/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ICB_MOVIE_PC_H__ #define ICB_MOVIE_PC_H__ #include "engines/icb/common/px_rccommon.h" #include "engines/icb/bink_stub.h" #include "engines/icb/global_objects_pc.h" #include "engines/icb/sound/direct_sound.h" #include "engines/icb/sound.h" #include "video/bink_decoder.h" namespace ICB { // Return codes for SequenceManager::DrawFrame() #define JUSTFINE 0x0000 #define WAITING 0x0010 #define FINISHED 0x0020 #define NOMOVIE 0x0030 #define FADING 0x0040 // Our global bink handler for movies class MovieManager; extern MovieManager *g_theSequenceManager; class SequenceManager { private: HBINK m_binkObject; uint32 m_x; // X offset in screen uint32 m_y; // Y offset in screen uint32 m_flags; // Surface type uint32 m_fadeCounter; uint32 m_fadeRate; bool8 m_loop; bool8 m_haveFaded; bool8 m_haveClearedScreen; bool8 m_rater; bool8 m_mission1intro; uint32 m_endAtFrame; public: SequenceManager(); ~SequenceManager(); bool8 Register(const char *fileName, bool8 fade, bool8 loop, uint32 flags = 0); uint32 GetMovieHeight(); uint32 GetMovieWidth(); uint32 GetMovieFrames(); bool8 Busy(); uint32 DrawFrame(uint32 surface_id = working_buffer_id); int GetFrameNumber(); void SetRate(); void SetEndFrame(uint32 f) { m_endAtFrame = f; } void SetVolume(int32 vol); void Kill(); private: void FadeScreen(uint32 surface_id); }; class MovieManager { Video::BinkDecoder *_binkDecoder; int _x; int _y; public: MovieManager() : _x(0), _y(0) { _binkDecoder = new Video::BinkDecoder(); _binkDecoder->setDefaultHighColorFormat(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); }; ~MovieManager() { delete _binkDecoder; }; bool registerMovie(const char *fileName, bool8 fade, bool8 loop); uint32 getMovieHeight() { if (!busy()) return 0; return _binkDecoder->getHeight(); }; uint32 getMovieWidth() { if (!busy()) return 0; return _binkDecoder->getWidth(); }; uint32 getMovieFrames() { if (!busy()) return 0; return _binkDecoder->getFrameCount(); }; bool busy() { return _binkDecoder->isPlaying(); } uint32 drawFrame(uint32 surface_id = working_buffer_id); int getFrameNumber() { if (!busy()) return 0; return _binkDecoder->getCurFrame(); }; void setRate() { warning("TODO: setRate"); } void setEndFrame(uint32 f) { warning("TODO: setEndFrame"); } void setVolume(int32 vol) { warning("TODO: setVolume"); } void kill() { _binkDecoder->close(); } private: void fadeScreen(uint32 surface_id) {} }; } // End of namespace ICB #endif