/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ /* Description: Sound resource management module Notes: */ #include "reinherit.h" #include "yslib.h" #include /* * Uses the following modules: \*--------------------------------------------------------------------------*/ #include "game_mod.h" #include "rscfile_mod.h" /* * Begin module component \*--------------------------------------------------------------------------*/ #include "sndres_mod.h" #include "sndres.h" namespace Saga { R_SNDRES_MODULE SndModule; int SND_Init(void) { int result; /* Load sound module resource file contexts * \*------------------------------------------------------------- */ result = GAME_GetFileContext(&SndModule.sfx_ctxt, R_GAME_SOUNDFILE, 0); if (result != R_SUCCESS) { return R_FAILURE; } result = GAME_GetFileContext(&SndModule.voice_ctxt, R_GAME_VOICEFILE, 0); if (result != R_SUCCESS) { return R_FAILURE; } /* Grab sound resource information for the current game * \*------------------------------------------------------------- */ GAME_GetSoundInfo(&SndModule.snd_info); SndModule.init = 1; return R_SUCCESS; } int SND_PlayVoice(ulong voice_rn) { R_SOUNDBUFFER snd_buffer; int result; result = SND_Load(SndModule.voice_ctxt, voice_rn, &snd_buffer); if (result != R_SUCCESS) { return R_FAILURE; } SYSSOUND_PlayVoice(&snd_buffer); return R_SUCCESS; } int SND_Load(R_RSCFILE_CONTEXT * snd_ctxt, ulong snd_rn, R_SOUNDBUFFER * snd_buf_i) { uchar *snd_res; size_t snd_res_len; int result; assert((snd_ctxt != NULL) && (snd_buf_i != NULL)); result = RSC_LoadResource(snd_ctxt, snd_rn, &snd_res, &snd_res_len); if (result != R_SUCCESS) { return R_FAILURE; } switch (SndModule.snd_info.res_type) { case R_GAME_SOUND_PCM: snd_buf_i->s_freq = SndModule.snd_info.freq; snd_buf_i->s_samplebits = SndModule.snd_info.sample_size; snd_buf_i->s_stereo = SndModule.snd_info.stereo; snd_buf_i->res_data = snd_res; snd_buf_i->res_len = snd_res_len; snd_buf_i->s_buf = snd_res; snd_buf_i->s_buf_len = snd_res_len; snd_buf_i->s_signed = 1; break; case R_GAME_SOUND_VOC: if (LoadVocSound(snd_res, snd_res_len, snd_buf_i) != R_SUCCESS) { RSC_FreeResource(snd_res); return R_FAILURE; } break; default: /* Unknown sound type */ RSC_FreeResource(snd_res); return R_FAILURE; break; } return R_SUCCESS; } int LoadVocSound(const uchar * snd_res, size_t snd_res_len, R_SOUNDBUFFER * snd_buf_i) { R_VOC_HEADER_BLOCK voc_hb; R_VOC_GENBLOCK voc_gb; R_VOC_BLOCK1 voc_b1; long byte_rate; const uchar *read_p; size_t read_len; read_p = snd_res; read_len = snd_res_len; if (read_len < R_VOC_HEADER_BLOCK_LEN) { return R_FAILURE; } memcpy(voc_hb.ft_desc, read_p, R_VOC_FILE_DESC_LEN); read_p += R_VOC_FILE_DESC_LEN; read_len -= R_VOC_FILE_DESC_LEN; if (memcmp(voc_hb.ft_desc, R_VOC_FILE_DESC, R_VOC_FILE_DESC_LEN) != 0) { /* Voc file desc string not found */ return R_FAILURE; } voc_hb.db_offset = ys_read_u16_le(read_p, &read_p); voc_hb.voc_version = ys_read_u16_le(read_p, &read_p); voc_hb.voc_fileid = ys_read_u16_le(read_p, &read_p); if (read_len < voc_hb.db_offset + R_VOC_GENBLOCK_LEN) { return R_FAILURE; } read_p = snd_res + voc_hb.db_offset; read_len = snd_res_len - voc_hb.db_offset; for (;;) { /* Read generic block header * \*--------------------------------------------------------- */ if (read_len < R_VOC_GENBLOCK_LEN) { return R_FAILURE; } voc_gb.block_id = ys_read_u8(read_p, &read_p); if (voc_gb.block_id == 0) { return R_FAILURE; } voc_gb.block_len = ys_read_u24_le(read_p, &read_p); read_len -= R_VOC_GENBLOCK_LEN; /* Process block * \*--------------------------------------------------------- */ switch (voc_gb.block_id) { case 1: /* Sound data block */ voc_b1.time_constant = ys_read_u8(read_p, &read_p); voc_b1.pack_method = ys_read_u8(read_p, &read_p); read_len -= 2; if (voc_b1.pack_method != 0) { /* Packed VOC files not supported */ return R_FAILURE; } byte_rate = R_VOC_TIME_BASE / (R_VOC_TIME_CBASE - (voc_b1.time_constant << 8)); snd_buf_i->s_stereo = 0; snd_buf_i->s_samplebits = 8; snd_buf_i->s_freq = byte_rate; snd_buf_i->res_data = (uchar *) snd_res; snd_buf_i->res_len = snd_res_len; snd_buf_i->s_buf = (uchar *) read_p; snd_buf_i->s_buf_len = read_len - 1; /* -1 for end block */ snd_buf_i->s_signed = 0; return R_SUCCESS; break; default: read_p += voc_gb.block_len; read_len -= voc_gb.block_len; break; } } return R_SUCCESS; } int SND_GetVoiceLength(ulong voice_rn) { ulong length; double ms_f; int ms_i = -1; int result; assert(SndModule.init); result = RSC_GetResourceSize(SndModule.voice_ctxt, voice_rn, &length); if (result != R_SUCCESS) { return -1; } if (SndModule.snd_info.res_type == R_GAME_SOUND_PCM) { ms_f = (double)length / (SndModule.snd_info.sample_size / CHAR_BIT) / (SndModule.snd_info.freq) * 1000.0; ms_i = (int)ms_f; } else if (SndModule.snd_info.res_type == R_GAME_SOUND_VOC) { /* Rough hack, fix this to be accurate */ ms_f = (double)length / 14705 * 1000.0; ms_i = (int)ms_f; } else { return -1; } return ms_i; } int SND_ITEVOC_Resample(long src_freq, long dst_freq, uchar * src_buf, size_t src_buf_len, uchar ** dst_buf, size_t * dst_buf_len) { uchar *resamp_buf; size_t resamp_len; uchar src_samp_a; uchar src_samp_b; const uchar *read_pa; const uchar *read_pb; uchar *write_pa; uchar *write_pb; uchar *write_pc; size_t src_i; assert(src_freq == 14705); assert(dst_freq == 22050); resamp_len = (size_t) (src_buf_len * 1.5); resamp_buf = (uchar *)malloc(resamp_len); if (resamp_buf == NULL) { return R_FAILURE; } read_pa = src_buf; read_pb = src_buf + 1; write_pa = resamp_buf; write_pb = resamp_buf + 1; write_pc = resamp_buf + 2; for (src_i = 0; src_i < src_buf_len / 2; src_i++) { src_samp_a = *read_pa; src_samp_b = *read_pb; read_pa += 2; read_pb += 2; *write_pa = src_samp_a; *write_pb = (uchar) ((src_samp_a / 2) + (src_samp_b / 2)); *write_pc = src_samp_b; write_pa += 3; write_pb += 3; write_pc += 3; } *dst_buf = resamp_buf; *dst_buf_len = resamp_len; return R_SUCCESS; } } // End of namespace Saga