/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_CONF_H #define GLK_CONF_H #include "glk/glk_types.h" #include "glk/fonts.h" #include "glk/windows.h" #include "graphics/pixelformat.h" #include "common/config-manager.h" namespace Glk { /** * Engine configuration */ class Conf { typedef uint Color; private: InterpreterType _interpType; bool _isLoading; bool exists(const Common::String &key) const { return ConfMan.hasKey(key); } void syncAsString(const Common::String &name, Common::String &val); void syncAsInt(const Common::String &name, int &val); void syncAsInt(const Common::String &name, uint &val); void syncAsDouble(const Common::String &name, double &val); void syncAsBool(const Common::String &name, bool &val); void syncAsColor(const Common::String &name, uint &val); void syncAsFont(const Common::String &name, FACES &val); /** * Loads or saves the settings */ void synchronize(); public: /** * Parse a color */ uint parseColor(const Common::String &str); /** * Convert an RGB tuplet to a color */ uint parseColor(const byte *rgb); /** * Convert an RGB uint32 to a color */ uint parseColor(const uint32 rgb); /** * Encode a color to an 6-character RGB hex string */ Common::String encodeColor(uint color); public: uint _width, _height; Graphics::PixelFormat _screenFormat; MonoFontInfo _monoInfo; PropFontInfo _propInfo; int _cols, _rows; int _lockCols, _lockRows; int _wMarginX, _wMarginY; int _wMarginSaveX, _wMarginSaveY; int _wPaddingX, _wPaddingY; int _wBorderX, _wBorderY; int _tMarginX, _tMarginY; double _gamma; uint _borderColor, _borderSave; uint _windowColor, _windowSave; int _scrollWidth; uint _scrollBg, _scrollFg; bool _graphics; bool _sound; bool _speak; bool _speakInput; Common::String _speakLanguage; int _styleHint; bool _safeClicks; WindowStyle _tStyles[style_NUMSTYLES]; WindowStyle _gStyles[style_NUMSTYLES]; WindowStyle _tStylesDefault[style_NUMSTYLES]; WindowStyle _gStylesDefault[style_NUMSTYLES]; int _imageW, _imageH; public: /** * Constructor */ Conf(InterpreterType interpType); /** * Loads the configuration from the ScummVM configuration */ void load(); /** * The first time a game is played, flushes all the settings to game's * entry in scummvm.ini. This will make it easier for users to manually * modify scummvm.ini later on to see what options are available */ void flush(); }; extern Conf *g_conf; } // End of namespace Glk #endif