For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog 0.?? New Games: - ... New Ports: - ... General: - ... SCUMM: - ... Broken Sword 2: - Major rewrite of how game resources are accessed in memory. This should fix alignment issues reported on some platforms. 0.8.1 (????-??-??) General: - Fixed crash when trying to apply aspect-ratio correction to games that cannot use it. - Fixed potential security vulnerability with oversized PATH environment variables. SCUMM: - Improved support of some German HE games Sword1: - Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog. - The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed. - Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly. Sword2: - Fixes and cleanups to the end credits. The German credits work now. PSP Port: - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA tracks (most notably the CD version of Monkey Island 1), to stop functioning properly after a while. 0.8.0 (2005-10-30) New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them. 0.7.1 (2005-03-27) General: - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to put it into the NEWS file :-). - Less memory-hungry MPEG movie playback for the Broken Sword games. SCUMM: - Fixed wrong actor animation in Full Throttle INSANE Windows Mobile port (PocketPC / Smartphone) : - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN - Better low quality Adlib emulation for FOTAQ - Fix randomly broken Hide Toolbar option (thanks iKi) - Fix first hardware key mapping (was not displayed before) - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey - Fix Zone key action on Smartphone (now mapped on key 9) - Experimental third party VGA mode (SE-VGA) fix - Add Key Mapping option in the launcher (Options / Misc / Keys) - Remove AYGSHELL.DLL dependency to work on CE .Net platforms - Fix key mapping issues introduced in 0.7.0 - Full Throttle interactive action sequences should be more playable. - New key mapping option "FT Cheat" to win a Full Throttle action sequence - Quit Simon game with 'Action key' on Smartphones Sword2: - Fixed crash caused by attempting to play music from CD1 and CD2 at the same time. - Fixed crash in the cutscene player if the speech file was missing. BASS: - Fixed crash when talking to the gardener using spanish text with the floppy version. 0.7.0 (2004-12-24) New Games: - Added 26 Humongous Entertainment titles, only a few are completable. General: - Added support for FLAC (lossless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Partially rewrote the backend API - Comments and the order of section in config files are preserved now - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers - Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like) - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) - Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger. - Added support for setting output sample rate at run-time, although there is currently no GUI for it. - The save directory now has a default rather than the current directory on some platforms: Mac OS X: $HOME/Documents/ScummVM Savegames/ Other unices: $HOME/.scummvm/ - Added a new about dialog with scrolling credits SCUMM: - Removed the old zak256 target, use zakTowns instead - Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI - Fixed palette glitches in COMI Queen: - Fixed some issues with the Dreamcast backend. Sword1: - Added support for compressed speech and music. - Added support for the demo. - Better support for the Czech version. - Added workarounds for script and subtitle bugs in some game versions. Sword2: - Simplified memory/resource management - Simplified sound effects handling - Added support for compressed speech and music. - Fixed various minor bugs. BASS: - Added workarounds for some rare scripting bugs that could render the game unwinnable. 0.6.1b (2004-08-03) General: - Fixed copy/paste bug in launcher that may corrupt the Savegame Path - Fixed crashes on 64-bit architectures SCUMM: - Fixed VOC crash when playing DOTT Floppy - Fixed palette issues in Amiga version of MI2 Simon: - Fixed VOC crash 0.6.1 (2004-07-25) General: - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the same file handle, e.g. in the Sam & Max intro when using monster.sog. SCUMM: - As usual: many SCUMM game engine fixes. - Added graphics decoders for 3DO Humongous Entertainment games - Numerous Humongous Entertainment games fixes - Fixed bug in Full Throttle, so battle difficulty matches original - Improved Digital iMUSE Sword1: - Warn the user if saving fails, instead of crashing. - Slightly more user-friendly save/restore dialog. - Fixed masking glitch outside Nico's apartment. BASS: - Warn the user if saving a game doesn't work. Simon: - Fixed crashes in some international versions 0.6.0 (2004-03-14) New Games: - Added Broken Sword 1 engine. - Added Broken Sword 2 engine. - Added Flight of the Amazon Queen engine - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken' - SCUMM game Full Throttle is now supported General: - Subtitles now default to disabled. '-n' option now enabled subtitles. - Added HQ2x and HQ3x scalers - Rewrote sound code for more flexibility and performance - Improved native MT32 support - Adlib GM emulation table revamped, providing more accurate software MIDI - Default Makefile now uses configure script - Greatly improved the launcher and options dialogs (work-in-progress) - Many other "under the hood" improvements, like a new config managment and plugin capabilities Simon: - Added data files decoder for Amiga disk versions - Added support for inventory graphics in Amiga versions - Fixed various brief freezes - Fixed minor glitches in load/save dialog in non-English versions - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1 SCUMM: - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - Added INSANE support for Full Throttle 'action sequences' - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. - Added Adlib support for indy3ega and loom (ega) - Added MIDI support for loom (ega), monkeyega and monkeyvga. - Added sound effects support for indy3/monkeyega/monkeyvga/pass - Added FM Towns targets for Loom and Indy3 - Rewrote in-game menu (F5) to be easier to use - Improved FM Towns SFX support (YM2612 emulation, looping) - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable - Rewrote Digital iMUSE music system - Several Analog iMUSE music system bugs fixed - Improved music/sound for various Amiga versions - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files - Keyboard fighting in Fate of Atlantis now works - Keyboard support for cannon battle in Curse of Monkey Island - Keyboard support for derby scene in Full Throttle 0.5.1 (2003-08-06) - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs') - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky - Fixed dialog skipping in V7 games - Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X - Fixed various COMI bugs related to actor placement/scaling - Added complete Hebrew support for Simon the Sorcerer 1 and 2 - Several MorphOS and DreamCast port fixes - DreamCast now runs Simon the Sorcerer 1 & 2 - Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in the top part of the screen by linking to a bugfixed version of SDL 0.5.0 (2003-08-02) - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable - Beneath A Steel Sky is now supported and completable - Added support for Amiga version of Monkey Island 1 - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first - Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2) - Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format) - Support for music in simon1demo (Proprietary format) - Complete music support for Simon the Sorcerer 2 - Improved music and sound support in Zak256 - Added Aspect Ratio option - Many other bug fixes, improvements and optimizations 0.4.1 (2003-05-25) - Added AdvMame3x filter - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMUSE bugs 0.4.0 (2003-05-11) - Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Island - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups 0.3.0b (2002-12-08) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code separation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog 0.2.0 (2002-04-14) - core engine rewrite - enhanced ingame GUI, including options/volume settings. - auto-save feature - added more command-line options, and configuration file - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) - support for MAD MP3 compressed audio - support for first non-SCUMM games (Simon the Sorcerer) - support for V4 games (Loom CD) - enhanced V6 game support (Sam and Max is now completable) - experimental support for V7 games (Full Throttle/The Dig) - experimental support for V3 games (Zak256/Indy3) 0.1.0 (2002-01-13) - loads of changes 0.0.2 (2001-10-12): - bug fixes - save & load support 0.0.1 (2001-10-08): - initial version