/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "engines/util.h" #include "graphics/palette.h" #include "mads/mads.h" #include "mads/msurface.h" namespace MADS { RGBList::RGBList(int numEntries, byte *srcData, bool freeData) { _size = numEntries; assert(numEntries <= PALETTE_COUNT); if (srcData == NULL) { _data = new byte[numEntries * 3]; _freeData = true; } else { _data = srcData; _freeData = freeData; } _palIndexes = new byte[numEntries]; Common::fill(&_palIndexes[0], &_palIndexes[numEntries], 0); } RGBList::~RGBList() { if (_freeData) delete[] _data; delete[] _palIndexes; } /*------------------------------------------------------------------------*/ #define VGA_COLOR_TRANS(x) (x == 0x3f ? 255 : x << 2) Palette::Palette(MADSEngine *vm) : _vm(vm) { reset(); _fading_in_progress = false; Common::fill(&_usageCount[0], &_usageCount[PALETTE_COUNT], 0); Common::fill(&_mainPalette[0], &_mainPalette[PALETTE_SIZE], 0); } void Palette::setPalette(const byte *colors, uint start, uint num) { g_system->getPaletteManager()->setPalette(colors, start, num); reset(); } void Palette::grabPalette(byte *colors, uint start, uint num) { g_system->getPaletteManager()->grabPalette(colors, start, num); reset(); } uint8 Palette::palIndexFromRgb(byte r, byte g, byte b, byte *paletteData) { byte index = 0; int32 minDist = 0x7fffffff; byte palData[PALETTE_SIZE]; int Rdiff, Gdiff, Bdiff; if (paletteData == NULL) { g_system->getPaletteManager()->grabPalette(palData, 0, PALETTE_COUNT); paletteData = &palData[0]; } for (int palIndex = 0; palIndex < PALETTE_COUNT; ++palIndex) { Rdiff = r - paletteData[palIndex * 3]; Gdiff = g - paletteData[palIndex * 3 + 1]; Bdiff = b - paletteData[palIndex * 3 + 2]; if (Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff < minDist) { minDist = Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff; index = (uint8)palIndex; } } return (uint8)index; } void Palette::reset() { byte palData[PALETTE_SIZE]; g_system->getPaletteManager()->grabPalette(palData, 0, PALETTE_COUNT); BLACK = palIndexFromRgb(0, 0, 0, palData); BLUE = palIndexFromRgb(0, 0, 255, palData); GREEN = palIndexFromRgb(0, 255, 0, palData); CYAN = palIndexFromRgb(0, 255, 255, palData); RED = palIndexFromRgb(255, 0, 0, palData); VIOLET = palIndexFromRgb(255, 0, 255, palData); BROWN = palIndexFromRgb(168, 84, 84, palData); LIGHT_GRAY = palIndexFromRgb(168, 168, 168, palData); DARK_GRAY = palIndexFromRgb(84, 84, 84, palData); LIGHT_BLUE = palIndexFromRgb(0, 0, 127, palData); LIGHT_GREEN = palIndexFromRgb(0, 127, 0, palData); LIGHT_CYAN = palIndexFromRgb(0, 127, 127, palData); LIGHT_RED = palIndexFromRgb(84, 0, 0, palData); PINK = palIndexFromRgb(84, 0, 0, palData); YELLOW = palIndexFromRgb(0, 84, 84, palData); WHITE = palIndexFromRgb(255, 255, 255, palData); } void Palette::fadeIn(int numSteps, uint delayAmount, RGBList *destPalette) { fadeIn(numSteps, delayAmount, destPalette->data(), destPalette->size()); } void Palette::fadeIn(int numSteps, uint delayAmount, byte *destPalette, int numColors) { if (_fading_in_progress) return; _fading_in_progress = true; byte blackPalette[PALETTE_SIZE]; Common::fill(&blackPalette[0], &blackPalette[PALETTE_SIZE], 0); // Initially set the black