/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __CGE_VMENU__ #define __CGE_VMENU__ #include "cge/talk.h" namespace CGE { #define MB_VM 1 #define MB_HM 3 typedef struct { const char *Text; void (CGEEngine::*Proc)(); } CHOICE; class MENU_BAR : public TALK { public: MENU_BAR(CGEEngine *vm, uint16 w); private: CGEEngine *_vm; }; class VMENU : public TALK { uint16 Items; CHOICE *Menu; public: static VMENU *Addr; static int Recent; MENU_BAR *Bar; VMENU(CGEEngine *vm, CHOICE *list, int x, int y); ~VMENU(); virtual void touch(uint16 mask, int x, int y); private: CGEEngine *_vm; }; } // End of namespace CGE #endif