/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGOS_AGOS_H #define AGOS_AGOS_H #include "engines/engine.h" #include "common/array.h" #include "common/error.h" #include "common/keyboard.h" #include "common/random.h" #include "common/rect.h" #include "common/stack.h" #include "common/util.h" #include "agos/sound.h" #include "agos/vga.h" /** * This is the namespace of the AGOS engine. * * Status of this engine: ??? * * Games using this engine: * - Elvira: Mistress of the Dark * - Elvira 2: The Jaws of Cerberus * - The Feeble Files * - Simon the Sorcerer * - Simon the Sorcerer 2 * - Simon the Sorcerer Puzzle Pack */ namespace Common { class File; class SeekableReadStream; } namespace Graphics { class Surface; } namespace AGOS { uint fileReadItemID(Common::SeekableReadStream *in); #define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y)) #ifdef ENABLE_AGOS2 class MoviePlayer; #endif class MidiPlayer; struct Child; struct SubObject; struct Item; struct WindowBlock; struct Subroutine; struct SubroutineLine; struct TimeEvent; struct TextLocation { int16 x, y, width; TextLocation() { memset(this, 0, sizeof(*this)); } }; struct HitArea { uint16 x, y; uint16 width, height; uint16 flags; uint16 id; uint16 data; WindowBlock *window; Item *itemPtr; uint16 verb; uint16 priority; // Personal Nightmare specific uint16 msg1, msg2; HitArea() { memset(this, 0, sizeof(*this)); } }; struct VgaPointersEntry { byte *vgaFile1; byte *vgaFile1End; byte *vgaFile2; byte *vgaFile2End; byte *sfxFile; byte *sfxFileEnd; VgaPointersEntry() { memset(this, 0, sizeof(*this)); } }; struct VgaSprite { uint16 id; int16 image; uint16 palette; int16 x, y; uint16 flags; uint16 priority; uint16 windowNum; uint16 zoneNum; VgaSprite() { memset(this, 0, sizeof(*this)); } }; struct VgaSleepStruct { uint16 ident; const byte *codePtr; uint16 id; uint16 zoneNum; VgaSleepStruct() { memset(this, 0, sizeof(*this)); } }; struct VgaTimerEntry { int16 delay; const byte *codePtr; uint16 id; uint16 zoneNum; uint8 type; VgaTimerEntry() { memset(this, 0, sizeof(*this)); } }; struct AnimTable { const byte *srcPtr; int16 x; int16 y; uint16 width; uint16 height; uint16 windowNum; uint16 id; uint16 zoneNum; AnimTable() { memset(this, 0, sizeof(*this)); } }; enum SIMONGameType { GType_PN = 0, GType_ELVIRA1 = 1, GType_ELVIRA2 = 2, GType_WW = 3, GType_SIMON1 = 4, GType_SIMON2 = 5, GType_FF = 6, GType_PP = 7 }; enum EventType { ANIMATE_INT = 1 << 1, ANIMATE_EVENT = 1 << 2, SCROLL_EVENT = 1 << 3, PLAYER_DAMAGE_EVENT = 1 << 4, MONSTER_DAMAGE_EVENT = 1 << 5 }; struct AGOSGameDescription; struct GameSpecificSettings; class Debugger; // This is to help devices with small memory (PDA, smartphones, ...) // to save a bit of memory used by opcode names in the AGOS engine. #ifndef REDUCE_MEMORY_USAGE # define _OPCODE(ver, x) { &ver::x, #x } #else # define _OPCODE(ver, x) { &ver::x, "" } #endif class AGOSEngine : public Engine { protected: friend class Debugger; // Engine APIs Common::Error init(); virtual Common::Error go(); virtual Common::Error run() { Common::Error err; err = init(); if (err.getCode() != Common::kNoError) return err; return go(); } virtual GUI::Debugger *getDebugger(); virtual bool hasFeature(EngineFeature f) const; virtual void syncSoundSettings(); virtual void pauseEngineIntern(bool pause); virtual void setupOpcodes(); uint16 _numOpcodes, _opcode; typedef void (AGOSEngine::*VgaOpcodeProc) (); void setupVgaOpcodes(); VgaOpcodeProc _vga_opcode_table[100]; uint8 _numVideoOpcodes; virtual void setupVideoOpcodes(VgaOpcodeProc *op); const AGOSGameDescription * const _gameDescription; public: virtual void setupGame(); int getGameId() const; int getGameType() const; uint32 getFeatures() const; const char *getExtra() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; const char *getFileName(int type) const; protected: void playSting(uint16 a); const byte *_vcPtr; /* video code ptr */ uint16 _vcGetOutOfCode; uint32 *_gameOffsetsPtr; uint8 _numMusic, _numSFX; uint16 _numSpeech; uint8 _numBitArray1, _numBitArray2, _numBitArray3, _numItemStore; uint16 _numVars; uint8 _vgaBaseDelay, _vgaPeriod; uint16 _musicIndexBase; uint16 _soundIndexBase; uint16 _tableIndexBase; uint16 _textIndexBase; uint32 _itemMemSize; uint32 _tableMemSize; uint32 _vgaMemSize; const GameSpecificSettings *gss; Common::KeyState _keyPressed; Common::File *_gameFile; byte *_strippedTxtMem; byte *_textMem; uint32 _textSize; uint32 _stringTabNum, _stringTabPos, _stringTabSize; byte **_stringTabPtr; Item **_itemArrayPtr; uint32 _itemArraySize; uint32 _itemArrayInited; Common::Array _itemHeap; byte *_iconFilePtr; const byte *_codePtr; byte **_localStringtable; uint16 _stringIdLocalMin, _stringIdLocalMax; RoomState *_roomStates; uint16 _numRoomStates; byte *_menuBase; byte *_roomsList; byte *_roomsListPtr; byte *_xtblList; byte *_xtablesHeapPtrOrg; uint32 _xtablesHeapCurPosOrg; Subroutine *_xsubroutineListOrg; byte *_tblList; byte *_tablesHeapPtr, *_tablesHeapPtrOrg, *_tablesheapPtrNew; uint32 _tablesHeapSize, _tablesHeapCurPos, _tablesHeapCurPosOrg; uint32 _tablesHeapCurPosNew; Subroutine *_subroutineListOrg; Subroutine *_subroutineList; uint8 _recursionDepth; uint32 _lastVgaTick; uint16 _marks; bool _scanFlag; bool _scriptVar2; bool _runScriptReturn1; bool _runScriptCondition[40]; int16 _runScriptReturn[40]; bool _skipVgaWait; bool _noParentNotify; bool _beardLoaded; bool _litBoxFlag; bool _mortalFlag; uint16 _displayFlag; bool _syncFlag2; bool _inCallBack; bool _cepeFlag; bool _fastMode; bool _backFlag; uint16 _debugMode; uint16 _language; bool _copyProtection; bool _pause; bool _dumpScripts; bool _dumpOpcodes; bool _dumpVgaScripts; bool _dumpVgaOpcodes; bool _dumpImages; bool _speech; bool _subtitles; bool _vgaVar9; int16 _chanceModifier; bool _restoreWindow6; int16 _scrollX, _scrollXMax; int16 _scrollY, _scrollYMax; int16 _scrollCount, _scrollFlag; uint16 _scrollWidth, _scrollHeight; const byte *_scrollImage; byte _boxStarHeight; SubroutineLine *_classLine; int16 _classMask, _classMode1, _classMode2; Item *_findNextPtr; Subroutine *_currentTable; SubroutineLine *_currentLine; uint8 _agosMenu; byte _textMenu[10]; uint16 _currentRoom, _superRoomNumber; uint8 _wallOn; uint16 _hyperLink, _newLines; uint16 _oracleMaxScrollY, _noOracleScroll; uint16 _interactY; int16 _scriptVerb, _scriptNoun1, _scriptNoun2; int16 _scriptAdj1, _scriptAdj2; uint16 _curWindow; WindowBlock *_inputWindow, *_textWindow; Item *_subjectItem, *_objectItem; Item *_currentPlayer; Item *_hitAreaObjectItem; HitArea *_lastHitArea; HitArea *_lastNameOn; HitArea *_lastHitArea3; Item *_hitAreaSubjectItem; HitArea *_currentBox, *_currentVerbBox, *_lastVerbOn; uint16 _currentBoxNum; uint16 _needHitAreaRecalc; uint16 _verbHitArea; uint16 _defaultVerb; bool _iOverflow; bool _nameLocked; bool _dragAccept; bool _dragEnd; bool _dragFlag; bool _dragMode; uint8 _dragCount; HitArea *_lastClickRem; uint16 _windowNum; int16 _printCharCurPos, _printCharMaxPos, _printCharPixelCount; uint16 _numLettersToPrint; uint8 _numTextBoxes; uint32 getTime() const; uint32 _lastMinute; // Used in processSpecialKeys() uint32 _lastTime; uint32 _clockStopped, _gameStoppedClock; uint32 _timeStore; TimeEvent *_firstTimeStruct, *_pendingDeleteTimeEvent; bool _initMouse; Common::Point _mouse; Common::Point _mouseOld; byte *_mouseData; bool _animatePointer; byte _maxCursorWidth, _maxCursorHeight; byte _mouseAnim, _mouseAnimMax, _mouseCursor; byte _currentMouseAnim, _currentMouseCursor; byte _oldMouseAnimMax, _oldMouseCursor; uint16 _mouseHideCount; bool _mouseToggle; bool _leftButtonDown, _rightButtonDown; byte _leftButton, _leftButtonCount, _leftButtonOld; byte _oneClick; bool _clickOnly; bool _leftClick, _rightClick; bool _noRightClick; Item *_dummyItem1; Item *_dummyItem2; Item *_dummyItem3; volatile uint16 _videoLockOut; uint16 _scrollUpHitArea; uint16 _scrollDownHitArea; bool _fastFadeOutFlag; byte _paletteFlag; bool _bottomPalette; uint16 _fastFadeCount; volatile uint16 _fastFadeInFlag; uint16 _screenWidth, _screenHeight; uint16 _noOverWrite; bool _rejectBlock; bool _exitCutscene, _picture8600; uint16 _soundFileId; int16 _lastMusicPlayed; int16 _nextMusicToPlay; bool _showPreposition; bool _showMessageFlag; bool _newDirtyClip; bool _wiped; uint16 _copyScnFlag, _vgaSpriteChanged; byte *_block, *_blockEnd; byte *_vgaMemPtr, *_vgaMemEnd, *_vgaMemBase; byte *_vgaFrozenBase, *_vgaRealBase; byte *_zoneBuffers; byte *_curVgaFile1; byte *_curVgaFile2; uint16 _syncCount; uint16 _frameCount; uint16 _zoneNumber; uint16 _vgaWaitFor, _lastVgaWaitFor; uint16 _vgaCurSpriteId, _vgaCurZoneNum; int16 _baseY; float _scale; Common::Rect _feebleRect; int16 _scaleX, _scaleY, _scaleWidth, _scaleHeight; VgaTimerEntry *_nextVgaTimerToProcess; uint8 _opcode177Var1, _opcode177Var2; uint8 _opcode178Var1, _opcode178Var2; Item *_objectArray[50]; Item *_itemStore[50]; uint16 _shortText[40]; uint16 _shortTextX[40]; uint16 _shortTextY[40]; uint16 _longText[40]; uint16 _longSound[40]; uint16 _bitArray[128]; uint16 _bitArrayTwo[16]; uint16 _bitArrayThree[16]; int16 *_variableArray; int16 *_variableArray2; int16 *_variableArrayPtr; WindowBlock *_dummyWindow; WindowBlock *_windowArray[80]; byte _fcsData1[8]; bool _fcsData2[8]; TextLocation _textLocation1, _textLocation2, _textLocation3, _textLocation4; byte _awaitTwoByteToken; byte *_byteTokens; byte *_byteTokenStrings; byte *_twoByteTokens; byte *_twoByteTokenStrings; byte *_secondTwoByteTokenStrings; byte *_thirdTwoByteTokenStrings; byte _textBuffer[180]; int _textCount; int _freeStringSlot; byte _stringReturnBuffer[2][180]; HitArea _hitAreas[250]; HitArea *_hitAreaList; AnimTable _screenAnim1[90]; VgaPointersEntry _vgaBufferPointers[450]; VgaSprite _vgaSprites[200]; VgaSleepStruct _onStopTable[60]; VgaSleepStruct _waitEndTable[60]; VgaSleepStruct _waitSyncTable[60]; const uint16 *_pathFindArray[100]; uint8 _pathValues[400]; uint16 _PVCount; uint16 _GPVCount; uint8 _pathValues1[400]; uint16 _PVCount1; uint16 _GPVCount1; uint8 _currentPalette[768]; uint8 _displayPalette[768]; byte *_planarBuf; byte _videoBuf1[32000]; uint16 _videoWindows[128]; uint8 _window3Flag; uint8 _window4Flag; uint8 _window6Flag; uint16 _moveXMin, _moveYMin; uint16 _moveXMax, _moveYMax; VgaTimerEntry _vgaTimerList[205]; WindowBlock *_windowList; byte _lettersToPrintBuf[80]; MidiPlayer *_midi; bool _midiEnabled; int _vgaTickCounter; Audio::SoundHandle _modHandle; Sound *_sound; bool _effectsPaused; bool _ambientPaused; bool _musicPaused; Debugger *_debugger; uint8 _saveGameNameLen; uint16 _saveLoadRowCurPos; uint16 _numSaveGameRows; bool _saveDialogFlag; bool _saveOrLoad; bool _saveLoadEdit; byte _saveLoadType, _saveLoadSlot; char _saveLoadName[108]; Graphics::Surface *_backGroundBuf; Graphics::Surface *_backBuf; Graphics::Surface *_scaleBuf; Graphics::Surface *_window4BackScn; Graphics::Surface *_window6BackScn; Common::RandomSource _rnd; const byte *_vc10BasePtrOld; byte _hebrewCharWidths[32]; public: AGOSEngine(OSystem *system, const AGOSGameDescription *gd); virtual ~AGOSEngine(); byte *_curSfxFile; uint32 _curSfxFileSize; uint16 _sampleEnd, _sampleWait; protected: virtual uint16 to16Wrapper(uint value); virtual uint16 readUint16Wrapper(const void *src); virtual uint32 readUint32Wrapper(const void *src); int allocGamePcVars(Common::SeekableReadStream *in); void createPlayer(); void allocateStringTable(int num); void setupStringTable(byte *mem, int num); void setupLocalStringTable(byte *mem, int num); void readGamePcText(Common::SeekableReadStream *in); virtual void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp); void readItemFromGamePc(Common::SeekableReadStream *in, Item *item); virtual void loadGamePcFile(); void readGamePcFile(Common::SeekableReadStream *in); void decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize); void decompressPN(Common::Stack &dataList, uint8 *&dataOut, int &dataOutSize); void loadOffsets(const char *filename, int number, uint32 &file, uint32 &offset, uint32 &compressedSize, uint32 &size); void loadSound(uint16 sound, int16 pan, int16 vol, uint16 type); void loadSound(uint16 sound, uint16 freq, uint16 flags); void loadVoice(uint speechId); void loadSoundFile(const char *filename); int getUserFlag(Item *item, int a); int getUserFlag1(Item *item, int a); int getUserItem(Item *item, int n); void setUserFlag(Item *item, int a, int b); void setUserItem(Item *item, int n, int m); void paletteFadeOut(byte *palPtr, uint num, uint size); void *allocateItem(uint size); void *allocateTable(uint size); void alignTableMem(); Child *findChildOfType(Item *i, uint child); Child *allocateChildBlock(Item *i, uint type, uint size); void allocItemHeap(); void allocTablesHeap(); Subroutine *createSubroutine(uint16 a); void readSubroutine(Common::SeekableReadStream *in, Subroutine *sub); SubroutineLine *createSubroutineLine(Subroutine *sub, int a); void readSubroutineLine(Common::SeekableReadStream *in, SubroutineLine *newTable, Subroutine *sub); byte *readSingleOpcode(Common::SeekableReadStream *in, byte *ptr); void readSubroutineBlock(Common::SeekableReadStream *in); Subroutine *getSubroutineByID(uint subroutineId); /* used in debugger */ void dumpAllSubroutines(); void dumpAllVgaImageFiles(); void dumpAllVgaScriptFiles(); void dumpSubroutines(); void dumpSubroutine(Subroutine *sub); void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub); const byte *dumpOpcode(const byte *p); int startSubroutine(Subroutine *sub); int startSubroutineEx(Subroutine *sub); bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub); int runScript(); virtual void executeOpcode(int opcode) = 0; byte getByte(); int getNextWord(); uint getNextVarContents(); uint getVarWrapper(); uint getVarOrWord(); uint getVarOrByte(); uint readVariable(uint16 variable); void writeNextVarContents(uint16 contents); void writeVariable(uint16 variable, uint16 contents); Item *derefItem(uint item); Item *getNextItemPtr(); uint getNextItemID(); uint getItem1ID() {return 1;} uint itemPtrToID(Item *id); Item *me(); Item *actor(); void uncompressText(byte *ptr); byte *uncompressToken(byte a, byte *ptr); void showMessageFormat(const char *s, ...) GCC_PRINTF(2, 3); const byte *getStringPtrByID(uint16 stringId, bool upperCase = false); const byte *getLocalStringByID(uint16 stringId); uint getNextStringID(); void addTimeEvent(uint16 timeout, uint16 subroutineId); void delTimeEvent(TimeEvent *te); Item *findInByClass(Item *i, int16 m); Item *nextInByClass(Item *i, int16 m); Item *findMaster(int16 a, int16 n); Item *nextMaster(Item *item, int16 a, int16 n); int wordMatch(Item *item, int16 a, int16 n); bool isRoom(Item *item); bool isObject(Item *item); bool isPlayer(Item *item); void itemChildrenChanged(Item *item); void unlinkItem(Item *item); void linkItem(Item *item, Item *parent); void setItemParent(Item *item, Item *parent); void setItemState(Item *item, int value); void stopAnimate(uint16 a); void stopAnimateSimon2(uint16 a, uint16 b); void enableBox(uint hitarea); void disableBox(uint hitarea); void moveBox(uint hitarea, int x, int y); bool isBoxDead(uint hitarea); void undefineBox(uint hitarea); void defineBox(int id, int x, int y, int width, int height, int flags, int verb, Item *itemPtr); void defineBox(uint16 id, uint16 x, uint16 y, uint16 width, uint16 height, uint16 msg1, uint16 msg2, uint16 flags); HitArea *findEmptyHitArea(); virtual void resetVerbs(); virtual void setVerb(HitArea * ha); virtual void hitarea_leave(HitArea * ha, bool state = false); void leaveHitAreaById(uint hitarea_id); void sendSync(uint a); void waitForSync(uint a); uint getOffsetOfChild2Param(SubObject *child, uint prop); void scriptMouseOff(); void freezeBottom(); void unfreezeBottom(); TextLocation *getTextLocation(uint a); uint setVerbText(HitArea *ha); void waitForInput(); void setup_cond_c_helper(); uint16 getBackExit(int n); uint16 getDoorState(Item *item, uint16 d); uint16 getExitOf(Item *item, uint16 d); void changeDoorState(SubRoom *r, uint16 d, uint16 n); void setDoorState(Item *i, uint16 d, uint16 n); // Elvira 1 specific Item *getDoorOf(Item *item, uint16 d); Item *getExitOf_e1(Item *item, uint16 d); virtual void moveDirn(Item *i, uint x); virtual int canPlace(Item *x, Item *y); int contains(Item *a, Item *b); int sizeContents(Item *x); virtual int sizeOfRec(Item *o, int d); int sizeRec(Item *x, int d); int weighUp(Item *x); int weightRec(Item *x, int d); virtual int weightOf(Item *x); void xPlace(Item *x, Item *y); void restoreMenu(); void drawMenuStrip(uint windowNum, uint menuNum); void lightMenuStrip(int a); void unlightMenuStrip(); void lightMenuBox(uint hitarea); uint menuFor_e2(Item *item); uint menuFor_ww(Item *item, uint id); void clearMenuStrip(); void doMenuStrip(uint menuNum); void mouseOff(); void mouseOn(); bool loadRoomItems(uint16 item); virtual bool loadTablesIntoMem(uint16 subrId); bool loadXTablesIntoMem(uint16 subrId); void loadTextIntoMem(uint16 stringId); uint loadTextFile(const char *filename, byte *dst); Common::File *openTablesFile(const char *filename); void closeTablesFile(Common::File *in); uint loadTextFile_simon1(const char *filename, byte *dst); Common::File *openTablesFile_simon1(const char *filename); uint loadTextFile_gme(const char *filename, byte *dst); Common::File *openTablesFile_gme(const char *filename); void invokeTimeEvent(TimeEvent *te); bool kickoffTimeEvents(); void killAllTimers(); void endCutscene(); virtual void runSubroutine101(); virtual void inventoryUp(WindowBlock *window); virtual void inventoryDown(WindowBlock *window); WindowBlock *openWindow(uint x, uint y, uint w, uint h, uint flags, uint fillColor, uint textColor); uint getWindowNum(WindowBlock *window); void clearWindow(WindowBlock *window); void changeWindow(uint a); void closeWindow(uint a); void setTextColor(uint color); virtual void windowPutChar(WindowBlock *window, byte c, byte b = 0); void waitWindow(WindowBlock *window); HitArea *findBox(uint hitarea_id); virtual void boxController(uint x, uint y, uint mode); void handleVerbClicked(uint verb); virtual void clearName(); void displayName(HitArea * ha); void resetNameWindow(); void displayBoxStars(); void invertBox(HitArea * ha, byte a, byte b, byte c, byte d); virtual void initMouse(); virtual void handleMouseMoved(); virtual void drawMousePointer(); void drawArrow(uint16 x, uint16 y, int8 dir); virtual