/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __MIXER__ #define __MIXER__ #include "cge/vga13h.h" namespace CGE { #define MIX_MAX 16 // count of Leds #define MIX_Z 64 // mixer Z position #define MIX_DELAY 12 // 6/s #define MIX_FALL 6 // in MIX_DELAY units #define MIX_BHIG 6 // mixer button high #define MIX_NAME 105 // sprite name class MIXER : public SPRITE { BMP_PTR mb[2]; BMP_PTR lb[MIX_MAX + 1]; SEQ ls[MIX_MAX]; SPRITE *Led[2]; int Fall; void Update(void); public: static bool Appear; MIXER(int x, int y); ~MIXER(void); void Touch(uint16 mask, int x, int y); void Tick(void); }; } // End of namespace CGE #endif