/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/memory.h" #include "common/util.h" namespace Common { void memset64(uint64 *dst, uint64 val, size_t count) { if (!count) return; int n = (count + 7) >> 3; switch (count % 8) { default: case 0: do { *dst++ = val; // fall through case 7: *dst++ = val; // fall through case 6: *dst++ = val; // fall through case 5: *dst++ = val; // fall through case 4: *dst++ = val; // fall through case 3: *dst++ = val; // fall through case 2: *dst++ = val; // fall through case 1: *dst++ = val; } while (--n > 0); } } void memset32(uint32 *dst, uint32 val, size_t count) { if (!IS_ALIGNED(dst, 8) && count) { *dst++ = val; count -= 1; } memset64((uint64 *)dst, val | ((uint64)val << 32), count >> 1); if (count & 1) { dst[count & ~1] = val; } } void memset16(uint16 *dst, uint16 val, size_t count) { if (!IS_ALIGNED(dst, 4) && count) { *dst++ = val; count -= 1; } memset32((uint32 *)dst, val | ((uint32)val << 16), count >> 1); if (count & 1) { dst[count & ~1] = val; } } } // End of namespace Common