/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/common/px_common.h" #include "engines/icb/p4_generic.h" #include "engines/icb/direct_input.h" #include "engines/icb/keyboard.h" #include "engines/icb/debug.h" #include "engines/icb/global_objects.h" #include "engines/icb/global_switches.h" #include "engines/icb/session.h" #include "engines/icb/p4_generic.h" #include "engines/icb/mouse.h" #include "engines/icb/p4.h" #include "common/textconsole.h" namespace ICB { bool8 zdebug = false; // For the overloads of new & delete extern uint32 newMemAlloc; extern uint32 newMemUsed; extern uint32 newNptrs; void Fatal_error(const char *format...) { char buf[256]; va_list args; va_start(args, format); vsnprintf(buf, 256, const_cast(format), args); error("%s", buf); } void Message_box(const char *, ...) { ; } void Zdebug(const char *, ...) { ; } void Zdebug(uint32, const char *, ...) { ; } void Tdebug(const char *, const char *, ...) { ; } void Whap_test() { ; } void Display_prop_stats() { ; } void Headup_debug_switcher() { ; } void Reset_headup_switcher() { ; } void _game_session::Display_mega_times() { ; } } // End of namespace ICB