/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "graphics/scalerplugin.h" #include "graphics/scaler.h" void ScalerPluginObject::scale1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int bytesPerPixel) { assert(bytesPerPixel == 2); // TODO add support for 4 bytes Normal1x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); } #ifdef USE_SCALERS void ScalerPluginObject::scale1o5x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int bytesPerPixel) { assert(bytesPerPixel == 2); // TODO add support for 4 bytes Normal1o5x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); } #endif