/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/ngiarchive.h" #include "fullpipe/statics.h" #include "fullpipe/gameobj.h" namespace Fullpipe { StaticANIObject::StaticANIObject() { _shadowsOn = 1; _field_30 = 0; _field_34 = 1; _initialCounter = 0; _messageQueueId = 0; _animExFlag = 0; _counter = 0; _movementObj = 0; _staticsObj = 0; _flags = 0; _callback1 = 0; _callback2 = 0; _sceneId = -1; _someDynamicPhaseIndex = -1; } bool StaticANIObject::load(MfcArchive &file) { GameObject::load(file); int count = file.readUint16LE(); for (int i = 0; i < count; i++) { Statics *st = new Statics(); st->load(file); _staticsList.push_back(st); } count = file.readUint16LE(); debug(7, "Movements: %d", count); for (int i = 0; i < count; i++) { int movNum = file.readUint16LE(); char *movname = genFileName(_id, movNum, "mov"); Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(movname); Movement *mov = new Movement(); MfcArchive archive(f); mov->load(archive, this); _movements.push_back(mov); delete f; free(movname); } Common::Point pt; if (count) { // We have movements ((Movement *)_movements[0])->getCurrDynamicPhaseXY(pt); } else { pt.x = pt.y = 100; } setOXY(pt.x, pt.y); return true; } void StaticANIObject::setOXY(int x, int y) { _ox = x; _oy = y; if (_movementObj) _movementObj->setOXY(x, y); } Statics *StaticANIObject::getStaticsById(int itemId) { for (uint i = 0; i < _staticsList.size(); i++) if (((Statics *)_staticsList[i])->_staticsId == itemId) return (Statics *)_staticsList[i]; return 0; } Movement *StaticANIObject::getMovementById(int itemId) { for (uint i = 0; i < _movements.size(); i++) if (((Movement *)_movements[i])->_id == itemId) return (Movement *)_movements[i]; return 0; } Statics *StaticANIObject::addStatics(Statics *ani) { warning("STUB: StaticANIObject::addStatics"); return 0; } Statics::Statics() { _staticsId = 0; _picture = 0; } bool Statics::load(MfcArchive &file) { DynamicPhase::load(file); _staticsId = file.readUint16LE(); _stringObj = file.readPascalString(); debug(7, "statics: <%s>", _stringObj); _picture = new Picture(); _picture->load(file); return true; } Movement::Movement() { _lastFrameSpecialFlag = 0; _flipFlag = 0; _updateFlag1 = 0; _staticsObj1 = 0; _staticsObj2 = 0; _mx = 0; _my = 0; _m2x = 0; _m2y = 0; _field_50 = 1; _field_78 = 0; _framePosOffsets = 0; _field_84 = 0; _currDynamicPhase = 0; _field_8C = 0; _currDynamicPhaseIndex = 0; _field_94 = 0; _currMovementObj = 0; _counter = 0; _counterMax = 83; } bool Movement::load(MfcArchive &file) { warning("STUB: Movement::load"); return true; } bool Movement::load(MfcArchive &file, StaticANIObject *ani) { GameObject::load(file); int dynCount = file.readUint16LE(); debug(7, "dynCount: %d _id: %d", dynCount, _id); if (dynCount != 0xffff || _id == MV_MAN_TURN_LU) { _framePosOffsets = (Common::Point **)calloc(dynCount + 2, sizeof(Common::Point *)); for (int i = 0; i < dynCount + 2; i++) _framePosOffsets[i] = new Common::Point(); for (int i = 0; i < dynCount; i++) { DynamicPhase *ph = new DynamicPhase(); ph->load(file); _dynamicPhases.push_back(ph); _framePosOffsets[i]->x = ph->_x; _framePosOffsets[i]->y = ph->_y; } int staticsid = file.readUint16LE(); _staticsObj1 = ani->getStaticsById(staticsid); if (!_staticsObj1 && (staticsid & 0x4000)) { Statics *s = ani->getStaticsById(staticsid ^ 0x4000); _staticsObj1 = ani->addStatics(s); } _mx = file.readUint32LE(); _my = file.readUint32LE(); staticsid = file.readUint16LE(); _staticsObj2 = ani->getStaticsById(staticsid); if (!_staticsObj2 && (staticsid & 0x4000)) { Statics *s = ani->getStaticsById(staticsid ^ 0x4000); _staticsObj2 = ani->addStatics(s); } _m2x = file.readUint32LE(); _m2y = file.readUint32LE(); if (_staticsObj2) { _dynamicPhases.push_back(_staticsObj2); _framePosOffsets[_dynamicPhases.size() - 1]->x = _m2x; _framePosOffsets[_dynamicPhases.size() - 1]->y = _m2y; } } else { int movid = file.readUint16LE(); _currMovementObj = ani->getMovementById(movid); _staticsObj1 = 0; _staticsObj2 = 0; initStatics(ani); } if (_staticsObj1 && _staticsObj2) { if ((_staticsObj1->_staticsId ^ _staticsObj2->_staticsId) & 0x4000) _flipFlag = 1; } if (g_fullpipe->_gameProjectVersion >= 8) _field_50 = file.readUint32LE(); if (g_fullpipe->_gameProjectVersion < 12) _counterMax = 83; else _counterMax = file.readUint32LE(); _counter = 0; updateCurrDynamicPhase(); return true; } Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) { p.x = _currDynamicPhase->_x; p.y = _currDynamicPhase->_y; return &p; } void Movement::initStatics(StaticANIObject *ani) { warning("STUB: Movement::initStatics"); } void Movement::updateCurrDynamicPhase() { if (_dynamicPhases.size() == 0) return; if (_dynamicPhases[_currDynamicPhaseIndex]) { _currDynamicPhase = (DynamicPhase *)_dynamicPhases[_currDynamicPhaseIndex]; } } DynamicPhase::DynamicPhase() { _someX = 0; _rect = 0; _field_7C = 0; _flags = 0; _someY = 0; } bool DynamicPhase::load(MfcArchive &file) { StaticPhase::load(file); _field_7C = file.readUint16LE(); _rect = new Common::Rect(); _rect->left = file.readUint32LE(); _rect->top = file.readUint32LE(); _rect->right = file.readUint32LE(); _rect->bottom = file.readUint32LE(); assert (g_fullpipe->_gameProjectVersion >= 1); _someX = file.readUint32LE(); _someY = file.readUint32LE(); assert (g_fullpipe->_gameProjectVersion >= 12); _flags = file.readUint32LE(); return true; } StaticPhase::StaticPhase() { _field_6A = 1; _initialCountdown = 0; _countdown = 0; _field_68 = 0; _exCommand = 0; } bool StaticPhase::load(MfcArchive &file) { Picture::load(file); _initialCountdown = file.readUint16LE(); _field_6A = file.readUint16LE(); if (g_fullpipe->_gameProjectVersion >= 12) { _exCommand = (ExCommand *)file.readClass(); return true; } assert (g_fullpipe->_gameProjectVersion >= 12); return true; } } // End of namespace Fullpipe