/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SWORD2_OBSOLETE_H #define SWORD2_OBSOLETE_H static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = { {"sword2alt", "sword2", Common::kPlatformWindows}, {"sword2psx", "sword2", Common::kPlatformPSX}, {"sword2psxdemo", "sword2", Common::kPlatformPSX}, {"sword2demo", "sword2", Common::kPlatformWindows}, {"sword2demo-es", "sword2", Common::kPlatformWindows}, {0, 0, Common::kPlatformUnknown} }; #endif // SWORD2_OBSOLETE_H