// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef LUA_HH #define LUA_HH extern "C" { #include #include #include #include } // Register Residual builtin functions and structures void register_lua(); // Like dofile, except it loads the file to execute from a bundle file int bundle_dofile(const char *filename); // Set system.frameTime void set_frameTime(float frameTime); // Get the event handler function with the given name, pushing the handler // object if appropriate lua_Object getEventHandler(const char *name); #endif