/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HOTSPOT_H_ #define HOTSPOT_H_ #include "common/rect.h" #include "common/array.h" namespace Myst3 { class GameState; struct Opcode { uint8 op; Common::Array args; }; struct CondScript { uint16 condition; Common::Array script; }; struct PolarRect { int16 centerPitch; int16 centerHeading; int16 height; int16 width; }; class HotSpot { public: HotSpot(); int16 condition; Common::Array rects; int16 cursor; Common::Array script; int32 isPointInRectsCube(float pitch, float heading); int32 isPointInRectsFrame(GameState *state, const Common::Point &p); bool isEnabled(GameState *state, uint16 var = 0); private: bool isZip() { return cursor == 7; } int32 isZipDestinationAvailable(GameState *state); }; } // End of namespace Myst3 #endif // HOTSPOT_H_