/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/ui/ui_text.h" #include "engines/wintermute/ui/ui_tiled_image.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/font/base_font.h" #include "engines/wintermute/base/font/base_font_storage.h" #include "engines/wintermute/base/base_string_table.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/platform_osystem.h" namespace Wintermute { IMPLEMENT_PERSISTENT(UIText, false) ////////////////////////////////////////////////////////////////////////// UIText::UIText(BaseGame *inGame) : UIObject(inGame) { _textAlign = TAL_LEFT; _verticalAlign = VAL_CENTER; _type = UI_STATIC; _canFocus = false; } ////////////////////////////////////////////////////////////////////////// UIText::~UIText() { } ////////////////////////////////////////////////////////////////////////// bool UIText::display(int offsetX, int offsetY) { if (!_visible) { return STATUS_OK; } BaseFont *font = _font; if (!font) { font = _gameRef->_systemFont; } if (_back) { _back->display(offsetX + _posX, offsetY + _posY, _width, _height); } if (_image) { _image->draw(offsetX + _posX, offsetY + _posY, NULL); } if (font && _text) { int textOffset; switch (_verticalAlign) { case VAL_TOP: textOffset = 0; break; case VAL_BOTTOM: textOffset = _height - font->getTextHeight((byte *)_text, _width); break; default: textOffset = (_height - font->getTextHeight((byte *)_text, _width)) / 2; } font->drawText((byte *)_text, offsetX + _posX, offsetY + _posY + textOffset, _width, _textAlign, _height); } //_gameRef->_renderer->_rectList.add(new BaseActiveRect(_gameRef, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false)); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool UIText::loadFile(const char *filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "UIText::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing STATIC file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(STATIC) TOKEN_DEF(TEMPLATE) TOKEN_DEF(DISABLED) TOKEN_DEF(VISIBLE) TOKEN_DEF(BACK) TOKEN_DEF(IMAGE) TOKEN_DEF(FONT) TOKEN_DEF(TEXT_ALIGN) TOKEN_DEF(VERTICAL_ALIGN) TOKEN_DEF(TEXT) TOKEN_DEF(X) TOKEN_DEF(Y) TOKEN_DEF(WIDTH) TOKEN_DEF(HEIGHT) TOKEN_DEF(CURSOR) TOKEN_DEF(NAME) TOKEN_DEF(SCRIPT) TOKEN_DEF(CAPTION) TOKEN_DEF(PARENT_NOTIFY) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool UIText::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(STATIC) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(DISABLED) TOKEN_TABLE(VISIBLE) TOKEN_TABLE(BACK) TOKEN_TABLE(IMAGE) TOKEN_TABLE(FONT) TOKEN_TABLE(TEXT_ALIGN) TOKEN_TABLE(VERTICAL_ALIGN) TOKEN_TABLE(TEXT) TOKEN_TABLE(X) TOKEN_TABLE(Y) TOKEN_TABLE(WIDTH) TOKEN_TABLE(HEIGHT) TOKEN_TABLE(CURSOR) TOKEN_TABLE(NAME) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PARENT_NOTIFY) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd = 2; BaseParser parser; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_STATIC) { _gameRef->LOG(0, "'STATIC' keyword expected."); return STATUS_FAILED; } buffer = params; } while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_NAME: setName((char *)params); break; case TOKEN_CAPTION: setCaption((char *)params); break; case TOKEN_BACK: delete _back; _back = new UITiledImage(_gameRef); if (!_back || DID_FAIL(_back->loadFile((char *)params))) { delete _back; _back = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_IMAGE: delete _image; _image = new BaseSprite(_gameRef); if (!_image || DID_FAIL(_image->loadFile((char *)params))) { delete _image; _image = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_FONT: if (_font) { _gameRef->_fontStorage->removeFont(_font); } _font = _gameRef->_fontStorage->addFont((char *)params); if (!_font) { cmd = PARSERR_GENERIC; } break; case TOKEN_TEXT: setText((char *)params); _gameRef->_stringTable->expand(&_text); break; case TOKEN_TEXT_ALIGN: if (scumm_stricmp((char *)params, "left") == 0) { _textAlign = TAL_LEFT; } else if (scumm_stricmp((char *)params, "right") == 0) { _textAlign = TAL_RIGHT; } else { _textAlign = TAL_CENTER; } break; case TOKEN_VERTICAL_ALIGN: if (scumm_stricmp((char *)params, "top") == 0) { _verticalAlign = VAL_TOP; } else if (scumm_stricmp((char *)params, "bottom") == 0) { _verticalAlign = VAL_BOTTOM; } else { _verticalAlign = VAL_CENTER; } break; case TOKEN_X: parser.scanStr((char *)params, "%d", &_posX); break; case TOKEN_Y: parser.scanStr((char *)params, "%d", &_posY); break; case TOKEN_WIDTH: parser.scanStr((char *)params, "%d", &_width); break; case TOKEN_HEIGHT: parser.scanStr((char *)params, "%d", &_height); break; case TOKEN_CURSOR: delete _cursor; _cursor = new BaseSprite(_gameRef); if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { delete _cursor; _cursor = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_SCRIPT: addScript((char *)params); break; case TOKEN_PARENT_NOTIFY: parser.scanStr((char *)params, "%b", &_parentNotify); break; case TOKEN_DISABLED: parser.scanStr((char *)params, "%b", &_disable); break; case TOKEN_VISIBLE: parser.scanStr((char *)params, "%b", &_visible); break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in STATIC definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC) { _gameRef->LOG(0, "Error loading STATIC definition"); return STATUS_FAILED; } correctSize(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool UIText::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "STATIC\n"); buffer->putTextIndent(indent, "{\n"); buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); buffer->putTextIndent(indent + 2, "\n"); if (_back && _back->getFilename()) { buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename()); } if (_image && _image->getFilename()) { buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename()); } if (_font && _font->getFilename()) { buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename()); } if (_cursor && _cursor->getFilename()) { buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename()); } if (_text) { buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text); } switch (_textAlign) { case TAL_LEFT: buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left"); break; case TAL_RIGHT: buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right"); break; case TAL_CENTER: buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center"); break; default: error("UIText::SaveAsText - Unhandled enum"); break; } switch (_verticalAlign) { case VAL_TOP: buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top"); break; case VAL_BOTTOM: buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom"); break; case VAL_CENTER: buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center"); break; default: error("UIText::SaveAsText - Unhandled enum value: NUM_VERTICAL_ALIGN"); } buffer->putTextIndent(indent + 2, "\n"); buffer->putTextIndent(indent + 2, "X=%d\n", _posX); buffer->putTextIndent(indent + 2, "Y=%d\n", _posY); buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width); buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height); buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE"); buffer->putTextIndent(indent + 2, "\n"); // scripts for (int i = 0; i < _scripts.getSize(); i++) { buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); } buffer->putTextIndent(indent + 2, "\n"); // editor properties BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool UIText::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // SizeToFit ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SizeToFit") == 0) { stack->correctParams(0); sizeToFit(); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // HeightToFit ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "HeightToFit") == 0) { stack->correctParams(0); if (_font && _text) { _height = _font->getTextHeight((byte *)_text, _width); } stack->pushNULL(); return STATUS_OK; } else { return UIObject::scCallMethod(script, stack, thisStack, name); } } ////////////////////////////////////////////////////////////////////////// ScValue *UIText::scGetProperty(const char *name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Type") == 0) { _scValue->setString("static"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // TextAlign ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "TextAlign") == 0) { _scValue->setInt(_textAlign); return _scValue; } ////////////////////////////////////////////////////////////////////////// // VerticalAlign ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "VerticalAlign") == 0) { _scValue->setInt(_verticalAlign); return _scValue; } else { return UIObject::scGetProperty(name); } } ////////////////////////////////////////////////////////////////////////// bool UIText::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // TextAlign ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "TextAlign") == 0) { int i = value->getInt(); if (i < 0 || i >= NUM_TEXT_ALIGN) { i = 0; } _textAlign = (TTextAlign)i; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // VerticalAlign ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "VerticalAlign") == 0) { int i = value->getInt(); if (i < 0 || i >= NUM_VERTICAL_ALIGN) { i = 0; } _verticalAlign = (TVerticalAlign)i; return STATUS_OK; } else { return UIObject::scSetProperty(name, value); } } ////////////////////////////////////////////////////////////////////////// const char *UIText::scToString() { return "[static]"; } ////////////////////////////////////////////////////////////////////////// bool UIText::persist(BasePersistenceManager *persistMgr) { UIObject::persist(persistMgr); persistMgr->transfer(TMEMBER_INT(_textAlign)); persistMgr->transfer(TMEMBER_INT(_verticalAlign)); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool UIText::sizeToFit() { if (_font && _text) { _width = _font->getTextWidth((byte *)_text); _height = _font->getTextHeight((byte *)_text, _width); } return STATUS_OK; } } // end of namespace Wintermute