/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MATH_UTILS_H #define MATH_UTILS_H #include "common/scummsys.h" namespace Math { /* Math::epsilon is a constant with a small value which is used for comparing * floating point numbers. * * The value is based on the previous hard-coded numbers in * Line2d.cpp. Smaller numbers could be used unless they are * smaller than the float granularity. */ static const float epsilon = 0.0001f; inline float square(float x) { return x * x; } } #endif