void addArrows(WindowBlock *window, uint8 num); virtual void removeArrows(WindowBlock *window, uint num); virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual bool hasIcon(Item *item); virtual uint itemGetIconNumber(Item *item); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *itemPtr); virtual void drawIconArray(uint i, Item *itemPtr, int line, int classMask); void removeIconArray(uint num); void loadIconData(); void loadIconFile(); void loadMenuFile(); virtual bool processSpecialKeys(); void hitarea_stuff_helper(); void permitInput(); uint getFeebleFontSize(byte chr); void justifyStart(); void justifyOutPut(byte chr); void loadZone(uint16 zoneNum, bool useError = true); void animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, uint16 palette, bool vgaScript = false); void setImage(uint16 vgaSpriteId, bool vgaScript = false); void setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCase = false); virtual void setWindowImageEx(uint16 mode, uint16 vgaSpriteId); void drawEdging(); void skipSpeech(); const char *getPixelLength(const char *string, uint16 maxWidth, uint16 &pixels); bool printNameOf(Item *item, uint x, uint y); bool printTextOf(uint a, uint x, uint y); void printVerbOf(uint hitarea_id); void showActionString(const byte *string); virtual void printScreenText(uint vgaSpriteId, uint color, const char *stringPtr, int16 x, int16 y, int16 width); void renderStringAmiga(uint vgaSpriteId, uint color, uint width, uint height, const char *txt); void renderString(uint vgaSpriteId, uint color, uint width, uint height, const char *txt); void writeChar(WindowBlock *window, int x, int y, int offs, int val); byte *allocBlock(uint32 size); void checkNoOverWrite(); void checkRunningAnims(); void checkAnims(uint a); void checkZonePtrs(); void setZoneBuffers(); void runVgaScript(); public: bool getBitFlag(uint bit); void setBitFlag(uint bit, bool value); // Video Script Opcodes, Common void vc1_fadeOut(); void vc2_call(); virtual void vc3_loadSprite(); void vc4_fadeIn(); void vc5_ifEqual(); void vc6_ifObjectHere(); void vc7_ifObjectNotHere(); void vc8_ifObjectIsAt(); void vc9_ifObjectStateIs(); void vc10_draw(); void vc12_delay(); void vc13_addToSpriteX(); void vc14_addToSpriteY(); void vc15_sync(); void vc16_waitSync(); void vc18_jump(); void vc19_loop(); void vc20_setRepeat(); void vc21_endRepeat(); virtual void vc22_setPalette(); void vc23_setPriority(); void vc24_setSpriteXY(); void vc25_halt_sprite(); void vc26_setSubWindow(); void vc27_resetSprite(); void vc28_playSFX(); void vc29_stopAllSounds(); void vc30_setFrameRate(); void vc31_setWindow(); void vc33_setMouseOn(); void vc34_setMouseOff(); void vc35_clearWindow(); virtual void vc36_setWindowImage(); void vc38_ifVarNotZero(); void vc39_setVar(); void vc40_scrollRight(); void vc41_scrollLeft(); void vc42_delayIfNotEQ(); // Video Script Opcodes, Personal Nightmare void vc11_onStop(); void vc36_pause(); void vc39_volume(); void vc44_enableBox(); void vc45_disableBox(); void vc46_maxBox(); void vc48_specialEffect(); void vc50_setBox(); void vc55_scanFlag(); // Video Script Opcodes, Elvira 1 void vc17_waitEnd(); void vc32_saveScreen(); void vc37_pokePalette(); // Video Script Opcodes, Elvira 2 void vc43_ifBitSet(); void vc44_ifBitClear(); void vc45_setWindowPalette(); void vc46_setPaletteSlot1(); void vc47_setPaletteSlot2(); void vc48_setPaletteSlot3(); void vc49_setBit(); void vc50_clearBit(); void vc51_enableBox(); void vc52_playSound(); void vc53_dissolveIn(); void vc54_dissolveOut(); void vc55_moveBox(); void vc56_fullScreen(); void vc57_blackPalette(); void vc58_checkCodeWheel(); void vc58_changePriority(); void vc59_ifEGA(); // Video Script Opcodes, Waxworks void vc60_stopAnimation(); void vc61(); void vc62_fastFadeOut(); virtual void vc63_fastFadeIn(); // Video Script Opcodes, Simon 1 void vc11_clearPathFinder(); void vc17_setPathfinderItem(); void vc32_copyVar(); void vc37_addToSpriteY(); void vc45_setSpriteX(); void vc46_setSpriteY(); void vc47_addToVar(); virtual void vc48_setPathFinder(); void vc59_ifSpeech(); void vc61_setMaskImage(); // Video Script Opcodes, Simon 2 void vc56_delayLong(); void vc59_stopAnimations(); void vc64_ifSpeech(); void vc65_slowFadeIn(); void vc66_ifEqual(); void vc67_ifLE(); void vc68_ifGE(); void vc69_playSeq(); void vc70_joinSeq(); void vc71_ifSeqWaiting(); void vc72_segue(); void vc73_setMark(); void vc74_clearMark(); // Video Script Opcodes, Feeble Files void vc75_setScale(); void vc76_setScaleXOffs(); void vc77_setScaleYOffs(); void vc78_computeXY(); void vc79_computePosNum(); void vc80_setOverlayImage(); void vc81_setRandom(); void vc82_getPathValue(); void vc83_playSoundLoop(); void vc84_stopSoundLoop(); void setScriptCondition(bool cond); bool getScriptCondition(); void setScriptReturn(int ret); int getScriptReturn(); // Opcodes, common void o_invalid(); void o_at(); void o_notAt(); void o_carried(); void o_notCarried(); void o_isAt(); void o_zero(); void o_notZero(); void o_eq(); void o_notEq(); void o_gt(); void o_lt(); void o_eqf(); void o_notEqf(); void o_ltf(); void o_gtf(); void o_chance(); void o_isRoom(); void o_isObject(); void o_state(); void o_oflag(); void o_destroy(); void o_place(); void o_copyff(); void o_clear(); void o_let(); void o_add(); void o_sub(); void o_addf(); void o_subf(); void o_mul(); void o_div(); void o_mulf(); void o_divf(); void o_mod(); void o_modf(); void o_random(); void o_goto(); void o_oset(); void o_oclear(); void o_putBy(); void o_inc(); void o_dec(); void o_setState(); void o_print(); void o_message(); void o_msg(); void o_end(); void o_done(); void o_process(); void o_when(); void o_if1(); void o_if2(); void o_isCalled(); void o_is(); void o_debug(); void o_comment(); void o_haltAnimation(); void o_restartAnimation(); void o_getParent(); void o_getNext(); void o_getChildren(); void o_picture(); void o_loadZone(); void o_killAnimate(); void o_defWindow(); void o_window(); void o_cls(); void o_closeWindow(); void o_addBox(); void o_delBox(); void o_enableBox(); void o_disableBox(); void o_moveBox(); void o_doIcons(); void o_isClass(); void