palette _vm->_palette->setPalette(blackPalette, 0, numColors); // Handle the actual fading fadeRange(blackPalette, destPalette, 0, numColors - 1, numSteps, delayAmount); _fading_in_progress = false; } void Palette::resetColorCounts() { Common::fill(&_usageCount[0], &_usageCount[PALETTE_COUNT], 0); } void Palette::blockRange(int startIndex, int size) { // Use a reference count of -1 to signal a palette index shouldn't be used Common::fill(&_usageCount[startIndex], &_usageCount[startIndex + size], -1); } void Palette::addRange(RGBList *list) { byte *data = list->data(); byte *palIndexes = list->palIndexes(); byte palData[PALETTE_COUNT]; g_system->getPaletteManager()->grabPalette(palData, 0, PALETTE_COUNT); bool paletteChanged = false; for (int colIndex = 0; colIndex < list->size(); ++colIndex) { // Scan through for an existing copy of the RGB value int palIndex = -1; while (++palIndex < PALETTE_COUNT) { if (_usageCount[palIndex] <= 0) // Palette index is to be skipped continue; if ((palData[palIndex * 3] == data[colIndex * 3]) && (palData[palIndex * 3 + 1] == data[colIndex * 3 + 1]) && (palData[palIndex * 3 + 2] == data[colIndex * 3 + 2])) // Match found break; } if (palIndex == PALETTE_COUNT) { // No match found, so find a free slot to use palIndex = -1; while (++palIndex < PALETTE_COUNT) { if (_usageCount[palIndex] == 0) break; } if (palIndex == PALETTE_COUNT) error("addRange - Ran out of palette space to allocate"); palData[palIndex * 3] = data[colIndex * 3]; palData[palIndex * 3 + 1] = data[colIndex * 3 + 1]; palData[palIndex * 3 + 2] = data[colIndex * 3 + 2]; paletteChanged = true; } palIndexes[colIndex] = palIndex; ++_usageCount[palIndex]; } if (paletteChanged) { g_system->getPaletteManager()->setPalette(&palData[0], 0, 256); reset(); } } void Palette::deleteRange(RGBList *list) { // Release the reference count on each of the palette entries for (int colIndex = 0; colIndex < list->size(); ++colIndex) { int palIndex = list->palIndexes()[colIndex]; assert(_usageCount[palIndex] > 0); --_usageCount[palIndex]; } } void Palette::deleteAllRanges() { for (int colIndex = 0; colIndex < 255; ++colIndex) _usageCount[colIndex] = 0; } void Palette::fadeRange(byte *srcPal, byte *destPal, int startIndex, int endIndex, int numSteps, uint delayAmount) { byte tempPal[256 * 3]; // perform the fade for(int stepCtr = 1; stepCtr <= numSteps; ++stepCtr) { // Delay the specified amount uint32 startTime = g_system->getMillis(); while ((g_system->getMillis() - startTime) < delayAmount) { _vm->_events->handleEvents(); g_system->delayMillis(10); } for (int i = startIndex; i <= endIndex; ++i) { // Handle the intermediate rgb values for fading tempPal[i * 3] = (byte) (srcPal[i * 3] + (destPal[i * 3] - srcPal[i * 3]) * stepCtr / numSteps); tempPal[i * 3 + 1] = (byte) (srcPal[i * 3 + 1] + (destPal[i * 3 + 1] - srcPal[i * 3 + 1]) * stepCtr / numSteps); tempPal[i * 3 + 2] = (byte) (srcPal[i * 3 + 2] + (destPal[i * 3 + 2] - srcPal[i * 3 + 2]) * stepCtr / numSteps); } _vm->_palette->setPalette(&tempPal[startIndex * 3], startIndex, endIndex - startIndex + 1); } // Make sure the end palette exactly matches what is wanted _vm->_palette->setPalette(&destPal[startIndex * 3], startIndex, endIndex - startIndex + 1); } void Palette::setGradient(byte *palette, int start, int count, int rgbValue1, int rgbValue2) { int rgbCtr = 0; int rgbDiff = -(rgbValue2 - rgbValue1); int rgbCurrent = rgbValue2; if (count > 0) { byte *pDest = palette + start * 3; int endVal = count - 1; int numLeft = count; do { pDest[0] = pDest[1] = pDest[2] = rgbCurrent; if (count > 1) { rgbCtr += rgbDiff; if (rgbCtr >= endVal) { do { ++rgbCurrent; rgbCtr += 1 - numLeft; } while (rgbCtr >= endVal); } } pDest += 3; } while (--numLeft > 0); } } byte *Palette::decodePalette(Common::SeekableReadStream *palStream, int *numColors) { *numColors = palStream->readUint16LE(); assert(*numColors <= 252); byte *palData = new byte[*numColors * 3]; Common::fill(&palData[0], &palData[*numColors * 3], 0); for (int i = 0; i < *numColors; ++i) { byte r = palStream->readByte(); byte g = palStream->readByte(); byte b = palStream->readByte(); palData[i * 3] = VGA_COLOR_TRANS(r); palData[i * 3 + 1] = VGA_COLOR_TRANS(g); palData[i * 3 + 2] = VGA_COLOR_TRANS(b); // The next 3 bytes are unused palStream->skip(3); } return palData; } int Palette::loadPalette(Common::SeekableReadStream *palStream, int indexStart) { int colorCount; byte *palData = decodePalette(palStream, &colorCount); _vm->_palette->setPalette(palData, indexStart, colorCount); delete palData; return colorCount; } void Palette::setSystemPalette() { resetColorCounts(); byte palData[4 * 3]; palData[0 * 3] = palData[0 * 3 + 1] = palData[0 * 3 + 2] = 0; palData[1 * 3] = palData[1 * 3 + 1] = palData[1 * 3 + 2] = 0x54; palData[2 * 3] = palData[2 * 3 + 1] = palData[2 * 3 + 2] = 0xb4; palData[3 * 3] = palData[3 * 3 + 1] = palData[3 * 3 + 2] = 0xff; setPalette(palData, 0, 4); blockRange(0, 4); } void Palette::resetGamePalette(int lowRange, int highRange) { Common::fill((byte *)&_gamePalette[0], (byte *)&_gamePalette[PALETTE_COUNT], 0); initRange(_mainPalette); // Init low range to common RGB values if (lowRange) { _gamePalette[0].r = 1; _gamePalette[0].b = 0; Common::fill(&_gamePalette[1], &_gamePalette[lowRange - 1], _gamePalette[0]); } // Init high range to common RGB values if (highRange) { _gamePalette[255].r = 1; _gamePalette[255].b = 0; Common::fill(&_gamePalette[255 - highRange], &_gamePalette[254], _gamePalette[255]); } } void Palette::initRange(byte *palette) { int var6 = 0; int vdx = 0; int vbx = 0; do { int vdi = (vdx == 1) ? 0 : 0x2A; int var8 = 0; int varE = vbx; int var10 = vdx; do { int vdx = 0; do { int vcx = 0; int var4 = vdx; do { int var2 = var6 + vcx; byte *destP = &palette[var2 * 3]; destP[0] = (var8) ? vdi & 0xFF : vbx & 0XFF; destP[1] = (var4) ? vdi & 0xFF : vbx & 0XFF; destP[2] = (vcx) ? vdi & 0xFF : vbx & 0XFF; } while (++vcx < 2); var6 += 2; vdx = var4; } while (++vdx < 2); } while (++var8 < 2); vdx = var10 + 1; vbx = varE + 21; } while (vbx < 42); palette[19] = 21; } void Palette::setLowRange() { _mainPalette[0] = _mainPalette[1] = _mainPalette[2] = 0; _mainPalette[3] = _mainPalette[4] = _mainPalette[5] = 0x15; _mainPalette[6] = _mainPalette[7] = _mainPalette[8] = 0x2A; _mainPalette[9] = _mainPalette[10] = _mainPalette[11] = 0x3F; _vm->_palette->setPalette(_mainPalette, 0, 4); } } // End of namespace MADS