/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_CONFIG_MANAGER_H #define COMMON_CONFIG_MANAGER_H #include "common/array.h" #include "common/hashmap.h" #include "common/singleton.h" #include "common/str.h" #include "common/hash-str.h" namespace Common { /** * @defgroup common_config Configuration manager * @ingroup common * * @brief The (singleton) configuration manager, used to query and set configuration * values using string keys. * * @{ */ class WriteStream; class SeekableReadStream; /** * The (singleton) configuration manager, used to query & set configuration * values using string keys. * * TBD: Implement the callback based notification system (outlined below) * which sends out notifications to interested parties whenever the value * of some specific (or any) configuration key changes. */ class ConfigManager : public Singleton { public: class Domain { private: StringMap _entries; StringMap _keyValueComments; String _domainComment; public: typedef StringMap::const_iterator const_iterator; const_iterator begin() const { return _entries.begin(); } /*!< Return the beginning position of configuration entries. */ const_iterator end() const { return _entries.end(); } /*!< Return the ending position of configuration entries. */ bool empty() const { return _entries.empty(); } /*!< Return true if the configuration is empty, i.e. has no [key, value] pairs, and false otherwise. */ bool contains(const String &key) const { return _entries.contains(key); } /*!< Check whether the domain contains a @p key. */ /** Return the configuration value for the given key. * If no entry exists for the given key in the configuration, it is created. */ /** Return the configuration value for the given key. * @note This function does *not* create a configuration entry * for the given key if it does not exist. */ const String &operator[](const String &key) const { return _entries[key]; } void setVal(const String &key, const String &value) { _entries.setVal(key, value); } /*!< Assign a @p value to a @p key. */ String &getOrCreateVal(const String &key) { return _entries.getOrCreateVal(key); } String &getVal(const String &key) { return _entries.getVal(key); } /*!< Retrieve the value of a @p key. */ const String &getVal(const String &key) const { return _entries.getVal(key); } /*!< @overload */ /** * Retrieve the value of @p key if it exists and leave the referenced variable unchanged if the key does not exist. * @return True if the key exists, false otherwise. * You can use this method if you frequently attempt to access keys that do not exist. */ const String &getValOrDefault(const String &key) const { return _entries.getValOrDefault(key); } bool tryGetVal(const String &key, String &out) const { return _entries.tryGetVal(key, out); } void clear() { _entries.clear(); } /*!< Clear all configuration entries in the domain. */ void erase(const String &key) { _entries.erase(key); } /*!< Remove a key from the domain. */ void setDomainComment(const String &comment); /*!< Add a @p comment for this configuration domain. */ const String &getDomainComment() const; /*!< Retrieve the comment of this configuration domain. */ void setKVComment(const String &key, const String &comment); /*!< Add a key-value @p comment to a @p key. */ const String &getKVComment(const String &key) const; /*!< Retrieve the key-value comment of a @p key. */ bool hasKVComment(const String &key) const; /*!< Check whether a @p key has a key-value comment. */ }; /** A hash map of existing configuration domains. */ typedef HashMap DomainMap; /** The name of the application domain (normally 'scummvm'). */ static char const *const kApplicationDomain; /** The transient (pseudo) domain. */ static char const *const kTransientDomain; /** The name of keymapper domain used to store the key maps. */ static char const *const kKeymapperDomain; #ifdef USE_CLOUD /** The name of cloud domain used to store the user's tokens. */ static char const *const kCloudDomain; #endif void loadDefaultConfigFile(); /*!< Load the default configuration file. */ void loadConfigFile(const String &filename); /*!< Load a specific configuration file. */ /** * Retrieve the config domain with the given name. * @param domName Name of the domain to retrieve. * @return Pointer to the domain, or 0 if the domain does not exist. */ Domain * getDomain(const String &domName); const Domain *getDomain(const String &domName) const; /*!< @overload */ /** * @name Generic access methods * @brief No domain specified, use the values from the * various domains in the order of their priority. * @{ */ bool hasKey(const String &key) const; /*!