/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/graphics.h" #include "engines/util.h" #include "graphics/palette.h" namespace Avalanche { const byte GraphicManager::kEgaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63}; const MouseHotspotType GraphicManager::kMouseHotSpots[9] = { {8,0}, // 0 - up-arrow {0,0}, // 1 - screwdriver {15,6}, // 2 - right-arrow {0,0}, // 3 - fletch {8,7}, // 4 - hourglass {4,0}, // 5 - TTHand {8,5}, // 6 - Mark's crosshairs {8,7}, // 7 - I-beam {0,0} // 8 - question mark }; GraphicManager::GraphicManager(AvalancheEngine *vm) { _vm = vm; setDialogColor(kColorBlack, kColorWhite); } GraphicManager::~GraphicManager() { _surface.free(); _magics.free(); _background.free(); _screen.free(); _scrolls.free(); _backup.free(); for (int i = 0; i < 10; i++) _digits[i].free(); for (int i = 0; i < 9; i++) _directions[i].free(); } void GraphicManager::init() { initGraphics(kScreenWidth, kScreenHeight * 2, true); // Doubling the height. for (int i = 0; i < 64; ++i) { _egaPalette[i][0] = (i >> 2 & 1) * 0xaa + (i >> 5 & 1) * 0x55; _egaPalette[i][1] = (i >> 1 & 1) * 0xaa + (i >> 4 & 1) * 0x55; _egaPalette[i][2] = (i & 1) * 0xaa + (i >> 3 & 1) * 0x55; } for (int i = 0; i < 16; i++) g_system->getPaletteManager()->setPalette(_egaPalette[kEgaPaletteIndex[i]], i, 1); // Set the "flesh colors": g_system->getPaletteManager()->setPalette(_egaPalette[39], 13, 1); g_system->getPaletteManager()->setPalette(_egaPalette[28], 5, 1); _surface.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8()); _magics.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8()); _screen.create(kScreenWidth, kScreenHeight * 2, Graphics::PixelFormat::createFormatCLUT8()); _scrolls.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8()); } /** * Load the scoring digits & rwlites * @remarks Originally called 'load_digits' */ void GraphicManager::loadDigits() { const byte digitsize = 134; const byte rwlitesize = 126; Common::File file; if (!file.open("digit.avd")) error("AVALANCHE: File not found: digit.avd"); for (int i = 0; i < 10; i++) { file.seek(i * digitsize); _digits[i] = loadPictureGraphic(file); } for (int i = 0; i < 9; i++) { file.seek(10 * digitsize + i * rwlitesize); _directions[i] = loadPictureGraphic(file); } file.close(); } void GraphicManager::loadMouse(byte which) { if (which == _vm->_currentMouse) return; _vm->_currentMouse = which; Common::File f; if (!f.open("mice.avd")) error("AVALANCHE: Gyro: File not found: mice.avd"); Graphics::Surface cursor; cursor.create(16, 32, Graphics::PixelFormat::createFormatCLUT8()); cursor.fillRect(Common::Rect(0, 0, 16, 32), 255); // The AND mask. f.seek(kMouseSize * 2 * which + 134); Graphics::Surface mask = loadPictureGraphic(f); for (int j = 0; j < mask.h; j++) { for (int i = 0; i < mask.w; i++) { byte pixel = *(byte *)mask.getBasePtr(i, j); if (pixel == 0) { *(byte *)cursor.getBasePtr(i, j * 2 ) = 0; *(byte *)cursor.getBasePtr(i, j * 2 + 1) = 0; } } } mask.free(); // The OR mask. f.seek(kMouseSize * 2 * which + 134 * 2); mask = loadPictureGraphic(f); for (int j = 0; j < mask.h; j++) { for (int i = 0; i < mask.w; i++) { byte pixel = *(byte *)mask.getBasePtr(i, j); if (pixel != 0) { *(byte *)cursor.getBasePtr(i, j * 2 ) = pixel; *(byte *)cursor.getBasePtr(i, j * 2 + 1) = pixel; } } } mask.free(); f.close(); CursorMan.replaceCursor(cursor.getPixels(), 16, 32, kMouseHotSpots[which]._horizontal, kMouseHotSpots[which]._vertical * 2, 255, false); cursor.free(); } void GraphicManager::drawThinkPic(Common::String filename, int id) { static const int16 picSize = 966; Common::File file; if (!file.open(filename)) error("drawThinkPic(): File not found: %s", filename.c_str()); file.seek(id * picSize + 65); Graphics::Surface picture = loadPictureGraphic(file); drawPicture(_surface, picture, 205, 170); picture.free(); file.close(); } void GraphicManager::drawToolbar() { Common::File file; if (!file.open("useful.avd")) error("drawToolbar(): File not found: useful.avd"); file.seek(40); CursorMan.showMouse(false); Graphics::Surface picture = loadPictureGraphic(file); drawPicture(_surface, picture, 5, 169); CursorMan.showMouse(true); picture.free(); file.close(); } Common::Point GraphicManager::drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) { Common::Point endPoint; const double convfac = M_PI / 180.0; int32 xRadius = radius; int32 yRadius = radius * kScreenWidth / (8 * kScreenHeight); // Just don't ask why... if (xRadius == 0) xRadius++; if (yRadius == 0) yRadius++; // Check for an ellipse with negligable x and y radius. if ((xRadius <= 1) && (yRadius <= 1)) { *(byte *)_scrolls.getBasePtr(x, y) = color; endPoint.x = x; endPoint.y = y; return endPoint; } // Check if valid angles. stAngle = stAngle % 361; endAngle = endAngle % 361; // If impossible angles, then swap them! if (endAngle < stAngle) { uint16 tmpAngle=endAngle; endAngle=stAngle; stAngle=tmpAngle; } // Approximate the number of pixels required by using the circumference equation of an ellipse. uint16 numOfPixels = (uint16)floor(sqrt(3.0) * sqrt(pow(double(xRadius), 2) + pow(double(yRadius), 2)) + 0.5); // Calculate the angle precision required. float delta = 90.0 / numOfPixels; // Always just go over the first 90 degrees. Could be optimized a // bit if startAngle and endAngle lie in the same quadrant, left as an // exercise for the reader. :) float j = 0; // Calculate stop position, go 1 further than 90 because otherwise 1 pixel is sometimes not drawn. uint16 deltaEnd = 91; // Set the end point. float tempTerm = endAngle * convfac; endPoint.x = (int16)floor(xRadius * cos(tempTerm) + 0.5) + x; endPoint.y = (int16)floor(yRadius * sin(tempTerm + M_PI) + 0.5) + y; // Calculate points. int16 xNext = xRadius; int16 yNext = 0; do { int16 xTemp = xNext; int16 yTemp = yNext; // This is used by both sin and cos. tempTerm = (j + delta) * convfac; xNext = (int16)floor(xRadius * cos(tempTerm) + 0.5); yNext = (int16)floor(yRadius * sin(tempTerm + M_PI) + 0.5); int16 xp = x + xTemp; int16 xm = x - xTemp; int16 yp = y + yTemp; int16 ym = y - yTemp; if ((j >= stAngle) && (j <= endAngle)) *(byte *)_scrolls.getBasePtr(xp, yp) = color; if (((180 - j) >= stAngle) && ((180 - j) <= endAngle)) *(byte *)_scrolls.getBasePtr(xm, yp) = color; if (((j + 180) >= stAngle) && ((j + 180) <= endAngle)) *(byte *)_scrolls.getBasePtr(xm, ym) = color; if (((360 - j) >= stAngle) && ((360 - j) <= endAngle)) *(byte *)_scrolls.getBasePtr(xp, ym) = color; j += delta; } while (j <= deltaEnd); return endPoint; } void GraphicManager::drawDot(int x, int y, Color color) { *(byte *)_surface.getBasePtr(x, y) = color; } void GraphicManager::drawLine(int x1, int y1, int x2, int y2, int penX, int penY, Color color) { _surface.drawThickLine(x1, y1, x2, y2, penX, penY, color); } Common::Point GraphicManager::drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) { return drawArc(_surface, x, y, stAngle, endAngle, radius, color); } void GraphicManager::drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) { while (radius > 0) drawArc(_scrolls, x, y, stAngle, endAngle, radius--, color); } void GraphicManager::drawTriangle(Common::Point *p, Color color) { // Draw the borders with a marking color. _scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, 255); _scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, 255); _scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, 255); // Get the top and the bottom of the triangle. uint16 maxY = p[0].y, minY = p[0].y; for (int i = 1; i < 3; i++) { if (p[i].y < minY) minY = p[i].y; if (p[i].y > maxY) maxY = p[i].y; } // Fill the triangle. for (uint16 y = minY; y <= maxY; y++) { uint16 x = 0; while (*(byte *)_scrolls.getBasePtr(x, y) != 255) x++; uint16 minX = x; uint16 maxX = x; x++; while ((*(byte *)_scrolls.getBasePtr(x, y) != 255) && (x != 639)) x++; if (x != 639) maxX = x; if (minX != maxX) _scrolls.drawLine(minX, y, maxX, y, color); } // Redraw the borders with the actual color. _scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, color); _scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, color); _scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, color); } void