/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/localization.h" #include "common/translation.h" namespace Common { void getLanguageYesNo(Language id, KeyCode &keyYes, KeyCode &keyNo) { // If all else fails, use English as fallback. keyYes = KEYCODE_y; keyNo = KEYCODE_n; switch (id) { case Common::RU_RUS: break; case Common::PL_POL: keyYes = Common::KEYCODE_t; break; case Common::HE_ISR: keyYes = Common::KEYCODE_f; break; case Common::ES_ESP: keyYes = Common::KEYCODE_s; break; case Common::IT_ITA: keyYes = Common::KEYCODE_s; break; case Common::FR_FRA: keyYes = Common::KEYCODE_o; break; case Common::DE_DEU: keyYes = Common::KEYCODE_j; break; default: break; } } void getLanguageYesNo(KeyCode &keyYes, KeyCode &keyNo) { #ifdef USE_TRANSLATION getLanguageYesNo(Common::parseLanguageFromLocale(TransMan.getCurrentLanguage().c_str()), keyYes, keyNo); #else getLanguageYesNo(Common::EN_ANY, keyYes, keyNo); #endif } } // End of namespace Common