, fuzzy msgid "Joy A" msgstr "Joystick B" #: backends/keymapper/hardware-input.cpp:257 msgid "Joy B" msgstr "Joystick B" #: backends/keymapper/hardware-input.cpp:258 msgid "Joy X" msgstr "Joystick X" #: backends/keymapper/hardware-input.cpp:259 msgid "Joy Y" msgstr "Joystick Y" #: backends/keymapper/hardware-input.cpp:260 msgid "Joy Back" msgstr "Ruch wstecz Joysticka" #: backends/keymapper/hardware-input.cpp:261 msgid "Joy Guide" msgstr "" #: backends/keymapper/hardware-input.cpp:262 msgid "Joy Start" msgstr "Start Joysticka" #: backends/keymapper/hardware-input.cpp:263 msgid "Left Stick" msgstr "Lewa gałka analogowa" #: backends/keymapper/hardware-input.cpp:264 msgid "Right Stick" msgstr "Prawa gałka analogowa" #: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:211 msgid "Left Shoulder" msgstr "Lewy Bumper LB" #: backends/keymapper/hardware-input.cpp:266 engines/dragons/metaengine.cpp:217 msgid "Right Shoulder" msgstr "Prawy Bumper RB" #: backends/keymapper/hardware-input.cpp:267 #: backends/platform/3ds/osystem-events.cpp:58 #: backends/platform/ds/osystem_ds.cpp:148 backends/platform/sdl/ps3/ps3.cpp:52 #: backends/platform/sdl/psp2/psp2.cpp:53 #: backends/platform/sdl/switch/switch.cpp:49 msgid "D-pad Up" msgstr "Krzyżak w górę" #: backends/keymapper/hardware-input.cpp:268 #: backends/platform/3ds/osystem-events.cpp:59 #: backends/platform/ds/osystem_ds.cpp:149 backends/platform/sdl/ps3/ps3.cpp:53 #: backends/platform/sdl/psp2/psp2.cpp:54 #: backends/platform/sdl/switch/switch.cpp:50 msgid "D-pad Down" msgstr "Krzyżak w dół" #: backends/keymapper/hardware-input.cpp:269 #: backends/platform/3ds/osystem-events.cpp:60 #: backends/platform/ds/osystem_ds.cpp:150 backends/platform/sdl/ps3/ps3.cpp:54 #: backends/platform/sdl/psp2/psp2.cpp:55 #: backends/platform/sdl/switch/switch.cpp:51 msgid "D-pad Left" msgstr "Krzyżak w lewo" #: backends/keymapper/hardware-input.cpp:270 #: backends/platform/3ds/osystem-events.cpp:61 #: backends/platform/ds/osystem_ds.cpp:151 backends/platform/sdl/ps3/ps3.cpp:55 #: backends/platform/sdl/psp2/psp2.cpp:56 #: backends/platform/sdl/switch/switch.cpp:52 msgid "D-pad Right" msgstr "Krzyżak w prawo" #: backends/keymapper/hardware-input.cpp:275 msgid "Left Trigger" msgstr "Lewy Trigger" #: backends/keymapper/hardware-input.cpp:276 msgid "Right Trigger" msgstr "Prawy Trigger" #: backends/keymapper/hardware-input.cpp:277 #: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:61 #: backends/platform/sdl/switch/switch.cpp:59 msgid "Left Stick X" msgstr "Lewy Analog X" #: backends/keymapper/hardware-input.cpp:278 #: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:62 #: backends/platform/sdl/switch/switch.cpp:60 msgid "Left Stick Y" msgstr "Lewy Analog Y" #: backends/keymapper/hardware-input.cpp:279 #: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:63 #: backends/platform/sdl/switch/switch.cpp:61 msgid "Right Stick X" msgstr "Prawy Analog X" #: backends/keymapper/hardware-input.cpp:280 #: backends/platform/sdl/ps3/ps3.cpp:65 backends/platform/sdl/psp2/psp2.cpp:64 #: backends/platform/sdl/switch/switch.cpp:62 msgid "Right Stick Y" msgstr "Prawy Analog Y" #: backends/keymapper/remap-widget.cpp:290 #: backends/keymapper/remap-widget.cpp:320 msgid "Reset to defaults" msgstr "Przywróć ustawienia domyślne" #: backends/keymapper/remap-widget.cpp:291 msgid "Clear mapping" msgstr "" #: backends/keymapper/virtual-mouse.cpp:157 msgid "Virtual mouse up" msgstr "Wirtualna mysz ruch w górę" #: backends/keymapper/virtual-mouse.cpp:162 msgid "Virtual mouse down" msgstr "Wirtualna mysz ruch w dół" #: backends/keymapper/virtual-mouse.cpp:167 msgid "Virtual mouse left" msgstr "Wirtualna mysz ruch w lewo" #: backends/keymapper/virtual-mouse.cpp:172 msgid "Virtual mouse right" msgstr "Wirtualna mysz ruch w prawo" #: backends/keymapper/virtual-mouse.cpp:177 msgid "Slow down virtual mouse" msgstr "Zwolnij ruch wirtualnej myszy" #: backends/midi/windows.cpp:167 msgid "Windows MIDI" msgstr "Windows MIDI" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:60 msgid "Can't create directory here!" msgstr "Nie można utworzyć katalogu w tym miejscu!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:66 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:73 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:80 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:43 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:49 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:56 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:63 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:43 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:49 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:56 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:63 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:137 msgid "Invalid path!" msgstr "Nieprawidłowa ścieżka dostępu!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:84 msgid "Parent directory doesn't exists!" msgstr "Katalog nadrzędny nie istnieje!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:88 msgid "Can't create a directory within a file!" msgstr "Nie można utworzyć katalogu wewnątrz pliku!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:98 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:141 msgid "There is a file with that name in the parent directory!" msgstr "Plik o tej nazwie znajduję się w katalogu nadrzędnym!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:104 msgid "Failed to create the directory!" msgstr "Nie udało się utworzyć katalogu!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:111 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:120 msgid "Directory created successfully!" msgstr "Katalog został utworzony!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:122 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:204 msgid "Back to parent directory" msgstr "Powrót do katalogu nadrzędnego" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:67 msgid "The file doesn't exist!" msgstr "Plik nie istnieje!" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:71 msgid "Can't download a directory!" msgstr "Nie można pobrać katalogu!" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:76 msgid "Failed to read the file!" msgstr "Nie udało się odczytać pliku!" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:59 msgid "" "The page is not available without the resources. Make sure file wwwroot.zip " "from ScummVM distribution is available in 'themepath'." msgstr "" "Ta strona jest niedostępna. Upewnij się że plik wwwroot.zip z dystrybucji " "ScummVM jest dostępny w 'głównej ścieżce'." #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:223 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:224 msgid "Create directory" msgstr "Utwórz katalog" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:227 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:228 msgid "Upload files" msgstr "Prześlij pliki" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:229 msgid "Type new directory name:" msgstr "Wpisz nazwę nowego katalogu:" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:230 msgid "Select a file to upload:" msgstr "Wybierz plik do przesłania:" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:231 msgid "Or select a directory (works in Chrome only):" msgstr "Lub wybierz katalog (działa tylko w przeglądarce Chrome):" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:74 msgid "Index of " msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:76 msgid "Error occurred" msgstr "Wystąpił błąd" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:81 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45 msgid "File system root" msgstr "Główny system plików" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:82 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:46 msgid "Saved games" msgstr "Zapisane gry" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:119 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:84 msgid "Parent directory" msgstr "Katalog nadrzędny" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:218 msgid "ScummVM couldn't list the directory you specified." msgstr "ScummVM nie mógł przyporządkować wskazanego katalogu." #: backends/networking/sdl_net/handlers/filespagehandler.cpp:232 msgid "Index of" msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42 msgid "This is a local webserver index page." msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:43 #, fuzzy msgid "Open Files manager" msgstr "Otwiera okno dialogowe zarządzania pobieraniem" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:67 #, fuzzy msgid "The parent directory doesn't exist!" msgstr "Katalog nadrzędny nie istnieje!" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:71 #, fuzzy msgid "Can't upload into a file!" msgstr "Ścieżka nie jest plikiem" #: backends/networking/sdl_net/handlerutils.cpp:198 #, fuzzy msgid "Back to the files manager" msgstr "Otwiera okno dialogowe zarządzania pobieraniem" #: backends/networking/sdl_net/localwebserver.cpp:123 msgid "" "Failed to start local webserver.\n" "Check whether selected port is not used by another application and try again." msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:69 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:111 msgid "Invalid request: headers are too long!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:155 #, fuzzy msgid "Failed to upload the file!" msgstr "Nie udało się usunąć pliku." #: backends/networking/sdl_net/uploadfileclienthandler.cpp:184 msgid "No file was passed!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:202 #, fuzzy msgid "Uploaded successfully!" msgstr "DVD zamontowane pomyślnie" #: backends/platform/3ds/options-dialog.cpp:45 engines/scumm/dialogs.cpp:280 msgid "~C~lose" msgstr "~Z~amknij" #: backends/platform/3ds/options-dialog.cpp:48 msgid "Show mouse cursor" msgstr "Wyświetl kursor myszy" #: backends/platform/3ds/options-dialog.cpp:51 msgid "Snap to edges" msgstr "Przyciąganie do krawędzi" #: backends/platform/3ds/options-dialog.cpp:54 #, fuzzy msgid "Stretch to fit" msgstr "Tryb rozciągania:" #: backends/platform/3ds/options-dialog.cpp:57 #, fuzzy msgid "Use Screen:" msgstr "Szybkość:" #: backends/platform/3ds/options-dialog.cpp:59 msgctxt "3ds-screen" msgid "Top" msgstr "" #: backends/platform/3ds/options-dialog.cpp:60 msgctxt "3ds-screen" msgid "Bottom" msgstr "" #: backends/platform/3ds/options-dialog.cpp:61 #, fuzzy msgctxt "3ds-screen" msgid "Both" msgstr "Oba" #: backends/platform/3ds/osystem-events.cpp:48 #: backends/platform/ds/osystem_ds.cpp:140 #: backends/platform/sdl/switch/switch.cpp:39 msgid "A" msgstr "" #: backends/platform/3ds/osystem-events.cpp:49 #: backends/platform/ds/osystem_ds.cpp:141 #: backends/platform/sdl/switch/switch.cpp:38 msgid "B" msgstr "" #: backends/platform/3ds/osystem-events.cpp:50 #: backends/platform/ds/osystem_ds.cpp:142 #: backends/platform/sdl/switch/switch.cpp:41 msgid "X" msgstr "" #: backends/platform/3ds/osystem-events.cpp:51 #: backends/platform/ds/osystem_ds.cpp:143 #: backends/platform/sdl/switch/switch.cpp:40 msgid "Y" msgstr "" #: backends/platform/3ds/osystem-events.cpp:52 #: backends/platform/ds/osystem_ds.cpp:144 backends/platform/sdl/ps3/ps3.cpp:45 #: backends/platform/sdl/psp2/psp2.cpp:49 #, fuzzy msgid "Select" msgstr "Akcja/Wybór" #: backends/platform/3ds/osystem-events.cpp:53 #: backends/platform/ds/osystem_ds.cpp:145 backends/platform/sdl/ps3/ps3.cpp:47 #: backends/platform/sdl/psp2/psp2.cpp:50 #, fuzzy msgid "Start" msgstr "~S~tart" #: backends/platform/3ds/osystem-events.cpp:54 #: backends/platform/sdl/switch/switch.cpp:57 msgid "ZL" msgstr "" #: backends/platform/3ds/osystem-events.cpp:55 #: backends/platform/sdl/switch/switch.cpp:58 msgid "ZR" msgstr "" #: backends/platform/3ds/osystem-events.cpp:56 #: backends/platform/ds/osystem_ds.cpp:146 #: backends/platform/sdl/psp2/psp2.cpp:51 #: backends/platform/sdl/switch/switch.cpp:47 #, fuzzy msgid "L" msgstr "L3" #: backends/platform/3ds/osystem-events.cpp:57 #: backends/platform/ds/osystem_ds.cpp:147 #: backends/platform/sdl/psp2/psp2.cpp:52 #: backends/platform/sdl/switch/switch.cpp:48 #, fuzzy msgid "R" msgstr "R3" #: backends/platform/3ds/osystem-events.cpp:66 #, fuzzy msgid "C-Pad X" msgstr "Krzyżak w górę" #: backends/platform/3ds/osystem-events.cpp:67 #, fuzzy msgid "C-Pad Y" msgstr "Krzyżak w górę" #: backends/platform/3ds/osystem-events.cpp:72 #: backends/platform/ds/osystem_ds.cpp:160 msgid "Touch" msgstr "" #: backends/platform/3ds/osystem-events.cpp:312 #, fuzzy msgid "Toggle Drag Mode" msgstr "Tryb krwi" #: backends/platform/3ds/osystem-events.cpp:317 #, fuzzy msgid "Toggle Magnify Mode" msgstr "Tryb krwi" #: backends/platform/3ds/osystem-events.cpp:322 msgid "Open 3DS Settings" msgstr "" #: backends/platform/3ds/osystem-events.cpp:360 msgid "" "Magnify Mode Off. Reactivating Drag Mode.\n" "Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:362 msgid "Magnify Mode Off. Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:396 #, fuzzy msgid "Hover Mode" msgstr "Tryb krwi" #: backends/platform/3ds/osystem-events.cpp:400 #, fuzzy msgid "Drag Mode" msgstr "Tryb krwi" #: backends/platform/3ds/osystem-events.cpp:402 msgid "Cannot Switch to Drag Mode while Magnify Mode is On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:409 msgid "Magnify Mode cannot be activated in menus." msgstr "" #: backends/platform/3ds/osystem-events.cpp:412 msgid "" "Magnify Mode can only be activated\n" " when both screens are enabled." msgstr "" #: backends/platform/3ds/osystem-events.cpp:414 msgid "In-game resolution too small to magnify." msgstr "" #: backends/platform/3ds/osystem-events.cpp:420 msgid "Magnify Mode On. Switching to Hover Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:422 msgid "Magnify Mode On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:429 msgid "Magnify Mode Off. Reactivating Drag Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:431 msgid "Magnify Mode Off" msgstr "" #: backends/platform/ds/ds-graphics.cpp:219 #, fuzzy #| msgid "Upscale videos" msgid "Unscaled" msgstr "Powiększaj filmy" #: backends/platform/ds/ds-graphics.cpp:220 msgid "Hardware scale (fast, but low quality)" msgstr "Skalowanie sprzętowe (szybsze, ale niższej jakości)" #: backends/platform/ds/ds-graphics.cpp:221 msgid "Software scale (good quality, but slower)" msgstr "Skalowanie programowe (wyższej jakości, ale wolniejsze)" #: backends/platform/ios7/ios7_osys_events.cpp:327 #: backends/platform/ios7/ios7_osys_events.cpp:455 #: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Włączono tryb kliknij i przeciągaj." #: backends/platform/ios7/ios7_osys_events.cpp:329 #: backends/platform/ios7/ios7_osys_events.cpp:457 #: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Wyłączono tryb kliknij i przeciągaj." #: backends/platform/ios7/ios7_osys_events.cpp:340 #: backends/platform/ios7/ios7_osys_events.cpp:476 #: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Tryb touchpada włączony." #: backends/platform/ios7/ios7_osys_events.cpp:342 #: backends/platform/ios7/ios7_osys_events.cpp:478 #: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Tryb touchpada wyłączony." #: backends/platform/maemo/maemo.cpp:158 msgid "Click Mode" msgstr "Tryb klikania" #: backends/platform/sdl/macosx/appmenu_osx.mm:211 msgid "Hide ScummVM" msgstr "Ukryj ScummVM" #: backends/platform/sdl/macosx/appmenu_osx.mm:212 msgid "Hide Others" msgstr "Ukryj pozostałe" #: backends/platform/sdl/macosx/appmenu_osx.mm:213 msgid "Show All" msgstr "Pokaż wszystkie" #: backends/platform/sdl/macosx/appmenu_osx.mm:218 msgid "Window" msgstr "Okno" #: backends/platform/sdl/macosx/appmenu_osx.mm:220 msgid "Minimize" msgstr "Miniaturka" #: backends/platform/sdl/macosx/appmenu_osx.mm:223 #: engines/zvision/metaengine.cpp:158 msgid "Help" msgstr "Pomoc" #: backends/platform/sdl/macosx/appmenu_osx.mm:228 msgid "User Manual" msgstr "Instrukcja obsługi" #: backends/platform/sdl/macosx/appmenu_osx.mm:230 msgid "General Information" msgstr "Informacje ogólne" #: backends/platform/sdl/macosx/appmenu_osx.mm:231 msgid "What's New in ScummVM" msgstr "Co nowego w programie ScummVM" #: backends/platform/sdl/macosx/appmenu_osx.mm:233 msgid "Credits" msgstr "Twórcy" #: backends/platform/sdl/macosx/appmenu_osx.mm:234 msgid "GPL License" msgstr "Licencja GPL" #: backends/platform/sdl/macosx/appmenu_osx.mm:235 msgid "LGPL License" msgstr "Licencja LGPL" #: backends/platform/sdl/macosx/appmenu_osx.mm:236 msgid "Freefont License" msgstr "Licencja Freefont" #: backends/platform/sdl/macosx/appmenu_osx.mm:237 msgid "OFL License" msgstr "Licencja OFL" #: backends/platform/sdl/macosx/appmenu_osx.mm:238 msgid "BSD License" msgstr "Licencja BSD" #: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:45 #: engines/dragons/metaengine.cpp:205 msgid "Cross" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:46 #: engines/dragons/metaengine.cpp:199 msgid "Circle" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:43 backends/platform/sdl/psp2/psp2.cpp:47 #: engines/dragons/metaengine.cpp:187 msgid "Square" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:46 msgid "PS" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:48 #: backends/platform/sdl/switch/switch.cpp:45 msgid "L3" msgstr "L3" #: backends/platform/sdl/ps3/ps3.cpp:49 #: backends/platform/sdl/switch/switch.cpp:46 msgid "R3" msgstr "R3" #: backends/platform/sdl/ps3/ps3.cpp:50 msgid "L1" msgstr "L1" #: backends/platform/sdl/ps3/ps3.cpp:51 msgid "R1" msgstr "R1" #: backends/platform/sdl/ps3/ps3.cpp:60 msgid "L2" msgstr "L2" #: backends/platform/sdl/ps3/ps3.cpp:61 msgid "R2" msgstr "R2" #: backends/platform/sdl/switch/switch.cpp:42 msgid "Minus" msgstr "" #: backends/platform/sdl/switch/switch.cpp:43 #: backends/platform/sdl/switch/switch.cpp:44 msgid "Plus" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:48 msgid "Zone" msgstr "Strefa" #: backends/platform/symbian/src/SymbianActions.cpp:49 msgid "Multi Function" msgstr "Wielozadaniowy" #: backends/platform/symbian/src/SymbianActions.cpp:50 msgid "Swap character" msgstr "Zmień postać" #: backends/platform/symbian/src/SymbianActions.cpp:51 msgid "Skip text" msgstr "Pomiń tekst" #: backends/platform/symbian/src/SymbianActions.cpp:53 msgid "Fast mode" msgstr "Tryb szybki" #: backends/platform/symbian/src/SymbianActions.cpp:55 msgid "Debugger" msgstr "Debugger" #: backends/platform/symbian/src/SymbianActions.cpp:56 msgid "Global menu" msgstr "Menu globalne" #: backends/platform/symbian/src/SymbianActions.cpp:57 msgid "Virtual keyboard" msgstr "Wirtualna klawiatura" #: backends/platform/symbian/src/SymbianActions.cpp:58 msgid "Key mapper" msgstr "Mapper klawiszy" #: backends/platform/wii/options.cpp:51 msgid "Video" msgstr "Wideo" #: backends/platform/wii/options.cpp:54 msgid "Current video mode:" msgstr "Obecny tryb wideo:" #: backends/platform/wii/options.cpp:56 msgid "Double-strike" msgstr "Podwójny atak" #: backends/platform/wii/options.cpp:60 msgid "Horizontal underscan:" msgstr "Pionowy underscan:" #: backends/platform/wii/options.cpp:66 msgid "Vertical underscan:" msgstr "Poziomy underscan:" #: backends/platform/wii/options.cpp:71 msgid "Input" msgstr "Wejście" #: backends/platform/wii/options.cpp:74 msgid "GC Pad sensitivity:" msgstr "Czułość pada GC:" #: backends/platform/wii/options.cpp:80 msgid "GC Pad acceleration:" msgstr "Przyśpieszenie pada GC:" #: backends/platform/wii/options.cpp:86 msgid "DVD" msgstr "DVD" #: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 msgid "Status:" msgstr "Stan:" #: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102 msgid "Unknown" msgstr "Nieznany" #: backends/platform/wii/options.cpp:93 msgid "Mount DVD" msgstr "Zamontuj DVD" #: backends/platform/wii/options.cpp:94 msgid "Unmount DVD" msgstr "Odmontuj DVD" #: backends/platform/wii/options.cpp:98 msgid "SMB" msgstr "SMB" #: backends/platform/wii/options.cpp:106 msgid "Server:" msgstr "Serwer:" #: backends/platform/wii/options.cpp:110 msgid "Share:" msgstr "Udział:" #: backends/platform/wii/options.cpp:118 msgid "Password:" msgstr "Hasło:" #: backends/platform/wii/options.cpp:121 msgid "Init network" msgstr "Inicjalizacja sieci" #: backends/platform/wii/options.cpp:123 msgid "Mount SMB" msgstr "Zamontuj SMB" #: backends/platform/wii/options.cpp:124 msgid "Unmount SMB" msgstr "Odmontuj SMB" #: backends/platform/wii/options.cpp:143 msgid "DVD Mounted successfully" msgstr "DVD zamontowane pomyślnie" #: backends/platform/wii/options.cpp:146 msgid "Error while mounting the DVD" msgstr "Błąd przy montowaniu DVD" #: backends/platform/wii/options.cpp:148 msgid "DVD not mounted" msgstr "DVD nie zamontowane" #: backends/platform/wii/options.cpp:161 msgid "Network up, share mounted" msgstr "Sieć działa, udział zamontowany" #: backends/platform/wii/options.cpp:163 msgid "Network up" msgstr "Sieć działa" #: backends/platform/wii/options.cpp:166 msgid ", error while mounting the share" msgstr ", błąd podczas montowania udziału" #: backends/platform/wii/options.cpp:168 msgid ", share not mounted" msgstr ", udział nie został zamontowany" #: backends/platform/wii/options.cpp:174 msgid "Network down" msgstr "Sieć nie działa" #: backends/platform/wii/options.cpp:178 msgid "Initializing network" msgstr "Inicjalizacja sieci" #: backends/platform/wii/options.cpp:182 msgid "Timeout while initializing network" msgstr "Przekroczono limit czasu inicjalizacji sieci" #: backends/platform/wii/options.cpp:186 #, c-format msgid "Network not initialized (%d)" msgstr "Sieć nie została zainicjalizowana (%d)" #: backends/presence/discord/discord.cpp:46 msgid "Launcher" msgstr "Launcher" #: backends/updates/macosx/macosx-updates.mm:74 msgid "Check for Updates..." msgstr "Sprawdź aktualizację..." #: engines/access/resources.cpp:44 engines/drascula/drascula.cpp:931 #: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:64 #: engines/mortevielle/mortevielle.cpp:305 engines/sky/compact.cpp:131 #: engines/supernova/supernova.cpp:458 engines/teenagent/resources.cpp:98 #: engines/tony/tony.cpp:196 engines/toon/toon.cpp:4956 #, c-format msgid "Unable to locate the '%s' engine data file." msgstr "Nie udało się znaleźć plików silnika %s." #: engines/access/resources.cpp:52 engines/drascula/drascula.cpp:947 #: engines/hugo/hugo.cpp:448 engines/lure/lure.cpp:73 #: engines/mortevielle/mortevielle.cpp:313 engines/supernova/supernova.cpp:463 #: engines/tony/tony.cpp:209 engines/toon/toon.cpp:4969 #, c-format msgid "The '%s' engine data file is corrupt." msgstr "Plik silnika %s jest uszkodzony." #: engines/access/resources.cpp:61 engines/drascula/drascula.cpp:958 #: engines/hugo/hugo.cpp:458 engines/lure/lure.cpp:76 #: engines/mortevielle/mortevielle.cpp:323 engines/tony/tony.cpp:220 #: engines/toon/toon.cpp:4980 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d.%d but got " "%d.%d." msgstr "" "Znaleziono nieprawidłową wersję silnika %s. Oczekiwano %d.%d, ale otrzymano " "%d.%d." #: engines/adl/detection.cpp:48 msgid "TV emulation" msgstr "Emulacja TV" #: engines/adl/detection.cpp:49 msgid "Emulate composite output to an NTSC TV" msgstr "Emulacja formatu złożonego na system telewizji NTSC" #: engines/adl/detection.cpp:58 engines/adl/detection.cpp:68 msgid "Color graphics" msgstr "Kolorowa grafika" #: engines/adl/detection.cpp:59 engines/adl/detection.cpp:69 msgid "Use color graphics instead of monochrome" msgstr "Użyj kolorowej grafiki zamiast monochromatycznej" #: engines/adl/detection.cpp:78 msgid "Show scanlines" msgstr "Pokaż w trybie scanline" #: engines/adl/detection.cpp:79 msgid "Darken every other scanline to mimic the look of a CRT" msgstr "Przyciemnienie w celu uzyskania wyglądu imitującego CRT" #: engines/adl/detection.cpp:88 msgid "Always use sharp monochrome text" msgstr "Zawsze używaj monochromatycznego tekstu" #: engines/adl/detection.cpp:89 msgid "Do not emulate NTSC artifacts for text" msgstr "Nie emuluj artefaktów graficznych NTSC dla tekstu" #: engines/agi/detection.cpp:72 engines/cine/detection.cpp:43 #: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:44 #: engines/neverhood/detection.cpp:112 engines/sci/detection.cpp:205 #: engines/sherlock/detection.cpp:50 engines/toltecs/detection.cpp:213 #: engines/ultima/detection.cpp:55 engines/zvision/detection_tables.h:50 msgid "Use original save/load screens" msgstr "Użyj oryginalnych ekranów odczytu/zapisu" #: engines/agi/detection.cpp:73 engines/cine/detection.cpp:44 #: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:45 #: engines/neverhood/detection.cpp:113 engines/sci/detection.cpp:206 #: engines/sherlock/detection.cpp:51 engines/toltecs/detection.cpp:214 #: engines/ultima/detection.cpp:56 engines/zvision/detection_tables.h:51 msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "Użyj oryginalnych ekranów odczytu/zapisu zamiast tych ze ScummVM" #: engines/agi/detection.cpp:82 msgid "Use an alternative palette" msgstr "Użyj alternatywnej palety" #: engines/agi/detection.cpp:83 msgid "" "Use an alternative palette, common for all Amiga games. This was the old " "behavior" msgstr "" "Użyj alternatywnej palety dla wszystkich amigowych gier. Takie było dawne " "zachowanie" #: engines/agi/detection.cpp:92 msgid "Mouse support" msgstr "Obsługa myszki" #: engines/agi/detection.cpp:93 msgid "" "Enables mouse support. Allows to use mouse for movement and in game menus." msgstr "" "Włącza obsługę myszki. Pozwala na użycie myszki do przemieszczania i w menu " "gry." #: engines/agi/detection.cpp:102 #, fuzzy msgid "Use Hercules hires font" msgstr "Zielony Hercules" #: engines/agi/detection.cpp:103 msgid "Uses Hercules hires font, when font file is available." msgstr "Użyj czcionki Hercules w wysokiej rozdzielczości, jeśli jest dostępna." #: engines/agi/detection.cpp:112 msgid "Pause when entering commands" msgstr "Pauzuj w trakcie wprowadzania poleceń" #: engines/agi/detection.cpp:113 msgid "" "Shows a command prompt window and pauses the game (like in SCI) instead of a " "real-time prompt." msgstr "" "Pokazuje okno wiersza poleceń i wstrzymuje grę (jak w trybie SCI), zamiast " "używać wiersza poleceń w czasie rzeczywistym." #: engines/agi/detection.cpp:122 msgid "Add speed menu" msgstr "" #: engines/agi/detection.cpp:123 msgid "Add game speed menu (similar to PC version)" msgstr "" #: engines/agi/font.cpp:1298 msgid "" "Could not open/use file 'hgc_font' for Hercules hires font.\n" "If you have such file in other AGI (Sierra) game, you can copy it to the " "game directory" msgstr "" #: engines/agi/saveload.cpp:772 engines/avalanche/parser.cpp:1907 #: engines/cine/various.cpp:361 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442 #: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400 #: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:749 #: engines/lab/savegame.cpp:258 engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64 #: engines/sci/engine/guest_additions.cpp:701 engines/sci/engine/kfile.cpp:1192 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68 #: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3456 #: engines/zvision/file/save_manager.cpp:62 msgid "Restore game:" msgstr "Wznów grę:" #: engines/agi/saveload.cpp:772 engines/avalanche/parser.cpp:1907 #: engines/cine/various.cpp:361 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442 #: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400 #: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:749 #: engines/lab/savegame.cpp:238 engines/lab/savegame.cpp:258 #: engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64 #: engines/sci/engine/guest_additions.cpp:702 engines/sci/engine/kfile.cpp:1192 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68 #: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3456 #: engines/zvision/file/save_manager.cpp:62 engines/zvision/metaengine.cpp:199 msgid "Restore" msgstr "Wznów" #: engines/agos/saveload.cpp:137 msgid "Quick load or save game isn't supported in this location" msgstr "" #: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2497 #, c-format msgid "" "Failed to load saved game from file:\n" "\n" "%s" msgstr "" "Nie udało się wczytać stanu gry z pliku:\n" "\n" "%s" #: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2487 #, c-format msgid "" "Failed to save game to file:\n" "\n" "%s" msgstr "" "Nie udało się zapisać stanu gry do pliku:\n" "\n" "%s" #: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2510 #, c-format msgid "" "Successfully saved game in file:\n" "\n" "%s" msgstr "" "Pomyślnie zapisano stan gry w pliku:\n" "\n" "%s" #: engines/agos/animation.cpp:558 #, c-format msgid "Cutscene file '%s' not found!" msgstr "Nie znaleziono pliku przerywnika '%s'!" #: engines/agos/metaengine.cpp:104 #, fuzzy msgid "AGOS 2 support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/agos/midi.cpp:157 engines/kyra/sound/sound_pc_midi.cpp:76 msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" "We try to map the Roland MT32 instruments to\n" "General MIDI ones. It is still possible that\n" "some tracks sound incorrect." msgstr "" "Wygląda na to, że używasz urządzenia General MIDI, ale gra obsługuje tylko " "MIDI Roland MT32.\n" "Próbujemy przypisać instrumenty Rolanda MT32 do instrumentów General MIDI. " "Niektóre utwory mogą być źle odtwarzane." #: engines/bladerunner/bladerunner.cpp:363 msgid "Failed to initialize resources" msgstr "Nie udało się zainicjować zasobów" #: engines/bladerunner/bladerunner.cpp:1067 msgid "A required game resource was not found" msgstr "Wymagane źródło gry nie zostało odnalezione" #: engines/bladerunner/bladerunner.cpp:2271 msgid "" "WARNING: This game was saved in Restored Cut Content mode, but you are " "playing in Original Content mode. The mode will be adjusted to Restored Cut " "Content for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2273 msgid "" "WARNING: This game was saved in Original Content mode, but you are playing " "in Restored Cut Content mode. The mode will be adjusted to Original Content " "mode for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2275 msgid "Continue" msgstr "" #: engines/bladerunner/detection.cpp:48 msgid "Sitcom mode" msgstr "Tryb sitcom" #: engines/bladerunner/detection.cpp:49 msgid "Game will add laughter after actor's line or narration" msgstr "" #: engines/bladerunner/detection.cpp:57 msgid "Shorty mode" msgstr "Tryb \"kurdupli\"" #: engines/bladerunner/detection.cpp:58 msgid "Game will shrink the actors and make their voices high pitched" msgstr "" #: engines/bladerunner/detection.cpp:66 msgid "Frame limiter high performance mode" msgstr "" #: engines/bladerunner/detection.cpp:67 msgid "" "This mode may result in high CPU usage! It avoids use of delayMillis() " "function." msgstr "" #: engines/bladerunner/detection.cpp:75 msgid "Max frames per second limit" msgstr "" #: engines/bladerunner/detection.cpp:76 msgid "" "This mode targets a maximum of 120 fps. When disabled, the game targets 60 " "fps" msgstr "" #: engines/bladerunner/detection.cpp:84 msgid "Disable McCoy's quick stamina drain" msgstr "" #: engines/bladerunner/detection.cpp:85 msgid "" "When running, McCoy won't start slowing down as soon as the player stops " "clicking the mouse" msgstr "" #: engines/bladerunner/detection_tables.h:96 #: engines/bladerunner/detection_tables.h:107 #: engines/kyra/detection_tables.h:80 msgid "" "The fan translator does not wish his translation to be incorporated into " "ScummVM." msgstr "" #: engines/cge/detection.cpp:48 engines/cge/detection.cpp:54 #: engines/kyra/detection_tables.h:224 engines/kyra/detection_tables.h:237 #: engines/kyra/detection_tables.h:593 engines/kyra/detection_tables.h:1777 #: engines/saga/detection_tables.h:187 engines/saga/detection_tables.h:608 #: engines/saga/detection_tables.h:936 engines/sci/detection_tables.h:4824 #: engines/sci/detection_tables.h:4832 #, fuzzy msgid "Missing game code" msgstr "Główne sterowanie gry:" #: engines/cge/detection.cpp:99 msgid "Color Blind Mode" msgstr "Tryb dla daltonistów" #: engines/cge/detection.cpp:100 msgid "Enable Color Blind Mode by default" msgstr "Domyślnie włącz tryb dla daltonistów" #: engines/cine/detection.cpp:52 msgid "Use transparent dialog boxes in 16 color scenes" msgstr "" #: engines/cine/detection.cpp:53 msgid "" "Use transparent dialog boxes in 16 color scenes even if the original game " "version did not support them" msgstr "" #: engines/cine/metaengine.cpp:136 #, fuzzy msgid "Unnamed autosave" msgstr "Nienazwany stan gry" #: engines/cine/metaengine.cpp:138 engines/cine/metaengine.cpp:213 #, fuzzy msgid "Unnamed savegame" msgstr "Nienazwany stan gry" #: engines/cine/metaengine.cpp:156 engines/cine/metaengine.cpp:226 #, fuzzy msgid "Empty autosave" msgstr "Autozapis" #: engines/cine/saveload.cpp:861 msgid "" "WARNING: The savegame you are loading is using a temporary broken format. " "Things will be broken. Please consider starting Operation Stealth from " "beginning using new savegames." msgstr "" #: engines/cine/saveload.cpp:864 #, fuzzy msgid "Load anyway" msgstr "Dodaj mimo tego " #: engines/cryomni3d/metaengine.cpp:142 #, fuzzy msgid "Versailles 1685 support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/dragons/dragons.cpp:1803 #, c-format msgid "" "Error: The file '%s' hasn't been extracted properly.\n" "Please refer to the wiki page\n" "https://wiki.scummvm.org/index.php?title=HOWTO-PlayStation_Videos for " "details on how to properly extract the DTSPEECH.XA and *.STR files from your " "game disc." msgstr "" #: engines/dragons/metaengine.cpp:124 msgid "" "Error: It appears that the game data files were extracted incorrectly.\n" "\n" "You should only extract STR and XA files using the special method. The rest " "should be copied normally from your game CD.\n" "\n" " See https://wiki.scummvm.org/index.php?title=Datafiles#Blazing_Dragons" msgstr "" #: engines/dragons/metaengine.cpp:140 #, fuzzy msgid "Action" msgstr "Aktywny" #: engines/dragons/metaengine.cpp:146 msgid "Change Command" msgstr "" #: engines/dragons/metaengine.cpp:152 engines/griffon/metaengine.cpp:127 #: engines/grim/grim.cpp:491 engines/grim/grim.cpp:583 #: engines/hdb/metaengine.cpp:231 engines/scumm/help.cpp:225 #: engines/scumm/help.cpp:234 engines/scumm/help.cpp:241 #: engines/scumm/help.cpp:249 engines/twine/metaengine.cpp:364 #: engines/zvision/metaengine.cpp:164 msgid "Inventory" msgstr "Ekwipunek" #: engines/dragons/metaengine.cpp:157 engines/scumm/help.cpp:86 #: engines/scumm/help.cpp:89 msgid "Enter" msgstr "Enter" #: engines/dragons/metaengine.cpp:223 #, fuzzy msgid "Debug Graphics" msgstr "Grafika" #: engines/dragons/metaengine.cpp:228 #, fuzzy msgid "Quit Game" msgstr " (Gra)" #: engines/drascula/saveload.cpp:47 msgid "" "ScummVM found that you have old saved games for Drascula that should be " "converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM znalazł stare zapisy z Drascula, które należy przekonwertować.\n" "Stary format zapisu nie jest już obsługiwany. Nie będziesz w stanie wczytać " "zapisów, jeśli ich nie przekonwertujesz.\n" "\n" "Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz " "zapytany ponownie przy następnym włączeniu gry.\n" #: engines/dreamweb/detection.cpp:54 msgid "Use bright palette mode" msgstr "Użyj trybu jasnej palety" #: engines/dreamweb/detection.cpp:55 msgid "Display graphics using the game's bright palette" msgstr "Wyświetlaj grafikę za pomocą jasnej palety gry" #: engines/glk/detection.cpp:225 #, fuzzy msgid "Enable Text to Speech" msgstr "Przetwórz tekst na mowę" #: engines/glk/detection.cpp:226 #, fuzzy msgid "Use TTS to read the text" msgstr "Nie udało się odczytać pliku!" #: engines/glk/detection.cpp:231 #, fuzzy msgid "Also read input text" msgstr "Nie udało się odczytać pliku!" #: engines/glk/detection.cpp:232 #, fuzzy msgid "Use TTS to read the input text" msgstr "Nie udało się odczytać pliku!" #: engines/glk/glk_api.cpp:63 msgid "[ press any key to exit ]" msgstr "[ naciśnij jakikolwiek przycisk by wyjść ]" #: engines/glk/quetzal.cpp:148 engines/glk/quetzal.cpp:157 msgid "Untitled Savegame" msgstr "Nienazwany zapis stanu gry" #: engines/glk/adrift/os_glk.cpp:2814 #, fuzzy msgid "Loading game...\n" msgstr "Wczytywanie stanu gry..." #: engines/glk/advsys/advsys.cpp:35 msgid "Could not start AdvSys game" msgstr "Nie powiodło się uruchomienie gry AdvSys" #: engines/glk/advsys/advsys.cpp:48 engines/glk/advsys/vm.cpp:320 msgid "Sorry, the savegame couldn't be restored" msgstr "Niestety, nie udało się przywrócić zapisu stanu gry" #: engines/glk/advsys/vm.cpp:315 msgid "Sorry, the savegame couldn't be created" msgstr "Niestety, nie udało się utworzyć zapisu stanu gry" #: engines/glk/advsys/vm.cpp:561 msgid "Speak up! I can't hear you!