GraphicManager::drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) { for (uint i = 0; i < text.size(); i++) { for (int j = 0; j < fontHeight; j++) { byte pixel = font[(byte)text[i]][j]; for (int bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; if (pixelBit) *(byte *)surface.getBasePtr(x + i * 8 + 7 - bit, y + j) = color; } } } } void GraphicManager::drawNormalText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) { drawText(_surface, text, font, fontHeight, x, y, color); } /** * Used in Help. Draws text double the size of the normal. */ void GraphicManager::drawBigText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) { for (uint i = 0; i < text.size(); i++) { for (int j = 0; j < fontHeight; j++) { byte pixel = font[(byte)text[i]][j]; byte pixelBit = 0; for (int bit = 0; bit < 16; bit++) { if ((bit % 2) == 0) pixelBit = (pixel >> (bit / 2)) & 1; for (int k = 0; k < 2; k++) if (pixelBit) *(byte *)_surface.getBasePtr(x + i * 16 + 16 - bit, y + j * 2 + k) = color; } } } } void GraphicManager::drawScrollText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) { drawText(_scrolls, text, font, fontHeight, x, y, color); } void GraphicManager::drawDigit(int index, int x, int y) { drawPicture(_surface, _digits[index], x, y); } void GraphicManager::drawDirection(int index, int x, int y) { drawPicture(_surface, _directions[index], x, y); } void GraphicManager::drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2) { for (byte i = 0; i < 2; i ++) { _scrolls.fillRect(Common::Rect(x1 + i, y1 + i, x1 + i + 1, y2 - i), kColorWhite); _scrolls.fillRect(Common::Rect(x1 + i, y1 + i, x2 - i, y1 + i + 1), kColorWhite); _scrolls.fillRect(Common::Rect(x2 - i, y1 + i, x2 - i + 1, y2 - i + 1), kColorDarkgray); _scrolls.fillRect(Common::Rect(x1 + i, y2 - i, x2 - i, y2 - i + 1), kColorDarkgray); } } void GraphicManager::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text) { CursorMan.showMouse(false); drawScrollShadow(x1, y1, x2, y2); bool offset = text.size() % 2; x1 = (x2 - x1) / 2 + x1 - text.size() / 2 * 8 - offset * 3; y1 = (y2 - y1) / 2 + y1 - 4; drawScrollText(text, _vm->_font, 8, x1, y1, kColorBlue); drawScrollText(Common::String('_'), _vm->_font, 8, x1, y1, kColorBlue); CursorMan.showMouse(true); } void GraphicManager::drawMenuBar(Color color) { _surface.fillRect(Common::Rect(0, 0, 640, 10), color); } void GraphicManager::drawMenuBlock(int x1, int y1, int x2, int y2, Color color) { _surface.fillRect(Common::Rect(x1, y1, x2, y2), color); } void GraphicManager::drawMenuItem(int x1, int y1, int x2, int y2) { _surface.fillRect(Common::Rect(x1, y1, x2, y2), kMenuBackgroundColor); _surface.frameRect(Common::Rect(x1 - 1, y1 - 1, x2 + 1, y2 + 1), kMenuBorderColor); } void GraphicManager::drawSpeedBar(int speed) { if (speed == kRun) { _surface.drawLine(336, 199, 338, 199, kColorLightblue); _surface.drawLine(371, 199, 373, 199, kColorYellow); } else { _surface.drawLine(371, 199, 373, 199, kColorLightblue); _surface.drawLine(336, 199, 338, 199, kColorYellow); } } void GraphicManager::drawScroll(int mx, int lx, int my, int ly) { _scrolls.copyFrom(_surface); // The right corners of the scroll. drawPieSlice(mx + lx, my - ly, 0, 90, 15, kColorLightgray); drawPieSlice(mx + lx, my + ly, 270, 360, 15, kColorLightgray); drawArc(_scrolls, mx + lx, my - ly, 0, 90, 15, kColorRed); drawArc(_scrolls, mx + lx, my + ly, 270, 360, 15, kColorRed); // The body of the scroll. _scrolls.fillRect(Common::Rect(mx - lx - 30, my + ly, mx + lx, my + ly + 6), kColorLightgray); _scrolls.fillRect(Common::Rect(mx - lx - 30, my - ly - 6, mx + lx, my - ly + 1), kColorLightgray); _scrolls.fillRect(Common::Rect(mx - lx - 15, my - ly, mx + lx + 15, my + ly + 1), kColorLightgray); // The left corners of the scroll. drawPieSlice(mx - lx - 31, my - ly, 0, 180, 15, kColorDarkgray); drawArc(_scrolls, mx - lx - 31, my - ly, 0, 180, 15, kColorRed); _scrolls.drawLine(mx - lx - 31 - 15, my - ly, mx - lx - 31 + 15, my - ly, kColorRed); drawPieSlice(mx - lx - 31, my + ly, 180, 360, 15, kColorDarkgray); drawArc(_scrolls, mx - lx - 31, my + ly, 180, 360, 15, kColorRed); _scrolls.drawLine(mx - lx - 31 - 15, my + ly, mx - lx - 31 + 15, my + ly, kColorRed); // The rear borders of the scroll. _scrolls.fillRect(Common::Rect(mx - lx - 30, my - ly - 6, mx + lx, my - ly - 5), kColorRed); _scrolls.fillRect(Common::Rect(mx - lx - 30, my + ly + 6, mx + lx, my + ly + 7), kColorRed); _scrolls.fillRect(Common::Rect(mx - lx - 15, my - ly, mx - lx - 14, my + ly), kColorRed); _scrolls.fillRect(Common::Rect(mx + lx + 15, my - ly, mx + lx + 16, my + ly), kColorRed); } void GraphicManager::drawBackgroundSprite(int16 x, int16 y, SpriteType &sprite) { drawPicture(_background, sprite._picture, x, y); } void GraphicManager::drawDebugLines() { if (!_vm->_showDebugLines) return; for (int i = 0; i < _vm->_lineNum; i++) { LineType *curLine = &_vm->_lines[i]; _surface.drawLine(curLine->_x1, curLine->_y1, curLine->_x2, curLine->_y2, curLine->_color); } for (int i = 0; i < _vm->_fieldNum; i++) { FieldType *curField = &_vm->_fields[i]; if (curField->_x1 < 640) _surface.frameRect(Common::Rect(curField->_x1, curField->_y1, curField->_x2, curField->_y2), kColorLightmagenta); } } void GraphicManager::drawRectangle(Common::Rect rect, Color color) { _surface.frameRect(Common::Rect(rect.left, rect.top, rect.right + 1, rect.bottom + 1), color); } void GraphicManager::drawFilledRectangle(Common::Rect rect, Color color) { _surface.fillRect(Common::Rect(rect.left, rect.top, rect.right + 1, rect.bottom + 1), color); } void GraphicManager::blackOutScreen() { _vm->_graphics->drawFilledRectangle(Common::Rect(0, 0, 639, 199), kColorBlack); } void GraphicManager::nimLoad() { Common::File file; Common::String filename = "nim.avd"; if (!file.open(filename)) error("AVALANCHE: Scrolls: File not found: %s", filename.c_str()); file.seek(41); _nimStone = loadPictureSign(file, 7, 23); for (int i = 0; i < 3; i++) _nimInitials[i] = loadPictureSign(file, 7, 23); _nimLogo = loadPictureSign(file, 30, 37); file.close(); } void GraphicManager::nimDrawStone(int x, int y) { drawPicture(_surface, _nimStone, x, y); } void GraphicManager::nimDrawInitials() { for (int i = 0; i < 3; i++) drawPicture(_surface, _nimInitials[i], 0, 75 + i * 35); } void GraphicManager::nimDrawLogo() { drawPicture(_surface, _nimLogo, 392, 5); } void GraphicManager::nimFree() { _nimStone.free(); for (int i = 0; i < 3; i++) _nimInitials[i].free(); _nimLogo.free(); } void GraphicManager::ghostDrawGhost(byte ghostArr[2][66][26], uint16 destX, int16 destY) { const byte kPlaneToUse[4] = { 0, 0, 0, 1 }; // Constants from the original code: uint16 height = 66; const uint16 width = 26 * 8; // We have to mess around with the coords and the sizes since // the ghost isn't always placed fully on the screen. int yStart = 0; if (destY < 0) { yStart = abs(destY); height -= yStart; destY = 0; } Graphics::Surface ghostPic; ghostPic.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); for (int y = 0; y < height; y++) { for (int plane = 0; plane < 4; plane++) { for (uint16 x = 0; x < width / 8; x ++) { byte pixel = ghostArr[kPlaneToUse[plane]][y + yStart][x]; for (int bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; *(byte *)ghostPic.getBasePtr(x * 8 + 7 - bit, y) += (pixelBit << plane); } } } } drawPicture(_surface, ghostPic, destX, destY); ghostPic.free(); } void GraphicManager::ghostDrawGlerk(byte glerkArr[4][35][9], uint16 destX, uint16 destY) { // Constants from the original code: const uint16 height = 35; const uint16 width = 9 * 8; Graphics::Surface glerkPic; glerkPic.