o_setClass(); void o_unsetClass(); void o_waitSync(); void o_sync(); void o_defObj(); void o_here(); void o_doClassIcons(); void o_playTune(); void o_setAdjNoun(); void o_saveUserGame(); void o_loadUserGame(); void o_copysf(); void o_restoreIcons(); void o_freezeZones(); void o_placeNoIcons(); void o_clearTimers(); void o_setDollar(); void o_isBox(); int16 moreText(Item *i); void lobjFunc(Item *i, const char *f); uint confirmYesOrNo(uint16 x, uint16 y); uint continueOrQuit(); void printScroll(); virtual void printStats(); void synchChain(Item *i); protected: bool drawImage_clip(VC10_state *state); void drawImage_init(int16 image, uint16 palette, int16 x, int16 y, uint16 flags); virtual void drawImage(VC10_state *state); void drawBackGroundImage(VC10_state *state); void drawVertImage(VC10_state *state); void drawVertImageCompressed(VC10_state *state); void drawVertImageUncompressed(VC10_state *state); void setMoveRect(uint16 x, uint16 y, uint16 width, uint16 height); void horizontalScroll(VC10_state *state); void verticalScroll(VC10_state *state); int vcReadVarOrWord(); uint vcReadNextWord(); uint vcReadNextByte(); uint vcReadVar(uint var); void vcWriteVar(uint var, int16 value); void vcSkipNextInstruction(); int getScale(int16 y, int16 x); void checkScrollX(int16 x, int16 xpos); void checkScrollY(int16 y, int16 ypos); void centerScroll(); virtual void clearVideoWindow(uint16 windowNum, uint16 color); void clearVideoBackGround(uint16 windowNum, uint16 color); void setPaletteSlot(uint16 srcOffs, uint8 dstOffs); void checkOnStopTable(); void checkWaitEndTable(); virtual bool ifObjectHere(uint16 val); virtual bool ifObjectAt(uint16 a, uint16 b); virtual bool ifObjectState(uint16 a, int16 b); bool isVgaQueueEmpty(); void haltAnimation(); void restartAnimation(); void addVgaEvent(uint16 num, uint8 type, const byte *codePtr, uint16 curSprite, uint16 curZoneNum); void deleteVgaEvent(VgaTimerEntry * vte); void processVgaEvents(); void animateEvent(const byte *codePtr, uint16 curZoneNum, uint16 curSprite); void scrollEvent(); void drawStuff(const byte *src, uint offs); void playerDamageEvent(VgaTimerEntry * vte, uint dx); void monsterDamageEvent(VgaTimerEntry * vte, uint dx); VgaSprite *findCurSprite(); bool isSpriteLoaded(uint16 id, uint16 zoneNum); void resetWindow(WindowBlock *window); void freeBox(uint index); void sendWindow(uint a); virtual void colorWindow(WindowBlock *window); void colorBlock(WindowBlock *window, uint16 x, uint16 y, uint16 w, uint16 h); void restoreWindow(WindowBlock *window); void restoreBlock(uint16 x, uint16 y, uint16 w, uint16 h); byte *getBackBuf(); byte *getBackGround(); byte *getScaleBuf(); byte *convertImage(VC10_state *state, bool compressed); bool decrunchFile(byte *src, byte *dst, uint32 size); void loadVGABeardFile(uint16 id); void loadVGAVideoFile(uint16 id, uint8 type, bool useError = true); bool loadVGASoundFile(uint16 id, uint8 type); void openGameFile(); void readGameFile(void *dst, uint32 offs, uint32 size); virtual void timerProc(); virtual void animateSprites(); void dirtyClips(); void dirtyClipCheck(int16 x, int16 y, int16 w, int16 h); void dirtyBackGround(); void restoreBackGround(); void saveBackGround(VgaSprite *vsp); void clearSurfaces(); void displayScreen(); void dumpVideoScript(const byte *src, bool singeOpcode); virtual void dumpVgaFile(const byte *vga); void dumpVgaScript(const byte *ptr, uint16 res, uint16 id); void dumpVgaScriptAlways(const byte *ptr, uint16 res, uint16 id); void dumpVgaBitmaps(uint16 zoneNum); void dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base); void dumpBitmap(const char *filename, const byte *offs, uint16 w, uint16 h, int flags, const byte *palette, byte base); void palLoad(byte *pal, const byte *vga1, int a, int b); void fillBackFromBackGround(uint16 height, uint16 width); void fillBackFromFront(); void fillBackGroundFromBack(); void fillBackGroundFromFront(); virtual void doOutput(const byte *src, uint len); void clsCheck(WindowBlock *window); void quickLoadOrSave(); byte *vc10_uncompressFlip(const byte *src, uint16 w, uint16 h); byte *vc10_flip(const byte *src, uint16 w, uint16 h); Item *getNextItemPtrStrange(); virtual bool loadGame(const char *filename, bool restartMode = false); virtual bool saveGame(uint slot, const char *caption); void openTextWindow(); void tidyIconArray(uint i); virtual void windowNewLine(WindowBlock *window); void windowScroll(WindowBlock *window); virtual void windowDrawChar(WindowBlock *window, uint x, uint y, byte chr); void loadMusic(uint16 track); void playModule(uint16 music); virtual void playMusic(uint16 music, uint16 track); void stopMusic(); void delay(uint delay); void pause(); void waitForMark(uint i); void scrollScreen(); void decodeColumn(byte *dst, const byte *src, uint16 height, uint16 pitch); void decodeRow(byte *dst, const byte *src, uint16 width, uint16 pitch); void hitarea_stuff_helper_2(); void fastFadeIn(); void slowFadeIn(); void fullFade(); virtual void vcStopAnimation(uint16 zone, uint16 sprite); virtual bool confirmOverWrite(WindowBlock *window); int16 matchSaveGame(const char *name, uint16 max); void disableFileBoxes(); virtual void userGame(bool load); void userGameBackSpace(WindowBlock *window, int x, byte b = 0); void fileError(WindowBlock *window, bool saveError); int countSaveGames(); virtual char *genSaveName(int slot); }; class AGOSEngine_PN : public AGOSEngine { virtual Common::Error go(); void demoSeq(); void introSeq(); void setupBoxes(); int readfromline(); public: AGOSEngine_PN(OSystem *system, const AGOSGameDescription *gd); ~AGOSEngine_PN(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); int actCallD(int n); void opn_opcode00(); void opn_add(); void opn_sub(); void opn_mul(); void opn_div(); void opn_opcode05(); void opn_opcode06(); void opn_opcode07(); void opn_opcode08(); void opn_opcode09(); void opn_opcode10(); void opn_opcode11(); void opn_opcode12(); void opn_opcode13(); void opn_opcode14(); void opn_opcode15(); void opn_opcode16(); void opn_lt(); void opn_gt(); void opn_eq(); void opn_neq(); void opn_opcode21(); void opn_opcode22(); void