/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_PIXELFORMAT_H #define GRAPHICS_PIXELFORMAT_H #include "common/scummsys.h" #include "common/str.h" #include "graphics/colormasks.h" namespace Graphics { /** * @defgroup graphics_pixelformat Pixel formats * @ingroup graphics * * @brief Structures for managing pixel formats. * * @{ */ /** Template to expand from an n-bit component to an 8-bit component. */ template struct ColorComponent { }; /** Return 0 for an empty color component. */ template<> struct ColorComponent<0> { static inline uint expand(uint value) { return 0; } }; /** Template to expand a 1-bit component into an 8-bit component. */ template<> struct ColorComponent<1> { static inline uint expand(uint value) { return value ? 0xff : 0; } }; /** Template to expand a 2-bit component into an 8-bit component. */ template<> struct ColorComponent<2> { static inline uint expand(uint value) { value &= 3; return value | (value << 2) | (value << 4) | (value << 6); } }; /** Template to expand a 3-bit component into an 8-bit component. */ template<> struct ColorComponent<3> { static inline uint expand(uint value) { value &= 7; return (value << 5) | (value << 2) | (value >> 1); } }; /** Template to expand a 4-bit component into an 8-bit component. */ template<> struct ColorComponent<4> { static inline uint expand(uint value) { value &= 15; return value | (value << 4); } }; /** Template to expand a 5-bit component into an 8-bit component. */ template<> struct ColorComponent<5> { static inline uint expand(uint value) { value &= 31; return (value << 3) | (value >> 2); } }; /** Template to expand a 6-bit component into an 8-bit component. */ template<> struct ColorComponent<6> { static inline uint expand(uint value) { value &= 63; return (value << 2) | (value >> 4); } }; /** Template to expand a 7-bit component into an 8-bit component. */ template<> struct ColorComponent<7> { static inline uint expand(uint value) { value &= 127; return (value << 1) | (value >> 6); } }; /** Return the given value. */ template<> struct ColorComponent<8> { static inline uint expand(uint value) { return value & 255; } }; /** * Pixel format description. * * Like ColorMasks, it includes the given values to create colors from RGB * values and to retrieve RGB values from colors. * * Unlike ColorMasks, it is not dependent on knowing the exact pixel format * on compile time. * * A minor difference between ColorMasks and PixelFormat is that ColorMasks * stores the bit count per channel in @c kFooBits, while PixelFormat stores * the loss compared to 8 bits per channel in @c \#Loss. It also does not * contain mask values. */ struct PixelFormat { byte bytesPerPixel; /**< Number of bytes used in the pixel format. */ byte rLoss, gLoss, bLoss, aLoss; /**< Precision loss of each color component. */ byte rShift, gShift, bShift, aShift; /**< Binary left shift of each color component in the pixel value. */ /** Default constructor that creates a null pixel format. */ constexpr PixelFormat() : bytesPerPixel(0), rLoss(0), gLoss(0), bLoss(0), aLoss(0), rShift(0), gShift(0), bShift(0), aShift(0) {} /** Construct a pixel format based on the provided arguments. * * Examples: * * - RGBA8888: * @code * BytesPerPixel = 4, RBits = GBits = BBits = ABits = 8, RShift = 24, GShift = 16, BShift = 8, AShift = 0 * @endcode * - ABGR8888: * @code * BytesPerPixel = 4, RBits = GBits = BBits = ABits = 8, RShift = 0, GShift = 8, BShift = 16, AShift = 24 * @endcode * - RGB565: * @code * BytesPerPixel = 2, RBits = 5, GBits = 6, BBits = 5, ABits = 0, RShift = 11, GShift = 5, BShift = 0, AShift = 0 * @endcode */ constexpr PixelFormat(byte BytesPerPixel, byte RBits, byte GBits, byte BBits, byte ABits, byte RShift, byte GShift, byte BShift, byte AShift) : bytesPerPixel(BytesPerPixel), rLoss(8 - RBits), gLoss(8 - GBits), bLoss(8 - BBits), aLoss(8 - ABits), rShift(RShift), gShift(GShift), bShift(BShift), aShift(AShift) {} /** Define a CLUT8 pixel format. */ static inline PixelFormat createFormatCLUT8() { return PixelFormat(1, 0, 0, 0, 0, 0, 0, 0, 0); } /** Check if two pixel formats are the same */ inline bool operator==(const PixelFormat &fmt) const { // TODO: If aLoss==8, then the value of aShift is irrelevant, and should be ignored. return bytesPerPixel == fmt.bytesPerPixel && rLoss == fmt.rLoss && gLoss == fmt.gLoss && bLoss == fmt.bLoss && aLoss == fmt.aLoss && rShift == fmt.rShift && gShift == fmt.gShift && bShift == fmt.bShift && aShift == fmt.aShift; } /** Check if two pixel formats are different. */ inline bool operator!=(const PixelFormat &fmt) const { return !