\n" msgstr "Mów głośniej! Nie słyszę Cię!\n" #: engines/glk/advsys/vm.cpp:597 #, c-format msgid "I don't know the word \"%s\".\n" msgstr "Nie znam słowa \"%s\".\n" #: engines/glk/advsys/vm.cpp:683 msgid "I don't understand.\n" msgstr "Nie rozumiem.\n" #: engines/glk/alan2/alan2.cpp:76 msgid "This is too short to be a valid Alan2 file." msgstr "Ten plik jest zbyt krótki, by być prawidłowym plikiem Alan2." #: engines/glk/alan2/alan2.cpp:81 msgid "This is not a valid Alan2 file." msgstr "Niepoprawny plik Alan2." #: engines/glk/comprehend/game.cpp:322 #, fuzzy msgid "Savegame" msgstr "Zapis:" #: engines/glk/comprehend/game.cpp:862 msgid "Picture window toggled\n" msgstr "" #: engines/glk/glulx/glulx.cpp:82 msgid "This is too short to be a valid Glulx file." msgstr "Ten plik jest zbyt krótki, by być prawidłowym plikiem Glulx." #: engines/glk/glulx/glulx.cpp:87 msgid "This is not a valid Glulx file." msgstr "Niepoprawny plik Glulx." #: engines/glk/glulx/glulx.cpp:94 msgid "This Glulx file is too old a version to execute." msgstr "Ten plik Glulx jest w zbyt starej wersji, aby został wykonany." #: engines/glk/glulx/glulx.cpp:98 msgid "This Glulx file is too new a version to execute." msgstr "Ten plik Glulx jest w zbyt nowej wersji, aby został wykonany." #: engines/glk/quest/quest.cpp:45 #, fuzzy msgid "Could not start Quest game" msgstr "Nie powiodło się uruchomienie gry AdvSys" #: engines/glk/scott/scott.cpp:100 msgid "I don't understand your command. " msgstr "Nie rozumiem Twojej komendy. " #: engines/glk/scott/scott.cpp:103 msgid "I can't do that yet. " msgstr "Nie jestem jeszcze w stanie tego zrobić. " #: engines/glk/scott/scott.cpp:119 #, fuzzy msgid "Light has run out! " msgstr "Prawy przycisk myszy" #: engines/glk/scott/scott.cpp:121 #, fuzzy msgid "Your light has run out. " msgstr "Prawy przycisk myszy" #: engines/glk/scott/scott.cpp:130 #, fuzzy msgid "Light runs out in " msgstr "Prawy przycisk myszy" #: engines/glk/scott/scott.cpp:132 msgid " turns. " msgstr " tur. " #: engines/glk/scott/scott.cpp:135 msgid "Your light is growing dim. " msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "North" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "South" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "East" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "West" msgstr "" #: engines/glk/scott/scott.cpp:424 msgid "You can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:426 msgid "I can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:436 #, c-format msgid "You are in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:438 #, c-format msgid "I'm in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:443 msgid "" "\n" "Obvious exits: " msgstr "" #: engines/glk/scott/scott.cpp:456 msgid "none" msgstr "brak" #: engines/glk/scott/scott.cpp:465 msgid "" "\n" "You can also see: " msgstr "" #: engines/glk/scott/scott.cpp:468 msgid "" "\n" "I can also see: " msgstr "" #: engines/glk/scott/scott.cpp:551 msgid "Saved.\n" msgstr "Zapisano.\n" #: engines/glk/scott/scott.cpp:644 msgid "You use word(s) I don't know! " msgstr "" #: engines/glk/scott/scott.cpp:774 engines/glk/scott/scott.cpp:1097 #: engines/glk/scott/scott.cpp:1119 msgid "You are carrying too much. " msgstr "" #: engines/glk/scott/scott.cpp:776 msgid "I've too much to carry! " msgstr "" #: engines/glk/scott/scott.cpp:807 #, fuzzy msgid "You are dead.\n" msgstr "Wznów" #: engines/glk/scott/scott.cpp:809 msgid "I am dead.\n" msgstr "" #: engines/glk/scott/scott.cpp:821 msgid "The game is now over.\n" msgstr "Gra się skończyła.\n" #: engines/glk/scott/scott.cpp:836 #, fuzzy msgid "You have stored " msgstr "Wznów" #: engines/glk/scott/scott.cpp:838 #, fuzzy msgid "I've stored " msgstr "Wznów" #: engines/glk/scott/scott.cpp:840 msgid " treasures. On a scale of 0 to 100, that rates " msgstr "" #: engines/glk/scott/scott.cpp:844 msgid "Well done.\n" msgstr "" #: engines/glk/scott/scott.cpp:853 msgid "You are carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:855 msgid "I'm carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:870 msgid "Nothing" msgstr "" #: engines/glk/scott/scott.cpp:999 msgid "Give me a direction too." msgstr "" #: engines/glk/scott/scott.cpp:1008 msgid "Dangerous to move in the dark! " msgstr "" #: engines/glk/scott/scott.cpp:1016 msgid "You fell down and broke your neck. " msgstr "" #: engines/glk/scott/scott.cpp:1018 msgid "I fell down and broke my neck. " msgstr "" #: engines/glk/scott/scott.cpp:1023 #, fuzzy msgid "You can't go in that direction. " msgstr "Nie jestem jeszcze w stanie tego zrobić. " #: engines/glk/scott/scott.cpp:1025 #, fuzzy msgid "I can't go in that direction. " msgstr "Nie jestem jeszcze w stanie tego zrobić. " #: engines/glk/scott/scott.cpp:1083 msgid "It is dark.\n" msgstr "" #: engines/glk/scott/scott.cpp:1099 engines/glk/scott/scott.cpp:1121 msgid "I've too much to carry. " msgstr "" #: engines/glk/scott/scott.cpp:1104 engines/glk/scott/scott.cpp:1152 msgid ": O.K.\n" msgstr "" #: engines/glk/scott/scott.cpp:1110 msgid "Nothing taken." msgstr "" #: engines/glk/scott/scott.cpp:1114 engines/glk/scott/scott.cpp:1162 msgid "What ? " msgstr "Co ? " #: engines/glk/scott/scott.cpp:1127 msgid "It is beyond your power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1129 msgid "It's beyond my power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1133 msgid "O.K. " msgstr "" #: engines/glk/scott/scott.cpp:1158 msgid "Nothing dropped.\n" msgstr "" #: engines/glk/scott/scott.cpp:1168 msgid "It's beyond your power to do that.\n" msgstr "" #: engines/glk/scott/scott.cpp:1170 msgid "It's beyond my power to do that.\n" msgstr "" #: engines/glk/zcode/zcode.cpp:145 msgid "Error writing save file\n" msgstr "Błąd przy zapisie pliku stanu gry\n" #: engines/glk/hugo/hugo.cpp:183 msgid "Incorrect rs file." msgstr "" #: engines/glk/hugo/hugo.cpp:190 msgid "Save file created by different version." msgstr "" #: engines/gob/inter_playtoons.cpp:258 engines/gob/inter_v2.cpp:1479 #: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:554 msgid "Failed to load saved game from file." msgstr "Nie udało się wczytać stanu gry z pliku." #: engines/gob/inter_v2.cpp:1549 engines/gob/inter_geisha.cpp:263 #: engines/tinsel/saveload.cpp:567 msgid "Failed to save game to file." msgstr "Nie udało się zapisać stanu gry do pliku." #: engines/gob/inter_v5.cpp:107 msgid "Failed to delete file." msgstr "Nie udało się usunąć pliku." #: engines/griffon/metaengine.cpp:84 msgid "Menu / Skip" msgstr "" #: engines/griffon/metaengine.cpp:120 #, fuzzy msgid "Attack" msgstr "Atak 1" #: engines/griffon/metaengine.cpp:134 #, fuzzy msgid "Speed Up Cutscene" msgstr "Pomiń scenkę" #: engines/grim/detection.cpp:45 msgid "Load user patch (unsupported)" msgstr "" #: engines/grim/detection.cpp:46 msgid "" "Load an user patch. Please note that the ScummVM team doesn't provide " "support for using such patches." msgstr "" #: engines/grim/detection.cpp:54 engines/zvision/metaengine.cpp:153 #, fuzzy msgid "Show FPS" msgstr "Pokaż licznik klatek na sekundę" #: engines/grim/detection.cpp:55 msgid "Show the current FPS-rate, while you play." msgstr "" #: engines/grim/grim.cpp:348 #, c-format msgid "" "ScummVM found some problems with your game data files.\n" "Running ScummVM nevertheless may cause game bugs or even crashes.\n" "Do you still want to run %s?" msgstr "" #: engines/grim/grim.cpp:471 engines/grim/grim.cpp:558 msgid "Run" msgstr "" #: engines/grim/grim.cpp:476 engines/scumm/help.cpp:239 #: engines/scumm/help.cpp:247 msgid "Examine" msgstr "Zbadaj" #: engines/grim/grim.cpp:481 engines/grim/grim.cpp:573 #, fuzzy msgid "Use/Talk" msgstr "Rozmawiaj" #: engines/grim/grim.cpp:486 engines/grim/grim.cpp:578 #, fuzzy msgid "Pick up/Put away" msgstr "Podnieś" #: engines/grim/grim.cpp:496 engines/grim/grim.cpp:588 #, fuzzy msgid "Skip dialog lines" msgstr "Pomiń linię" #: engines/grim/grim.cpp:514 engines/grim/grim.cpp:606 #: engines/hdb/metaengine.cpp:244 msgid "Menu" msgstr "Menu" #: engines/grim/grim.cpp:548 msgid "Cycle Objects Up" msgstr "" #: engines/grim/grim.cpp:553 msgid "Cycle Objects Down" msgstr "" #: engines/grim/grim.cpp:563 msgid "Quick Room Exit" msgstr "" #: engines/grim/grim.cpp:568 #, fuzzy msgid "Examine/Look" msgstr "Zbadaj" #: engines/grim/grim.cpp:1333 #, fuzzy msgid "Error: the game could not be saved." msgstr "Niestety, nie udało się utworzyć zapisu stanu gry" #: engines/grim/md5check.cpp:560 #, c-format msgid "" "The game data file %s may be corrupted.\n" "If you are sure it is not please provide the ScummVM team the following " "code, along with the file name, the language and a description of your game " "version (i.e. dvd-box or jewelcase):\n" "%s" msgstr "" #: engines/grim/md5check.cpp:567 #, c-format msgid "" "Could not open the file %s for checking.\n" "It may be missing or you may not have the rights to open it.\n" "Go to https://wiki.scummvm.org/index.php/Datafiles to see a list of the " "needed files." msgstr "" #: engines/grim/md5checkdialog.cpp:42 msgid "" "ScummVM will now verify the game data files, to make sure you have the best " "gaming experience.\n" "This may take a while, please wait.\n" "Successive runs will not check them again." msgstr "" #: engines/grim/metaengine.cpp:63 #, fuzzy msgid "Escape from Monkey Island support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/grim/resource.cpp:100 msgid "" "The original patch of Grim Fandango\n" "is missing. Please download it from\n" "https://scummvm.org/frs/extras/patches/gfupd101.exe\n" "and put it in the game data files directory" msgstr "" #: engines/grim/resource.cpp:105 msgid "" "The original patch of Escape from Monkey Island is missing. \n" "Please download it from https://scummvm.org/frs/extras/patches/\n" "and put it in the game data files directory.\n" "Pay attention to download the correct version according to the game's " "language" msgstr "" #: engines/grim/emi/sound/emisound.cpp:650 msgid "" "ERROR: Not enough music tracks found!\n" "Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n" "you need to copy both files from both CDs to Textures/, and rename\n" "them as follows to get music-support in-game: \n" "CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n" "CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n" "\n" "Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt" msgstr "" #: engines/groovie/detection.cpp:297 msgid "Fast movie speed" msgstr "Przyśpieszone filmy" #: engines/groovie/detection.cpp:298 msgid "Play movies at an increased speed" msgstr "Odtwarzaj filmy ze zwiększoną prędkością" #: engines/groovie/metaengine.cpp:52 #, fuzzy msgid "GroovieV2 support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/groovie/script.cpp:484 msgid "Failed to save game" msgstr "Nie udało się zapisać stanu gry" #: engines/hdb/detection.cpp:124 #, fuzzy msgid "Enable cheat mode" msgstr "Włącz tryb helowy" #: engines/hdb/detection.cpp:125 msgid "Debug info and level selection becomes available" msgstr "" #: engines/hdb/metaengine.cpp:193 #, fuzzy msgid "Move up" msgstr "Ruch wstecz" #: engines/hdb/metaengine.cpp:199 #, fuzzy msgid "Move down" msgstr "Przerwij pobieranie" #: engines/hdb/metaengine.cpp:205 #, fuzzy msgid "Move left" msgstr "Ślizg w lewo" #: engines/hdb/metaengine.cpp:211 #, fuzzy msgid "Move right" msgstr "Ślizg w prawo" #: engines/hdb/metaengine.cpp:217 engines/scumm/help.cpp:128 #: engines/scumm/help.cpp:152 engines/scumm/help.cpp:170 #: engines/scumm/help.cpp:198 engines/scumm/help.cpp:213 #: engines/scumm/help.cpp:224 engines/scumm/help.cpp:250 #: engines/sky/metaengine.cpp:82 engines/wintermute/keymapper_tables.h:138 #: engines/wintermute/keymapper_tables.h:1202 msgid "Use" msgstr "Użyj" #: engines/hdb/metaengine.cpp:224 msgid "Clear waypoints" msgstr "" #: engines/hdb/metaengine.cpp:250 #, fuzzy msgid "Debug" msgstr "Debugger" #: engines/hopkins/detection.cpp:40 engines/hopkins/detection.cpp:50 msgid "Gore Mode" msgstr "Tryb krwi" #: engines/hopkins/detection.cpp:41 engines/hopkins/detection.cpp:51 msgid "Enable Gore Mode when available" msgstr "Włącz tryb krwi, jeśli jest dostępny" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. #: engines/kyra/detection.cpp:45 msgid "Studio audience" msgstr "Publiczność studyjna" #: engines/kyra/detection.cpp:46 msgid "Enable studio audience" msgstr "Włącz publiczność studyjną" #. I18N: This option allows the user to skip text and cutscenes. #: engines/kyra/detection.cpp:56 msgid "Skip support" msgstr "Obsługa pomijania" #: engines/kyra/detection.cpp:57 msgid "Allow text and cutscenes to be skipped" msgstr "Pozwól pomijać tekst i przerywniki" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/detection.cpp:67 msgid "Helium mode" msgstr "Tryb helowy" #: engines/kyra/detection.cpp:68 msgid "Enable helium mode" msgstr "Włącz tryb helowy" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/detection.cpp:81 msgid "Smooth scrolling" msgstr "Płynne przewijanie" #: engines/kyra/detection.cpp:82 msgid "Enable smooth scrolling when walking" msgstr "Włącz płynne przewijanie przy chodzeniu" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/detection.cpp:94 msgid "Floating cursors" msgstr "Pływające kursory" #: engines/kyra/detection.cpp:95 msgid "Enable floating cursors" msgstr "Włącz pływające kursory" #. I18N: When enabled, this option will fill in an autogenerated savegame #. description into the input prompt where. #: engines/kyra/detection.cpp:106 #, fuzzy msgid "Suggest save names" msgstr "Zapisane gry" #: engines/kyra/detection.cpp:107 msgid "Autogenerated naming suggestions for savegames" msgstr "" #. I18N: HP stands for Hit Points #: engines/kyra/detection.cpp:119 msgid "HP bar graphs" msgstr "Histogramy HP" #: engines/kyra/detection.cpp:120 msgid "Enable hit point bar graphs" msgstr "Włącz histogramy punktów życia" #. I18N: L/R stands for Left/Right #: engines/kyra/detection.cpp:130 msgid "Fight Button L/R Swap" msgstr "" #: engines/kyra/detection.cpp:131 msgid "Left button to attack, right button to pick up items" msgstr "" #: engines/kyra/metaengine.cpp:117 #, fuzzy msgid "Lands of Lore support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/kyra/metaengine.cpp:127 msgid "" "EOB II FM-TOWNS requires support of 16bit color modes which has not been " "activated in your ScummVM build" msgstr "" #: engines/kyra/metaengine.cpp:133 #, fuzzy msgid "Eye of Beholder support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/kyra/engine/eobcommon.cpp:367 engines/kyra/engine/lol.cpp:469 #: engines/ultima/ultima4/meta_engine.cpp:233 #: engines/ultima/ultima8/meta_engine.cpp:137 #, fuzzy msgid "Interact via Left Click" msgstr "Kliknięcie LPM" #: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:470 #: engines/ultima/ultima4/meta_engine.cpp:239 #: engines/ultima/ultima8/meta_engine.cpp:143 #, fuzzy msgid "Interact via Right Click" msgstr "Kliknięcie PPM" #: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:475 #: engines/twine/metaengine.cpp:326 msgid "Move Forward" msgstr "Ruch naprzód" #: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:476 msgid "Move Back" msgstr "Ruch wstecz" #: engines/kyra/engine/eobcommon.cpp:371 msgid "Move Left" msgstr "Idź w lewo" #: engines/kyra/engine/eobcommon.cpp:372 msgid "Move Right" msgstr "Idź w prawo" #: engines/kyra/engine/eobcommon.cpp:373 engines/kyra/engine/lol.cpp:479 #: engines/pegasus/pegasus.cpp:2497 engines/twine/metaengine.cpp:347 #: engines/zvision/metaengine.cpp:141 msgid "Turn Left" msgstr "Obrót w lewo" #: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:480 #: engines/pegasus/pegasus.cpp:2504 engines/twine/metaengine.cpp:340 #: engines/zvision/metaengine.cpp:147 msgid "Turn Right" msgstr "Obrót w prawo" #: engines/kyra/engine/eobcommon.cpp:375 msgid "Open/Close Inventory" msgstr "Otwórz/zamknij ekwipunek" #: engines/kyra/engine/eobcommon.cpp:376 msgid "Switch Inventory/Character screen" msgstr "Przełącz ekran Ekwipunek/Postać" #: engines/kyra/engine/eobcommon.cpp:377 msgid "Camp" msgstr "Obozuj" #: engines/kyra/engine/eobcommon.cpp:378 msgid "Cast Spell" msgstr "Rzuć zaklęcie" #: engines/kyra/engine/eobcommon.cpp:381 msgid "Spell Level 1" msgstr "Zaklęcie poziomu 1" #: engines/kyra/engine/eobcommon.cpp:382 msgid "Spell Level 2" msgstr "Zaklęcie poziomu 2" #: engines/kyra/engine/eobcommon.cpp:383 msgid "Spell Level 3" msgstr "Zaklęcie poziomu 3" #: engines/kyra/engine/eobcommon.cpp:384 msgid "Spell Level 4" msgstr "Zaklęcie poziomu 4" #: engines/kyra/engine/eobcommon.cpp:385 msgid "Spell Level 5" msgstr "Zaklęcie poziomu 5" #: engines/kyra/engine/eobcommon.cpp:387 msgid "Spell Level 6" msgstr "Zaklęcie poziomu 6" #: engines/kyra/engine/lol.cpp:471 msgid "Attack 1" msgstr "Atak 1" #: engines/kyra/engine/lol.cpp:472 msgid "Attack 2" msgstr "Atak 2" #: engines/kyra/engine/lol.cpp:473 msgid "Attack 3" msgstr "Atak 3" #: engines/kyra/engine/lol.cpp:474 #, fuzzy msgid "Show Map" msgstr "~P~okaż mapę" #: engines/kyra/engine/lol.cpp:477 msgid "Slide Left" msgstr "Ślizg w lewo" #: engines/kyra/engine/lol.cpp:478 msgid "Slide Right" msgstr "Ślizg w prawo" #: engines/kyra/engine/lol.cpp:481 msgid "Rest" msgstr "Odpoczynek" #: engines/kyra/engine/lol.cpp:482 msgid "Options" msgstr "Opcje" #: engines/kyra/engine/lol.cpp:483 msgid "Choose Spell" msgstr "Wybierz zaklęcie" #: engines/kyra/gui/saveload_eob.cpp:596 #, c-format msgid "" "The following original saved game file has been found in your game path:\n" "\n" "%s %s\n" "\n" "Do you wish to use this saved game file with ScummVM?\n" "\n" msgstr "" "W ścieżce gry znaleziono oryginalny zapis gry:\n" "\n" "%s %s\n" "\n" "Chcesz użyć tego zapisu w ScummVM?\n" "\n" #: engines/kyra/gui/saveload_eob.cpp:629 #, c-format msgid "" "A saved game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" "W wybranym slocie %d znaleziono zapis gry. Nadpisać?