/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "math/line3d.h" namespace Math { Line3d::Line3d() { } Line3d::Line3d(const Vector3d &b, const Vector3d &e) : _begin(b), _end(e) { } Line3d::Line3d(const Line3d &other) { *this = other; } Math::Vector3d Line3d::begin() const { return _begin; } Math::Vector3d Line3d::end() const { return _end; } Math::Vector3d Line3d::middle() const { return (_begin + _end) / 2.f; } bool Line3d::intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ) { float denom, nume_a, nume_b; if (useXZ) { denom = ((other._end.z() - other._begin.z()) * (_end.x() - _begin.x())) - ((other._end.x() - other._begin.x()) * (_end.z() - _begin.z())); nume_a = ((other._end.x() - other._begin.x()) * (_begin.z() - other._begin.z())) - ((other._end.z() - other._begin.z()) * (_begin.x() - other._begin.x())); nume_b = ((_end.x() - _begin.x()) * (_begin.z() - other._begin.z())) - ((_end.z() - _begin.z()) * (_begin.x() - other._begin.x())); } else { denom = ((other._end.y() - other._begin.y()) * (_end.x() - _begin.x())) - ((other._end.x() - other._begin.x()) * (_end.y() - _begin.y())); nume_a = ((other._end.x() - other._begin.x()) * (_begin.y() - other._begin.y())) - ((other._end.y() - other._begin.y()) * (_begin.x() - other._begin.x())); nume_b = ((_end.x() - _begin.x()) * (_begin.y() - other._begin.y())) - ((_end.y() - _begin.y()) * (_begin.x() - other._begin.x())); } if (denom == 0.0f) { return false; } float ua = nume_a / denom; float ub = nume_b / denom; if (ua < 0 || ua > 1 || ub < 0 || ub > 1) return false; // Get the intersection point. if (pos) *pos = _begin + ua * (_end - _begin); return true; } Line3d& Line3d::operator=(const Line3d &other) { _begin = other._begin; _end = other._end; return *this; } }