/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AMBIENT_H_ #define AMBIENT_H_ #include "common/array.h" namespace Myst3 { class Myst3Engine; class Ambient { public: Ambient(Myst3Engine *vm); virtual ~Ambient(); void playCurrentNode(uint32 volume, uint32 fadeOutDelay); void loadNode(uint32 node, uint32 room, uint32 age); void applySounds(uint32 fadeOutDelay); void scaleVolume(uint32 volume); void addSound(uint32 id, int32 volume, int32 heading, int32 headingAngle, int32 u1, int32 fadeOutDelay); void setCueSheet(uint32 id, int32 volume, int32 heading, int32 headingAngle); void updateCue(); uint32 _scriptAge; uint32 _scriptRoom; private: Myst3Engine *_vm; struct AmbientSound { uint32 id; //char name[32]; int32 volume; int32 volumeFlag; int32 heading; int32 headingAngle; int32 u1; int32 fadeOutDelay; void reset() { id = 0; volume = 0; volumeFlag = 0; heading = 0; headingAngle = 0; u1 = 0; fadeOutDelay = 0; } }; uint16 delayForCue(uint32 id); uint32 nextCueSound(uint32 id); Common::Array _sounds; AmbientSound _cueSheet; uint32 _cueStartTick; }; } // End of namespace Myst3 #endif // AMBIENT_H_