(*this == fmt); } /** Return an RGB color value from red, green, and blue values. */ inline uint32 RGBToColor(uint8 r, uint8 g, uint8 b) const { return ((0xFF >> aLoss) << aShift) | (( r >> rLoss) << rShift) | (( g >> gLoss) << gShift) | (( b >> bLoss) << bShift); } template inline uint32 RGBToColorT(uint8 r, uint8 g, uint8 b) const { return T::kAlphaMask | (((r << T::kRedShift) >> (8 - T::kRedBits)) & T::kRedMask) | (((g << T::kGreenShift) >> (8 - T::kGreenBits)) & T::kGreenMask) | (((b << T::kBlueShift) >> (8 - T::kBlueBits)) & T::kBlueMask); } /** Return an ARGB color value from alpha, red, green, and blue values. */ inline uint32 ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) const { return ((a >> aLoss) << aShift) | ((r >> rLoss) << rShift) | ((g >> gLoss) << gShift) | ((b >> bLoss) << bShift); } template inline uint32 ARGBToColorT(uint8 a, uint8 r, uint8 g, uint8 b) const { return (((a << T::kAlphaShift) >> (8 - T::kAlphaBits)) & T::kAlphaMask) | (((r << T::kRedShift) >> (8 - T::kRedBits)) & T::kRedMask) | (((g << T::kGreenShift) >> (8 - T::kGreenBits)) & T::kGreenMask) | (((b << T::kBlueShift) >> (8 - T::kBlueBits)) & T::kBlueMask); } /** Retrieve red, green, and blue values from an RGB color value. */ inline void colorToRGB(uint32 color, uint8 &r, uint8 &g, uint8 &b) const { r = expand(rBits(), color >> rShift); g = expand(gBits(), color >> gShift); b = expand(bBits(), color >> bShift); } template inline void colorToRGBT(uint32 color, uint8 &r, uint8 &g, uint8 &b) const { r = ((color & T::kRedMask) >> T::kRedShift) << (8 - T::kRedBits); g = ((color & T::kGreenMask) >> T::kGreenShift) << (8 - T::kGreenBits); b = ((color & T::kBlueMask) >> T::kBlueShift) << (8 - T::kBlueBits); } /** Retrieve alpha, red, green, and blue values from an ARGB color value. */ inline void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const { a = (aBits() == 0) ? 0xFF : expand(aBits(), color >> aShift); r = expand(rBits(), color >> rShift); g = expand(gBits(), color >> gShift); b = expand(bBits(), color >> bShift); } template inline void colorToARGBT(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const { a = ((color & T::kAlphaMask) >> T::kAlphaShift) << (8 - T::kAlphaBits); r = ((color & T::kRedMask) >> T::kRedShift) << (8 - T::kRedBits); g = ((color & T::kGreenMask) >> T::kGreenShift) << (8 - T::kGreenBits); b = ((color & T::kBlueMask) >> T::kBlueShift) << (8 - T::kBlueBits); } /** * @name Convenience functions for getting the number of color component bits * @{ */ /** * Return the number of red component bits. */ inline byte rBits() const { return (8 - rLoss); } /** * Return the number of green component bits. */ inline byte gBits() const { return (8 - gLoss); } /** * Return the number of blue component bits. */ inline byte bBits() const { return (8 - bLoss); } /** * Return the number of alpha component bits. */ inline byte aBits() const { return (8 - aLoss); } /** * Return the total number of bits for the pixel format. */ inline byte bpp() const { return rBits() + gBits() + bBits() + aBits(); } /** @} */ /** * @name Convenience functions for getting color components' maximum values * @{ */ /** * Return the maximum value of red. */ inline uint rMax() const { return (1 << rBits()) - 1; } /** * Return the maximum value of green. */ inline uint gMax() const { return (1 << gBits()) - 1; } /** * Return the maximum value of blue. */ inline uint bMax() const { return (1 << bBits()) - 1; } /** * Return the maximum value of alpha. */ inline uint aMax() const { return (1 << aBits()) - 1; } /** @} */ /** Expand a given bit-depth component to a full 8-bit component. @todo is that different from the templates at the beginning? */ static inline uint expand(uint bits, uint color) { switch (bits) { case 0: return ColorComponent<0>::expand(color); case 1: return ColorComponent<1>::expand(color); case 2: return ColorComponent<2>::expand(color); case 3: return ColorComponent<3>::expand(color); case 4: return ColorComponent<4>::expand(color); case 5: return ColorComponent<5>::expand(color); case 6: return ColorComponent<6>::expand(color); case 7: return ColorComponent<7>::expand(color); case 8: return ColorComponent<8>::expand(color); default: break; } // Unsupported return 0; } /** Return string representation. */ Common::String toString() const; /** Shortcut method for checking if the current format is CLUT8 or not */ bool isCLUT8() const { // We do not really need to check masks when all shifts equal zeroes return bytesPerPixel == 1 && rShift == 0 && gShift == 0 && bShift == 0 && aShift == 0; } }; template<> inline uint32 PixelFormat::RGBToColorT >(uint8 r, uint8 g, uint8 b) const { return RGBToColor(r, g, b); } template<> inline uint32 PixelFormat::ARGBToColorT >(uint8 a, uint8 r, uint8 g, uint8 b) const { return ARGBToColor(a, r, g, b); } template<> inline void PixelFormat::colorToRGBT >(uint32 color, uint8 &r, uint8 &g, uint8 &b) const { colorToRGB(color, r, g, b); } template<> inline void PixelFormat::colorToARGBT >(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const { colorToARGB(color, a, r, g, b); } /** * Convert a 'bitFormat' as defined by one of the ColorMasks * into a PixelFormat. */ template PixelFormat createPixelFormat() { PixelFormat format; format.bytesPerPixel = ColorMasks::kBytesPerPixel; format.rLoss = 8 - ColorMasks::kRedBits; format.gLoss = 8 - ColorMasks::kGreenBits; format.bLoss = 8 - ColorMasks::kBlueBits; format.aLoss = 8 - ColorMasks::kAlphaBits; format.rShift = ColorMasks::kRedShift; format.gShift = ColorMasks::kGreenShift; format.bShift = ColorMasks::kBlueShift; format.aShift = ColorMasks::kAlphaShift; return format; } /** @} */ } // End of namespace Graphics #endif