/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_FLOORS_H #define ICB_FLOORS_H #include "engines/icb/common/px_common.h" #include "engines/icb/common/px_linkeddatafile.h" #include "engines/icb/prim_route_builder.h" #include "engines/icb/common/px_floor_map.h" #include "engines/icb/object_structs.h" #include "engines/icb/barriers.h" namespace ICB { class _floor_world { public: _floor_world(); ~_floor_world(); void ___init(); uint32 Locate_floor_rect(PXreal x, PXreal z, PXreal y, _floor **rct); uint32 Return_floor_rect(PXreal x, PXreal z, PXreal y, uint32 rubber); bool8 Point_on_rubber_floor(PXreal x, PXreal z, PXreal y, uint32 rubber, uint32 rect_num); void Set_floor_rect_flag(_logic *log); uint32 Return_non_rubber_floor_no(_logic *log, uint32 cur_rubber_floor); // floor router void Pick_floor_route(uint32 start, uint32 dest); void Find_shortest_floor_route(uint32 start, uint32 dest, uint32 x, uint32 z); void Recurse_to_shortest(uint32 adjoining_floor, uint32 level, uint32 dest); uint32 Calculate_floor_route_length(uint32 total_floors); PXreal Fetch_height(uint32 height); int32 Fetch_total_heights(); uint32 Fetch_total_floors(); PXreal Gravitise_y(PXreal y); PXreal Floor_safe_gravitise_y(PXreal fY); void Allign_with_floor(_mega *mega); PXreal Return_true_y(PXreal y); bool8 On_a_floor(_mega *mega); // for external routines such as fn_functions _floor *Fetch_named_floor(const char *name); _floor *Fetch_floor_number(uint32 num); PXreal Fetch_floors_volume_height(uint32 num); uint32 Fetch_floor_number_by_name(const char *name); uint32 Fetch_number_of_floors() const { return total_floors; } int32 Project_point_down_through_floors(int32 nX, int32 nY, int32 nZ); LinkedDataFile *floors; // the floor definition file private: uint32 total_floors; // total number of individual floors uint32 total_heights; // how many unique heights PXreal heights[MAX_heights]; // list of actual heights PXreal floor_y_volume[MAX_floors]; // table of depths for floors }; inline PXreal _floor_world::Fetch_floors_volume_height(uint32 num) { return floor_y_volume[num]; } inline PXreal _floor_world::Fetch_height(uint32 height) { if (height >= total_heights) { Fatal_error("cant get %d height of %d", height, total_heights); } return (heights[height]); } inline int32 _floor_world::Fetch_total_heights() { return (total_heights); } inline uint32 _floor_world::Fetch_total_floors() { return (total_floors); } inline _floor *_floor_world::Fetch_named_floor(const char *name) { // return a pointer to a named floor to an external routine - most likely a fn_funtion return ((_floor *)LinkedDataObject::Fetch_item_by_name(floors, name)); } inline _floor *_floor_world::Fetch_floor_number(uint32 num) { // return a pointer to a named floor to an external routine - most likely a fn_funtion return ((_floor *)LinkedDataObject::Fetch_item_by_number(floors, num)); } } // End of namespace ICB #endif