/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef IMAGE_IMAGEDECODER_H #define IMAGE_IMAGEDECODER_H #include "common/scummsys.h" #include "common/str.h" namespace Common { class SeekableReadStream; } namespace Graphics { struct Surface; } namespace Image { /** * @defgroup image_decoder Image decoder * @ingroup image * * @brief ImageDecoder class used for representing and managing various image decoders. * @{ */ /** * A representation of an image decoder that maintains ownership of the surface * and palette it decodes to. * * This is designed for still frames only. */ class ImageDecoder { public: virtual ~ImageDecoder() {} /** * Load an image from the specified stream. * * loadStream() should implicitly call destroy() to free the memory * of the last loadStream() call. * * @param stream Input stream. * * @return Whether loading the file succeeded. * * @see getSurface * @see getPalette */ virtual bool loadStream(Common::SeekableReadStream &stream) = 0; /** * Destroy this decoder's surface and palette. * * This should be called by a loadStream() implementation as well * as by the destructor. */ virtual void destroy() = 0; /** * Get the decoded surface. * * This surface is owned by this ImageDecoder and remains valid * until destroy() or loadStream() is called, or until the destructor of * this ImageDecoder is called. * * @return The decoded surface, or 0 if no surface is present. */ virtual const Graphics::Surface *getSurface() const = 0; /** * Get the decoded palette. * * This palette is owned by this ImageDecoder and remains valid * until destroy() or loadStream() is called, or until the destructor of * this ImageDecoder is called. * * The format of the palette is the same as that of the PaletteManager's palette. * (interleaved RGB values). * * @return The decoded palette, or undefined if no palette is present. */ virtual const byte *getPalette() const { return 0; } /** * Query whether the decoded image has a palette. */ virtual bool hasPalette() const { return getPaletteColorCount() != 0; } /** Return the starting index of the palette. */ virtual byte getPaletteStartIndex() const { return 0; } /** Return the number of colors in the palette. */ virtual uint16 getPaletteColorCount() const { return 0; } /** Query whether the decoded image has a transparent color. */ virtual bool hasTransparentColor() const { return false; } /** Return the transparent color. */ virtual uint32 getTransparentColor() const { return 0; } }; /** @} */ } // End of namespace Image #endif