/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_TINYGL_ZBLIT_H_ #define GRAPHICS_TINYGL_ZBLIT_H_ #include "graphics/surface.h" #include "common/rect.h" namespace Graphics { struct BlitTransform { BlitTransform(int dstX, int dstY) : _rotation(0), _originX(0), _originY(0), _aTint(1.0f), _rTint(1.0f), _gTint(1.0f), _bTint(1.0), _flipHorizontally(false), _flipVertically(false) { _destinationRectangle.translate(dstX,dstY); } void sourceRectangle(int srcX, int srcY, int srcWidth, int srcHeight) { _sourceRectangle.left = srcX; _sourceRectangle.top = srcY; _sourceRectangle.setWidth(srcWidth); _sourceRectangle.setHeight(srcHeight); } void tint(float aTint, float rTint = 1.0f, float gTint = 1.0f, float bTint = 1.0f) { _aTint = aTint; _rTint = rTint; _gTint = gTint; _bTint = bTint; } void scale(int width, int height) { _destinationRectangle.setWidth(width); _destinationRectangle.setHeight(height); } void rotate(int rotation, int originX, int originY) { _rotation = rotation; _originX = originX; _originY = originY; } void flip(bool verticalFlip, bool horizontalFlip) { _flipVertically = verticalFlip; _flipHorizontally = horizontalFlip; } bool operator==(const BlitTransform &other) const { return _sourceRectangle == other._sourceRectangle && _destinationRectangle == other._destinationRectangle && _rotation == other._rotation && _originX == other._originX && _originY == other._originY && _aTint == other._aTint && _rTint == other._rTint && _gTint == other._gTint && _bTint == other._bTint && _flipHorizontally == other._flipHorizontally && _flipVertically == other._flipVertically; } Common::Rect _sourceRectangle; Common::Rect _destinationRectangle; int _rotation; int _originX, _originY; float _aTint, _rTint, _gTint, _bTint; bool _flipHorizontally, _flipVertically; }; struct BlitImage; BlitImage *tglGenBlitImage(); void tglUploadBlitImage(BlitImage *blitImage, const Graphics::Surface &surface, uint32 colorKey, bool applyColorKey); void tglDeleteBlitImage(BlitImage *blitImage); void tglGetBlitImageSize(BlitImage *blitImage, int &width, int &height); int tglGetBlitImageVersion(BlitImage *blitImage); void tglBlit(BlitImage *blitImage, const BlitTransform &transform); void tglBlit(BlitImage *blitImage, int x, int y); // Disables blending explicitly. void tglBlitNoBlend(BlitImage *blitImage, const BlitTransform &transform); // Disables blending, transforms and tinting. void tglBlitFast(BlitImage *blitImage, int x, int y); // Blits onto the zbuffer void tglBlitZBuffer(BlitImage *blitImage, int x, int y); namespace Internal { void tglCleanupImages(); // This function checks if any blit image is to be cleaned up and deletes it. void tglBlit(BlitImage *blitImage, const BlitTransform &transform); // Disables blending explicitly. void tglBlitNoBlend(BlitImage *blitImage, const BlitTransform &transform); // Disables blending, transforms and tinting. void tglBlitFast(BlitImage *blitImage, int x, int y); void tglBlitZBuffer(BlitImage *blitImage, int x, int y); // Setup a clipping rectangle for blits. void tglBlitScissorRect(int left, int top, int right, int bottom); } // end of namespace Internal } // end of namespace Graphics #endif // GRAPHICS_TINYGL_ZBLIT_H_