/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_MODAL_H #define SAGA2_MODAL_H #include "saga2/floating.h" namespace Saga2 { void ModalModeSetup(void); void ModalModeCleanup(void); void ModalModeHandleTask(void); void ModalModeHandleKey(short, short); //Modal Mode GameMode Object extern GameMode ModalMode; /* ===================================================================== * ModalWindow -- * ===================================================================== */ class ModalWindow : public DecoratedWindow { GameMode *prevModeStackPtr[Max_Modes]; int prevModeStackCtr; public: ModalWindow(const Rect16 &r, uint16 ident, AppFunc *cmd); ~ModalWindow(); bool open(void); void close(void); bool isModal(void); static ModalWindow *current; void handleKey(short, short); }; } // end of namespace Saga2 #endif