/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_LAB_H #define LAB_LAB_H #include "common/system.h" #include "common/random.h" #include "common/rect.h" #include "common/savefile.h" #include "engines/engine.h" #include "engines/savestate.h" #include "lab/console.h" #include "lab/image.h" #include "lab/labsets.h" #include "lab/detection.h" struct ADGameDescription; namespace Lab { struct MapData; struct Action; struct CloseData; struct Button; struct IntuiMessage; struct InventoryData; struct RoomData; struct Rule; struct TextFont; struct ViewData; class Anim; class DisplayMan; class EventManager; class Interface; class Image; class Music; class Resource; class SpecialLocks; class Utils; struct SaveGameHeader { byte _version; SaveStateDescriptor _descr; uint16 _roomNumber; uint16 _direction; }; typedef Common::List