/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/p4.h" #include "engines/icb/common/px_common.h" #include "engines/icb/debug.h" #include "engines/icb/protocol.h" #include "engines/icb/res_man.h" #include "engines/icb/global_objects.h" namespace ICB { _animHeader *FetchAnimHeader(uint8 *animFile) { return (_animHeader *)(animFile + sizeof(_standardHeader)); } _cdtEntry *FetchCdtEntry(uint8 *animFile, uint16 frameNo) { _animHeader *animHead; animHead = FetchAnimHeader(animFile); return (_cdtEntry *)((uint8 *)animHead + sizeof(_animHeader) + frameNo * sizeof(_cdtEntry)); } _frameHeader *FetchFrameHeader(uint8 *animFile, uint16 frameNo) { // required address = (address of the start of the anim header) + frameOffset return (_frameHeader *)(animFile + sizeof(_standardHeader) + (FetchCdtEntry(animFile, frameNo)->frameOffset)); } } // End of namespace ICB