/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "buried/buried.h" #include "buried/frame_window.h" #include "buried/graphics.h" #include "buried/overview.h" #include "buried/resources.h" #include "buried/sound.h" #include "graphics/surface.h" namespace Buried { OverviewWindow::OverviewWindow(BuriedEngine *vm, Window *parent) : Window(vm, parent) { _currentImage = 0; _currentStatus = -1; _timer = 0xFFFFFFFF; Common::Rect parentRect = _parent->getClientRect(); _rect.left = (parentRect.right - 640) / 2; _rect.top = (parentRect.bottom - 480) / 2; _rect.right = parentRect.left + 640; _rect.bottom = parentRect.top + 480; _background = _vm->_gfx->getBitmap(_vm->getFilePath(IDS_IF_OV_FULL_SCREEN_DIB)); } OverviewWindow::~OverviewWindow() { _vm->_sound->stopInterfaceSound(); _background->free(); delete _background; if (_currentImage) { _currentImage->free(); delete _currentImage; } if (_timer != 0xFFFFFFFF) _vm->killTimer(_timer); } bool OverviewWindow::startOverview() { _vm->_sound->setAmbientSound(""); showWindow(kWindowShow); invalidateWindow(); setFocus(); _timer = setTimer(1000); return true; } void OverviewWindow::onPaint() { _vm->_gfx->blit(_background, 0, 0); if (_currentImage) { switch (_currentStatus) { case 0: // Navigational buttons _vm->_gfx->blit(_currentImage, 498, 274); break; case 1: // Inventory buttons _vm->_gfx->blit(_currentImage, 163, 352); break; case 2: // BioChip buttons _vm->_gfx->blit(_currentImage, 509, 89); break; case 3: // Message buttons _vm->_gfx->blit(_currentImage, 93, 0); break; case 4: // Final info - no image to render to the screen break; } } } bool OverviewWindow::onEraseBackground() { _vm->_gfx->fillRect(getAbsoluteRect(), _vm->_gfx->getColor(0, 0, 0)); return true; } void OverviewWindow::onLButtonUp(const Common::Point &point, uint flags) { _vm->_sound->stopInterfaceSound(); } void OverviewWindow::onKeyUp(const Common::KeyState &key, uint flags) { _vm->_sound->stopInterfaceSound(); } void OverviewWindow::onTimer(uint timer) { _vm->_sound->timerCallback(); if (_currentStatus >= 0 && _vm->_sound->isInterfaceSoundPlaying()) return; if (_currentImage) { _currentImage->free(); delete _currentImage; _currentImage = 0; } // Switch on the current status in order to determine which action to take next switch (_currentStatus) { case -1: // Starting value - kick things off _currentStatus = 0; _currentImage = _vm->_gfx->getBitmap(_vm->getFilePath(IDS_IF_OV_NAV_ARROWS_DIB)); invalidateRect(Common::Rect(498, 274, 640, 433), false); _vm->_sound->stopInterfaceSound(); _vm->_sound->timerCallback(); _vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_IF_OV_NAV_ARROWS_AUDIO)); break; case 0: // Played initial stuff _currentStatus = 1; _currentImage = _vm->_gfx->getBitmap(_vm->getFilePath(IDS_IF_OV_INVENTORY_DIB)); invalidateRect(Common::Rect(498, 274, 640, 433), false); invalidateRect(Common::Rect(163, 352, 472, 472), false); _vm->_sound->stopInterfaceSound(); _vm->_sound->timerCallback(); _vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_IF_OV_INVENTORY_AUDIO)); break; case 1: _currentStatus = 2; _currentImage = _vm->_gfx->getBitmap(_vm->getFilePath(IDS_IF_OV_BIOCHIPS_DIB)); invalidateRect(Common::Rect(163, 352, 472, 472), false); invalidateRect(Common::Rect(509, 89, 640, 275), false); _vm->_sound->stopInterfaceSound(); _vm->_sound->timerCallback(); _vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_IF_OV_BIOCHIPS_AUDIO)); break; case 2: _currentStatus = 3; _currentImage = _vm->_gfx->getBitmap(_vm->getFilePath(IDS_IF_OV_MESSAGE_BOX_DIB)); invalidateRect(Common::Rect(509, 89, 640, 275), false); invalidateRect(Common::Rect(93, 0, 482, 108), false); _vm->_sound->stopInterfaceSound(); _vm->_sound->timerCallback(); _vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_IF_OV_MESSAGE_BOX_AUDIO)); break; case 3: _currentStatus = 4; invalidateRect(Common::Rect(93, 0, 482, 108), false); _vm->_sound->stopInterfaceSound(); _vm->_sound->timerCallback(); _vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_IF_OV_FURTHER_INFO_AUDIO)); break; case 4: _currentStatus = 5; ((FrameWindow *)_parent)->returnToMainMenu(); break; } } } // End of namespace Buried