/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * cinE Engine is (C) 2004-2005 by CinE Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "cine/cine.h" #include "cine/anim.h" #include "cine/flip_support.h" #include "cine/gfx.h" #include "cine/pal.h" #include "cine/part.h" #include "cine/various.h" namespace Cine { struct animHeader2Struct { uint32 field_0; uint16 width; uint16 height; uint16 type; uint16 field_A; uint16 field_C; uint16 field_E; }; uint16 frameVar0 = 0; animHeaderStruct animHeader; animDataEntry animData[] = { {"ALPHA", 0xF}, {"TITRE2", 0xF}, {"ET", 0xC}, {"L311", 0x3}, {"L405", 0x1}, {"L515", 0xC}, {"L009", 0xE}, {"L010", 0xE}, {"FUTUR", 0x6}, {"PAYSAN3", 0xB}, {"L801", 0xC}, {"L802", 0xC}, {"L803", 0xC}, {"L901", 0xD}, {"L902", 0x8}, {"L903", 0xD}, {"L904", 0xD}, {"L905", 0xD}, {"L906", 0xD}, {"L907", 0xD}, {"LA03", 0x4}, {"MOINE", 0xB}, {"L908", 0x8}, {"L909", 0x8}, {"L807", 0xC}, {"L808", 0xC}, {"LA01", 0xB}, {"L1201", 0xC}, {"L1202", 0xC}, {"L1203", 0xC}, {"L1210", 0x5}, {"L1211", 0xC}, {"L1214", 0xC}, {"L1215", 0xC}, {"L1216", 0xC}, {"L1217", 0xC}, {"L1218", 0xC}, {"L1219", 0xC}, {"L1220", 0xC}, {"SEIGNEUR", 0x6}, {"PERE0", 0xD}, {"L1302", 0x4}, {"L1303", 0x4}, {"L1304", 0x4}, {"L1401", 0xF}, {"L1402", 0xF}, {"L1501", 0x8}, {"L1503", 0x8}, {"L1504", 0x4}, {"L1505", 0x8}, {"L1506", 0x8}, {"L1601", 0xB}, {"L1602", 0xB}, {"L1603", 0xB}, {"L1604", 0x4}, {"L1605", 0x4}, {"L1701", 0x4}, {"L1702", 0x4}, {"L1801", 0x6}, {"L1904", 0x8}, {"L2002", 0x8}, {"L2003", 0x8}, {"L2101", 0x4}, {"L2102", 0x4}, {"L2201", 0x7}, {"L2202", 0x7}, {"L2203", 0xE}, {"L2305", 0x9}, {"L2306", 0x9}, {"GARDE1", 0x7}, {"L2402", 0x7}, {"L2407", 0x7}, {"L2408", 0x7}, {"GARDE2", 0x6}, {"L2601", 0x6}, {"L2602", 0x6}, {"L2603", 0x6}, {"L2604", 0x6}, {"L2605", 0x8}, {"L2606", 0x8}, {"L2607", 0x8}, {"L2610", 0x6}, {"L2611", 0x6}, {"L2612", 0x6}, {"L2613", 0x8}, {"L2614", 0x6}, {"VOYAGEUR", 0x6}, {"L2701", 0xD}, {"L2702", 0xD}, {"L2703", 0x6}, {"L2801", 0xD}, {"L2802", 0xD}, {"L2803", 0xD}, {"L2804", 0xD}, {"L2807", 0xD}, {"L2902", 0x8}, {"L2903", 0x8}, {"L3101", 0xA}, {"L3102", 0xA}, {"L3103", 0xA}, {"L3203", 0xF}, {"L3204", 0xF}, {"L3001", 0x7}, {"L3002", 0x7}, {"L3416", 0xC}, {"L3601", 0x5}, {"L3602", 0x5}, {"L3603", 0x5}, {"L3607", 0x5}, {"L3701", 0x8}, {"L3702", 0x8}, {"L3703", 0x8}, {"L4001", 0xD}, {"L4002", 0xD}, {"L4103", 0xF}, {"L4106", 0xF}, {"CRUGHON1", 0xC}, {"L4203", 0xC}, {"L4301", 0xC}, {"L4302", 0xC}, {"L4303", 0xC}, {"FUTUR2", 0x6}, {"L4601", 0xE}, {"L4603", 0x1}, {"L4106", 0xF}, {"L4801", 0xD}, {"L4802", 0xD}, {"FIN01", 0xB}, {"FIN02", 0xB}, {"FIN03", 0xB}, {"FIN", 0x9}, }; #define NUM_ANIM_DATA (sizeof(animData)/sizeof(animDataEntry)) uint8 findAnimInHardcodedData(char *animName) { char name[15]; uint16 i; removeExtention(name, animName); for (i = 0; i < NUM_ANIM_DATA; i++) { if (!strcmp(name, animData[i].name)) { return (animData[i].param); } } return (0); } int16 allocFrame(uint16 width, uint16 height, int8 isMask) { uint16 i; uint32 frameSize; for (i = 0; i < NUM_MAX_PARTDATA; i++) { if (!animDataTable[i].ptr1) break; } if (i == NUM_MAX_PARTDATA) return -1; if (!isMask) { // sprite + generated mask frameSize = width * height; animDataTable[i].ptr1 = (uint8 *)malloc(frameSize); animDataTable[i].ptr2 = (uint8 *)malloc(frameSize); animDataTable[i].width = width; animDataTable[i].var1 = width >> 3; animDataTable[i].bpp = 4; animDataTable[i].height = height; animDataTable[i].fileIdx = -1; animDataTable[i].frameIdx = -1; } else { // mask frameSize = width * height * 8; animDataTable[i].ptr1 = (uint8 *)malloc(frameSize); animDataTable[i].ptr2 = NULL; animDataTable[i].width = width; animDataTable[i].var1 = width >> 3; animDataTable[i].bpp = 4; animDataTable[i].height = height; animDataTable[i].fileIdx = -1; animDataTable[i].frameIdx = -1; } frameVar0++; return (i); } int16 allocFrame2(uint16 width, uint16 height, uint16 type) { uint16 i; uint32 frameSize; for (i = 0; i < NUM_MAX_PARTDATA; i++) { if (!animDataTable[i].ptr1) break; } if (i == NUM_MAX_PARTDATA) return -1; frameSize = width * height; if (type == 4) { // 16 color sprites to 256 frameSize *= 2; type = 8; width *= 2; } if (type == 5) { frameSize += 16; } frameSize *= 2; animDataTable[i].ptr1 = (uint8 *)malloc(frameSize); ASSERT_PTR(animDataTable[i].ptr1); animDataTable[i].width = width; if (type == 5) { animDataTable[i].var1 = width / 8; } else { animDataTable[i].var1 = width / 16; } animDataTable[i].bpp = type; animDataTable[i].height = height; animDataTable[i].fileIdx = -1; animDataTable[i].frameIdx = -1; frameVar0++; return (i); } int16 reserveFrame(uint16 width, uint16 height, uint16 type, uint16 idx) { uint16 i; uint32 frameSize; i = idx; frameSize = width * height; if (type == 4) { // 256 color sprites frameSize *= 2; type = 8; width *= 2; } if (type == 5) { frameSize += 16; } frameSize *= 2; animDataTable[i].ptr1 = (uint8 *)malloc(frameSize); ASSERT_PTR(animDataTable[i].ptr1); animDataTable[i].width = width; if (type == 5) { animDataTable[i].var1 = width / 8; } else { animDataTable[i].var1 = width / 16; } animDataTable[i].bpp = type; animDataTable[i].height = height; animDataTable[i].fileIdx = -1; animDataTable[i].frameIdx = -1; frameVar0++; return (i); } void generateMask(uint8 * sprite, uint8 * mask, uint16 size, uint8 transparency) { uint16 i; for (i = 0; i < size; i++) { if (*(sprite++) != transparency) { *(mask++) = 0; } else { *(mask++) = 1; } } } void convertMask(uint8 * dest, uint8 * source, int16 width, int16 height) { int16 i; int16 j; for (i = 0; i < width * height; i++) { uint8 maskEntry = *(source++); for (j = 0; j < 8; j++) { if (maskEntry & 0x80) { *(dest++) = 0; } else { *(dest++) = 1; } maskEntry <<= 1; } } } void convert4BBP(uint8 * dest, uint8 * source, int16 width, int16 height) { int16 i; for (i = 0; i < width * height; i++) { uint8 maskEntry = *(source++); *(dest++) = (maskEntry & 0xF0) >> 4; *(dest++) = (maskEntry & 0xF); } } void loadSpl(char *resourceName) { int16 foundFileIdx; uint8 *dataPtr; int16 entry; foundFileIdx = findFileInBundle(resourceName); dataPtr = readBundleFile(foundFileIdx); entry = allocFrame((uint16) partBuffer[foundFileIdx].unpackedSize, 1, -1); ASSERT(entry != -1); memcpy(animDataTable[entry].ptr1, dataPtr, (uint16) partBuffer[foundFileIdx].unpackedSize); animDataTable[entry].fileIdx = foundFileIdx; animDataTable[entry].frameIdx = 0; strcpy(animDataTable[entry].name, currentPartName); } void loadMsk(char *resourceName) { int16 foundFileIdx; uint8 *dataPtr; int16 entry; uint8 *ptr; int16 i; foundFileIdx = findFileInBundle(resourceName); dataPtr = readBundleFile(foundFileIdx); ptr = dataPtr; memcpy(&animHeader, ptr, sizeof(animHeaderStruct)); ptr += sizeof(animHeaderStruct); flipU16(&animHeader.frameWidth); flipU16(&animHeader.frameHeight); flipU16(&animHeader.numFrames); for (i = 0; i < animHeader.numFrames; i++) { entry = allocFrame(animHeader.frameWidth * 2, animHeader.frameHeight, 1); ASSERT(entry != -1); convertMask(animDataTable[entry].ptr1, ptr, animHeader.frameWidth, animHeader.frameHeight); ptr += animHeader.frameWidth * animHeader.frameHeight; animDataTable[entry].fileIdx = foundFileIdx; animDataTable[entry].frameIdx = i; strcpy(animDataTable[entry].name, currentPartName); } } void loadAni(char *resourceName) { int16 foundFileIdx; uint8 *dataPtr; int16 entry; uint8 *ptr; int16 i; uint8 transparentColor; uint32 fullSize; foundFileIdx = findFileInBundle(resourceName); dataPtr = readBundleFile(foundFileIdx); ptr = dataPtr; memcpy(&animHeader, ptr, sizeof(animHeaderStruct)); ptr += sizeof(animHeaderStruct); flipU16(&animHeader.frameWidth); flipU16(&animHeader.frameHeight); flipU16(&animHeader.numFrames); transparentColor = findAnimInHardcodedData(resourceName); fullSize = animHeader.frameWidth * animHeader.frameHeight; for (i = 0; i < animHeader.numFrames; i++) { uint8 *animPtr; entry = allocFrame(animHeader.frameWidth * 2, animHeader.frameHeight, 0); ASSERT(entry != -1); // special case transparency handling if (!strcmp(resourceName, "L2202.ANI")) { if (i < 2) { transparentColor = 0; } else { transparentColor = 7; } } if (!strcmp(resourceName, "L4601.ANI")) { if (i < 1) { transparentColor = 0xE; } else { transparentColor = 0; } } animPtr = (uint8 *)malloc(fullSize); memcpy(animPtr, ptr, fullSize); ptr += fullSize; gfxConvertSpriteToRaw(animDataTable[entry].ptr1, animPtr, animHeader.frameWidth, animHeader.frameHeight); generateMask(animDataTable[entry].ptr1, animDataTable[entry].ptr2, animHeader.frameWidth * 2 * animHeader.frameHeight, transparentColor); free(animPtr); animDataTable[entry].fileIdx = foundFileIdx; animDataTable[entry].frameIdx = i; strcpy(animDataTable[entry].name, currentPartName); } } void convert8BBP(uint8 * dest, uint8 * source, int16 width, int16 height) { uint16 i; uint8 table[16]; memcpy(table, source, 16); source += 16; for (i = 0; i < width * height; i++) { uint8 color = *(source++); *(dest++) = table[color >> 4]; *(dest++) = table[color & 0xF]; } } void convert8BBP2(uint8 * dest, uint8 * source, int16 width, int16 height) { uint16 i; uint16 j; uint8 al; uint8 ah; uint8 bl; uint8 bh; uint8 cl; uint8 ch; uint8 dl; uint8 dh; uint8 color; for (j = 0; j < (width * height) / 16; j++) { al = *(source); ah = *(source + 2); bl = *(source + 4); bh = *(source + 6); cl = *(source + 8); ch = *(source + 0xA); dl = *(source + 0xC); dh = *(source + 0xE); for (i = 0; i < 8; i++) { color = 0; color |= ((dh & 0x080) >> 7); dh <<= 1; color <<= 1; color |= ((dl & 0x080) >> 7); dl <<= 1; color <<= 1; color |= ((ch & 0x080) >> 7); ch <<= 1; color <<= 1; color |= ((cl & 0x080) >> 7); cl <<= 1; color <<= 1; color |= ((bh & 0x080) >> 7); bh <<= 1; color <<= 1; color |= ((bl & 0x080) >> 7); bl <<= 1; color <<= 1; color |= ((ah & 0x080) >> 7); ah <<= 1; color <<= 1; color |= ((al & 0x080) >> 7); al <<= 1; *(dest++) = color; } al = *(source + 1); ah = *(source + 3); bl = *(source + 5); bh = *(source + 7); cl = *(source + 9); ch = *(source + 0xB); dl = *(source + 0xD); dh = *(source + 0xF); for (i = 0; i < 8; i++) { color = 0; color |= ((dh & 0x080) >> 7); dh <<= 1; color <<= 1; color |= ((dl & 0x080) >> 7); dl <<= 1; color <<= 1; color |= ((ch & 0x080) >> 7); ch <<= 1; color <<= 1; color |= ((cl & 0x080) >> 7); cl <<= 1; color <<= 1; color |= ((bh & 0x080) >> 7); bh <<= 1; color <<= 1; color |= ((bl & 0x080) >> 7); bl <<= 1; color <<= 1; color |= ((ah & 0x080) >> 7); ah <<= 1; color <<= 1; color |= ((al & 0x080) >> 7); al <<= 1; *(dest++) = color; } source += 0x10; } } void loadSet(char *resourceName) { animHeader2Struct header2; int16 foundFileIdx; uint8 *dataPtr; int16 entry; uint8 *ptr; int16 i; uint32 fullSize; uint16 numSpriteInAnim; uint8 *startOfDataPtr; foundFileIdx = findFileInBundle(resourceName); dataPtr = readBundleFile(foundFileIdx); ASSERT(!memcmp(dataPtr, "SET", 3)); ptr = dataPtr + 4; numSpriteInAnim = READ_BE_UINT16(ptr); ptr += 2; startOfDataPtr = ptr + numSpriteInAnim * 0x10; for (i = 0; i < numSpriteInAnim; i++) { int16 typeParam; uint8 table[16] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }; memcpy(&header2, ptr, 0x10); ptr += 0x10; flipU32(&header2.field_0); flipU16(&header2.width); flipU16(&header2.height); flipU16(&header2.type); fullSize = header2.width * header2.height; typeParam = 0; if (header2.type == 5) { fullSize += 16; } if (header2.type == 4) { header2.type = 5; typeParam = 1; } if (typeParam) { entry = allocFrame2(header2.width * 2, header2.height, header2.type); } else { if (header2.type == 1) { entry = allocFrame2(header2.width * 2, header2.height, header2.type); } else { entry = allocFrame2(header2.width * 2, header2.height, header2.type); } } ASSERT(entry != -1); dataPtr = startOfDataPtr + header2.field_0; if (typeParam) { memcpy(animDataTable[entry].ptr1, table, 0x10); gfxConvertSpriteToRaw(animDataTable[entry].ptr1, dataPtr, header2.width, header2.height); //memcpy(animDataTable[entry].ptr1 + 0x10, dataPtr, fullSize); } else { if (header2.type == 1) { convert4BBP(animDataTable[entry].ptr1, dataPtr, header2.width, header2.height); } else if (header2.type == 5) { convert8BBP(animDataTable[entry].ptr1, dataPtr, header2.width, header2.height); } else if (header2.type == 4) { ASSERT(0); } else { convert8BBP2(animDataTable[entry].ptr1, dataPtr, header2.width, header2.height); } } animDataTable[entry].fileIdx = foundFileIdx; animDataTable[entry].frameIdx = i; strcpy(animDataTable[entry].name, currentPartName); } } void loadSetAbs(char *resourceName, uint16 