/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRIM_COSTUMEEMI_H #define GRIM_COSTUMEEMI_H #include "common/stream.h" #include "engines/grim/object.h" #include "engines/grim/costume.h" #include "engines/grim/emi/costume/emichore.h" namespace Grim { typedef uint32 tag32; class EMISkelComponent; class EMIMeshComponent; class Material; class EMIModel; class EMICostume : public Costume { public: EMICostume(const Common::String &filename, Actor *owner, Costume *prevCost); void load(Common::SeekableReadStream *data) override; void draw() override; int update(uint time) override; void playChore(int num, uint msecs = 0) override; void playChoreLooping(int num, uint msecs = 0) override; void saveState(SaveGame *state) const override; bool restoreState(SaveGame *state) override; Material *loadMaterial(const Common::String &name, bool clamp); Material *findMaterial(const Common::String &name); void setHead(const char *joint, const Math::Vector3d &offset); void setHeadLimits(float yawRange, float maxPitch, float minPitch); EMIModel *getEMIModel() const; EMIModel *getEMIModel(int num) const; public: EMIChore *_wearChore; EMISkelComponent *_emiSkel; private: Common::List > _materials; static bool compareChores(const Chore *c1, const Chore *c2); Component *loadEMIComponent(Component *parent, int parentID, const char *name, Component *prevComponent); void setWearChore(EMIChore *chore); friend class Chore; }; } // end of namespace Grim #endif