/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/openglssurface.h" #include "engines/stark/gfx/opengls.h" #include "engines/stark/gfx/bitmap.h" #if defined(USE_OPENGL_SHADERS) #include "graphics/opengl/shader.h" namespace Stark { namespace Gfx { OpenGLSSurfaceRenderer::OpenGLSSurfaceRenderer(OpenGLSDriver *gfx) : SurfaceRenderer(), _gfx(gfx) { _shader = _gfx->createSurfaceShaderInstance(); } OpenGLSSurfaceRenderer::~OpenGLSSurfaceRenderer() { delete _shader; } void OpenGLSSurfaceRenderer::render(const Bitmap *bitmap, const Common::Point &dest) { render(bitmap, dest, bitmap->width(), bitmap->height()); } void OpenGLSSurfaceRenderer::render(const Bitmap *bitmap, const Common::Point &dest, uint width, uint height) { // Destination rectangle with given width and height _gfx->start2DMode(); _shader->use(); _shader->setUniform1f("fadeLevel", _fadeLevel); _shader->setUniform1f("snapToGrid", _snapToGrid); _shader->setUniform("verOffsetXY", normalizeOriginalCoordinates(dest.x, dest.y)); if (_noScalingOverride) { _shader->setUniform("verSizeWH", normalizeCurrentCoordinates(width, height)); } else { _shader->setUniform("verSizeWH", normalizeOriginalCoordinates(width, height)); } Common::Rect nativeViewport = _gfx->getViewport(); _shader->setUniform("viewport", Math::Vector2d(nativeViewport.width(), nativeViewport.height())); bitmap->bind(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); _shader->unbind(); _gfx->end2DMode(); } Math::Vector2d OpenGLSSurfaceRenderer::normalizeOriginalCoordinates(int x, int y) const { Common::Rect viewport = _gfx->getUnscaledViewport(); return Math::Vector2d(x / (float)viewport.width(), y / (float)viewport.height()); } Math::Vector2d OpenGLSSurfaceRenderer::normalizeCurrentCoordinates(int x, int y) const { Common::Rect viewport = _gfx->getViewport(); return Math::Vector2d(x / (float)viewport.width(), y / (float)viewport.height()); } } // End of namespace Gfx } // End of namespace Stark #endif // if defined(USE_OPENGL_SHADERS)