opn_opcode23(); void opn_opcode24(); void opn_opcode25(); void opn_opcode26(); void opn_opcode27(); void opn_opcode28(); void opn_opcode29(); void opn_opcode30(); void opn_opcode31(); void opn_opcode32(); void opn_opcode33(); void opn_opcode34(); void opn_opcode35(); void opn_opcode36(); void opn_opcode37(); void opn_opcode38(); void opn_opcode39(); void opn_opcode40(); void opn_opcode41(); void opn_opcode42(); void opn_opcode43(); void opn_opcode44(); void opn_opcode45(); void opn_opcode46(); void opn_opcode47(); void opn_opcode48(); void opn_opcode49(); void opn_opcode50(); void opn_opcode51(); void opn_opcode52(); void opn_opcode53(); void opn_opcode54(); void opn_opcode55(); void opn_opcode56(); void opn_opcode57(); void opn_opcode62(); void opn_opcode63(); protected: struct StackFrame { StackFrame *nextframe; int16 flag[6]; int16 param[8]; int16 classnum; uint8 *linpos; uint8 *lbase; int16 ll; int16 linenum; int16 process; int tagOfParentDoline; ///< tag of the doline "instance" to which this StackFrame belongs StackFrame() { memset(this, 0, sizeof(*this)); } }; StackFrame *_stackbase; int _tagOfActiveDoline; ///< tag of the active doline "instance" int _dolineReturnVal; byte *_dataBase, *_textBase; uint32 _dataBaseSize, _textBaseSize; HitArea _invHitAreas[45]; char _buffer[80]; char _inputline[61]; char _saveFile[20]; char _sb[80]; uint8 _wordcp[7]; const char *_mouseString, *_mouseString1; char _objectName1[15], _objectName2[15]; char _inMessage[20]; char _placeMessage[15]; bool _inputReady; bool _inputting; uint16 _intputCounter, _inputMax; uint16 _mousePrintFG; HitArea *_dragStore; uint8 _hitCalled; uint32 _quickptr[16]; uint16 _quickshort[12]; bool _noScanFlag; char _keyboardBuffer[61]; uint16 _objects; int16 _objectCountS; int16 _bp; int16 _xofs; int16 _havinit; uint16 _seed; char *_curwrdptr; char *_inpp; int _fnst; int _procnum; int _linct; int _linembr; uint8 *_linebase; uint8 *_workptr; uint16 getptr(uint32 pos); uint32 getlong(uint32 pos); virtual void loadGamePcFile(); int bitextract(uint32 ptr, int offs); int doaction(); int doline(int needsave); int setposition(int process, int line); int varval(); char *getMessage(char *msg, uint16 num); void getResponse(uint16 charNum, uint16 objNum, uint16 &msgNum1, uint16 &msgNum2); void getObjectName(char *v, uint16 x); void processor(); void setbitf(uint32 ptr, int offs, int val); void setqptrs(); void writeval(uint8 *ptr, int val); void addstack(int type); void dumpstack(); void popstack(int type); void funccpy(int *store); void funcentry(int *storestore, int procn); int findentry(); int findset(); int gvwrd(uint8 *wptr, int mask); int wrdmatch(uint8 *word1, int mask1, uint8 *word2, int mask2); bool testContainer(uint16 a); bool testObvious(uint16 a); bool testSeen(uint16 a); bool ifObjectInInv(uint16 a); int inventoryOn(int val); int inventoryOff(); void mouseHit(); void execMouseHit(HitArea *ha); void hitBox1(HitArea *ha); void hitBox2(HitArea *ha); void hitBox3(HitArea *ha); void hitBox4(HitArea *ha); void hitBox5(HitArea *ha); void hitBox6(HitArea *ha); void hitBox7(HitArea *ha); void hitBox8(HitArea *ha); void hitBox9(HitArea *ha); void hitBox11(HitArea *ha); void drawIconHitBar(); void iconPage(); void printIcon(HitArea *ha, uint8 i, uint8 r); virtual void windowPutChar(WindowBlock *window, byte c, byte b = 0); bool badload(int8 errorNum); int loadFile(char *name); int saveFile(char *name); void getFilename(); void sysftodb(); void dbtosysf(); uint32 ftext(uint32 base, int n); char *unctok(char *c, int n); void uncomstr(char *c, uint32 x); void patok(int n); void pcf(uint8 ch); void pcl(const char *s); void pmesd(int n); void plocd(int n, int m); void pobjd(int n, int m); void ptext(uint32 tptr); virtual void clearVideoWindow(uint16 windowNum, uint16 color); virtual void setWindowImageEx(uint16 mode, uint16 vga_res); virtual bool ifObjectHere(uint16 val); virtual bool ifObjectAt(uint16 a, uint16 b); virtual bool ifObjectState(uint16 a, int16 b); virtual void boxController(uint x, uint y, uint mode); virtual void timerProc(); void addChar(uint8 chr); void clearCursor(WindowBlock *window); void clearInputLine(); void handleKeyboard(); virtual void handleMouseMoved(); void interact(char *buffer, uint8 size); virtual bool processSpecialKeys(); protected: typedef void (AGOSEngine_PN::*OpcodeProcPN) (); struct OpcodeEntryPN { OpcodeProcPN proc; const char *desc; }; const OpcodeEntryPN *_opcodesPN; }; class AGOSEngine_Elvira1 : public AGOSEngine { public: AGOSEngine_Elvira1(OSystem *system, const AGOSGameDescription *gd); //~AGOSEngine_Elvira1(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void oe1_present(); void oe1_notPresent(); void oe1_worn(); void oe1_notWorn(); void oe1_notCarried(); void oe1_isNotAt(); void oe1_sibling(); void oe1_notSibling(); void oe1_isIn(); void oe1_isNotIn(); void oe1_isPlayer(); void oe1_canPut(); void oe1_create(); void oe1_copyof(); void oe1_copyfo(); void oe1_whatO(); void oe1_weigh(); void oe1_setFF(); void oe1_moveDirn(); void oe1_score(); void oe1_look(); void oe1_doClass(); void oe1_pObj(); void oe1_pName(); void oe1_pcName(); void oe1_isCalled(); void oe1_cFlag(); void oe1_rescan(); void oe1_setUserItem(); void oe1_getUserItem(); void oe1_whereTo(); void oe1_doorExit(); void oe1_loadGame(); void oe1_clearUserItem(); void oe1_findMaster(); void oe1_nextMaster(); void oe1_animate(); void oe1_stopAnimate(); void oe1_menu(); void oe1_addBox(); void oe1_enableInput(); void oe1_setTime(); void oe1_ifTime(); void oe1_playTune(); void oe1_bitClear(); void oe1_bitSet(); void oe1_bitTest(); void oe1_zoneDisk(); void oe1_printStats(); void oe1_stopTune(); void oe1_printPlayerDamage(); void oe1_printMonsterDamage(); void oe1_pauseGame(); void oe1_printPlayerHit(); void oe1_printMonsterHit(); protected: typedef void (AGOSEngine_Elvira1::*OpcodeProcElvira1) (); struct OpcodeEntryElvira1 { OpcodeProcElvira1 proc; const char *desc; }; const OpcodeEntryElvira1 *_opcodesElvira1; virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual char *genSaveName(int slot); }; class AGOSEngine_Elvira2 : public