\n" "\n" #: engines/kyra/gui/saveload_eob.cpp:662 #, fuzzy, c-format msgid "" "%d original saved games have been successfully imported into\n" "ScummVM. If you want to manually import original saved game later you will\n" "need to open the ScummVM debug console and use the command " "'import_savefile'.\n" "\n" msgstr "" "Pomyślnie zaimportowano %d oryginalny zapis gry do ScummVM. Jeśli później " "zechcesz zaimportować oryginalne zapisy, będziesz musiał otworzyć konsolę " "debugowania ScummVM i użyć komendy 'import_savefile'.\n" "\n" #: engines/kyra/graphics/screen_eob_amiga.cpp:280 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "If you used the orginal installer for the installation these files\n" "should be located in the AmigaDOS system 'Fonts/' folder.\n" "Please copy them into the EOB game data directory.\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:288 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "This is a localized (non-English) version of EOB II which uses language " "specific characters\n" "contained only in the specific font files that came with your game. You " "cannot use the font\n" "files from the English version or from any EOB I game which seems to be what " "you are doing.\n" "\n" "The game will continue, but the language specific characters will not be " "displayed.\n" "Please copy the correct font files into your EOB II game data directory.\n" "\n" msgstr "" #: engines/lab/engine.cpp:125 msgid "" "This is a trial Windows version of the game. To play the full version, you " "will need to use the original interpreter and purchase a key from Wyrmkeep" msgstr "" #: engines/lab/processroom.cpp:330 msgid "" "This is the end of the trial version. You can play the full game using the " "original interpreter from Wyrmkeep" msgstr "" #: engines/lab/savegame.cpp:238 #, fuzzy msgid "Would you like to save or restore a game?" msgstr "Chcesz wczytać bądź zapisać grę?" #: engines/lab/speciallocks.cpp:149 #, fuzzy msgid "This puzzle is not available in the trial version of the game" msgstr "" "Dalsza eksploracja jest dostępna tylko w pełnej wersji\n" "tej gry." #: engines/lure/detection.cpp:44 engines/mads/detection.cpp:106 #: engines/sherlock/detection.cpp:111 msgid "TTS Narrator" msgstr "" #: engines/lure/detection.cpp:45 engines/mads/detection.cpp:107 #: engines/sherlock/detection.cpp:112 msgid "Use TTS to read the descriptions (if TTS is available)" msgstr "" #: engines/made/detection_tables.h:387 #, fuzzy msgid "The game is using unsupported engine" msgstr "Identyfikator gry nie jest wspierany" #: engines/mads/detection.cpp:55 msgid "Easy mouse interface" msgstr "Prosty interfejs dla myszy" #: engines/mads/detection.cpp:56 #, fuzzy msgid "Shows object names when hovering the mouse over them" msgstr "Pokaż etykiety obiektów przy najechaniu myszką" #: engines/mads/detection.cpp:65 engines/mads/detection.cpp:66 msgid "Animated inventory items" msgstr "Animowane przedmioty w ekwipunku" #: engines/mads/detection.cpp:75 engines/mads/detection.cpp:76 msgid "Animated game interface" msgstr "Animowany interfejs gry" #: engines/mads/detection.cpp:85 engines/mads/detection.cpp:86 msgid "Naughty game mode" msgstr "" #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:321 msgid "~Z~ip Mode Activated" msgstr "~T~ryb turbo aktywny" #: engines/mohawk/dialogs.cpp:115 msgid "~T~ransitions Enabled" msgstr "~P~rzejścia włączone" #: engines/mohawk/dialogs.cpp:118 msgid "Play the Myst fly by movie" msgstr "" #: engines/mohawk/dialogs.cpp:119 msgid "The Myst fly by movie was not played by the original engine." msgstr "" #. I18N: Drop book page #: engines/mohawk/dialogs.cpp:127 msgid "~D~rop Page" msgstr "~O~puść stronę" #: engines/mohawk/dialogs.cpp:131 #, fuzzy msgid "Show ~M~ap" msgstr "~P~okaż mapę" #: engines/mohawk/dialogs.cpp:136 #, fuzzy msgid "Main Men~u~" msgstr "~M~enu główne" #: engines/mohawk/dialogs.cpp:250 msgid "The new language will be applied after restarting the game." msgstr "" #: engines/mohawk/dialogs.cpp:322 msgid "~W~ater Effect Enabled" msgstr "~E~fekty wody włączone" #: engines/mohawk/dialogs.cpp:324 #, fuzzy msgid "Transitions:" msgstr "~P~rzejścia włączone" #: engines/mohawk/dialogs.cpp:329 #, fuzzy msgid "Fastest" msgstr "Wklej" #: engines/mohawk/dialogs.cpp:330 #, fuzzy msgid "Normal" msgstr "OpenGL (normalny)" #: engines/mohawk/dialogs.cpp:331 msgid "Best" msgstr "Najlepsza" #: engines/mohawk/metaengine.cpp:271 #, fuzzy msgid "Myst ME support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/mohawk/metaengine.cpp:276 #, fuzzy msgid "Myst support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/mohawk/metaengine.cpp:283 #, fuzzy msgid "Riven support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/mohawk/metaengine.cpp:297 #, fuzzy msgid "CSTime support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/mohawk/mohawk.cpp:52 #, fuzzy msgid "The game is paused. Press any key to continue." msgstr "Gra wstrzymana. Naciśnij spację, aby wznowić." #: engines/mohawk/myst.cpp:552 engines/mohawk/riven.cpp:822 #, fuzzy msgid "Open main menu" msgstr "~P~owrót do launchera" #: engines/mohawk/myst.cpp:576 engines/mohawk/riven.cpp:846 #, fuzzy msgid "Load game state" msgstr "Wczytaj grę:" #: engines/mohawk/myst.cpp:581 engines/mohawk/riven.cpp:851 #, fuzzy msgid "Save game state" msgstr "Zapis:" #: engines/mohawk/myst.cpp:586 engines/mohawk/riven.cpp:856 #, fuzzy msgid "Show options menu" msgstr "Opcje" #: engines/mohawk/myst.cpp:598 #, fuzzy msgid "Drop page" msgstr "~O~puść stronę" #: engines/mohawk/myst.cpp:604 engines/wintermute/keymapper_tables.h:1176 #: engines/wintermute/keymapper_tables.h:1318 #: engines/wintermute/keymapper_tables.h:1367 #: engines/wintermute/keymapper_tables.h:1390 #, fuzzy msgid "Show map" msgstr "~P~okaż mapę" #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/riven_stacks/aspit.cpp:349 msgid "" "Are you sure you want to load a saved game? All unsaved progress will be " "lost." msgstr "" "Czy na pewno chcesz wczytać zapisaną grę? Niezapisane postępy zostaną " "utracone." #: engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/wintermute/keymapper_tables.h:675 #, fuzzy msgid "Load game" msgstr "Wczytaj grę:" #: engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/riven_stacks/aspit.cpp:371 msgid "" "Are you sure you want to start a new game? All unsaved progress will be lost." msgstr "" "Czy na pewno chcesz zacząć nową grę? Wszystkie niezapisane postępy zostaną " "utracone." #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/riven_stacks/aspit.cpp:372 #, fuzzy msgid "New game" msgstr "Nowy zapis" #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 #, fuzzy msgid "Are you sure you want to quit? All unsaved progress will be lost." msgstr " Na pewno chcesz wyjść? " #: engines/mohawk/myst_stacks/preview.cpp:90 msgid "You can't leave the library in the demo." msgstr "" #: engines/mohawk/riven.cpp:159 msgid "" "You're missing a Riven executable. The Windows executable is 'riven.exe' or " "'rivendmo.exe'. " msgstr "" "Brakuje ci pliku wykonywalnego gry Riven. W systemie Windows jest to \"riven." "exe\" lub \"rivendmo.exe\". " #: engines/mohawk/riven.cpp:160 msgid "" "Using the 'arcriven.z' installer file also works. In addition, you can use " "the Mac 'Riven' executable." msgstr "" "Zadziała również użycie pliku instalatora \"arcriven.z\". Dodatkowo możesz " "użyć pliku wykonywalnego \"Riven\" dla systemu Mac." #: engines/mohawk/riven.cpp:172 msgid "" "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also " "works." msgstr "" "Brakuje ci pliku \"extras.mhk\". Można również użyć pliku instalatora " "\"arcriven.z." #: engines/mohawk/riven.cpp:506 msgid "You are missing the following required Riven data files:\n" msgstr "Brakuje ci następujących, wymaganych plików gry Riven:\n" #: engines/mohawk/riven.cpp:868 #, fuzzy msgid "Move forward" msgstr "Ruch naprzód" #: engines/mohawk/riven.cpp:874 #, fuzzy msgid "Move forward left" msgstr "Ruch naprzód" #: engines/mohawk/riven.cpp:878 #, fuzzy msgid "Move forward right" msgstr "Ruch naprzód" #: engines/mohawk/riven.cpp:882 #, fuzzy msgid "Move backwards" msgstr "Ruch wstecz" #: engines/mohawk/riven.cpp:888 engines/wintermute/keymapper_tables.h:159 #: engines/wintermute/keymapper_tables.h:520 #: engines/wintermute/keymapper_tables.h:1672 #: engines/wintermute/keymapper_tables.h:1775 #, fuzzy msgid "Turn left" msgstr "Obrót w lewo" #: engines/mohawk/riven.cpp:894 engines/wintermute/keymapper_tables.h:165 #: engines/wintermute/keymapper_tables.h:525 #: engines/wintermute/keymapper_tables.h:1678 #: engines/wintermute/keymapper_tables.h:1782 #, fuzzy msgid "Turn right" msgstr "Obrót w prawo" #: engines/mohawk/riven.cpp:900 #, fuzzy msgid "Look up" msgstr "Spójrz" #: engines/mohawk/riven.cpp:905 #, fuzzy msgid "Look down" msgstr "Oddal" #: engines/mohawk/riven.cpp:911 msgid "Play intro videos" msgstr "" #: engines/mohawk/riven_stack.cpp:204 msgid "" "Exploration beyond this point available only within the full version of\n" "the game." msgstr "" "Dalsza eksploracja jest dostępna tylko w pełnej wersji\n" "tej gry." #: engines/mohawk/riven_stacks/aspit.cpp:429 msgid "" "At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists." msgstr "" "W tym miejscu wersja demo gry Riven\n" "zapytałaby czy chcesz otworzyć przeglądarkę\n" "i przejść do sklepu Red Orb, by kupić grę.\n" "ScummVM nie może tego zrobić, a strona\n" "już nie istnieje." #: engines/mutationofjb/util.cpp:33 #, fuzzy, c-format msgid "Unable to locate the '%s' engine data file" msgstr "Nie udało się znaleźć plików silnika %s." #: engines/myst3/detection.cpp:149 engines/myst3/detection.cpp:163 #, fuzzy msgid "PS2 version is not yet supported" msgstr "Identyfikator gry nie jest wspierany" #: engines/myst3/detection.cpp:182 #, fuzzy msgid "Widescreen mod" msgstr "Pełny ekran" #: engines/myst3/detection.cpp:183 msgid "Enable widescreen rendering in fullscreen mode." msgstr "" #: engines/myst3/myst3.cpp:361 msgid "" "This version of Myst III has not been updated with the latest official " "patch.\n" "Please install the official update corresponding to your game's language.\n" "The updates can be downloaded from:\n" "https://www.scummvm.org/frs/extras/patches/" msgstr "" #: engines/myst3/myst3.cpp:1575 engines/pegasus/pegasus.cpp:701 #, fuzzy msgid "Invalid file name for saving" msgstr "Podaj nazwę pliku do zapisania" #: engines/neverhood/detection.cpp:119 msgid "Skip the Hall of Records storyboard scenes" msgstr "Pomiń scenki storyboardowe w Hali Rekordów" #: engines/neverhood/detection.cpp:120 msgid "Allows the player to skip past the Hall of Records storyboard scenes" msgstr "Pozwala graczowi na pomijanie scenek storyboardowych w Hali Rekordów" #: engines/neverhood/detection.cpp:126 msgid "Scale the making of videos to full screen" msgstr "Skaluj filmy making of na pełny ekran" #: engines/neverhood/detection.cpp:127 msgid "Scale the making of videos, so that they use the whole screen" msgstr "Skaluj filmy making of, by wypełniały cały ekran" #: engines/parallaction/saveload.cpp:130 #, c-format msgid "" "Can't save game in slot %i\n" "\n" msgstr "" "Nie można zapisać w slocie %i\n" "\n" #: engines/parallaction/saveload.cpp:194 msgid "Load file" msgstr "Wczytaj plik" #: engines/parallaction/saveload.cpp:201 msgid "Loading game..." msgstr "Wczytywanie stanu gry..." #: engines/parallaction/saveload.cpp:209 msgid "Save file" msgstr "Zapisz plik" #: engines/parallaction/saveload.cpp:216 msgid "Saving game..." msgstr "Zapisywanie stanu gry..." #: engines/parallaction/saveload.cpp:269 #, fuzzy msgid "" "ScummVM found that you have old saved games for Nippon Safes that should be " "renamed.\n" "The old names are no longer supported, so you will not be able to load your " "games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked next time.\n" msgstr "" "ScummVM znalazł stare zapisy z Nippon Safes, które należy przekonwertować.\n" "Stary format zapisu nie jest już obsługiwany. Nie będziesz mógł wczytać " "zapisów, jeśli ich nie przekonwertujesz.\n" "\n" "Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz " "zapytany ponownie przy następnym włączeniu gry.\n" #: engines/parallaction/saveload.cpp:316 #, fuzzy msgid "ScummVM successfully converted all your saved games." msgstr "ScummVM pomyślnie przekonwertował wszystkie twoje zapisy." #: engines/parallaction/saveload.cpp:318 msgid "" "ScummVM printed some warnings in your console window and can't guarantee all " "your files have been converted.\n" "\n" "Please report to the team." msgstr "" "ScummVM wyświetlił ostrzeżenia w oknie konsoli i nie może zagwarantować, że " "wszystkie twoje pliki zostały przekonwertowane.\n" "\n" "Prosimy o zgłoszenie tego zespołowi." #: engines/pegasus/pegasus.cpp:2483 msgid "Up/Zoom In/Move Forward/Open Doors" msgstr "Góra/Przybliż/Ruch naprzód/Otwórz drzwi" #: engines/pegasus/pegasus.cpp:2490 msgid "Down/Zoom Out" msgstr "Dół/Oddal" #: engines/pegasus/pegasus.cpp:2511 msgid "Action/Select" msgstr "Akcja/Wybór" #: engines/pegasus/pegasus.cpp:2531 msgid "Display/Hide Inventory Tray" msgstr "Pokaż/schowaj przedmioty" #: engines/pegasus/pegasus.cpp:2538 msgid "Display/Hide Biochip Tray" msgstr "Pokaż/schowaj biochipy" #: engines/pegasus/pegasus.cpp:2546 msgid "Toggle Center Data Display" msgstr "Włącz/wyłącz widok danych" #: engines/pegasus/pegasus.cpp:2553 msgid "Display/Hide Info Screen" msgstr "Pokaż/schowaj ekran informacji" #: engines/pegasus/pegasus.cpp:2560 msgid "Display/Hide Pause Menu" msgstr "Pokaż/schowaj menu pauzy" #: engines/pegasus/pegasus.cpp:2571 engines/wintermute/keymapper_tables.h:298 #: engines/wintermute/keymapper_tables.h:325 #: engines/wintermute/keymapper_tables.h:429 #: engines/wintermute/keymapper_tables.h:557 #: engines/wintermute/keymapper_tables.h:597 #: engines/wintermute/keymapper_tables.h:735 #: engines/wintermute/keymapper_tables.h:943 #: engines/wintermute/keymapper_tables.h:990 #: engines/wintermute/keymapper_tables.h:1222 #: engines/wintermute/keymapper_tables.h:1444 #: engines/wintermute/keymapper_tables.h:1498 #: engines/wintermute/keymapper_tables.h:1556 msgid "???" msgstr "" #: engines/pegasus/pegasus.cpp:2577 #, fuzzy msgid "Save Game" msgstr "Zapis:" #: engines/pegasus/pegasus.cpp:2583 #, fuzzy msgid "Load Game" msgstr "Wczytaj grę:" #: engines/pink/gui.cpp:220 msgid "This menu item is not yet implemented" msgstr "" #: engines/queen/detection.cpp:45 msgid "Alternative intro" msgstr "Alternatywne intro" #: engines/queen/detection.cpp:46 msgid "Use an alternative game intro (CD version only)" msgstr "Użyj alternatywnego intra (tylko dla wersji CD)" #: engines/saga/metaengine.cpp:114 #, fuzzy msgid "I Have No Mouth support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/saga/metaengine.cpp:120 #, fuzzy msgid "SAGA2 support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/saga/saga.cpp:247 #, fuzzy msgid "Error loading game resources." msgstr "Błąd przy odczycie pliku zapisu gry" #: engines/sci/detection.cpp:143 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "Pomiń dithering EGA (tła w pełnym kolorze)" #: engines/sci/detection.cpp:144 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" "Pomiń dithering w grach EGA, grafika będzie wyświetlana w pełnym kolorze" #: engines/sci/detection.cpp:153 msgid "Enable high resolution graphics" msgstr "Włącz grafikę wysokiej rozdzielczości" #: engines/sci/detection.cpp:154 msgid "Enable high resolution graphics/content" msgstr "Włącz grafikę/zawartość wysokiej rozdzielczości" #: engines/sci/detection.cpp:163 #, fuzzy msgid "Enable black-lined video" msgstr "Włącz tryb Roland GS" #: engines/sci/detection.cpp:164 msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "Rysuj czarne linie na filmikach, żeby zwiększyć ich pozorną ostrość" #: engines/sci/detection.cpp:174 msgid "Use high-quality video scaling" msgstr "Użyj skalowania filmów w wysokiej jakości" #: engines/sci/detection.cpp:175 #, fuzzy msgid "Use linear interpolation when upscaling videos, where possible" msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu" #: engines/sci/detection.cpp:185 #, fuzzy msgid "Use high-quality \"LarryScale\" cel scaling" msgstr "Użyj skalowania filmów w wysokiej jakości" #: engines/sci/detection.cpp:186 msgid "Use special cartoon scaler for drawing character sprites" msgstr "" "Używaj specjalnego, kreskówkowego skalowania do rysowania sprite'ów postaci" #: engines/sci/detection.cpp:195 msgid "Prefer digital sound effects" msgstr "Preferuj cyfrowe efekty dźwiękowe" #: engines/sci/detection.cpp:196 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "Preferuj cyfrowe efekty dźwiękowe zamiast syntezowanych" #: engines/sci/detection.cpp:215 msgid "Use CD audio" msgstr "Użyj CD audio" #: engines/sci/detection.cpp:216 msgid "Use CD audio instead of in-game audio, if available" msgstr "Użyj CD audio zamiast muzyki w grze, jeśli jest dostępne" #: engines/sci/detection.cpp:226 msgid "Use Windows cursors" msgstr "Użyj windowsowych kursorów" #: engines/sci/detection.cpp:227 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" "Użyj windowsowych kursorów (mniejsze i monochromatyczne) zamiast DOS-owych" #: engines/sci/detection.cpp:237 msgid "Use silver cursors" msgstr "Użyj srebrnych kursorów" #: engines/sci/detection.cpp:238 #, fuzzy msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "" "Użyj alternatywnego zestawu srebrnych kursorów zamiast zwykłych złotych" #: engines/sci/detection.cpp:248 #, fuzzy msgid "Enable content censoring" msgstr "Włącz pływające kursory" #: engines/sci/detection.cpp:249 msgid "Enable the game's built-in optional content censoring" msgstr "Włącz opcjonalną, wbudowaną w grę cenzurę zawartości" #: engines/sci/detection.cpp:259 msgid "Upscale videos" msgstr "Powiększaj filmy" #: engines/sci/detection.cpp:260 msgid "Upscale videos to double their size" msgstr "Powiększaj filmy dwókrotnie" #: engines/sci/detection.cpp:270 msgid "Use RGB rendering" msgstr "" #: engines/sci/detection.cpp:271 msgid "Use RGB rendering to improve screen transitions" msgstr "" #: engines/sci/detection.cpp:281 msgid "Use per-resource modified palettes" msgstr "" #: engines/sci/detection.cpp:282 msgid "Use custom per-resource palettes to improve visuals" msgstr "" #: engines/sci/detection.cpp:312 #, fuzzy msgid "MIDI mode:" msgstr "Wzm. MIDI:" #: engines/sci/detection.cpp:313 msgid "" "When using external MIDI devices (e.g. through USB-MIDI), select your device " "here" msgstr "" #: engines/sci/detection.cpp:318 msgid "Standard (GM / MT-32)" msgstr "" #: engines/sci/detection.cpp:322 msgid "Roland D-110 / D-10 / D-20" msgstr "" #: engines/sci/detection.cpp:326 msgid "Yamaha FB-01" msgstr "" #: engines/sci/engine/kfile.cpp:485 engines/sci/metaengine.cpp:403 #, fuzzy msgid "(Autosave)" msgstr "Autozapis:" #: engines/sci/engine/kgraphics32.cpp:358 #, c-format msgid "Please use an external viewer to open the game's help file: %s" msgstr "Użyj zewnętrznego programu by otworzyć plik pomocy gry: %s" #: engines/sci/engine/kmisc.cpp:869 msgid "" "The Poker logic is hardcoded in an external DLL, and is not implemented yet. " "There exists some dummy logic for now, where opponent actions are chosen " "randomly" msgstr "" #: engines/sci/engine/savegame.cpp:1407 msgid "The format of this saved game is obsolete, unable to load it" msgstr "Format tego zapisu gry jest przestarzały. Nie można go wczytać." #: engines/sci/engine/savegame.cpp:1409 #, c-format msgid "Savegame version is %d, maximum supported is %0d" msgstr "Wersja zapisu gry to %d. Maksymalna, wspierana wersja to %0d" #: engines/sci/engine/savegame.cpp:1420 msgid "" "This saved game was created with a different version of the game, unable to " "load it" msgstr "" "Ten zapis gry został utworzony w innej wersji gry. Nie można go wczytać." #: engines/sci/graphics/video32.cpp:69 #, c-format msgid "" "Cannot play back %dbpp video on a system with maximum color depth of 8bpp" msgstr "" #: engines/sci/metaengine.cpp:325 #, fuzzy msgid "SCI32 support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/sci/resource/resource.cpp:845 msgid "" "Missing or corrupt game resources have been detected. Some game features may " "not work properly. Please check the console for more information, and verify " "that your game files are valid." msgstr "" "Wykryto brakujące lub uszkodzone zasoby gry. Niektóre funkcje mogą nie " "działać właściwie. Więcej informacji znajdziesz w konsoli. Upewnij się, że " "pliki twojej gry są prawidłowe." #: engines/sci/sci.cpp:389 msgid "" "Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and " "disabled in the release version of the game. ScummVM allows the subtitles to " "be re-enabled, but because they were removed from the original game, they do " "not always render properly or reflect the actual game speech. This is not a " "ScummVM bug -- it is a problem with the game's assets." msgstr "" "Napisy są włączone, ale w grze King's Quest 7 ta opcja nie została ukończona " "i wyłączono ją w finalnej wersji gry. ScummVM pozwala na ponowne włączenie " "napisów, ale ponieważ zostały one usunięte z oryginalnej gry, nie zawsze " "wyświetlają się właściwie lub odpowiadają wypowiadanym kwestiom. To nie jest " "błąd w programie ScummVM -- to problem z zasobami gry." #: engines/sci/sci.cpp:413 msgid "" "You have selected General MIDI as a sound device. Sierra has provided after-" "market support for General MIDI for this game in their \"General MIDI Utility" "\". Please, apply this patch in order to enjoy MIDI music with this game. " "Once you have obtained it, you can unpack all of the included *.PAT files in " "your ScummVM extras folder and ScummVM will add the appropriate patch " "automatically. Alternatively, you can follow the instructions in the READ.ME " "file included in the patch and rename the associated *.PAT file to 4.PAT and " "place it in the game folder. Without this patch, General MIDI music for this " "game will sound badly distorted." msgstr "" "Wybrałeś General MIDI, jako źródło dźwięku. Sierra dostarczyła wsparcie dla " "General MIDI dla tej gry w \"General MIDI Utility\". Zastosuj ten patch, by " "cieszyć się muzyką MIDI W tej grze. Po uzyskaniu, możesz rozpakować " "wszystkie pliki *.PAT w folderze dodatków ScummVM, a program automatycznie " "doda odpowiedni patch. Możesz też skorzystać z instrukcji w pliku READ.ME " "dołączonym do patcha i zmienić nazwę odpowiedniego pliku *.PAT na 4.PAT i " "umieścić go w folderze z grą. Bez tego patcha, muzyka General MIDI w tej " "grze będzie mocno zniekształcona." #: engines/sci/sci.cpp:432 msgid "" "Your game is patched with a fan made script patch. Such patches have been " "reported to cause issues, as they modify game scripts extensively. The " "issues that these patches fix do not occur in ScummVM, so you are advised to " "remove this patch from your game folder in order to avoid having unexpected " "errors and/or issues later on." msgstr "" "Twoja gra została spatchowana fanowską modyfikacją skryptu. Takie patche " "mogą powodować problemy, gdyż mocno modyfikują skrypty gry. Problemy, " "naprawiane przez te patche, nie występują w ScummVM, więc radzimy usunąć tę " "łatkę z folderu gry, by uniknąć nieoczekiwanych błędów i/lub problemów." #: engines/sci/sci.cpp:518 #, fuzzy msgid "Download patch" msgstr "Pobierz" #: engines/sci/sci.cpp:519 msgid "" "(or click 'Download patch' button. But note - it only downloads, you will " "have to continue from there)\n" msgstr "" #: engines/sci/sci.cpp:526 msgid "" "GK2 has a fan made subtitles, available thanks to the good persons at " "SierraHelp.\n" "\n" "Installation:\n" "- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/" "GK2Subtitles.zip\n" msgstr "" #: engines/sci/sci.cpp:884 msgid "" "Characters saved inside ScummVM are shown automatically. Character files " "saved in the original interpreter need to be put inside ScummVM's saved " "games directory and a prefix needs to be added depending on which game it " "was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. " "Example: 'qfg2-thief.sav'." msgstr "" "Postacie zapisane przez ScummVM są pokazywane automatycznie. Pliki postaci, " "zapisane oryginalnym programem, muszą być umieszczone f folderze zapisanych " "gier ScummVM i należy dodać do nich przedrostek, zależny od gry, w której " "zostały utworzone: \"qfg1-\" dla Quest for Glory 1, \"qfg2-\" dla Quest for " "Glory 2. Przykład: 'qfg2-thief.sav'." #: engines/sci/sound/music.cpp:161 msgid "" "The selected audio driver requires the following file(s):\n" "\n" msgstr "" #: engines/sci/sound/music.cpp:164 msgid "" "\n" "\n" "Some audio drivers (at least for some games) were made\n" "available by Sierra as aftermarket patches and thus might not\n" "have been installed as part of the original game setup.\n" "\n" "Please copy these file(s) into your game data directory.\n" "\n" "However, please note that the file(s) might not be available\n" "separately but only as content of (patched) resource bundles.\n" "In that case you may need to apply the original Sierra patch.\n" "\n" msgstr "" #: engines/scumm/detection.cpp:158 #, fuzzy msgid "Show Object Line" msgstr "Pokaż etykiety obiektów" #: engines/scumm/detection.cpp:159 msgid "Show the names of objects at the bottom of the screen" msgstr "Pokazuj nazwy obiektów na dole ekranu" #: engines/scumm/detection.cpp:165 #, fuzzy msgid "Use NES Classic Palette" msgstr "Użyj alternatywnej palety" #: engines/scumm/detection.cpp:166 msgid "Use a more neutral color palette that closely emulates the NES Classic" msgstr "" #: engines/scumm/dialogs.cpp:165 #, c-format msgid "Insert Disk %c and Press Button to Continue." msgstr "Włóż dysk %c i naciśnij przycisk, aby kontynuować." #: engines/scumm/dialogs.cpp:166 #, c-format msgid "Unable to Find %s, (%c%d) Press Button." msgstr "Nie znaleziono %s, (%c%d). Naciśnij przycisk." #: engines/scumm/dialogs.cpp:167 #, c-format msgid "Error reading disk %c, (%c%d) Press Button." msgstr "Błąd podczas odczytu dysku %c, (%c%d). Naciśnij przycisk." #: engines/scumm/dialogs.cpp:168 msgid "Game Paused. Press SPACE to Continue." msgstr "Gra wstrzymana. Naciśnij spację, aby wznowić." #. I18N: You may specify 'Yes' symbol at the end of the line, like this: #. "Moechten Sie wirklich neu starten? (J/N)J" #. Will react to J as 'Yes' #: engines/scumm/dialogs.cpp:172 msgid "Are you sure you want to restart? (Y/N)Y" msgstr "Na pewno chcesz zrestartować? (T/N)T" #. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment #: engines/scumm/dialogs.cpp:174 msgid "Are you sure you want to quit? (Y/N)Y" msgstr "Na pewno chcesz wyjść? (T/N)T" #: engines/scumm/dialogs.cpp:179 msgid "Play" msgstr "Uruchom" #: engines/scumm/dialogs.cpp:183 msgid "Insert save/load game disk" msgstr "Włóż dysk zapisu" #: engines/scumm/dialogs.cpp:184 msgid "You must enter a name" msgstr "Musisz podać nazwę" #: engines/scumm/dialogs.cpp:185 msgid "The game was NOT saved (disk full?)" msgstr "NIE zapisano stanu gry (brak miejsca?)" #: engines/scumm/dialogs.cpp:186 msgid "The game was NOT loaded" msgstr "NIE wczytano gry" #: engines/scumm/dialogs.cpp:187 #, c-format msgid "Saving '%s'" msgstr "Zapisywanie '%s'" #: engines/scumm/dialogs.cpp:188 #, c-format msgid "Loading '%s'" msgstr "Wczytywanie '%s'" #: engines/scumm/dialogs.cpp:189 msgid "Name your SAVE game" msgstr "Podaj nazwę zapisu" #: engines/scumm/dialogs.cpp:190 msgid "Select a game to LOAD" msgstr "Wybierz zapis do wczytania" #: engines/scumm/dialogs.cpp:191 msgid "Game title)" msgstr "Tytuł gry)" #. I18N: Previous page button #: engines/scumm/dialogs.cpp:277 msgid "~P~revious" msgstr "~P~oprzednia" #. I18N: Next page button #: engines/scumm/dialogs.cpp:279 msgid "~N~ext" msgstr "~N~astępna" #: engines/scumm/dialogs.cpp:611 msgid "Speech Only" msgstr "Tylko mowa" #: engines/scumm/dialogs.cpp:612 msgid "Speech and Subtitles" msgstr "Mowa i napisy" #: engines/scumm/dialogs.cpp:613 msgid "Subtitles Only" msgstr "Tylko napisy" #: engines/scumm/dialogs.cpp:621 msgctxt "lowres" msgid "Speech & Subs" msgstr "Mowa i napisy" #: engines/scumm/dialogs.cpp:667 msgid "Select a Proficiency Level." msgstr "Wybierz poziom umiejętności." #: engines/scumm/dialogs.cpp:669 msgid "Refer to your Loom(TM) manual for help." msgstr "Pomocy szukaj w instrukcji dołączonej do Loom(TM)." #: engines/scumm/dialogs.cpp:673 msgid "Practice" msgstr "Trening" #: engines/scumm/dialogs.cpp:674 msgid "Expert" msgstr "Ekspert" #: engines/scumm/help.cpp:73 msgid "Common keyboard commands:" msgstr "Skróty klawiaturowe:" #: engines/scumm/help.cpp:74 msgid "Save / Load dialog" msgstr "Okno Zapisz / Wczytaj" #: engines/scumm/help.cpp:76 msgid "Skip line of text" msgstr "Pomiń linijkę tekstu" #: engines/scumm/help.cpp:77 msgid "Esc" msgstr "Esc" #: engines/scumm/help.cpp:77 engines/zvision/metaengine.cpp:216 msgid "Skip cutscene" msgstr "Pomiń scenkę" #: engines/scumm/help.cpp:78 engines/wintermute/keymapper_tables.h:1686 msgid "Space" msgstr "Spacja" #: engines/scumm/help.cpp:78 msgid "Pause game" msgstr "Wstrzymaj grę" #: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84 #: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98 #: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 msgid "Ctrl" msgstr "Ctrl" #: engines/scumm/help.cpp:79 #, fuzzy msgid "Load saved game 1-10" msgstr "Wczytaj stan gry 1-10" #: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84 #: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 msgid "Alt" msgstr "Alt" #: engines/scumm/help.cpp:80 #, fuzzy msgid "Save game 1-10" msgstr "Zapisz stan gry 1-10" #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Zwiększ/zmniejsz głośność muzyki" #: engines/scumm/help.cpp:88 msgid "Text speed slower / faster" msgstr "Zwiększ/zmniejsz prędkość tekstu" #: engines/scumm/help.cpp:89 msgid "Simulate left mouse button" msgstr "Symuluje lewy przycisk myszy" #: engines/scumm/help.cpp:90 engines/wintermute/keymapper_tables.h:1741 msgid "Tab" msgstr "Tab" #: engines/scumm/help.cpp:90 msgid "Simulate right mouse button" msgstr "Symuluje prawy przycisk myszy" #: engines/scumm/help.cpp:93 msgid "Special keyboard commands:" msgstr "Specjalne skróty klawiaturowe:" #: engines/scumm/help.cpp:94 msgid "Show / Hide console" msgstr "Schowaj / pokaż konsolę" #: engines/scumm/help.cpp:95 msgid "Start the debugger" msgstr "Włącz debugger" #: engines/scumm/help.cpp:96 msgid "Show memory consumption" msgstr "Pokaż zużycie pamięci" #: engines/scumm/help.cpp:97 msgid "Run in fast mode (*)" msgstr "Włącz w trybie szybkim (*)" #: engines/scumm/help.cpp:98 msgid "Run in really fast mode (*)" msgstr "Włącz w trybie bardzo szybkim (*)" #: engines/scumm/help.cpp:100 msgid "Switch between graphics filters" msgstr "Przełączaj pomiędzy filtrami grafiki" #: engines/scumm/help.cpp:101 msgid "Increase / Decrease scale factor" msgstr "Zwiększ / zmniejsz współczynnik skalowania" #: engines/scumm/help.cpp:102 msgid "Toggle aspect-ratio correction" msgstr "Włącz/wyłącz korekcję formatu obrazu" #: engines/scumm/help.cpp:107 msgid "* Note that using ctrl-f and" msgstr "* Miej na uwadze, że używanie ctrl-f" #: engines/scumm/help.cpp:108 msgid " ctrl-g are not recommended" msgstr " i ctrl-g nie jest wskazane" #: engines/scumm/help.cpp:109 msgid " since they may cause crashes" msgstr " ponieważ mogą one spowodować zawieszenie się," #: engines/scumm/help.cpp:110 msgid " or incorrect game behavior." msgstr " bądź nieodpowiednie zachowanie gry." #: engines/scumm/help.cpp:114 msgid "Spinning drafts on the keyboard:" msgstr "Tkanie splotów na klawiaturze:" #: engines/scumm/help.cpp:116 msgid "Main game controls:" msgstr "Główne sterowanie gry:" #: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136 #: engines/scumm/help.cpp:161 msgid "Push" msgstr "Pchnij" #: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137 #: engines/scumm/help.cpp:162 msgid "Pull" msgstr "Pociągnij" #: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 #: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197 #: engines/scumm/help.cpp:207 msgid "Give" msgstr "Daj" #: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139 #: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190 #: engines/scumm/help.cpp:208 msgid "Open" msgstr "Otwórz" #: engines/scumm/help.cpp:126 msgid "Go to" msgstr "Idź do" #: engines/scumm/help.cpp:127 msgid "Get" msgstr "Weź" #: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141 msgid "Read" msgstr "Czytaj" #: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147 msgid "New kid" msgstr "Nowy dzieciak" #: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153 #: engines/scumm/help.cpp:171 msgid "Turn on" msgstr "Włącz" #: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 #: engines/scumm/help.cpp:172 msgid "Turn off" msgstr "Wyłącz" #: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167 #: engines/scumm/help.cpp:194 engines/wintermute/keymapper_tables.h:1190 msgid "Walk to" msgstr "Podejdź do" #: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168 #: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210 #: engines/scumm/help.cpp:227 engines/wintermute/keymapper_tables.h:132 #: engines/wintermute/keymapper_tables.h:1196 msgid "Pick up" msgstr "Podnieś" #: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 msgid "What is" msgstr "Czym jest" #: engines/scumm/help.cpp:146 msgid "Unlock" msgstr "Otwórz" #: engines/scumm/help.cpp:149 msgid "Put on" msgstr "Załóż" #: engines/scumm/help.cpp:150 msgid "Take off" msgstr "Zdejmij" #: engines/scumm/help.cpp:156 msgid "Fix" msgstr "Napraw" #: engines/scumm/help.cpp:158 msgid "Switch" msgstr "Przełącz" #: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228 msgid "Look" msgstr "Spójrz" #: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223 msgid "Talk" msgstr "Rozmawiaj" #: engines/scumm/help.cpp:174 msgid "Travel" msgstr "Podróżuj" #: engines/scumm/help.cpp:175 msgid "To Henry / To Indy" msgstr "Do Henry'ego / Do Indy'ego" #. I18N: These are different musical notes #: engines/scumm/help.cpp:179 msgid "play C minor on distaff" msgstr "zagraj c-moll na kądzieli" #: engines/scumm/help.cpp:180 msgid "play D on distaff" msgstr "zagraj D na kądzieli" #: engines/scumm/help.cpp:181 msgid "play E on distaff" msgstr "zagraj E na kądzieli" #: engines/scumm/help.cpp:182 msgid "play F on distaff" msgstr "zagraj F na kądzieli" #: engines/scumm/help.cpp:183 msgid "play G on distaff" msgstr "zagraj G na kądzieli" #: engines/scumm/help.cpp:184 msgid "play A on distaff" msgstr "zagraj A na kądzieli" #: engines/scumm/help.cpp:185 msgid "play B on distaff" msgstr "zagraj B na kądzieli" #: engines/scumm/help.cpp:186 msgid "play C major on distaff" msgstr "zagraj C-dur na kądzieli" #: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214 msgid "puSh" msgstr "pchnij" #: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215 msgid "pull (Yank)" msgstr "pociągnij" #: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212 #: engines/scumm/help.cpp:248 engines/wintermute/keymapper_tables.h:126 #: engines/wintermute/keymapper_tables.h:1208 msgid "Talk to" msgstr "Rozmawiaj z" #: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211 #: engines/wintermute/keymapper_tables.h:120 #: engines/wintermute/keymapper_tables.h:1184 msgid "Look at" msgstr "Spójrz na" #: engines/scumm/help.cpp:200 msgid "turn oN" msgstr "włącz" #: engines/scumm/help.cpp:201 msgid "turn oFf" msgstr "wyłącz" #: engines/scumm/help.cpp:217 msgid "KeyUp" msgstr "Strzałka do góry" #: engines/scumm/help.cpp:217 msgid "Highlight prev dialogue" msgstr "Podświetl poprzedni dialog" #: engines/scumm/help.cpp:218 msgid "KeyDown" msgstr "Strzałka w dół" #: engines/scumm/help.cpp:218 msgid "Highlight next dialogue" msgstr "Podświetl następny dialog" #: engines/scumm/help.cpp:222 msgid "Walk" msgstr "Idź" #: engines/scumm/help.cpp:226 msgid "Object" msgstr "Przedmiot" #: engines/scumm/help.cpp:229 msgid "Black and White / Color" msgstr "Czarno-biały / Kolorowy" #: engines/scumm/help.cpp:232 msgid "Eyes" msgstr "Oczy" #: engines/scumm/help.cpp:233 msgid "Tongue" msgstr "Język" #: engines/scumm/help.cpp:235 msgid "Punch" msgstr "Pięść" #: engines/scumm/help.cpp:236 msgid "Kick" msgstr "Kopnięcie" #: engines/scumm/help.cpp:240 msgid "Regular cursor" msgstr "Zwykły kursor" #. I18N: Comm is a communication device #: engines/scumm/help.cpp:243 msgid "Comm" msgstr "Kom." #: engines/scumm/help.cpp:246 msgid "Save / Load / Options" msgstr "Zapis / Odczyt / Opcje" #: engines/scumm/help.cpp:257 msgid "Other game controls:" msgstr "Reszta sterowania gry:" #: engines/scumm/help.cpp:259 