/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MATH_ANGLE_H #define MATH_ANGLE_H #include "common/scummsys.h" namespace Common { class StreamDebug; } namespace Math { class Angle { public: /** * Construct an angle object. * * \param degrees The angle, in degrees. Default is 0. */ Angle(float degrees = 0); /** * Construct and angle object, copying an already existing one. * * \param a The angle to copy. */ Angle(const Angle &a); /** * Normalize the angle in a [x; x + 360] range and return the object. * * \param low The lower bound of the range, in degrees. */ Angle &normalize(float low); /** * Clamp the angle to range [-mag, mag] * * \param mag The maximum distance from 0, in degrees. */ Angle &clampDegrees(float mag); /** * Clamp the angle to range [-min, max] * * \param min The lower bound of the range, in degrees. * \param max The upper bound of the range, in degrees. */ Angle &clampDegrees(float min, float max); void setDegrees(float degrees); void setRadians(float radians); float getDegrees() const; float getRadians() const; /** * Returns the degrees of the angle, in the defined range. * * \param low The lower bound of the range, in degrees. */ float getDegrees(float low) const; /** * Returns the radianss of the angle, in the defined range. * * \param low The lower bound of the range, in degrees. */ float getRadians(float low) const; float getCosine() const; float getSine() const; float getTangent() const; Angle &operator=(const Angle &a); Angle &operator=(float degrees); Angle &operator+=(const Angle &a); Angle &operator+=(float degrees); Angle &operator-=(const Angle &a); Angle &operator-=(float degrees); /** * Build an angle object. * * \param radians The angle, in radians. */ static Angle fromRadians(float radians); static Angle arcCosine(float x); static Angle arcSine(float x); static Angle arcTangent(float x); static Angle arcTangent2(float y, float x); private: float _degrees; }; inline Angle operator-(const Angle &a) { return Angle(-a.getDegrees()); } inline Angle operator+(const Angle &a1, const Angle &a2) { return Angle(a1.getDegrees() + a2.getDegrees()); } inline Angle operator-(const Angle &a1, const Angle &a2) { return Angle(a1.getDegrees() - a2.getDegrees()); } inline Angle operator*(const Angle &a1, float f) { return Angle(a1.getDegrees() * f); } inline Angle operator*(float f, const Angle &a2) { return Angle(a2.getDegrees() * f); } inline Angle operator/(const Angle &a1, float f) { return Angle(a1.getDegrees() / f); } inline Angle operator/(float f, const Angle &a2) { return Angle(a2.getDegrees() / f); } inline bool operator==(const Angle &a1, const Angle &a2) { return fabsf(a1.getDegrees() - a2.getDegrees()) < 0.001; } inline bool operator!=(const Angle &a1, const Angle &a2) { return !(a1 == a2); } inline bool operator<(const Angle &a1, const Angle &a2) { return a1.getDegrees() < a2.getDegrees(); } inline bool operator>(const Angle &a1, const Angle &a2) { return a1.getDegrees() > a2.getDegrees(); } Common::StreamDebug &operator<<(Common::StreamDebug &dbg, const Math::Angle &a); } #endif