/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_THUMBNAIL_H #define GRAPHICS_THUMBNAIL_H #include "common/scummsys.h" namespace Common{ class SeekableReadStream; class WriteStream; } namespace Graphics { /** * @defgroup graphics_thumbnail Thumbnails * @ingroup graphics * * @brief API for managing screen thumbnails used for save games. * * @{ */ struct Surface; /** * Checks for presence of the thumbnail save header. * Seeks automatically back to start position after check. * * @param in stream to check for header */ bool checkThumbnailHeader(Common::SeekableReadStream &in); /** * Skips a thumbnail, if present. * * @param in stream to process */ bool skipThumbnail(Common::SeekableReadStream &in); /** * Loads a thumbnail from the given input stream. */ bool loadThumbnail(Common::SeekableReadStream &in, Graphics::Surface *&thumbnail, bool skipThumbnail = false); /** * Creates a thumbnail from screen contents. */ bool createThumbnail(Graphics::Surface &thumb); /** * Saves a thumbnail to the given write stream. * Automatically creates a thumbnail from screen contents. */ bool saveThumbnail(Common::WriteStream &out); /** * Saves a (given) thumbnail to the given write stream. */ bool saveThumbnail(Common::WriteStream &out, const Graphics::Surface &thumb); /** * Grabs framebuffer into surface * * @param surf a surface * @return false if a error occurred */ bool createScreenShot(Graphics::Surface &surf); /** * Scales a passed surface, creating a new surface with the result * @param srcImage Source image to scale * @param xSize New surface width * @param ySize New surface height * @remarks Caller is responsible for freeing the returned surface */ Graphics::Surface *scale(const Graphics::Surface &srcImage, int xSize, int ySize); /** @} */ } // End of namespace Graphics #endif