idx) { animHeader2Struct header2; int16 foundFileIdx; uint8 *dataPtr; int16 entry; uint8 *ptr; int16 i; uint32 fullSize; uint16 numSpriteInAnim; uint8 *startOfDataPtr; foundFileIdx = findFileInBundle(resourceName); dataPtr = readBundleFile(foundFileIdx); ASSERT(!memcmp(dataPtr, "SET", 3)); ptr = dataPtr + 4; numSpriteInAnim = READ_BE_UINT16(ptr); ptr += 2; startOfDataPtr = ptr + numSpriteInAnim * 0x10; for (i = 0; i < numSpriteInAnim; i++) { int16 typeParam; uint8 table[16] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }; memcpy(&header2, ptr, 0x10); ptr += 0x10; flipU32(&header2.field_0); flipU16(&header2.width); flipU16(&header2.height); flipU16(&header2.type); fullSize = header2.width * header2.height; typeParam = 0; if (header2.type == 5) { fullSize += 16; } if (header2.type == 4) { header2.type = 5; typeParam = 1; } if (typeParam) { entry = reserveFrame(header2.width * 2, header2.height, header2.type, idx + i); } else { if (header2.type == 1) { entry = reserveFrame(header2.width * 2, header2.height, header2.type, idx + i); } else { entry = reserveFrame(header2.width * 2, header2.height, header2.type, idx + i); } } ASSERT(entry != -1); dataPtr = startOfDataPtr + header2.field_0; if (typeParam) { memcpy(animDataTable[entry].ptr1, table, 0x10); gfxConvertSpriteToRaw(animDataTable[entry].ptr1, dataPtr, header2.width, header2.height); //memcpy(animDataTable[entry].ptr1 + 0x10, dataPtr, fullSize); } else { if (header2.type == 1) { convert4BBP(animDataTable[entry].ptr1, dataPtr, header2.width, header2.height); } else if (header2.type == 5) { convert8BBP(animDataTable[entry].ptr1, dataPtr, header2.width, header2.height); } else if (header2.type == 4) { ASSERT(0); } else { convert8BBP2(animDataTable[entry].ptr1, dataPtr, header2.width, header2.height); } } animDataTable[entry].fileIdx = foundFileIdx; animDataTable[entry].frameIdx = i; strcpy(animDataTable[entry].name, currentPartName); } } void loadSeq(char *resourceName) { int16 foundFileIdx; uint8 *dataPtr; int16 entry; foundFileIdx = findFileInBundle(resourceName); dataPtr = readBundleFile(foundFileIdx); entry = allocFrame2((uint16) partBuffer[foundFileIdx].unpackedSize, 1, 0); memcpy(animDataTable[entry].ptr1, dataPtr + 0x16, (uint16) partBuffer[foundFileIdx].unpackedSize - 0x16); } void loadSeqAbs(char *resourceName, uint16 idx) { int16 foundFileIdx; uint8 *dataPtr; int16 entry; foundFileIdx = findFileInBundle(resourceName); dataPtr = readBundleFile(foundFileIdx); entry = reserveFrame((uint16) partBuffer[foundFileIdx].unpackedSize, 1, 0, idx); memcpy(animDataTable[entry].ptr1, dataPtr + 0x16, (uint16) partBuffer[foundFileIdx].unpackedSize - 0x16); } void loadResource(char *resourceName) { /* uint8 isMask = 0; */ /* uint8 isSpl = 0; */ if (strstr(resourceName, ".SPL")) { loadSpl(resourceName); return; } else if (strstr(resourceName, ".MSK")) { loadMsk(resourceName); return; } else if (strstr(resourceName, ".ANI")) { loadAni(resourceName); return; } else if (strstr(resourceName, ".ANM")) { loadAni(resourceName); return; } else if (strstr(resourceName, ".SET")) { loadSet(resourceName); return; } else if (strstr(resourceName, ".SEQ")) { loadSeq(resourceName); return; } ASSERT(0); } void loadAbs(char *resourceName, uint16 idx) { /* uint8 isMask = 0; */ /* uint8 isSpl = 0; */ if (strstr(resourceName, ".SET")) { loadSetAbs(resourceName, idx); return; } else if (strstr(resourceName, ".H32")) { return; } else if (strstr(resourceName, ".SEQ")) { loadSeqAbs(resourceName, idx); return; } else if (strstr(resourceName, ".SPL")) { return; } else if (strstr(resourceName, ".AMI")) { return; } else if (strstr(resourceName, ".ANI")) { return; } ASSERT(0); } void loadResourcesFromSave() { char part[256]; int16 currentAnim; strcpy(part, currentPartName); for (currentAnim = 0; currentAnim < NUM_MAX_ANIMDATA; currentAnim++) { AnimData *currentPtr = &animDataTable[currentAnim]; if (currentPtr->ptr1 && currentPtr->fileIdx != -1) { int8 isMask = 0; int8 isSpl = 0; int16 foundFileIdx; uint8 *dataPtr; uint8 *ptr; char animName[256]; if (strcmp(currentPartName, currentPtr->name)) { closePart(); loadPart(currentPtr->name); } foundFileIdx = currentPtr->fileIdx; strcpy(animName, partBuffer[foundFileIdx].partName); if (strstr(animName, ".SPL")) { isSpl = 1; } else { isSpl = 0; } dataPtr = readBundleFile(foundFileIdx); ptr = dataPtr; if (strstr(animName, ".MSK")) { isMask = 1; } if (isSpl) { animHeader.frameWidth = (uint16) partBuffer[foundFileIdx].unpackedSize; animHeader.frameHeight = 1; animHeader.numFrames = 1; isMask = -1; } else { memcpy(&animHeader, ptr, sizeof(animHeaderStruct)); ptr += sizeof(animHeaderStruct); flipU16(&animHeader.frameWidth); flipU16(&animHeader.frameHeight); flipU16(&animHeader.numFrames); } { uint16 fullSize; uint16 i; uint8 transparentColor; fullSize = animHeader.frameWidth * animHeader.frameHeight; loadRelatedPalette(animName); transparentColor = findAnimInHardcodedData(animName); for (i = 0; i < animHeader.numFrames; i++) { // load all the frames int16 entry; uint8 *animPtr; // special case transparency handling if (!strcmp(animName, "L2202.ANI")) { if (i < 2) { transparentColor = 0; } else { transparentColor = 7; } } if (!strcmp(animName, "L4601.ANI")) { if (i < 1) { transparentColor = 0xE; } else { transparentColor = 0; } } currentPtr[i].ptr1 = NULL; entry = allocFrame(animHeader.frameWidth * 2, animHeader.frameHeight, isMask); currentPtr->fileIdx = foundFileIdx; ASSERT(entry != -1); if (isSpl) { memcpy(animDataTable[entry].ptr1, ptr, fullSize); ptr += fullSize; } else { if (!isMask) { animPtr = (uint8 *)malloc(fullSize); memcpy(animPtr, ptr, fullSize); ptr += fullSize; gfxConvertSpriteToRaw(animDataTable[entry].ptr1, animPtr, animHeader.frameWidth, animHeader.frameHeight); generateMask(animDataTable[entry].ptr1, animDataTable[entry].ptr2, animHeader.frameWidth * 2 *animHeader.frameHeight, transparentColor); free(animPtr); } else { convertMask(animDataTable[entry].ptr1, ptr, animHeader.frameWidth, animHeader.frameHeight); ptr += fullSize; } } //animDataTable[entry].fileIdx = foundFileIdx; // Only when reading from bundles animDataTable[entry].frameIdx = i; strcpy(animDataTable[entry].name, currentPartName); } } } } loadPart(part); } } // End of namespace Cine