AGOSEngine_Elvira1 { public: AGOSEngine_Elvira2(OSystem *system, const AGOSGameDescription *gd); //~AGOSEngine_Elvira2(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void oe2_moveDirn(); void oe2_doClass(); void oe2_pObj(); void oe2_isCalled(); void oe2_menu(); void oe2_drawItem(); void oe2_doTable(); void oe2_pauseGame(); void oe2_setDoorOpen(); void oe2_setDoorClosed(); void oe2_setDoorLocked(); void oe2_ifDoorOpen(); void oe2_ifDoorClosed(); void oe2_ifDoorLocked(); void oe2_storeItem(); void oe2_getItem(); void oe2_bSet(); void oe2_bClear(); void oe2_bZero(); void oe2_bNotZero(); void oe2_getOValue(); void oe2_setOValue(); void oe2_ink(); void oe2_printStats(); void oe2_setSuperRoom(); void oe2_getSuperRoom(); void oe2_setExitOpen(); void oe2_setExitClosed(); void oe2_setExitLocked(); void oe2_ifExitOpen(); void oe2_ifExitClosed(); void oe2_ifExitLocked(); void oe2_playEffect(); void oe2_getDollar2(); void oe2_setSRExit(); void oe2_printPlayerDamage(); void oe2_printMonsterDamage(); void oe2_isAdjNoun(); void oe2_b2Set(); void oe2_b2Clear(); void oe2_b2Zero(); void oe2_b2NotZero(); virtual void printStats(); protected: typedef void (AGOSEngine_Elvira2::*OpcodeProcElvira2) (); struct OpcodeEntryElvira2 { OpcodeProcElvira2 proc; const char *desc; }; const OpcodeEntryElvira2 *_opcodesElvira2; virtual void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp); virtual bool loadGame(const char *filename, bool restartMode = false); virtual bool saveGame(uint slot, const char *caption); virtual void addArrows(WindowBlock *window, uint8 num); virtual void removeArrows(WindowBlock *window, uint num); virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual bool hasIcon(Item *item); virtual uint itemGetIconNumber(Item *item); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *itemPtr); virtual void moveDirn(Item *i, uint x); virtual int canPlace(Item *x, Item *y); virtual int sizeOfRec(Item *o, int d); virtual int weightOf(Item *x); int changeExitStates(SubSuperRoom *sr, int n, int d, uint16 s); uint16 getExitState(Item *item, uint16 x, uint16 d); void setExitState(Item *i, uint16 n, uint16 d, uint16 s); void setSRExit(Item *i, int n, int d, uint16 s); virtual void listSaveGames(char *dst); virtual bool confirmOverWrite(WindowBlock *window); virtual void userGame(bool load); virtual int userGameGetKey(bool *b, char *buf, uint maxChar); virtual char *genSaveName(int slot); }; class AGOSEngine_Waxworks : public AGOSEngine_Elvira2 { public: AGOSEngine_Waxworks(OSystem *system, const AGOSGameDescription *gd); //~AGOSEngine_Waxworks(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void boxTextMessage(const char *x); void boxTextMsg(const char *x); void printBox(); uint16 getBoxSize(); uint16 checkFit(char *Ptr, int width, int lines); void oww_goto(); void oww_addTextBox(); void oww_setShortText(); void oww_setLongText(); void oww_printLongText(); void oww_whereTo(); void oww_textMenu(); void oww_pauseGame(); void oww_boxMessage(); void oww_boxMsg(); void oww_boxLongText(); void oww_printBox(); void oww_boxPObj(); void oww_lockZones(); void oww_unlockZones(); protected: typedef void (AGOSEngine_Waxworks::*OpcodeProcWaxworks) (); struct OpcodeEntryWaxworks { OpcodeProcWaxworks proc; const char *desc; }; const OpcodeEntryWaxworks *_opcodesWaxworks; bool _boxCR; char _boxBuffer[310]; char *_boxBufferPtr; int _boxLineCount; int _lineCounts[6]; char *_linePtrs[6]; virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual void boxController(uint x, uint y, uint mode); virtual void addArrows(WindowBlock *window, uint8 num); virtual void removeArrows(WindowBlock *window, uint num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *itemPtr); virtual bool loadTablesIntoMem(uint16 subrId); virtual void moveDirn(Item *i, uint x); virtual bool confirmOverWrite(WindowBlock *window); virtual char *genSaveName(int slot); }; class AGOSEngine_Simon1 : public AGOSEngine_Waxworks { public: AGOSEngine_Simon1(OSystem *system, const AGOSGameDescription *gd); //~AGOSEngine_Simon1(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); virtual void vc22_setPalette(); // Opcodes, Simon 1 void os1_animate(); void os1_pauseGame(); void os1_screenTextBox(); void os1_screenTextMsg(); void os1_playEffect(); void os1_screenTextPObj(); void os1_getPathPosn(); void os1_scnTxtLongText(); void os1_mouseOn(); void os1_mouseOff(); void os1_loadBeard(); void os1_unloadBeard(); void os1_unloadZone(); void os1_loadStrings(); void os1_unfreezeZones(); void os1_specialFade(); protected: typedef void (AGOSEngine_Simon1::*OpcodeProcSimon1) (); struct OpcodeEntrySimon1 { OpcodeProcSimon1 proc; const char *desc; }; const OpcodeEntrySimon1 *_opcodesSimon1; virtual void drawImage(VC10_state *state); void drawMaskedImage(VC10_state *state); void draw32ColorImage(VC10_state *state); virtual void dumpVgaFile(const byte *vga); virtual void clearName(); virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual void initMouse(); virtual void handleMouseMoved(); virtual void addArrows(WindowBlock *window, uint8 num); virtual void removeArrows(WindowBlock *window, uint num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *itemPtr); virtual void playSpeech(uint16 speechId, uint16 vgaSpriteId); virtual void listSaveGames(char *dst); virtual void userGame(bool load); virtual int userGameGetKey(bool *b, char *buf, uint maxChar); virtual void playMusic(uint16 music, uint16 track); virtual void vcStopAnimation(uint16 zone, uint16 sprite); virtual char *genSaveName(int slot); }; class AGOSEngine_Simon2 : public AGOSEngine_Simon1 { public: AGOSEngine_Simon2(OSystem *system, const AGOSGameDescription *gd); //~AGOSEngine_Simon2(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void os2_printLongText(); void os2_rescan(); void os2_animate(); void os2_stopAnimate(); void os2_playTune(); void os2_screenTextPObj(); void os2_mouseOn(); void os2_mouseOff(); void os2_isShortText(); void os2_clearMarks(); void os2_waitMark(); protected: typedef void (AGOSEngine_Simon2::*OpcodeProcSimon2) (); struct OpcodeEntrySimon2 { OpcodeProcSimon2 proc; const char *desc; }; const OpcodeEntrySimon2 *_opcodesSimon2; virtual void clearName(); virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual void addArrows(WindowBlock *window, uint8 num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *itemPtr); virtual void clearVideoWindow(uint16 windowNum, uint16 color); virtual void playSpeech(uint16 speechId, uint16 vgaSpriteId); virtual char *genSaveName(int slot); }; #ifdef ENABLE_AGOS2 class AGOSEngine_Feeble : public AGOSEngine_Simon2 { public: AGOSEngine_Feeble(OSystem *system, const AGOSGameDescription *gd); ~AGOSEngine_Feeble(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); virtual void vc36_setWindowImage(); virtual void vc48_setPathFinder(); void off_chance(); void off_jumpOut(); void off_addTextBox(); void off_printLongText(); void off_addBox(); void off_oracleTextDown(); void off_oracleTextUp(); void off_ifTime(); void off_setTime(); void off_saveUserGame(); void off_loadUserGame(); void off_listSaveGames(); void off_checkCD(); void off_screenTextBox(); void off_isAdjNoun(); void off_hyperLinkOn(); void off_hyperLinkOff(); void off_checkPaths(); void off_screenTextPObj(); void off_mouseOn(); void off_mouseOff(); void off_loadVideo(); void off_playVideo(); void off_centerScroll(); void off_resetPVCount(); void off_setPathValues(); void off_stopClock(); void off_restartClock(); void off_setColor(); void off_b3Set(); void off_b3Clear(); void off_b3Zero(); void off_b3NotZero(); protected: friend class MoviePlayer; friend class MoviePlayerDXA; friend class MoviePlayerSMK; typedef void (AGOSEngine_Feeble::*OpcodeProcFeeble) (); struct OpcodeEntryFeeble { OpcodeProcFeeble proc; const char *desc; }; const OpcodeEntryFeeble *_opcodesFeeble; MoviePlayer *_moviePlayer; uint8 _interactiveVideo; uint16 _vgaCurSpritePriority; virtual uint16 to16Wrapper(uint value); virtual uint16 readUint16Wrapper(const void *src); virtual uint32 readUint32Wrapper(const void *src); void playVideo(const char *filename, bool lastSceneUsed = false); void stopInteractiveVideo(); virtual void drawImage(VC10_state *state); void scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY); void drawMousePart(int image, byte x, byte y); virtual void initMouse(); virtual void drawMousePointer(); virtual void animateSprites(); void animateSpritesByY(); void oracleLogo(); void swapCharacterLogo(); virtual void timerProc(); virtual void addArrows(WindowBlock *window, uint8 num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *itemPtr); virtual void resetVerbs(); virtual void setVerb(HitArea * ha); virtual void hitarea_leave(HitArea * ha, bool state = false); void invertBox(HitArea *ha, bool state); virtual void windowNewLine(WindowBlock *window); virtual void windowDrawChar(WindowBlock *window, uint x, uint y, byte chr); virtual void clearName(); virtual void drawIconArray(uint i, Item *itemPtr, int line, int classMask); virtual void colorWindow(WindowBlock *window); virtual void dumpVgaFile(const byte *vga); virtual void doOutput(const byte *src, uint len); virtual void printScreenText(uint vgaSpriteId, uint color, const char *stringPtr, int16 x, int16 y, int16 width); void printInteractText(uint16 num, const char *string); void sendInteractText(uint16 num, const char *fmt, ...) GCC_PRINTF(3, 4); void checkLinkBox(); void hyperLinkOn(uint16 x); void hyperLinkOff(); void linksUp(); void linksDown(); virtual void runSubroutine101(); void checkUp(WindowBlock *window); void checkDown(WindowBlock *window); virtual void inventoryUp(WindowBlock *window); virtual void inventoryDown(WindowBlock *window); void oracleTextUp(); void oracleTextDown(); void scrollOracle(); void scrollOracleUp(); void scrollOracleDown(); void listSaveGamesFeeble(); void saveUserGame(int slot); void windowBackSpace(WindowBlock *window); virtual char *genSaveName(int slot); }; class AGOSEngine_FeebleDemo : public AGOSEngine_Feeble { public: AGOSEngine_FeebleDemo(OSystem *system, const AGOSGameDescription *gd); protected: bool _filmMenuUsed; virtual Common::Error go(); virtual void initMouse(); virtual void drawMousePointer(); void exitMenu(); void filmMenu(); void handleText(); void handleWobble(); void mainMenu(); void startInteractiveVideo(const char *filename); void waitForSpace(); }; class AGOSEngine_PuzzlePack : public AGOSEngine_Feeble { public: AGOSEngine_PuzzlePack(OSystem *system, const AGOSGameDescription *gd); //~AGOSEngine_PuzzlePack(); virtual void setupGame(); virtual void setupOpcodes(); virtual void executeOpcode(int opcode); virtual void vc3_loadSprite(); virtual void vc63_fastFadeIn(); void opp_iconifyWindow(); void opp_restoreOopsPosition(); void opp_loadMouseImage(); void opp_message(); void opp_setShortText(); void opp_loadHiScores(); void opp_checkHiScores(); void opp_sync(); void opp_saveUserGame(); void opp_loadUserGame(); void opp_playTune(); void opp_saveOopsPosition(); void opp_resetGameTime(); void opp_resetPVCount(); void opp_setPathValues(); void opp_pauseClock(); protected: typedef void (AGOSEngine_PuzzlePack::*OpcodeProcPuzzlePack) (); struct OpcodeEntryPuzzlePack { OpcodeProcPuzzlePack proc; const char *desc; }; const OpcodeEntryPuzzlePack *_opcodesPuzzlePack; bool _oopsValid; uint32 _gameTime; virtual void initMouse(); virtual void handleMouseMoved(); virtual void drawMousePointer(); virtual void resetVerbs(); void loadMouseImage(); void startOverlayAnims(); void startAnOverlayAnim(); void printInfoText(const char *itemText); virtual char *genSaveName(int slot); }; class AGOSEngine_DIMP : public AGOSEngine_PuzzlePack { public: AGOSEngine_DIMP(OSystem *system, const AGOSGameDescription *gd); //~AGOSEngine_DIMP(); virtual void setupOpcodes(); virtual void executeOpcode(int opcode); protected: typedef void (AGOSEngine_DIMP::*OpcodeProcDIMP) (); struct OpcodeEntryDIMP { OpcodeProcDIMP proc; const char *desc; }; const OpcodeEntryDIMP *_opcodesDIMP; int16 _iconToggleCount, _voiceCount; uint32 _lastTickCount; uint32 _startSecondCount, _tSecondCount; void odp_saveUserGame(); void odp_loadUserGame(); void dimpIdle(); virtual void timerProc(); }; #endif } // End of namespace AGOS #endif