/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARK_VISUAL_PROP_H #define STARK_VISUAL_PROP_H #include "math/matrix4.h" #include "math/ray.h" #include "math/vector3d.h" #include "engines/stark/visual/visual.h" #include "engines/stark/gfx/renderentry.h" namespace Stark { namespace Formats { class BiffMesh; } namespace Gfx { class TextureSet; } class VisualProp : public Visual { public: static const VisualType TYPE = Visual::kRendered; VisualProp(); ~VisualProp() override; void setModel(Formats::BiffMesh *model); void setTexture(Gfx::TextureSet *texture); bool intersectRay(const Math::Ray &ray, const Math::Vector3d &position, float direction); virtual void render(const Math::Vector3d &position, float direction, const Gfx::LightEntryArray &lights) = 0; protected: Formats::BiffMesh *_model; Gfx::TextureSet *_texture; Math::AABB _boundingBox; Math::Matrix4 getModelMatrix(const Math::Vector3d& position, float direction); }; } // End of namespace Stark #endif // STARK_VISUAL_PROP_H