/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/gfx/opengltexture.h" #include "engines/stark/gfx/driver.h" #include "graphics/surface.h" #if defined(USE_OPENGL_GAME) || defined(USE_GLES2) || defined(USE_OPENGL_SHADERS) namespace Stark { namespace Gfx { OpenGlTexture::OpenGlTexture() : Texture(), _id(0), _levelCount(0) { glGenTextures(1, &_id); bind(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } OpenGlTexture::~OpenGlTexture() { glDeleteTextures(1, &_id); } void OpenGlTexture::bind() const { glBindTexture(GL_TEXTURE_2D, _id); } void OpenGlTexture::updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) { if (level == 0) { _width = surface->w; _height = surface->h; } if (surface->format.bytesPerPixel != 4) { // Convert the surface to texture format Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, convertedSurface->w, convertedSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, convertedSurface->getPixels()); convertedSurface->free(); delete convertedSurface; } else { assert(surface->format == Driver::getRGBAPixelFormat()); glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->getPixels()); } } void OpenGlTexture::update(const Graphics::Surface *surface, const byte *palette) { bind(); updateLevel(0, surface, palette); } void OpenGlTexture::setSamplingFilter(Texture::SamplingFilter filter) { assert(_levelCount == 0); switch (filter) { case kNearest: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; case kLinear: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break; default: warning("Unhandled sampling filter %d", filter); } } void OpenGlTexture::setLevelCount(uint32 count) { _levelCount = count; if (count >= 1) { #if !defined(USE_GLES2) // GLES2 does not allow setting the max provided mipmap level. // It expects all the levels to be provided, which is not the case in TLJ. // FIXME: Enable mipmapping on GLES2 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, count - 1); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); #endif glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); } } void OpenGlTexture::addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) { assert(level < _levelCount); #if defined(USE_GLES2) if (level == 0) #endif { updateLevel(level, surface, palette); } } } // End of namespace Gfx } // End of namespace Stark #endif // defined(USE_OPENGL_GAME) || defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)