< Check if a given @p key exists. */ const String &get(const String &key) const; /*!< Get the value of a @p key. */ void set(const String &key, const String &value); /*!< Assign a @p value to a @p key. */ /** @} */ /** * Update a configuration entry for the active domain and flush * the configuration file to disk if the value changed. */ void setAndFlush(const String &key, const Common::String &value); #if 1 /** * @name Domain-specific access methods * @brief Access one specific domain and modify it. * * TBD: Get rid of most of those if possible, or at least reduce * their usage, by using getDomain as often as possible. For example in the * options dialog code. * @{ */ bool hasKey(const String &key, const String &domName) const; /*!< Check if a given @p key exists in the @p domName domain. */ const String &get(const String &key, const String &domName) const; /*!< Get the value of a @p key from the @p domName domain. */ void set(const String &key, const String &value, const String &domName); /*!< Assign a @p value to a @p key in the @p domName domain. */ void removeKey(const String &key, const String &domName); /*!< Remove a @p key to a @p key from the @p domName domain. */ /** @} */ #endif /** * @name Additional convenience accessors * @{ */ int getInt(const String &key, const String &domName = String()) const; /*!< Get integer value. */ bool getBool(const String &key, const String &domName = String()) const; /*!< Get Boolean value. */ void setInt(const String &key, int value, const String &domName = String()); /*!< Set integer value. */ void setBool(const String &key, bool value, const String &domName = String()); /*!< Set Boolean value. */ void registerDefault(const String &key, const String &value); /*!< Register a value as the default. */ void registerDefault(const String &key, const char *value); /*!< @overload */ void registerDefault(const String &key, int value); /*!< @overload */ void registerDefault(const String &key, bool value); /*!< @overload */ void flushToDisk(); /*!< Flush configuration to disk. */ void setActiveDomain(const String &domName); /*!< Set the given domain as active. */ Domain *getActiveDomain() { return _activeDomain; } /*!< Get the active domain. */ const Domain *getActiveDomain() const { return _activeDomain; } /*!< @overload */ const String &getActiveDomainName() const { return _activeDomainName; } /*!< Get the name of the active domain. */ void addGameDomain(const String &domName); /*!< Add a new game domain. */ void removeGameDomain(const String &domName); /*!< Remove a game domain. */ void renameGameDomain(const String &oldName, const String &newName); /*!< Rename a game domain. */ void addMiscDomain(const String &domName); /*!< Add a miscellaneous domain. */ void removeMiscDomain(const String &domName); /*!< Remove a miscellaneous domain. */ void renameMiscDomain(const String &oldName, const String &newName); /*!< Rename a miscellaneous domain. */ bool hasGameDomain(const String &domName) const; /*!< Check if a specific game domain exists in the DomainMap. */ bool hasMiscDomain(const String &domName) const; /*!< Check if a specific miscellaneous domain exists in the DomainMap. */ const DomainMap &getGameDomains() const { return _gameDomains; } /*!< Return all game domains in the DomainMap. */ DomainMap::iterator beginGameDomains() { return _gameDomains.begin(); } /*!< Return the beginning position of game domains. */ DomainMap::iterator endGameDomains() { return _gameDomains.end(); } /*!< Return the ending position of game domains. */ const String &getCustomConfigFileName() { return _filename; } /*!< Return the custom config file being used, or an empty string when using the default config file */ static void defragment(); /*!< Move the configuration in memory to reduce fragmentation. */ void copyFrom(ConfigManager &source); /*!< Copy from a ConfigManager instance. */ /** @} */ private: friend class Singleton; ConfigManager(); void loadFromStream(SeekableReadStream &stream); void addDomain(const String &domainName, const Domain &domain); void writeDomain(WriteStream &stream, const String &name, const Domain &domain); void renameDomain(const String &oldName, const String &newName, DomainMap &map); Domain _transientDomain; DomainMap _gameDomains; DomainMap _miscDomains; // Any other domains Domain _appDomain; Domain _defaultsDomain; Domain _keymapperDomain; #ifdef USE_CLOUD Domain _cloudDomain; #endif Array _domainSaveOrder; String _activeDomainName; Domain * _activeDomain; String _filename; }; /** @} */ } // End of namespace Common /** Shortcut for accessing the configuration manager. */ #define ConfMan Common::ConfigManager::instance() #endif