/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEEN_H #define QUEEN_H #include #include "base/engine.h" #include "common/util.h" #include "common/timer.h" #include "sound/mixer.h" #include "queen/resource.h" #include "queen/logic.h" #include "common/config-file.h" class QueenLogic; class QueenEngine : public Engine { void errorString(const char *buf_input, char *buf_output); protected: byte _game; byte _key_pressed; bool _quickLaunch; // set when starting with -x uint16 _debugMode; int _numScreenUpdates; int _number_of_savegames; int _sdl_mouse_x, _sdl_mouse_y; QueenResource *_queenResource; QueenLogic *_queenLogic; GameDetector *_detector; // necessary for music public: QueenEngine(GameDetector *detector, OSystem *syst); virtual ~QueenEngine(); protected: byte _fastMode; void delay(uint amount); void go(); void initialise(); static int CDECL game_thread_proc(void *param); }; #endif