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); for (int y = 0; y < height; y++) { for (int plane = 0; plane < 4; plane++) { for (uint16 x = 0; x < width / 8; x++) { byte pixel = glerkArr[plane][y][x]; for (int bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; *(byte *)glerkPic.getBasePtr(x * 8 + 7 - bit, y) += (pixelBit << plane); } } } } drawPicture(_surface, glerkPic, destX, destY); glerkPic.free(); } /** * With the use of the second argument, it replaces get_meg_aargh as well. * @remarks Originally called 'get_me' and was located in Ghostroom. */ Graphics::Surface GraphicManager::ghostLoadPicture(Common::File &file, Common::Point &coord) { ChunkBlock cb = _vm->_ghostroom->readChunkBlock(file); coord.x = cb._x; coord.y = cb._y; Graphics::Surface picture = loadPictureGraphic(file); skipDifference(cb._size, picture, file); return picture; } void GraphicManager::ghostDrawPicture(const Graphics::Surface &picture, uint16 destX, uint16 destY) { drawPicture(_surface, picture, destX, destY); } /** * Loads and puts 3 images (in this order: cobweb, Mark's signature, open door) into the background at the beginning of the ghostroom scene. * @remarks Originally called 'plain_grab' and was located in Ghostroom. It was originally called 3 times. I unified these in one function, used a for cycle. */ void GraphicManager::ghostDrawBackgroundItems(Common::File &file) { for (int num = 0; num < 3; num++) { ChunkBlock cb = _vm->_ghostroom->readChunkBlock(file); int width = cb._width; int height = cb._height + 1; Graphics::Surface picture; picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); // Load the picture according to it's type. switch (cb._flavour) { case kFlavourOne: // There is only one plane. for (uint16 y = 0; y < height; y++) { for (uint16 x = 0; x < width; x += 8) { byte pixel = file.readByte(); for (int i = 0; i < 8; i++) { byte pixelBit = (pixel >> i) & 1; *(byte *)picture.getBasePtr(x + 7 - i, y) = (pixelBit << 3); } } } break; case kFlavourEga: picture = loadPictureRaw(file, width, height); break; default: break; } drawPicture(_surface, picture, cb._x, cb._y); picture.free(); } refreshScreen(); } /** * @remarks Originally called 'plot_button' */ void GraphicManager::helpDrawButton(int y, byte which) { if (y > 200) { _vm->_graphics->setBackgroundColor(kColorGreen); _vm->_system->delayMillis(10); _vm->_graphics->setBackgroundColor(kColorBlack); return; } Common::File file; if (!file.open("buttons.avd")) error("AVALANCHE: Help: File not found: buttons.avd"); file.seek(which * 930); // 930 is the size of one button. Graphics::Surface button = loadPictureGraphic(file); int x = 0; if (y == -177) { x = 229; y = 5; } else x = 470; _vm->_graphics->drawPicture(_surface, button, x, y); button.free(); file.close(); } /** * @remarks Originally called 'light' */ void GraphicManager::helpDrawHighlight(byte which, Color color) { if (which == 177) // Dummy value for "no button at all". return; which &= 31; drawRectangle(Common::Rect(466, 38 + which * 27, 555, 62 + which * 27), color); } /** * @remarks Originally called 'titles' */ void GraphicManager::seuDrawTitle() { Common::File file; if (!file.open("shoot1.avd")) error("AVALANCHE: ShootEmUp: File not found: shoot1.avd"); const uint16 width = 320; const uint16 height = 200; Graphics::Surface picture = loadPictureRaw(file, width, height); Graphics::Surface doubledPicture; doubledPicture.create(width * 2, height, Graphics::PixelFormat::createFormatCLUT8()); // These cycles are for doubling the picture's width. for (int x = (width * 2) - 2 ; x >= 0; x -= 2) { for (int y = 0; y < height; y++) { *(byte *)doubledPicture.getBasePtr(x, y) = *(byte *)doubledPicture.getBasePtr(x + 1, y) = *(byte *)picture.getBasePtr(x / 2, y); } } drawPicture(_surface, doubledPicture, 0, 0); refreshScreen(); picture.free(); doubledPicture.free(); file.close(); } void GraphicManager::seuLoad() { Common::File file; if (!file.open("notts.avd")) error("AVALANCHE: ShootEmUp: File not found: notts.avd"); for (int i = 0; i < 99; i++) { int size = file.readUint16LE(); _seuPictures[i] = loadPictureGraphic(file); skipDifference(size, _seuPictures[i], file); } file.close(); } void GraphicManager::seuFree() { for (int i = 0; i < 99; i++) _seuPictures[i].free(); } /** * @remarks Originally called 'display' and it also replaces 'display_const' */ void GraphicManager::seuDrawPicture(int x, int y, byte which) { drawPicture(_surface, _seuPictures[which], x, y); } /** * @remarks Originally called 'cameo_display' */ void GraphicManager::seuDrawCameo(int destX, int destY, byte w1, byte