/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef GRIM_TEXTOBJECT_H #define GRIM_TEXTOBJECT_H #include "engines/grim/pool.h" #include "engines/grim/color.h" #include "common/endian.h" namespace Grim { class SaveGame; class Font; class TextObjectCommon { public: void setX(int x) { _x = x; _positioned = false; } int getX() { return _x; } void setY(int y) { _y = y; _positioned = false; } int getY() { return _y; } void setFont(Font *font) { _font = font; } Font *getFont() { return _font; } void setFGColor(const Color &fgColor) { _fgColor = fgColor; } Color getFGColor() { return _fgColor; } void setJustify(int justify) { _justify = justify; } int getJustify() { return _justify; } void setWidth(int width) { _width = width; } int getWidth() { return _width; } void setHeight(int height) { _height = height; } int getHeight() { return _height; } void setDuration(int duration) { _duration = duration; } int getDuration() const { return _duration; } protected: TextObjectCommon(); Color _fgColor; int _x, _y; int _posX, _posY; int _width, _height; int _justify; Font *_font; int _duration; bool _positioned; }; class TextObjectDefaults : public TextObjectCommon { }; class TextObject : public PoolObject, public TextObjectCommon { public: TextObject(bool blastDraw, bool isSpeech = false); TextObject(); ~TextObject(); void setDefaults(TextObjectDefaults *defaults); void setText(const Common::String &text); void reset(); int getBitmapWidth(); int getBitmapHeight(); int getTextCharPosition(int pos); int getLineX(int line); int getLineY(int line); void *getUserData() { return _userData; } void setUserData(void *data) { _userData = data; } const Common::String *getLines() { return _lines; } int getNumLines() { return _numberLines; } const Common::String &getName() const { return _textID; } void draw(); void update(); void destroy(); void reposition(); void saveState(SaveGame *state) const; bool restoreState(SaveGame *state); enum Justify { NONE, CENTER, LJUSTIFY, RJUSTIFY }; protected: bool _created; void setupText(); int _numberLines; bool _blastDraw; bool _isSpeech; Common::String _textID; int _elapsedTime; int _maxLineWidth; Common::String *_lines; void *_userData; }; } // end of namespace Grim #endif