/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. */ #include "hpl1/penumbra-overture/GraphicsHelper.h" #include "hpl1/penumbra-overture/Init.h" //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cGraphicsHelper::cGraphicsHelper(cInit *apInit) { mpInit = apInit; mpLowLevelGfx = mpInit->mpGame->GetGraphics()->GetLowLevel(); mpTexManager = mpInit->mpGame->GetResources()->GetTextureManager(); mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer(); mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt"); mvVtx.resize(4); } cGraphicsHelper::~cGraphicsHelper() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cGraphicsHelper::ClearScreen(const cColor &aColor) { mpLowLevelGfx->SetClearColor(aColor); mpLowLevelGfx->ClearScreen(); } //----------------------------------------------------------------------- void cGraphicsHelper::DrawTexture(iTexture *apTex, const cVector3f &avPos, const cVector3f &avSize, const cColor &aColor) { mpLowLevelGfx->SetDepthTestActive(false); mpLowLevelGfx->PushMatrix(eMatrix_ModelView); mpLowLevelGfx->SetIdentityMatrix(eMatrix_ModelView); mpLowLevelGfx->SetOrthoProjection(mpLowLevelGfx->GetVirtualSize(), -1000, 1000); mvVtx[0] = cVertex(avPos + cVector3f(0, 0, 0), cVector2f(0.01f, 0.01f), aColor); mvVtx[1] = cVertex(avPos + cVector3f(avSize.x, 0, 0), cVector2f(0.99f, 0.01f), aColor); mvVtx[2] = cVertex(avPos + cVector3f(avSize.x, avSize.y, 0), cVector2f(0.99f, 0.99f), aColor); mvVtx[3] = cVertex(avPos + cVector3f(0, avSize.y, 0), cVector2f(0.01f, 0.99f), aColor); mpLowLevelGfx->SetBlendActive(false); for (int i = 0; i < 6; ++i) mpLowLevelGfx->SetTexture(i, NULL); mpLowLevelGfx->SetTexture(0, apTex); mpLowLevelGfx->DrawQuad(mvVtx); mpLowLevelGfx->SetTexture(0, NULL); mpLowLevelGfx->PopMatrix(eMatrix_ModelView); } //----------------------------------------------------------------------- void cGraphicsHelper::DrawLoadingScreen(const tString &asFile) { iTexture *pTex = NULL; if (asFile != "") pTex = mpTexManager->Create2D(asFile, false); if (pTex || asFile == "") { ClearScreen(cColor(0, 0)); if (pTex) DrawTexture(pTex, cVector3f(0, 0, 0), cVector2f(800, 600), cColor(1, 1)); mpFont->draw(cVector3f(400, 300, 50), 22, cColor(1, 1), eFontAlign_Center, kTranslate("LoadTexts", "Loading")); mpDrawer->DrawAll(); SwapBuffers(); } if (pTex) mpTexManager->Destroy(pTex); } //----------------------------------------------------------------------- void cGraphicsHelper::SwapBuffers() { mpLowLevelGfx->SwapBuffers(); } //-----------------------------------------------------------------------