w2) { // First we make the pixels of the previous sprite (cameo) blank: uint16 maxX = _seuPictures[w2].w; uint16 maxY = _seuPictures[w2].h; if (destX + maxX > _surface.w) maxX = _surface.w - destX; if (destY + maxY > _surface.h) maxY = _surface.h - destY; for (uint16 y = 0; y < maxY; y++) { for (uint16 x = 0; x < maxX; x++) { if (*(const byte *)_seuPictures[w2].getBasePtr(x, y) != 0) *(byte *)_surface.getBasePtr(x + destX, y + destY) = 0; } } // Then we draw the desired sprite: drawPicture(_surface, _seuPictures[w1], destX, destY); } /** * This function is for skipping the difference between a stored 'size' value associated with a picture * and the actual size of the pictures when reading them from files for Ghostroom and Shoot em' up. * It's needed bacuse the original code loaded the pictures to arrays first and only used the useful parts * of these arrays when drawing the images, but in the ScummVM version, we only read the * useful parts from the files, so we have to skip these differences between readings. */ void GraphicManager::skipDifference(int size, const Graphics::Surface &picture, Common::File &file) { int bytesPerRow = (picture.w / 8); if ((picture.w % 8) > 0) bytesPerRow += 1; int loadedBytes = picture.h * bytesPerRow * 4 + 4; // * 4 is for the four planes, + 4 is for the reading of the width and the height at loadPictureGraphic's beginning. int bytesToSkip = size - loadedBytes; file.skip(bytesToSkip); } /** * This function mimics Pascal's getimage(). */ Graphics::Surface GraphicManager::loadPictureGraphic(Common::File &file) { // The height and the width are stored in 2-2 bytes. We have to add 1 to each because Pascal stores the value of them -1. uint16 width = file.readUint16LE() + 1; uint16 height = file.readUint16LE() + 1; Graphics::Surface picture; // We make a Surface object for the picture itself. picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); // Produce the picture. We read it in row-by-row, and every row has 4 planes. for (int y = 0; y < height; y++) { for (int8 plane = 3; plane >= 0; plane--) { // The planes are in the opposite way. for (uint16 x = 0; x < width; x += 8) { byte pixel = file.readByte(); for (int bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; // If the picture's width is not a multiple of 8, and we get over the boundary with the 'x' cycle, pixelBit is surely == 0. // Otherwise, it doesn't cause trouble, since addign 0 doesn't have an effect at all. if (pixelBit != 0) *(byte *)picture.getBasePtr(x + 7 - bit, y) += (pixelBit << plane); } } } } return picture; } /** * Reads Row-planar EGA data. * This function is our own creation, very much like the one above. The main differences are that * we don't read the width and the height from the file, the planes are in a different order * and we read the picture plane-by-plane. */ Graphics::Surface GraphicManager::loadPictureRaw(Common::File &file, uint16 width, uint16 height) { Graphics::Surface picture; picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); for (int plane = 0; plane < 4; plane++) { for (uint16 y = 0; y < height; y++) { for (uint16 x = 0; x < width; x += 8) { byte pixel = file.readByte(); for (int i = 0; i < 8; i++) { byte pixelBit = (pixel >> i) & 1; *(byte *)picture.getBasePtr(x + 7 - i, y) += (pixelBit << plane); } } } } return picture; } Graphics::Surface GraphicManager::loadPictureSign(Common::File &file, uint16 width, uint16 height) { // I know it looks very similar to the other loadPicture methods, but in truth it's the combination of the two. width *= 8; Graphics::Surface picture; // We make a Surface object for the picture itself. picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); // Produce the picture. We read it in row-by-row, and every row has 4 planes. for (int y = 0; y < height; y++) { for (int8 plane = 0; plane < 4; plane++) { // The planes are in the "right" order. for (uint16 x = 0; x < width; x += 8) { byte pixel = file.readByte(); for (int bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; *(byte *)picture.getBasePtr(x + 7 - bit, y) += (pixelBit << plane); } } } } return picture; } /** * Shifts the whole screen down by one line and fills the gap with black. */ void GraphicManager::shiftScreen() { for (uint16 y = _surface.h - 1; y > 1; y--) memcpy(_surface.getBasePtr(0, y), _surface.getBasePtr(0, y - 1), _surface.w); _surface.drawLine(0, 0, _surface.w, 0, kColorBlack); } void GraphicManager::drawWinningPic() { Common::File file; if (!file.open("finale.avd")) error("AVALANCHE: Timer: File not found: finale.avd"); Graphics::Surface winning = loadPictureRaw(file, 640, 200); drawPicture(_surface, winning, 0, 0); winning.free(); file.close(); } void GraphicManager::clearAlso() { _magics.fillRect(Common::Rect(0, 0, 640, 200), 0); _magics.frameRect(Common::Rect(0, 45, 640, 161), 15); } void GraphicManager::clearTextBar() { _surface.fillRect(Common::Rect(24, 161, 640, 169), kColorBlack); // Black out the line of the text. } void GraphicManager::setAlsoLine(int x1, int y1, int x2, int y2, Color color) { _magics.drawLine(x1, y1, x2, y2, color); } void GraphicManager::drawScreenLine(int16 x, int16 y, int16 x2, int16 y2, Color color) { _surface.drawLine(x, y, x2, y2, color); } byte GraphicManager::getAlsoColor(int x1, int y1, int x2, int y2) { byte returnColor = 0; for (int16 i = x1; i <= x2; i++) { for (int16 j = y1; j <= y2; j++) { byte actColor = *(byte *)_magics.getBasePtr(i, j); returnColor = MAX(returnColor, actColor); } } return returnColor; } byte GraphicManager::getScreenColor(Common::Point pos) { return *(byte *)_surface.getBasePtr(pos.x, pos.y / 2); } void GraphicManager::drawSprite(AnimationType *sprite, byte picnum, int16 x, int16 y) { // First we make the pixels of the sprite blank. for (int j = 0; j < sprite->_yLength; j++) { for (int i = 0; i < sprite->_xLength; i++) { if ((x + i < _surface.w) && (y + j < _surface.h)) { if (((*sprite->_sil[picnum])[j][i / 8] >> ((7 - i % 8)) & 1) == 0) *(byte *)_surface.getBasePtr(x + i, y + j) = 0; } } } // Then we draw the picture to the blank places. uint16 maniPos = 0; // Because the original manitype starts at 5!!! See Graphics.h for definition. for (int j = 0; j < sprite->_yLength; j++) { for (int8 plane = 3; plane >= 0; plane--) { // The planes are in the opposite way. for (uint16 i = 0; i < sprite->_xLength; i += 8) { byte pixel = (*sprite->_mani[picnum])[maniPos++]; for (int bit = 0; bit < 8; bit++) { if ((x + i + 7 < _surface.w) && (y + j < _surface.h)) { byte pixelBit = (pixel >> bit) & 1; *(byte *)_surface.getBasePtr(x + i + 7 - bit, y + j) += (pixelBit << plane); } } } } } } void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY) { // Copy the picture to the given place on the screen. uint16 maxX = picture.w; uint16 maxY = picture.h; if (destX + maxX > target.w) maxX = target.w - destX; if (destY + maxY > target.h) maxY = target.h - destY; for (uint16 y = 0; y < maxY; y++) { for (uint16 x = 0; x < maxX; x++) *(byte *)target.getBasePtr(x + destX, y + destY) = *(const byte *)picture.getBasePtr(x, y); } } void GraphicManager::drawCursor(byte pos) { int pixPos = 24 + (pos * 8); // Draw the '_' character. for (int i = 0; i < 8; i++) *(byte *)_surface.getBasePtr(pixPos + i, 168) = kColorWhite; } void GraphicManager::drawReadyLight(Color color) { _surface.fillRect(Common::Rect(419, 195, 438, 197), color); } /** * This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll. */ void GraphicManager::drawSign(Common::String fn, int16 xl, int16 yl, int16 y) { Common::File file; Common::String filename = Common::String::format("%s.avd", fn.c_str()); if (!file.open(filename)) error("AVALANCHE: Scrolls: File not found: %s", filename.c_str()); Graphics::Surface sign; // We make a Surface object for the picture itself. sign = loadPictureSign(file, xl, yl); uint16 width = xl * 8; drawPicture(_scrolls, sign, kScreenWidth / 2 - width / 2, y); // x coord: center the picture. file.close(); } /** * Draws an icon to the current scroll. * @remarks Originally called 'geticon' */ void GraphicManager::drawIcon(int16 x, int16 y, byte which) { Common::File file; if (!file.open("icons.avd")) error("AVALANCHE: Scrolls: File not found: icons.avd"); which--; file.seek(which * 426); Graphics::Surface icon = loadPictureGraphic(file); drawPicture(_scrolls, icon, x, y); icon.free(); file.close(); } void GraphicManager::prepareBubble(int xc, int xw, int my, Common::Point points[3]) { // Backup the screen before drawing the bubble. _scrolls.copyFrom(_surface); int16 talkX = _vm->_dialogs->getTalkPosX(); // The body of the bubble. _scrolls.fillRect(Common::Rect(xc + talkX - xw + 9, 7, talkX + xw - 8 + xc, my + 1), _talkBackgroundColor); _scrolls.fillRect(Common::Rect(xc + talkX - xw - 1, 12, talkX + xw + xc + 2, my - 4), _talkBackgroundColor); // Top the 4 rounded corners of the bubble. drawPieSlice(xc + talkX + xw - 10, 11, 0, 90, 9, _talkBackgroundColor); drawPieSlice(xc + talkX + xw - 10, my - 4, 270, 360, 9, _talkBackgroundColor); drawPieSlice(xc + talkX - xw + 10, 11, 90, 180, 9, _talkBackgroundColor); drawPieSlice(xc + talkX - xw + 10, my - 4, 180, 270, 9, _talkBackgroundColor); // "Tail" of the speech bubble. drawTriangle(points, _talkBackgroundColor); } /** * Set the background of the text to the desired color. */ void GraphicManager::wipeChar(int x, int y, Color color) { for (int k = 0; k < 8; k++) *(byte *)_surface.getBasePtr(x + k, y) = color; } void GraphicManager::drawChar(byte ander, int x, int y, Color color) { byte pixel = ander; for (int bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; if (pixelBit) *(byte *)_surface.getBasePtr(x + 7 - bit, y) = color; } } void GraphicManager::refreshScreen() { // These cycles are for doubling the screen height. for (uint16 y = 0; y < _screen.h / 2; y++) { memcpy(_screen.getBasePtr(0, y * 2), _surface.getBasePtr(0, y), _screen.w); memcpy(_screen.getBasePtr(0, y * 2 + 1), _surface.getBasePtr(0, y), _screen.w); } // Now we copy the stretched picture to the screen. g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, kScreenWidth, kScreenHeight * 2); g_system->updateScreen(); } void GraphicManager::loadBackground(Common::File &file) { _background.free(); _background = loadPictureRaw(file, kBackgroundWidth, kBackgroundHeight); } void GraphicManager::refreshBackground() { drawPicture(_surface, _background, 0, 10); } /** * Only used when entering the map. * @remarks Originally called 'zoomout' */ void GraphicManager::zoomOut(int16 x, int16 y) { //setlinestyle(dottedln, 0, 1); TODO: Implement it with a dotted line style!!! saveScreen(); for (byte i = 1; i <= 20; i ++) { int16 x1 = x - (x / 20) * i; int16 y1 = y - ((y - 10) / 20) * i; int16 x2 = x + (((639 - x) / 20) * i); int16 y2 = y + (((161 - y) / 20) * i); _surface.frameRect(Common::Rect(x1, y1, x2, y2), kColorWhite); refreshScreen(); _vm->_system->delayMillis(17); restoreScreen(); } removeBackup(); } void GraphicManager::showScroll() { _surface.copyFrom(_scrolls); // TODO: Rework it using getSubArea !!!!!!! } void GraphicManager::getNaturalPicture(SpriteType &sprite) { sprite._type = kNaturalImage; // We simply read from the screen and later, in drawSprite() we draw it right back. sprite._size = sprite._width * 8 * sprite._height + 1; sprite._picture.create(sprite._width * 8, sprite._height + 1, Graphics::PixelFormat::createFormatCLUT8()); for (uint16 y = 0; y < sprite._height + 1; y++) { for (uint16 x = 0; x < sprite._width * 8; x++) *(byte *)sprite._picture.getBasePtr(x, y) = *(byte *)_vm->_graphics->_surface.getBasePtr(sprite._x * 8 + x, sprite._y + y); } } void GraphicManager::saveScreen() { _backup.copyFrom(_surface); } void GraphicManager::removeBackup() { _backup.free(); } void GraphicManager::restoreScreen() { _surface.copyFrom(_backup); refreshScreen(); } void GraphicManager::setDialogColor(Color bg, Color text) { _talkBackgroundColor = bg; _talkFontColor = text; } /** * Changes the black color of the palette to the selected one. * @remarks Originally called 'background' */ void GraphicManager::setBackgroundColor(Color newColor) { g_system->getPaletteManager()->setPalette(_egaPalette[kEgaPaletteIndex[newColor]], kColorBlack, 1); } } // End of namespace Avalanche