engines/scumm/help.cpp:269 msgid "Inventory:" msgstr "Ekwipunek:" #: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276 msgid "Scroll list up" msgstr "Przewiń listę do góry" #: engines/scumm/help.cpp:261 engines/scumm/help.cpp:277 msgid "Scroll list down" msgstr "Przewiń listę w dół" #: engines/scumm/help.cpp:262 engines/scumm/help.cpp:270 msgid "Upper left item" msgstr "Przedmiot u góry, z lewej" #: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272 msgid "Lower left item" msgstr "Przedmiot na dole, z lewej" #: engines/scumm/help.cpp:264 engines/scumm/help.cpp:273 msgid "Upper right item" msgstr "Przedmiot u góry, z prawej" #: engines/scumm/help.cpp:265 engines/scumm/help.cpp:275 msgid "Lower right item" msgstr "Przedmiot na dole, z prawej" #: engines/scumm/help.cpp:271 msgid "Middle left item" msgstr "Przedmiot na środku, z lewej" #: engines/scumm/help.cpp:274 msgid "Middle right item" msgstr "Przedmiot na środku, z prawej" #: engines/scumm/help.cpp:281 engines/scumm/help.cpp:286 msgid "Switching characters:" msgstr "Zmiana postaci:" #: engines/scumm/help.cpp:283 msgid "Second kid" msgstr "Drugi dzieciak" #: engines/scumm/help.cpp:284 msgid "Third kid" msgstr "Trzeci dzieciak" #: engines/scumm/help.cpp:293 msgid "Toggle Inventory/IQ Points display" msgstr "Włącz/wyłącz widok ekwipunku/punktów IQ" #: engines/scumm/help.cpp:294 msgid "Toggle Keyboard/Mouse Fighting (*)" msgstr "Przełącz między walką klawiaturą a myszą (*)" #: engines/scumm/help.cpp:296 msgid "* Keyboard Fighting is always on," msgstr "* Walka klawiaturą jest zawsze włączona," #: engines/scumm/help.cpp:297 msgid " so despite the in-game message this" msgstr " więc wbrew komunikatowi w grze" #: engines/scumm/help.cpp:298 msgid " actually toggles Mouse Fighting Off/On" msgstr " to ustawienie włącza/wyłącza walkę myszą" #: engines/scumm/help.cpp:305 msgid "Fighting controls (numpad):" msgstr "Sterowanie podczas walki (klaw. num.):" #: engines/scumm/help.cpp:306 engines/scumm/help.cpp:307 #: engines/scumm/help.cpp:308 msgid "Step back" msgstr "Odsuń się" #: engines/scumm/help.cpp:309 msgid "Block high" msgstr "Wysoki blok" #: engines/scumm/help.cpp:310 msgid "Block middle" msgstr "Środkowy blok" #: engines/scumm/help.cpp:311 msgid "Block low" msgstr "Dolny blok" #: engines/scumm/help.cpp:312 msgid "Punch high" msgstr "Wysokie uderzenie" #: engines/scumm/help.cpp:313 msgid "Punch middle" msgstr "Środkowe uderzenie" #: engines/scumm/help.cpp:314 msgid "Punch low" msgstr "Niskie uderzenie" #: engines/scumm/help.cpp:316 msgid "Sucker punch" msgstr "Cios z zaskoczenia" #: engines/scumm/help.cpp:319 msgid "These are for Indy on left." msgstr "Te są dla Indy'ego po lewej." #: engines/scumm/help.cpp:320 msgid "When Indy is on the right," msgstr "Kiedy Indy jest po prawej," #: engines/scumm/help.cpp:321 msgid "7, 4, and 1 are switched with" msgstr "7, 4 i 1 zostają zamienione" #: engines/scumm/help.cpp:322 msgid "9, 6, and 3, respectively." msgstr "na 9, 6 i 3." #: engines/scumm/help.cpp:331 msgid "Biplane controls (numpad):" msgstr "Sterowanie dwupłatowcem (klaw. num.):" #: engines/scumm/help.cpp:332 msgid "Fly to upper left" msgstr "Leć do góry, w lewo" #: engines/scumm/help.cpp:333 msgid "Fly to left" msgstr "Leć w lewo" #: engines/scumm/help.cpp:334 msgid "Fly to lower left" msgstr "Leć na dół, w lewo" #: engines/scumm/help.cpp:335 msgid "Fly upwards" msgstr "Leć do góry" #: engines/scumm/help.cpp:336 msgid "Fly straight" msgstr "Leć prosto" #: engines/scumm/help.cpp:337 msgid "Fly down" msgstr "Leć w dół" #: engines/scumm/help.cpp:338 msgid "Fly to upper right" msgstr "Leć do góry, w prawo" #: engines/scumm/help.cpp:339 msgid "Fly to right" msgstr "Leć w prawo" #: engines/scumm/help.cpp:340 msgid "Fly to lower right" msgstr "Leć w dół, w prawo" #: engines/scumm/input.cpp:575 msgid "Snap scroll on" msgstr "Przesuwanie skokowe włączone" #: engines/scumm/input.cpp:577 msgid "Snap scroll off" msgstr "Przesuwanie skokowe wyłączone" #: engines/scumm/input.cpp:590 msgid "Music volume: " msgstr "Głośność muzyki: " #: engines/scumm/input.cpp:607 msgid "Subtitle speed: " msgstr "Pręd. napisów: " #: engines/scumm/metaengine.cpp:331 msgid "" "The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid " "piracy.\n" "The full version is available for purchase from the iTunes Store." msgstr "" "Wersja Lite gry Putt-Putt Saves the Zoo iOS nie jest obsługiwana, by uniknąć " "piractwa.\n" "Pełną wersję można nabyć w sklepie iTunes." #: engines/scumm/metaengine.cpp:422 #, fuzzy msgid "HE v71+ support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/scumm/metaengine.cpp:446 #, fuzzy msgid "SCUMM v7-8 support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/scumm/scumm.cpp:1929 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" "Natywne wsparcie MIDI wymaga aktualizacji Rolanda od LucasArts,\n" "ale brakuje %s. Przełączam na tryb AdLib." #: engines/scumm/scumm.cpp:2795 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " "Tentacle game directory, and the game has to be added to ScummVM." msgstr "" "Zwykle w tym momencie uruchomiłoby się Maniac Mansion. Ale żeby to " "zadziałało, pliki Maniac Mansion muszą znajdować się w podkatalogu \"Maniac" "\" w katalogu gry Day of the Tentacle, a gra musi być dodana do ScummVM." #: engines/scumm/players/player_v3m.cpp:129 msgid "" "Could not find the 'Loom' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" "Nie znaleziono pliku wykonywalnego \"Loom\" dla Macintosha do odczytania " "instrumentów. Muzyka będzie wyłączona." #: engines/scumm/players/player_v5m.cpp:107 msgid "" "Could not find the 'Monkey Island' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" "Nie znaleziono pliku wykonywalnego \"Monkey Island\" dla Macintosha do " "odczytania instrumentów. Muzyka będzie wyłączona." #: engines/scumm/imuse/drivers/amiga.cpp:654 msgid "" "This AMIGA version is missing (at least) the following file(s):\n" "\n" msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:659 msgid "" "\n" "Please copy these file(s) into the game data directory.\n" "\n" msgstr "" #: engines/sherlock/detection.cpp:60 msgid "Pixellated scene transitions" msgstr "Pikselizowane przejścia między scenami" #: engines/sherlock/detection.cpp:61 msgid "When changing scenes, a randomized pixel transition is done" msgstr "Używaj losowej pikselizacji przy zmianie sceny" #: engines/sherlock/detection.cpp:70 msgid "Don't show hotspots when moving mouse" msgstr "Nie wyświetlaj hotspotów przy poruszaniu myszą" #: engines/sherlock/detection.cpp:71 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "" "Wyświetlaj nazwy hotspotów dopiero po kliknięciu ich lub użyciu przycisku " "akcji" #: engines/sherlock/detection.cpp:80 msgid "Show character portraits" msgstr "Wyświetl portrety postaci" #: engines/sherlock/detection.cpp:81 msgid "Show portraits for the characters when conversing" msgstr "Wyświetl portrety postaci podczas rozmowy" #: engines/sherlock/detection.cpp:90 msgid "Slide dialogs into view" msgstr "Przysuń okna" #: engines/sherlock/detection.cpp:91 msgid "Slide UI dialogs into view, rather than simply showing them immediately" msgstr "Przysuń okna interfejsu zamiast wyświetlić je od razu" #: engines/sherlock/detection.cpp:100 msgid "Transparent windows" msgstr "Przezroczyste okna" #: engines/sherlock/detection.cpp:101 msgid "Show windows with a partially transparent background" msgstr "Wyświetlaj okna z półprzezroczystym tłem" #: engines/sky/compact.cpp:142 msgid "The \"sky.cpt\" engine data file has an incorrect size." msgstr "Plik silnika \"sky.cpt\" ma niewłaściwy rozmiar." #: engines/sky/detection.cpp:37 msgid "Floppy intro" msgstr "Intro z wersji dyskietkowej" #: engines/sky/detection.cpp:38 msgid "Use the floppy version's intro (CD version only)" msgstr "Użyj intra z wersji dyskietkowej (tylko dla wersji CD)" #: engines/sky/metaengine.cpp:76 msgid "Walk / Look / Talk" msgstr "" #: engines/sky/metaengine.cpp:94 #, fuzzy msgid "Skip / Close" msgstr "Pomiń linię" #: engines/sky/metaengine.cpp:102 msgid "Open control panel" msgstr "" #: engines/sky/metaengine.cpp:118 #, fuzzy msgid "Toggle fast mode" msgstr "Tryb szybki" #: engines/sky/metaengine.cpp:123 #, fuzzy msgid "Toggle really fast mode" msgstr "Włącz w trybie bardzo szybkim (*)" #: engines/stark/detection.cpp:322 #, fuzzy msgid "Load modded assets" msgstr "Wczytaj grę:" #: engines/stark/detection.cpp:323 msgid "Enable loading of external replacement assets." msgstr "" #: engines/stark/detection.cpp:331 msgid "Enable linear filtering of the backgrounds images" msgstr "" #: engines/stark/detection.cpp:332 msgid "" "When linear filtering is enabled the background graphics are smoother in " "full screen mode, at the cost of some details." msgstr "" #: engines/stark/detection.cpp:340 engines/ultima/detection.cpp:73 #, fuzzy msgid "Enable font anti-aliasing" msgstr "Włącz pływające kursory" #: engines/stark/detection.cpp:341 engines/ultima/detection.cpp:74 msgid "When font anti-aliasing is enabled, the text is smoother." msgstr "" #: engines/stark/stark.cpp:291 #, fuzzy msgid "You are missing recommended data files:" msgstr "Brakuje ci następujących, wymaganych plików gry Riven:\n" #: engines/stark/stark.cpp:305 msgid "" "The 'fonts' folder is required to experience the text style as it was " "designed. The Steam release is known to be missing it. You can get the fonts " "from the demo version of the game." msgstr "" #: engines/stark/stark.cpp:312 msgid "" "'gui.ini' is recommended to get proper font settings for the game " "localization." msgstr "" #: engines/stark/stark.cpp:318 msgid "'language.ini' is recommended to get localized confirmation dialogs." msgstr "" #: engines/stark/stark.cpp:324 msgid "'game.exe' is recommended to get styled confirmation dialogs." msgstr "" #: engines/supernova/supernova.cpp:187 #, fuzzy, c-format msgid "Unable to locate the text for %s language in engine data file." msgstr "Nie udało się znaleźć plików silnika %s." #: engines/supernova/supernova.cpp:470 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d but got %d." msgstr "" "Znaleziono niewłaściwą wersję silnika \"%s1\". Oczekiwano %d2 ale otrzymano " "%d3." #: engines/supernova/supernova.cpp:480 #, c-format msgid "Unable to find block for part %d" msgstr "" #: engines/supernova/supernova.cpp:523 #, fuzzy, c-format msgid "Unable to find '%s' in game folder or the engine data file." msgstr "Nie udało się znaleźć plików silnika %s." #: engines/supernova/supernova.cpp:827 msgid "" "Failed to save temporary game state. Make sure your save game directory is " "set in ScummVM and that you can write to it." msgstr "" #: engines/supernova/supernova.cpp:828 #, fuzzy msgid "Failed to load temporary game state." msgstr "Nie udało się wczytać stanu gry z pliku." #: engines/supernova/detection.cpp:35 #, fuzzy msgid "Improved mode" msgstr "Okno" #: engines/supernova/detection.cpp:36 msgid "" "Removes some repetitive actions, adds possibility to change verbs by keyboard" msgstr "" #: engines/sword1/animation.cpp:532 #, c-format msgid "PSX stream cutscene '%s' cannot be played in paletted mode" msgstr "" "Przerywnik w formacie strumieniowym PSX '%s' nie może zostać odtworzony w " "trybie indeksowanym" #: engines/sword1/animation.cpp:553 engines/sword2/animation.cpp:449 msgid "DXA cutscenes found but ScummVM has been built without zlib" msgstr "" "Znaleziono przerywniki w formacie DXA, ale ScummVM jest skompilowany bez " "obsługi zlib" #: engines/sword1/animation.cpp:569 engines/sword2/animation.cpp:465 msgid "" "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" msgstr "" "Znaleziono przerywniki w formacie MPEG-2, ale ScummVM jest skompilowany bez " "obsługi tego formatu" #: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:474 #, c-format msgid "Cutscene '%s' not found" msgstr "Nie znaleziono przerywnika '%s'" #: engines/sword1/control.cpp:887 #, fuzzy msgid "" "ScummVM found that you have old saved games for Broken Sword 1 that should " "be converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM znalazł stare zapisy z Broken Sword 1, które należy " "przekonwertować.\n" "Stary format zapisu nie jest już obsługiwany. Nie będziesz mógł wczytać " "zapisów, jeśli ich nie przekonwertujesz.\n" "\n" "Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz " "zapytany ponownie przy następnym włączeniu gry.\n" #: engines/sword1/control.cpp:1261 #, c-format msgid "" "Target new saved game already exists!\n" "Would you like to keep the old saved game (%s) or the new one (%s)?\n" msgstr "" "Docelowy plik nowego zapisu już istnieje!\n" "Chcesz zachować stary zapis (%s) czy nowy (%s)?\n" #: engines/sword1/control.cpp:1264 msgid "Keep the old one" msgstr "Zachowaj stary" #: engines/sword1/control.cpp:1264 msgid "Keep the new one" msgstr "Zachowaj nowy" #: engines/sword1/logic.cpp:1635 msgid "This is the end of the Broken Sword 1 Demo" msgstr "To koniec dema Broken Sword 1" #: engines/sword2/animation.cpp:429 msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" "Znaleziono przerywniki PSX, ale ScummVM jest skompilowany bez obsługi trybu " "RGB" #: engines/sword2/detection.cpp:33 msgid "Show object labels" msgstr "Pokaż etykiety obiektów" #: engines/sword2/detection.cpp:34 msgid "Show labels for objects on mouse hover" msgstr "Pokaż etykiety obiektów przy najechaniu myszką" #: engines/sword25/detection.cpp:41 msgid "Use English speech" msgstr "Użyj angielskich głosów" #: engines/sword25/detection.cpp:42 msgid "" "Use English speech instead of German for every language other than German" msgstr "" "Użyj angielskich głosów zamiast niemieckich, dla każdego języka, poza " "niemieckim." #: engines/teenagent/resources.cpp:121 msgid "" "The teenagent.dat file is compressed and zlib hasn't been included in this " "executable. Please decompress it" msgstr "" "Plik teenagent.dat jest skompresowany, a ScummVM nie zawiera obsługi zlib. " "Rozpakuj plik" #: engines/tinsel/detection_tables.h:466 #, fuzzy msgid "Saturn CD version is not yet supported" msgstr "Identyfikator gry nie jest wspierany" #: engines/tony/tony.cpp:257 #, c-format msgid "Font variant not present in '%s' engine data file." msgstr "Wariant fontu nieobecny w pliku silnika \"%s\"." #: engines/toon/toon.cpp:225 #, fuzzy, c-format msgid "Saved game in slot #%d " msgstr "" "Nie można zapisać w slocie %i\n" "\n" #: engines/toon/toon.cpp:229 #, c-format msgid "Could not quick save into slot #%d" msgstr "Szybki zapis w slocie #%d nie powiódł się" #: engines/toon/toon.cpp:242 #, fuzzy, c-format msgid "Saved game #%d quick loaded" msgstr "" "Nie można zapisać w slocie %i\n" "\n" #: engines/toon/toon.cpp:246 #, fuzzy, c-format msgid "Could not quick load the saved game #%d" msgstr "Chcesz wczytać zapis stanu gry?" #: engines/toon/toon.cpp:1528 #, c-format msgid "Unable to locate the '%s' data file." msgstr "Nie udało się odnaleźć '%s' pliku." #: engines/tsage/detection_tables.h:150 #, fuzzy msgid "Spanish CD version is not yet supported" msgstr "Identyfikator gry nie jest wspierany" #: engines/twine/metaengine.cpp:66 msgid "Enable wall collisions" msgstr "" #: engines/twine/metaengine.cpp:67 msgid "Enable the original wall collision damage" msgstr "" #: engines/twine/metaengine.cpp:73 #, fuzzy msgid "Enable cross fade" msgstr "Włącz tryb helowy" #: engines/twine/metaengine.cpp:74 msgid "Enable cross fading of images and scenes" msgstr "" #: engines/twine/metaengine.cpp:81 #, fuzzy msgid "Disable save menu" msgstr "Nie udało się zapisać stanu gry" #: engines/twine/metaengine.cpp:82 msgid "" "The original only had autosaves. This allows you to save whenever you want." msgstr "" #: engines/twine/metaengine.cpp:88 #, fuzzy msgid "Enable debug mode" msgstr "Włącz tryb helowy" #: engines/twine/metaengine.cpp:89 #, fuzzy msgid "Enable the debug mode" msgstr "Włącz tryb helowy" #: engines/twine/metaengine.cpp:95 #, fuzzy msgid "Enable audio CD" msgstr "Włącz publiczność studyjną" #: engines/twine/metaengine.cpp:96 msgid "Enable the original audio cd track" msgstr "" #: engines/twine/metaengine.cpp:102 #, fuzzy msgid "Enable sound" msgstr "Włącz przechowywanie w chmurze" #: engines/twine/metaengine.cpp:103 #, fuzzy msgid "Enable the sound for the game" msgstr "Pełny tytuł gry" #: engines/twine/metaengine.cpp:109 #, fuzzy msgid "Enable voices" msgstr "Włącz Venus" #: engines/twine/metaengine.cpp:110 #, fuzzy msgid "Enable the voices for the game" msgstr "Włącz system pomocy Venus" #: engines/twine/metaengine.cpp:116 #, fuzzy msgid "Enable text" msgstr "Włącz przechowywanie w chmurze" #: engines/twine/metaengine.cpp:117 #, fuzzy msgid "Enable the text for the game" msgstr "Pełny tytuł gry" #: engines/twine/metaengine.cpp:123 #, fuzzy msgid "Enable movies" msgstr "Włącz Venus" #: engines/twine/metaengine.cpp:124 #, fuzzy msgid "Enable the cutscenes for the game" msgstr "Włącz system pomocy Venus" #: engines/twine/metaengine.cpp:130 #, fuzzy msgid "Enable mouse" msgstr "Włącz Venus" #: engines/twine/metaengine.cpp:131 #, fuzzy msgid "Enable the mouse for the UI" msgstr "Pełny tytuł gry" #: engines/twine/metaengine.cpp:137 msgid "Use the USA version" msgstr "" #: engines/twine/metaengine.cpp:138 msgid "Enable the USA specific version flags" msgstr "" #: engines/twine/metaengine.cpp:144 #, fuzzy #| msgid "Enable high resolution graphics" msgid "Enable high resolution" msgstr "Włącz grafikę wysokiej rozdzielczości" #: engines/twine/metaengine.cpp:145 #, fuzzy msgid "Enable a higher resolution for the game" msgstr "Pełny tytuł gry" #: engines/twine/metaengine.cpp:192 msgid "Debug Next Room" msgstr "" #: engines/twine/metaengine.cpp:197 msgid "Debug Previous Room" msgstr "" #: engines/twine/metaengine.cpp:202 msgid "Debug Apply Celling Grid" msgstr "" #: engines/twine/metaengine.cpp:207 msgid "Debug Increase Celling Grid Index" msgstr "" #: engines/twine/metaengine.cpp:212 msgid "Debug Decrease Celling Grid Index" msgstr "" #: engines/twine/metaengine.cpp:217 msgid "Debug Grid Camera Up" msgstr "" #: engines/twine/metaengine.cpp:222 msgid "Debug Grid Camera Down" msgstr "" #: engines/twine/metaengine.cpp:227 msgid "Debug Grid Camera Left" msgstr "" #: engines/twine/metaengine.cpp:233 msgid "Debug Grid Camera Right" msgstr "" #: engines/twine/metaengine.cpp:238 #, fuzzy msgid "Debug Menu" msgstr "Debugger" #: engines/twine/metaengine.cpp:243 #, fuzzy msgid "Debug Menu Execute" msgstr "Debugger" #: engines/twine/metaengine.cpp:248 engines/twine/metaengine.cpp:268 msgid "Normal Behaviour" msgstr "" #: engines/twine/metaengine.cpp:253 engines/twine/metaengine.cpp:273 msgid "Athletic Behaviour" msgstr "" #: engines/twine/metaengine.cpp:258 engines/twine/metaengine.cpp:278 msgid "Aggressive Behaviour" msgstr "" #: engines/twine/metaengine.cpp:263 engines/twine/metaengine.cpp:283 msgid "Discreet Behaviour" msgstr "" #: engines/twine/metaengine.cpp:288 #, fuzzy msgid "Behaviour Action" msgstr "~P~oprzednia" #: engines/twine/metaengine.cpp:294 msgid "Change Behaviour" msgstr "" #: engines/twine/metaengine.cpp:301 #, fuzzy msgid "Options Menu" msgstr "Opcje" #: engines/twine/metaengine.cpp:313 msgid "Use Selected Object" msgstr "" #: engines/twine/metaengine.cpp:319 msgid "Throw Magic Ball" msgstr "" #: engines/twine/metaengine.cpp:333 #, fuzzy msgid "Move Backward" msgstr "Ruch wstecz" #: engines/twine/metaengine.cpp:354 msgid "Use Protopack" msgstr "" #: engines/twine/metaengine.cpp:359 msgid "Open Holomap" msgstr "" #: engines/twine/metaengine.cpp:372 #, fuzzy msgid "Special Action" msgstr "Aktywny" #: engines/twine/metaengine.cpp:378 engines/wintermute/keymapper_tables.h:61 #, fuzzy msgid "Escape" msgstr "Przycisk wyjścia" #: engines/twine/metaengine.cpp:391 msgid "Accept" msgstr "" #: engines/twine/metaengine.cpp:399 engines/twine/metaengine.cpp:451 #: engines/twine/metaengine.cpp:467 msgid "Abort" msgstr "" #: engines/twine/metaengine.cpp:437 #, fuzzy msgid "Next Page" msgstr "Następny" #: engines/twine/metaengine.cpp:504 #, fuzzy msgid "Previous location" msgstr "~P~oprzednia" #: engines/twine/metaengine.cpp:509 #, fuzzy msgid "Next location" msgstr "~P~oprzednia" #: engines/ultima/detection.cpp:64 #, fuzzy msgid "Enable font replacement" msgstr "Włącz pływające kursory" #: engines/ultima/detection.cpp:65 msgid "Replaces game fonts with rendered fonts" msgstr "" #: engines/ultima/detection.cpp:82 msgid "Play foot step sounds" msgstr "" #: engines/ultima/detection.cpp:83 msgid "Plays sound when the player moves." msgstr "" #: engines/ultima/detection.cpp:91 #, fuzzy msgid "Enable jump to mouse position" msgstr "Pełny tytuł gry" #: engines/ultima/detection.cpp:92 msgid "" "Jumping while not moving targets the mouse cursor rather than direction only." msgstr "" #: engines/ultima/detection.cpp:100 msgid "Enable frame skipping" msgstr "" #: engines/ultima/detection.cpp:101 msgid "Allow the game to skip animation frames when running too slow." msgstr "" #: engines/ultima/detection.cpp:109 #, fuzzy msgid "Enable frame limiting" msgstr "Włącz pływające kursory" #: engines/ultima/detection.cpp:110 msgid "Limits the speed of the game to prevent running too fast." msgstr "" #: engines/ultima/shared/early/ultima_early.cpp:71 msgid "Could not find correct ultima.dat datafile" msgstr "" #: engines/ultima/shared/engine/data_archive.cpp:81 #, fuzzy, c-format msgid "Could not locate engine data %s" msgstr "Nie udało się znaleźć plików silnika %s." #: engines/ultima/shared/engine/data_archive.cpp:99 #, c-format msgid "Out of date engine data. Expected %d.%d, but got version %d.%d" msgstr "" "Znaleziono nieaktualną wersję silnika.Oczekiwano%dI.%d ale otrzymano wersję" "%d.%d" #: engines/ultima/nuvie/nuvie.cpp:382 #, fuzzy, c-format msgid "loading quick save %d" msgstr "Szybki zapis w slocie #%d nie powiódł się" #: engines/ultima/nuvie/nuvie.cpp:387 #, fuzzy, c-format msgid "saving quick save %d" msgstr "Szybki zapis w slocie #%d nie powiódł się" #: engines/ultima/nuvie/meta_engine.cpp:39 msgid "Original Save" msgstr "" #: engines/ultima/nuvie/save/save_game.cpp:212 #, fuzzy msgid "Transfer Character" msgstr "Zmień postać" #: engines/ultima/ultima8/meta_engine.cpp:130 msgid "Ultima VIII" msgstr "Ultima VIII" #: engines/ultima/ultima8/meta_engine.cpp:130 msgid "Crusader" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:177 msgid "Ultima VIII Cheats" msgstr "Ultima VIII Cheats" #: engines/ultima/ultima8/meta_engine.cpp:194 #, fuzzy msgid "Ultima VIII Debug" msgstr "Ultima VIII" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:296 msgid "[corrupt]" msgstr "[uszkodzony]" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:299 msgid "[outdated]" msgstr "[przestarzały]" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:302 msgid "[too modern]" msgstr "[zbyt nowoczesne]" #: engines/wintermute/detection.cpp:42 msgid "Show FPS-counter" msgstr "Pokaż licznik klatek na sekundę" #: engines/wintermute/detection.cpp:43 msgid "Show the current number of frames per second in the upper left corner" msgstr "Wyświetl aktualną liczbę klatek na sekundę w lewym, górnym logu" #: engines/wintermute/detection.cpp:52 msgid "Sprite bilinear filtering (SLOW)" msgstr "Dwuliniowe filtrowanie sprite'ów (WOLNE)" #: engines/wintermute/detection.cpp:53 msgid "Apply bilinear filtering to individual sprites" msgstr "Stosuj filtrowanie dwuliniowe do poszczególnych sprite'ów" #: engines/wintermute/metaengine.cpp:65 #, fuzzy msgid "FoxTail support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/wintermute/metaengine.cpp:71 #, fuzzy msgid "Hero Craft support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/wintermute/metaengine.cpp:77 #, fuzzy msgid "Wintermute3D support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/wintermute/wintermute.cpp:176 msgid "This game requires PNG, JPEG and Vorbis support." msgstr "Ta gra wymaga wsparcia plików PNG, JPG i Vorbis." #: engines/wintermute/wintermute.cpp:187 msgid "This game requires the FoxTail subengine, which is not compiled in." msgstr "Ta gra wymaga silnika FoxTail który nie jest zgodny z programem." #: engines/wintermute/wintermute.cpp:198 msgid "This game requires the HeroCraft subengine, which is not compiled in." msgstr "Ta gra wymaga silnika HeroCraft który nie jest zgodny z programem." #: engines/wintermute/wintermute.cpp:209 msgid "" "This game requires 3D capabilities that are out ScummVM scope. As such, it " "is likely to be unplayable totally or partially." msgstr "" #: engines/wintermute/keymapper_tables.h:147 #: engines/wintermute/keymapper_tables.h:510 #: engines/wintermute/keymapper_tables.h:1666 #: engines/wintermute/keymapper_tables.h:1761 #, fuzzy msgid "Walk forward" msgstr "Podejdź do" #: engines/wintermute/keymapper_tables.h:153 #: engines/wintermute/keymapper_tables.h:515 #: engines/wintermute/keymapper_tables.h:1768 #, fuzzy msgid "Walk backward" msgstr "Podejdź do" #: engines/wintermute/keymapper_tables.h:171 #: engines/wintermute/keymapper_tables.h:468 #: engines/wintermute/keymapper_tables.h:1412 #, fuzzy msgid "Show scene geometry" msgstr "Pokaż kontrole na ekranie" #: engines/wintermute/keymapper_tables.h:180 #: engines/wintermute/keymapper_tables.h:196 #: engines/wintermute/keymapper_tables.h:656 #: engines/wintermute/keymapper_tables.h:852 #: engines/wintermute/keymapper_tables.h:980 #, fuzzy msgid "Previous page" msgstr "~P~oprzednia" #: engines/wintermute/keymapper_tables.h:187 #: engines/wintermute/keymapper_tables.h:204 #: engines/wintermute/keymapper_tables.h:663 #: engines/wintermute/keymapper_tables.h:859 #: engines/wintermute/keymapper_tables.h:985 #, fuzzy msgid "Next page" msgstr "Następny" #: engines/wintermute/keymapper_tables.h:232 #: engines/wintermute/keymapper_tables.h:255 #: engines/wintermute/keymapper_tables.h:304 #: engines/wintermute/keymapper_tables.h:331 #: engines/wintermute/keymapper_tables.h:435 #: engines/wintermute/keymapper_tables.h:563 #: engines/wintermute/keymapper_tables.h:584 #: engines/wintermute/keymapper_tables.h:608 #: engines/wintermute/keymapper_tables.h:635 #: engines/wintermute/keymapper_tables.h:794 #: engines/wintermute/keymapper_tables.h:1040 #: engines/wintermute/keymapper_tables.h:1066 #: engines/wintermute/keymapper_tables.h:1122 #: engines/wintermute/keymapper_tables.h:1148 #: engines/wintermute/keymapper_tables.h:1305 #: engines/wintermute/keymapper_tables.h:1354 #: engines/wintermute/keymapper_tables.h:1537 #: engines/wintermute/keymapper_tables.h:1653 #, fuzzy msgid "Show hints" msgstr "Pokaż ukryte pliki" #: engines/wintermute/keymapper_tables.h:242 #: engines/wintermute/keymapper_tables.h:442 #: engines/wintermute/keymapper_tables.h:614 #: engines/wintermute/keymapper_tables.h:1093 #: engines/wintermute/keymapper_tables.h:1169 #: engines/wintermute/keymapper_tables.h:1312 #: engines/wintermute/keymapper_tables.h:1324 #: engines/wintermute/keymapper_tables.h:1333 #: engines/wintermute/keymapper_tables.h:1504 #, fuzzy msgid "Show inventory" msgstr "Ekwipunek" #: engines/wintermute/keymapper_tables.h:262 #: engines/wintermute/keymapper_tables.h:311 #: engines/wintermute/keymapper_tables.h:338 #: engines/wintermute/keymapper_tables.h:1486 #: engines/wintermute/keymapper_tables.h:1544 #, fuzzy msgid "GUI variant A" msgstr "Nieznany wariant gry" #: engines/wintermute/keymapper_tables.h:269 #: engines/wintermute/keymapper_tables.h:318 #: engines/wintermute/keymapper_tables.h:345 #: engines/wintermute/keymapper_tables.h:1492 #: engines/wintermute/keymapper_tables.h:1550 #, fuzzy msgid "GUI variant B" msgstr "Nieznany wariant gry" #: engines/wintermute/keymapper_tables.h:276 #: engines/wintermute/keymapper_tables.h:352 #: engines/wintermute/keymapper_tables.h:866 msgid "Phone cancel button" msgstr "" #: engines/wintermute/keymapper_tables.h:281 #: engines/wintermute/keymapper_tables.h:357 #: engines/wintermute/keymapper_tables.h:871 #, fuzzy msgid "Phone up button" msgstr "Lewy przycisk myszy" #: engines/wintermute/keymapper_tables.h:287 #: engines/wintermute/keymapper_tables.h:363 #: engines/wintermute/keymapper_tables.h:877 msgid "Phone down button" msgstr "" #: engines/wintermute/keymapper_tables.h:369 #: engines/wintermute/keymapper_tables.h:883 #, fuzzy msgid "Phone 0 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:374 #: engines/wintermute/keymapper_tables.h:888 #, fuzzy msgid "Phone 1 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:379 #: engines/wintermute/keymapper_tables.h:893 #, fuzzy msgid "Phone 2 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:384 #: engines/wintermute/keymapper_tables.h:898 #, fuzzy msgid "Phone 3 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:389 #: engines/wintermute/keymapper_tables.h:903 #, fuzzy msgid "Phone 4 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:394 #: engines/wintermute/keymapper_tables.h:908 #, fuzzy msgid "Phone 5 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:399 #: engines/wintermute/keymapper_tables.h:913 #, fuzzy msgid "Phone 6 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:404 #: engines/wintermute/keymapper_tables.h:918 #, fuzzy msgid "Phone 7 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:409 #: engines/wintermute/keymapper_tables.h:923 #, fuzzy msgid "Phone 8 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:414 #: engines/wintermute/keymapper_tables.h:928 #, fuzzy msgid "Phone 9 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:419 #: engines/wintermute/keymapper_tables.h:933 #, fuzzy msgid "Phone * button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:424 #: engines/wintermute/keymapper_tables.h:938 #, fuzzy msgid "Phone # button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:448 #: engines/wintermute/keymapper_tables.h:1073 #, fuzzy msgid "Show help" msgstr "Pokaż wszystkie" #: engines/wintermute/keymapper_tables.h:454 #: engines/wintermute/keymapper_tables.h:621 #: engines/wintermute/keymapper_tables.h:642 #: engines/wintermute/keymapper_tables.h:1047 #: engines/wintermute/keymapper_tables.h:1079 #: engines/wintermute/keymapper_tables.h:1134 #: engines/wintermute/keymapper_tables.h:1155 #: engines/wintermute/keymapper_tables.h:1340 #: engines/wintermute/keymapper_tables.h:1523 #: engines/wintermute/keymapper_tables.h:1721 #, fuzzy msgid "Scroll up" msgstr "Przewiń listę do góry" #: engines/wintermute/keymapper_tables.h:461 #: engines/wintermute/keymapper_tables.h:628 #: engines/wintermute/keymapper_tables.h:649 #: engines/wintermute/keymapper_tables.h:1054 #: engines/wintermute/keymapper_tables.h:1086 #: engines/wintermute/keymapper_tables.h:1141 #: engines/wintermute/keymapper_tables.h:1162 #: engines/wintermute/keymapper_tables.h:1347 #: engines/wintermute/keymapper_tables.h:1530 #: engines/wintermute/keymapper_tables.h:1726 #, fuzzy msgid "Scroll down" msgstr "Przewiń listę w dół" #: engines/wintermute/keymapper_tables.h:473 msgid "Change shadow type" msgstr "" #: engines/wintermute/keymapper_tables.h:483 #: engines/wintermute/keymapper_tables.h:570 #, fuzzy msgid "Volume max" msgstr "Głośność" #: engines/wintermute/keymapper_tables.h:488 #, fuzzy msgid "Show debug parser" msgstr "Pokaż/ukryj kursor" #: engines/wintermute/keymapper_tables.h:495 #: engines/wintermute/keymapper_tables.h:603 #: engines/wintermute/keymapper_tables.h:1228 #: engines/wintermute/keymapper_tables.h:1434 #, fuzzy msgid "Debug print" msgstr "Debugger" #: engines/wintermute/keymapper_tables.h:500 #: engines/wintermute/keymapper_tables.h:1407 msgid "Exit" msgstr "" #: engines/wintermute/keymapper_tables.h:505 #, fuzzy msgid "Light helper window" msgstr "Dopasuj do okna" #: engines/wintermute/keymapper_tables.h:530 #, fuzzy msgid "Run forward" msgstr "Ruch naprzód" #: engines/wintermute/keymapper_tables.h:535 #, fuzzy msgid "Run backward" msgstr "Ruch naprzód" #: engines/wintermute/keymapper_tables.h:540 #, fuzzy msgid "Turn left fast" msgstr "Obrót w lewo" #: engines/wintermute/keymapper_tables.h:545 #, fuzzy msgid "Turn right fast" msgstr "Obrót w prawo" #: engines/wintermute/keymapper_tables.h:550 #, fuzzy msgid "Show blueprint" msgstr "Pokaż etykiety obiektów" #: engines/wintermute/keymapper_tables.h:577 #, fuzzy msgid "Volume off" msgstr "Głośność" #: engines/wintermute/keymapper_tables.h:591 msgid "Change font size" msgstr "" #: engines/wintermute/keymapper_tables.h:670 #, fuzzy msgid "Save game" msgstr "Zapis:" #: engines/wintermute/keymapper_tables.h:680 #, fuzzy msgid "Quick save" msgstr "Tryb klikania" #: engines/wintermute/keymapper_tables.h:685 msgid "Walking speed: Low" msgstr "" #: engines/wintermute/keymapper_tables.h:690 msgid "Walking speed: Medium" msgstr "" #: engines/wintermute/keymapper_tables.h:695 msgid "Walking speed: High" msgstr "" #: engines/wintermute/keymapper_tables.h:700 #, fuzzy msgid "Quick load" msgstr "Tryb klikania" #: engines/wintermute/keymapper_tables.h:705 #: engines/wintermute/keymapper_tables.h:1035 #: engines/wintermute/keymapper_tables.h:1429 #, fuzzy msgid "Cancel waiting" msgstr "Przerwij pobieranie" #: engines/wintermute/keymapper_tables.h:715 #, fuzzy msgid "First page" msgstr "Wybierz zaklęcie" #: engines/wintermute/keymapper_tables.h:720 #, fuzzy msgid "Last page" msgstr "Wybierz zaklęcie" #: engines/wintermute/keymapper_tables.h:727 msgid "Walking speed: Ultra Super Mega Fast" msgstr "" #: engines/wintermute/keymapper_tables.h:743 #, fuzzy msgid "Show game credits" msgstr "Wyświetl kursor myszy" #: engines/wintermute/keymapper_tables.h:748 msgid "Play selected music record" msgstr "" #: engines/wintermute/keymapper_tables.h:753 msgid "Select next music record" msgstr "" #: engines/wintermute/keymapper_tables.h:758 #, fuzzy msgid "Play note 1: A" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:763 #, fuzzy msgid "Play note 2: F#" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:768 #, fuzzy msgid "Play note 3: D#" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:773 #, fuzzy msgid "Play note 4: C#" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:778 #, fuzzy msgid "Play note 5: E" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:783 #, fuzzy msgid "Play note 6: G#" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:788 #, fuzzy msgid "Play note 7: B" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:801 msgid "Ability: Telekinesis" msgstr "" #: engines/wintermute/keymapper_tables.h:806 msgid "Ability: Push" msgstr "" #: engines/wintermute/keymapper_tables.h:811 msgid "Ability: Lightning" msgstr "" #: engines/wintermute/keymapper_tables.h:816 msgid "Ability: Light" msgstr "" #: engines/wintermute/keymapper_tables.h:821 msgid "Ability: Wind" msgstr "" #: engines/wintermute/keymapper_tables.h:826 msgid "Ability: Sound" msgstr "" #: engines/wintermute/keymapper_tables.h:831 msgid "Ability: Esence" msgstr "" #: engines/wintermute/keymapper_tables.h:836 msgid "Ability: Exorcist" msgstr "" #: engines/wintermute/keymapper_tables.h:841 #, fuzzy msgid "Skip minigame" msgstr "Pomiń linię" #: engines/wintermute/keymapper_tables.h:949 #, fuzzy msgid "Show hints / Dance move" msgstr "Pokaż ukryte pliki" #: engines/wintermute/keymapper_tables.h:956 #, fuzzy msgid "Dance move up" msgstr "Przerwij pobieranie" #: engines/wintermute/keymapper_tables.h:962 #, fuzzy msgid "Dance move down" msgstr "Przerwij pobieranie" #: engines/wintermute/keymapper_tables.h:968 #, fuzzy msgid "Dance move left" msgstr "Ślizg w prawo" #: engines/wintermute/keymapper_tables.h:974 #, fuzzy msgid "Dance move right" msgstr "Ślizg w prawo" #: engines/wintermute/keymapper_tables.h:1004 #, fuzzy msgid "Cancel input" msgstr "Anuluj" #: engines/wintermute/keymapper_tables.h:1114 msgid "Shift" msgstr "" #: engines/wintermute/keymapper_tables.h:1214 msgid "Use Chapayev" msgstr "" #: engines/wintermute/keymapper_tables.h:1234 #: engines/wintermute/keymapper_tables.h:1639 #, fuzzy msgid "Next action" msgstr "~P~oprzednia" #: engines/wintermute/keymapper_tables.h:1242 #: engines/wintermute/keymapper_tables.h:1647 #, fuzzy msgid "Previous action" msgstr "~P~oprzednia" #: engines/wintermute/keymapper_tables.h:1261 #: engines/wintermute/keymapper_tables.h:1424 msgid "Settings" msgstr "" #: engines/wintermute/keymapper_tables.h:1266 msgid "Dialogue answer 1" msgstr "" #: engines/wintermute/keymapper_tables.h:1271 msgid "Dialogue answer 2" msgstr "" #: engines/wintermute/keymapper_tables.h:1276 msgid "Dialogue answer 3" msgstr "" #: engines/wintermute/keymapper_tables.h:1281 msgid "Dialogue answer 4" msgstr "" #: engines/wintermute/keymapper_tables.h:1291 msgid "Spin slower" msgstr "" #: engines/wintermute/keymapper_tables.h:1298 msgid "Spin faster" msgstr "" #: engines/wintermute/keymapper_tables.h:1376 #, fuzzy msgid "Zoom out" msgstr "Przybliż" #: engines/wintermute/keymapper_tables.h:1383 #, fuzzy msgid "Zoom in" msgstr "Przybliż" #: engines/wintermute/keymapper_tables.h:1396 #: engines/wintermute/keymapper_tables.h:1511 #, fuzzy msgid "Show journal" msgstr "Pokaż wszystkie" #: engines/wintermute/keymapper_tables.h:1439 #, fuzzy msgid "Bezier window" msgstr "Dopasuj do okna" #: engines/wintermute/keymapper_tables.h:1455 #, fuzzy msgid "Droid action" msgstr "~P~oprzednia" #: engines/wintermute/keymapper_tables.h:1517 #, fuzzy msgid "Music menu" msgstr "Głośność muzyki:" #: engines/wintermute/keymapper_tables.h:1561 msgid "Rotate" msgstr "Obrót" #: engines/wintermute/keymapper_tables.h:1586 #, fuzzy msgid "Drop" msgstr "~O~puść stronę" #: engines/wintermute/keymapper_tables.h:1594 #, fuzzy msgid "Player 1: Up" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1599 #, fuzzy msgid "Player 1: Left" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1604 #, fuzzy msgid "Player 1: Down" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1609 #, fuzzy msgid "Player 1: Right" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1614 #, fuzzy msgid "Player 2: Up" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1619 #, fuzzy msgid "Player 2: Left" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1624 #, fuzzy msgid "Player 2: Down" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1629 #, fuzzy msgid "Player 2: Right" msgstr "Ślizg w prawo" #: engines/wintermute/keymapper_tables.h:1634 #, fuzzy msgid "Debug FPS" msgstr "Podwójna liczba klatek" #: engines/wintermute/keymapper_tables.h:1731 msgid "F1" msgstr "" #: engines/wintermute/keymapper_tables.h:1736 msgid "Key i" msgstr "" #: engines/xeen/detection.cpp:47 msgid "Show item costs in standard inventory mode" msgstr "Pokazuj koszt przedmiotów w standardowym trybie ekwipunku" #: engines/xeen/detection.cpp:48 msgid "" "Shows item costs in standard inventory mode, allowing the value of items to " "be compared" msgstr "" "Pokazuje koszt przedmiotów w standardowym trybie ekwipunku, co pozwala na " "porównywanie ich wartości." #: engines/xeen/detection.cpp:57 msgid "More durable armor" msgstr "Wytrzymalszy pancerz" #: engines/xeen/detection.cpp:58 msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "" "Pancerz nie pęknie, dopóki postać nie będzie mieć -80PŻ, zamiast zaledwie " "-10PŻ" #: engines/xeen/saves.cpp:291 #, fuzzy msgid "Failed to autosave" msgstr "Nie udało się zapisać stanu gry" #: engines/zvision/detection_tables.h:60 msgid "Double FPS" msgstr "Podwójna liczba klatek" #: engines/zvision/detection_tables.h:61 msgid "Increase framerate from 30 to 60 FPS" msgstr "Zwiększ liczbę klatek na sekundę z 30 do 60" #: engines/zvision/detection_tables.h:70 msgid "Enable Venus" msgstr "Włącz Venus" #: engines/zvision/detection_tables.h:71 msgid "Enable the Venus help system" msgstr "Włącz system pomocy Venus" #: engines/zvision/detection_tables.h:80 msgid "Disable animation while turning" msgstr "Wyłącz animację podczas obrotu" #: engines/zvision/detection_tables.h:81 msgid "Disable animation while turning in panorama mode" msgstr "Wyłącz animację podczas trybu panoramy" #: engines/zvision/detection_tables.h:90 msgid "Use high resolution MPEG video" msgstr "Użyj wideo MPEG w wysokiej rozdzielczości" #: engines/zvision/detection_tables.h:91 #, fuzzy msgid "Use MPEG video from the DVD version instead of lower resolution AVI" msgstr "Użyj wideo MPEG z wersji DVD zamiast AVI niższej rozdzielczości" #: engines/zvision/file/save_manager.cpp:222 #, c-format msgid "" "This saved game uses version %u, but this engine only supports up to version " "%d. You will need an updated version of the engine to use this saved game." msgstr "" "Ten zapis gry korzysta z wersji %u, ale ten silnik wspiera tylko wersje do " "%d. Będziesz potrzebować uaktualnionej wersji silnika, żeby użyć tego zapisu." #: engines/zvision/metaengine.cpp:129 #, fuzzy msgid "Look Up" msgstr "Spójrz" #: engines/zvision/metaengine.cpp:135 #, fuzzy msgid "Look Down" msgstr "Oddal" #: engines/zvision/metaengine.cpp:170 msgid "Spellbook" msgstr "" #: engines/zvision/metaengine.cpp:176 msgid "Score" msgstr "" #: engines/zvision/metaengine.cpp:182 msgid "Put away object" msgstr "" #: engines/zvision/metaengine.cpp:188 msgid "Extract coin" msgstr "" #: engines/zvision/metaengine.cpp:209 #, fuzzy msgid "Preferences" msgstr "Pref. urządzenie:" #: engines/zvision/zvision.cpp:313 msgid "" "Before playing this game, you'll need to copy the required fonts into " "ScummVM's extras directory, or into the game directory. On Windows, you'll " "need the following font files from the Windows font directory: Times New " "Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, " "you can download the Liberation Fonts or the GNU FreeFont package. You'll " "need all the fonts from the font package you choose, i.e., LiberationMono, " "LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif " "respectively." msgstr "" #~ msgid "ScummVM Main Menu" #~ msgstr "Główne menu ScummVM" #, fuzzy #~ msgid "Controls" #~ msgstr "Kontrola" #~ msgid "~L~eft handed mode" #~ msgstr "~T~ryb dla leworęcznych" #~ msgid "~I~ndy fight controls" #~ msgstr "~S~terowanie walczącym Indym" #~ msgid "Touch X Offset" #~ msgstr "Przesunięcie X ekranu do dotykania" #~ msgid "Touch Y Offset" #~ msgstr "Przesunięcie Y ekranu do dotykania" #~ msgid "Use laptop trackpad-style cursor control" #~ msgstr "Użyj kursora w stylu gładzika laptopa do sterowania" #~ msgid "Tap for left click, double tap right click" #~ msgstr "Puknij raz, aby kliknąć LPM; dwa razy, aby kliknąć PPM" #~ msgid "Sensitivity" #~ msgstr "Czułość" #~ msgid "Initial top screen scale:" #~ msgstr "Wstępna skala górnego ekranu:" #~ msgid "Main screen scaling:" #~ msgstr "Skalowanie głównego ekranu:" #~ msgid "Unscaled (you must scroll left and right)" #~ msgstr "Nieskalowany (musisz przewijać w lewo i prawo)" #~ msgid "Brightness:" #~ msgstr "Jasność:" #~ msgid "High quality audio (slower) (reboot)" #~ msgstr "Dźwięk wysokiej jakości (wolniejszy) (restart)" #~ msgid "Disable power off" #~ msgstr "Nie wyłączaj zasilania" #, fuzzy #~ msgid "Pad Left" #~ msgstr "Krzyżak w lewo" #, fuzzy #~ msgid "Left mouse button" #~ msgstr "Lewy przycisk myszy" #, fuzzy #~ msgid "Pad Right" #~ msgstr "Krzyżak w prawo" #, fuzzy #~ msgid "Right mouse button" #~ msgstr "Prawy przycisk myszy" #, fuzzy #~ msgid "Pad Up" #~ msgstr "Krzyżak w górę" #, fuzzy #~ msgid "Pad Down" #~ msgstr "Krzyżak w dół" #, fuzzy #~ msgid "Skip dialog line (some games)" #~ msgstr "Pomiń linię" #, fuzzy #~ msgid "Pause/Game menu" #~ msgstr "Menu gry" #, fuzzy #~ msgid "DS Options menu" #~ msgstr "Opcje" #, fuzzy #~ msgid "Skip cutscenes" #~ msgstr "Pomiń scenkę" #, fuzzy #~ msgid "Switch screens" #~ msgstr "Zmiana postaci:" #, fuzzy #~ msgid "Show/hide debug console" #~ msgstr "Schowaj / pokaż konsolę" #, fuzzy #~ msgid "Show/hide keyboard" #~ msgstr "Pokaż klawiaturę" #, fuzzy #~ msgid "Zoom in/out" #~ msgstr "Przybliż" #, fuzzy #~ msgid "Swap screens" #~ msgstr "Zapisz zrzut ekranu" #, fuzzy #~ msgid "Indiana Jones Fight controls:" #~ msgstr "~S~terowanie walczącym Indym" #, fuzzy #~ msgid "Guard down" #~ msgstr "Środkowe uderzenie" #, fuzzy #~ msgid "Guard middle" #~ msgstr "Środkowe uderzenie" #~ msgid "Do you really want to return to the Launcher?" #~ msgstr "Na pewno chcesz powrócić do launchera?" #~ msgid "Do you really want to quit?" #~ msgstr "Na pewno chcesz wyjść?" #, fuzzy #~ msgid "Look At" #~ msgstr "Spójrz na" #, fuzzy #~ msgid "Invetory" #~ msgstr "Ekwipunek" #~ msgid "Engine does not support debug level '%s'" #~ msgstr "Silnik nie wspiera poziomu debugowania '%s'" #~ msgid "" #~ "Your game version appears to be unknown. If this is *NOT* a fan-modified\n" #~ "version (in particular, not a fan-made translation), please, report the\n" #~ "following data to the ScummVM team along with the name of the game you " #~ "tried\n" #~ "to add and its version, language, etc.:\n" #~ msgstr "" #~ "Twoja gra wygląda na nieznaną. Jeśli to *NIE* fanowska modyfikacja\n" #~ "(w szczególności fanowskie tłumaczenie), podaj zespołowi ScummVM\n" #~ "następujące dane, wraz z nazwą gry, którą próbowałeś dodać, jej\n" #~ "wersją, językiem itp.:\n" #, fuzzy #~ msgid "" #~ "\n" #~ "Game Saved\n" #~ "\n" #~ msgstr "Zapisano.\n" #~ msgid "Use IMF/Yamaha FB-01 for MIDI output" #~ msgstr "Użyj IMF/Yamaha FB-01 dla wyjścia MIDI" #~ msgid "" #~ "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI " #~ "output" #~ msgstr "" #~ "Użyj karty IBM Music Feature lub modułu syntezy FM Yamaha FB-01 dla " #~ "wyjścia MIDI" #, fuzzy #~ msgid "Interact via Left Click)" #~ msgstr "Kliknięcie LPM" #, fuzzy #~ msgid "Interact via Right Click)" #~ msgstr "Kliknięcie PPM" #~ msgid "Trackpad mode is now" #~ msgstr "Tryb gładzika jest" #~ msgid "ON" #~ msgstr "włączony" #~ msgid "OFF" #~ msgstr "wyłączony" #~ msgid "Swipe two fingers to the right to toggle." #~ msgstr "Przesuń dwoma palcami, żeby zmienić." #~ msgid "Auto-drag mode is now" #~ msgstr "Tryb automatycznego przeciągania jest" #~ msgid "Swipe three fingers to the right to toggle." #~ msgstr "Przesuń trzema palcami, żeby zmienić." #~ msgid "Right Click Once" #~ msgstr "Pojedyncze kliknięcie PPM" #~ msgid "Move Only" #~ msgstr "Tylko ruch" #~ msgid "Escape Key" #~ msgstr "Przycisk wyjścia" #~ msgid "Show Keypad" #~ msgstr "Pokaż klawiaturę" #~ msgid "Control Mouse" #~ msgstr "Steruj myszką" #~ msgid "[ Data ]" #~ msgstr "[ Dane ]" #~ msgid "[ Resources ]" #~ msgstr "[ Zasoby ]" #~ msgid "[ SDCard ]" #~ msgstr "[ Karta SD ]" #~ msgid "[ Media ]" #~ msgstr "[ Media ]" #~ msgid "[ Shared ]" #~ msgstr "[ Współdzielone ]" #, fuzzy #~ msgid "C-Pad Sensitivity:" #~ msgstr "Czułość pada GC:" #~ msgid "Mouse click" #~ msgstr "Kliknięcie" #~ msgid "Remap keys" #~ msgstr "Dostosuj klawisze" #~ msgid " (Effective)" #~ msgstr " (Działa)" #~ msgid " (Active)" #~ msgstr " (Aktywny)" #~ msgid " (Blocked)" #~ msgstr " (Zablokowany)" #~ msgid "Hold Shift for Mass Add" #~ msgstr "Przytrzymaj Shift, by dodawać zbiorowo" #~ msgid "Hide Toolbar" #~ msgstr "Schowaj pasek narzędzi" #~ msgid "Sound on/off" #~ msgstr "Włącz/wyłącz dźwięk" #~ msgid "Right click" #~ msgstr "Kliknięcie PPM" #~ msgid "Free look" #~ msgstr "Swobodne rozglądanie się" #~ msgid "Bind Keys" #~ msgstr "Przypisz klawisze" #~ msgid "Cursor Up" #~ msgstr "Kursor do góry" #~ msgid "Cursor Down" #~ msgstr "Kursor w dół" #~ msgid "Cursor Left" #~ msgstr "Kursor w lewo" #~ msgid "Cursor Right" #~ msgstr "Kursor w prawo" #~ msgid " Are you sure you want to quit ? " #~ msgstr " Na pewno chcesz wyjść? " #~ msgid "Keyboard" #~ msgstr "Klawiatura" #~ msgid "Using SDL driver " #~ msgstr "Użyj sterownika SDL " #~ msgid "Display " #~ msgstr "Obraz " #~ msgid "Do you want to perform an automatic scan ?" #~ msgstr "Wykonać automatyczne skanowanie?" #~ msgid "Map right click action" #~ msgstr "Przypisz działanie PPM" #~ msgid "You must map a key to the 'Right Click' action to play this game" #~ msgstr "Musisz przypisać klawisz do 'PPM', by zagrać w tę grę" #~ msgid "Map hide toolbar action" #~ msgstr "Przypisz chowanie paska narzędzi" #~ msgid "You must map a key to the 'Hide toolbar' action to play this game" #~ msgstr "" #~ "Musisz przypisać przycisk 'Schowaj pasek narzędzi', by zagrać w tę grę" #~ msgid "Map Zoom Up action (optional)" #~ msgstr "Przypisz Przybliżanie (opcjonalne)" #~ msgid "Map Zoom Down action (optional)" #~ msgstr "Przypisz Oddalenie (opcjonalne)" #~ msgid "" #~ "Don't forget to map a key to 'Hide Toolbar' action to see the whole " #~ "inventory" #~ msgstr "" #~ "Nie zapomnij przypisać klawisza 'Ukryj pasek narzędzi', by widzieć cały " #~ "ekwipunek" #~ msgid "Saved games sync complete." #~ msgstr "Synchronizacja zapisanych stanów gry została zakończona." #, fuzzy #~ msgid "Loading..." #~ msgstr "Wczytywanie stanu gry..." #~ msgid "Storage:" #~ msgstr "Dostawca:" #~ msgid "Refresh" #~ msgstr "Odśwież" #~ msgid "Refresh current cloud storage information (username and usage)" #~ msgstr "" #~ "Odśwież informacje o usłudze przechowywania (nazwę użytkownika i " #~ "zajmowane miejsce)" #~ msgid "" #~ "Which port is used by the server\n" #~ "Auth with server is not available with non-default port" #~ msgstr "" #~ "Określa port używany do komunikacji z serwerem.\n" #~ "(Uwierzytelnianie jest dostępne jedynie na domyślnym porcie.)" #~ msgid "%llu bytes" #~ msgstr "%llu B" #~ msgid "Navigate to the following URL:" #~ msgstr "Proszę otworzyć następujący adres:" #~ msgid "Obtain the code from the storage, enter it" #~ msgstr "Proszę wpisać kod uzyskany w usłudze" #~ msgid "in the following field and press 'Connect':" #~ msgstr "w tym polu i nacisnąć 'Połącz':" #~ msgid "Pastes clipboard contents into fields" #~ msgstr "Wkleja zawartość schowka w pola tekstowe" #~ msgid "You will be directed to ScummVM's page where" #~ msgstr "Zostaniesz skierowany na stronę ScummVM, na której" #~ msgid "you should allow it to access your storage." #~ msgstr "należy wyrazić zgodę na dostęp do przechowywania danych." #~ msgid "Field %s has a mistake in it." #~ msgstr "Błąd w polu %s." #~ msgid "Fields %s have mistakes in them." #~ msgstr "Błędy w polach: %s." #~ msgid "All OK!" #~ msgstr "Wszystko w porządku!" #~ msgctxt "lowres" #~ msgid "Music Device:" #~ msgstr "Urz. muzyczne:" #~ msgctxt "lowres" #~ msgid "Text and Speech:" #~ msgstr "Tekst i mowa:" #~ msgid "AdLib Emulator" #~ msgstr "Emulator AdLib" #~ msgid "Use the original save/load screens instead of the ScummVM interface" #~ msgstr "Użyj oryginalnych ekranów odczytu/zapisu zamiast interfejsu ScummVM" #~ msgid "(You can always enable it in the options dialog on the Misc tab)" #~ msgstr "(Można ją włączyć później w opcjach, w zakładce \"Różne\".)" #~ msgid "Check for updates automatically" #~ msgstr "Automatycznie sprawdzaj aktualizacje" #~ msgid "8 kHz" #~ msgstr "8 kHz" #~ msgid "11 kHz" #~ msgstr "11 kHz" #~ msgid "22 kHz" #~ msgstr "22 kHz" #~ msgid "44 kHz" #~ msgstr "44 kHz" #~ msgid "48 kHz" #~ msgstr "48 kHz" #~ msgid "Output rate:" #~ msgstr "Częst. wyj.:" #~ msgid "" #~ "Higher value specifies better sound quality but may be not supported by " #~ "your soundcard" #~ msgstr "" #~ "Wyższe wartości dają lepszą jakość dźwięku, ale mogą być nieobsługiwane " #~ "przez twoją kartę dźwiękową" #~ msgid "" #~ "The theme you selected does not support your current language. If you " #~ "want to use this theme you need to switch to another language first." #~ msgstr "" #~ "Wybrany styl nie obsługuje obecnego języka. Jeśli chcesz go używać, zmień " #~ "najpierw swój język." #, fuzzy #~ msgid "Speed multiplier for mouse emulation" #~ msgstr "Symuluje lewy przycisk myszy" #~ msgid "" #~ "Unable to find \"sky.cpt\" file!\n" #~ "Please download it from www.scummvm.org" #~ msgstr "" #~ "Nie znaleziono pliku \"sky.cpt\"!\n" #~ "Pobierz go ze strony www.scummvm.org" #~ msgid "" #~ "The \"sky.cpt\" file has an incorrect size.\n" #~ "Please (re)download it from www.scummvm.org" #~ msgstr "" #~ "Plik \"sky.cpt\" ma nieprawidłowy rozmiar.\n" #~ "Pobierz go (ponownie) ze strony www.scummvm.org" #~ msgid "" #~ "You're missing the 'teenagent.dat' file. Get it from the ScummVM website" #~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM" #, fuzzy #~ msgid "You're missing the 'toon.dat' file. Get it from the ScummVM website" #~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM" #, fuzzy #~ msgid "File 'toon.dat' is corrupt. Get it from the ScummVM website" #~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM" #~ msgid "Invalid save file name" #~ msgstr "Nieprawidłowa nazwa pliku zapisu" #~ msgid "Use original savegame dialog" #~ msgstr "Używaj oryginalnego ekranu odczytu/zapisu" #~ msgid "" #~ "Files button in-game shows original savegame dialog rather than the " #~ "ScummVM menu" #~ msgstr "" #~ "Przycisk zapisu w grze wyświetla oryginalny ekran odczytu/zapisu zamiast " #~ "menu ScummVM" #~ msgid "The game in '%s' seems to be unknown." #~ msgstr "Gra w '%s' wygląda na nieznaną." #~ msgid "" #~ "Please, report the following data to the ScummVM team along with name" #~ msgstr "Przekaż poniższe dane zespołowi ScummVM razem z nazwą" #~ msgid "of the game you tried to add and its version/language/etc.:" #~ msgstr "gry, którą próbowałeś dodać oraz jej wersją, językiem itd.:" #~ msgid "You have to restart ScummVM before your changes will take effect." #~ msgstr "Musisz zrestartować ScummVM, by zmiany zostały uwzględnione." #~ msgid "OpenGL (No filtering)" #~ msgstr "OpenGL (bez filtrowania)" #, fuzzy #~ msgid "Specifies where Files Manager can access to" #~ msgstr "Określa gdzie zapisywać stan gry" #~ msgid "EGA undithering" #~ msgstr "Anty-dithering EGA" #~ msgid "Enable undithering in EGA games" #~ msgstr "Włącz anty-dithering we wspieranych grach EGA" #~ msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2" #~ msgstr "" #~ "Znaleziono przerywniki w formacie MPEG-2, ale ScummVM jest skompilowany " #~ "bez obsługi tego formatu" #~ msgid "" #~ "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" #~ msgstr "" #~ "Wyłącza mapowanie General MIDI dla gier ze ścieżką dźwiękową Roland MT-32" #~ msgid "Standard (16bpp)" #~ msgstr "Standardowy (16bpp)" #~ msgid "MPEG2 cutscenes are no longer supported" #~ msgstr "Przerywniki w formacie MPEG2 nie są już obsługiwane" #~ msgid "OpenGL Conserve" #~ msgstr "OpenGL (zachowanie proporcji)" #~ msgid "OpenGL Original" #~ msgstr "OpenGL (oryginalny rozmiar)" #~ msgid "Current display mode" #~ msgstr "Obecny tryb wideo" #~ msgid "Current scale" #~ msgstr "Aktualne powiększenie" #~ msgid "Active filter mode: Linear" #~ msgstr "Aktywny tryb filtru: dwuliniowy" #~ msgid "Active filter mode: Nearest" #~ msgstr "Aktywny tryb filtru: najbliższy sąsiad" #~ msgctxt "lowres" #~ msgid "Add Game..." #~ msgstr "Dodaj grę..." #~ msgid "Add Game..." #~ msgstr "Dodaj grę..." #~ msgid "Discovered %d new games." #~ msgstr "Wykryto %d nowych gier." #~ msgid "Command line argument not processed" #~ msgstr "Argument wiersza poleceń nie został przetworzony"