/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Handles timers. */ #ifndef TINSEL_TIMERS_H // prevent multiple includes #define TINSEL_TIMERS_H #include "common/scummsys.h" #include "tinsel/dw.h" namespace Common { class Serializer; } namespace Tinsel { #define ONE_SECOND 24 uint32 DwGetCurrentTime(); void RebootTimers(); void syncTimerInfo(Common::Serializer &s); void FettleTimers(); void StartTimer(int num, int sval, bool up, bool frame); int Timer(int num); } // End of namespace Tinsel #endif