/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra.h" #include "kyra/kyra_v2.h" #include "kyra/screen.h" #include "kyra/wsamovie.h" #include "kyra/timer.h" #include "kyra/sound.h" #include "common/savefile.h" namespace Kyra { void KyraEngine_v2::gui_updateMainMenuAnimation() { _screen->updateScreen(); } bool KyraEngine_v2::gui_mainMenuGetInput() { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: quitGame(); break; case Common::EVENT_LBUTTONUP: return true; default: break; } } return false; } int KyraEngine_v2::gui_handleMainMenu() { debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_handleMainMenu()"); int command = -1; uint8 colorMap[16]; memset(colorMap, 0, sizeof(colorMap)); _screen->setTextColorMap(colorMap); const char * const *strings; const char *k2strings[4]; Screen::FontId oldFont = _screen->setFont(Screen::FID_8_FNT); int charWidthBackUp = _screen->_charWidth; _screen->_charWidth = -2; if (_flags.gameID == GI_KYRA2) { _screen->setScreenDim(11); k2strings[0] = _sequenceStrings[97]; k2strings[1] = _sequenceStrings[96]; k2strings[2] = _sequenceStrings[95]; k2strings[3] = _sequenceStrings[98]; strings = k2strings; } else { _screen->setScreenDim(3); strings = &_mainMenuStrings[_lang << 2]; } int backUpX = _screen->_curDim->sx; int backUpY = _screen->_curDim->sy; int backUpWidth = _screen->_curDim->w; int backUpHeight = _screen->_curDim->h; _screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 0, 3); int x = _screen->_curDim->sx << 3; int y = _screen->_curDim->sy; int width = _screen->_curDim->w << 3; int height = _screen->_curDim->h; gui_drawMainBox(x, y, width, height, 1); gui_drawMainBox(x + 1, y + 1, width - 2, height - 2, 0); int selected = 0; gui_drawMainMenu(strings, selected); _screen->showMouse(); int fh = _screen->getFontHeight(); int textPos = ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3; Common::Rect menuRect(x + 16, y + 4, x + width - 16, y + 4 + fh * 4); while (!_quitFlag) { gui_updateMainMenuAnimation(); bool mousePressed = gui_mainMenuGetInput(); Common::Point mouse = getMousePos(); if (menuRect.contains(mouse)) { int item = (mouse.y - menuRect.top) / fh; if (item != selected) { gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0x80 : 0xd7, 0, 5); gui_printString(strings[item], textPos, menuRect.top + item * fh, (_flags.gameID == GI_KYRA3) ? 0xFF : 0xd6, 0, 5); selected = item; } if (mousePressed) { for (int i = 0; i < 3; i++) { gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0x80 : 0xd7, 0, 5); _screen->updateScreen(); _system->delayMillis(50); gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0xFF : 0xd6, 0, 5); _screen->updateScreen(); _system->delayMillis(50); } command = item; break; } } _system->delayMillis(10); } if (_quitFlag) command = -1; _screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 3, 0); _screen->_charWidth = charWidthBackUp; _screen->setFont(oldFont); return command; } void KyraEngine_v2::gui_drawMainMenu(const char *const *strings, int select) { debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_drawMainMenu(%p)", (const void*)strings); static const uint16 menuTable2[] = { 0x01, 0x04, 0x0C, 0x04, 0x00, 0xd7, 0xd6, 0x00, 0x01, 0x02, 0x03 }; static const uint16 menuTable3[] = { 0x01, 0x04, 0x0C, 0x04, 0x00, 0x80, 0xFF, 0x00, 0x01, 0x02, 0x03 }; const uint16 *menuTable; if (_flags.gameID == GI_KYRA3) menuTable = menuTable3; else menuTable = menuTable2; int top = _screen->_curDim->sy; top += menuTable[1]; for (int i = 0; i < menuTable[3]; ++i) { int curY = top + i * _screen->getFontHeight(); int color = (i == select) ? menuTable[6] : menuTable[5]; gui_printString(strings[i], ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5); } } void KyraEngine_v2::gui_drawMainBox(int x, int y, int w, int h, int fill) { debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_drawMainBox(%d, %d, %d, %d, %d)", x, y, w, h, fill); static const uint8 kyra3ColorTable[] = { 0x16, 0x19, 0x1A, 0x16 }; static const uint8 kyra2ColorTable[] = { 0xd8, 0xda, 0xd9, 0xd8 }; const uint8 *colorTable; if (_flags.gameID == GI_KYRA3) colorTable = kyra3ColorTable; else colorTable = kyra2ColorTable; --w; --h; if (fill) _screen->fillRect(x, y, x+w, y+h, colorTable[0]); _screen->drawClippedLine(x, y+h, x+w, y+h, colorTable[1]); _screen->drawClippedLine(x+w, y, x+w, y+h, colorTable[1]); _screen->drawClippedLine(x, y, x+w, y, colorTable[2]); _screen->drawClippedLine(x, y, x, y+h, colorTable[2]); _screen->setPagePixel(_screen->_curPage, x, y+h, colorTable[3]); _screen->setPagePixel(_screen->_curPage, x+w, y, colorTable[3]); } void KyraEngine_v2::gui_printString(const char *format, int x, int y, int col1, int col2, int flags, ...) { debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_printString('%s', %d, %d, %d, %d, %d, ...)", format, x, y, col1, col2, flags); if (!format) return; char string[512]; va_list vaList; va_start(vaList, flags); vsprintf(string, format, vaList); va_end(vaList); if (flags & 1) x -= _screen->getTextWidth(string) >> 1; if (flags & 2) x -= _screen->getTextWidth(string); if (flags & 4) { _screen->printText(string, x - 1, y, 240, col2); _screen->printText(string, x, y + 1, 240, col2); } if (flags & 8) { _screen->printText(string, x - 1, y, 227, col2); _screen->printText(string, x, y + 1, 227, col2); } _screen->printText(string, x, y, col1, col2); } #pragma mark - void KyraEngine_v2::loadButtonShapes() { const uint8 *src = _screen->getCPagePtr(3); _screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0); _gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0); _gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1); _gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2); _gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3); _gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4); _gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5); _buttonShapes[6] = _screen->makeShapeCopy(src, 6); _buttonShapes[7] = _screen->makeShapeCopy(src, 7); _buttonShapes[8] = _screen->makeShapeCopy(src, 6); _buttonShapes[9] = _screen->makeShapeCopy(src, 7); _buttonShapes[10] = _screen->makeShapeCopy(src, 10); _buttonShapes[11] = _screen->makeShapeCopy(src, 11); _buttonShapes[16] = _screen->makeShapeCopy(src, 16); _buttonShapes[17] = _screen->makeShapeCopy(src, 17); _buttonShapes[18] = _screen->makeShapeCopy(src, 18); } GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) { _backUpButtonList = _unknownButtonList = 0; initStaticData(); _currentMenu = 0; _isDeathMenu = false; _isSaveMenu = false; _isLoadMenu = false; _scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton); _scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton); } Button *GUI_v2::addButtonToList(Button *list, Button *newButton) { list = GUI::addButtonToList(list, newButton); _buttonListChanged = true; return list; } void GUI_v2::processButton(Button *button) { if (!button) return; if (button->flags & 8) { if (button->flags & 0x10) { // XXX } return; } int entry = button->flags2 & 5; byte val1 = 0, val2 = 0, val3 = 0; const uint8 *dataPtr = 0; Button::Callback callback; if (entry == 1) { val1 = button->data1Val1; dataPtr = button->data1ShapePtr; callback = button->data1Callback; val2 = button->data1Val2; val3 = button->data1Val3; } else if (entry == 4 || entry == 5) { val1 = button->data2Val1; dataPtr = button->data2ShapePtr; callback = button->data2Callback; val2 = button->data2Val2; val3 = button->data2Val3; } else { val1 = button->data0Val1; dataPtr = button->data0ShapePtr; callback = button->data0Callback; val2 = button->data0Val2; val3 = button->data0Val3; } int x = 0, y = 0, x2 = 0, y2 = 0; x = button->x; if (x < 0) x += _screen->getScreenDim(button->dimTableIndex)->w << 3; x += _screen->getScreenDim(button->dimTableIndex)->sx << 3; x2 = x + button->width - 1; y = button->y; if (y < 0) y += _screen->getScreenDim(button->dimTableIndex)->h << 3; y += _screen->getScreenDim(button->dimTableIndex)->sy << 3; y2 = y + button->height - 1; switch (val1 - 1) { case 0: _screen->hideMouse(); _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10); _screen->showMouse(); break; case 1: _screen->hideMouse(); _screen->printText((const char*)dataPtr, x, y, val2, val3); _screen->showMouse(); break; case 3: if (callback) (*callback)(button); break; case 4: _screen->hideMouse(); _screen->drawBox(x, y, x2, y2, val2); _screen->showMouse(); break; case 5: _screen->hideMouse(); _screen->fillRect(x, y, x2, y2, val2, -1, true); _screen->showMouse(); break; default: break; } _screen->updateScreen(); } int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag) { if (!buttonList) return inputFlag & 0x7FFF; if (_backUpButtonList != buttonList || _buttonListChanged) { _unknownButtonList = 0; //XXX_gui_unk2 (very strange code, maybe keyboard related? or some non interactive input...) _backUpButtonList = buttonList; _buttonListChanged = false; while (buttonList) { processButton(buttonList); buttonList = buttonList->nextButton; } } int mouseX = _vm->_mouseX; int mouseY = _vm->_mouseY; uint16 flags = 0; if (1/*!_screen_cursorDisable*/) { uint16 inFlags = inputFlag & 0xFF; uint16 temp = 0; // this is NOT like in the original // the original game somehow just enabled flag 0x1000 here // but did some other magic, which looks like it depends on how the handle // key input... so we just enable 0x1000 and 0x4000 here to allow // all GUI buttons to work (for now at least...) if (inFlags == 198 || inFlags == 199) temp = 0x1000 | 0x4000; //if (inputFlag & 0x800) // temp <<= 2; // the original did some flag hackery here, this works fine too flags |= temp; } buttonList = _backUpButtonList; if (_unknownButtonList) { buttonList = _unknownButtonList; if (_unknownButtonList->flags & 8) _unknownButtonList = 0; } int returnValue = 0; while (buttonList) { if (buttonList->flags & 8) continue; buttonList->flags2 &= 0xFFE7; buttonList->flags2 |= (buttonList->flags2 & 3) << 3; int x = buttonList->x; if (x < 0) x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3; x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3; int y = buttonList->y; if (y < 0) y += _screen->getScreenDim(buttonList->dimTableIndex)->h; y += _screen->getScreenDim(buttonList->dimTableIndex)->sy; bool progress = false; if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height) progress = true; uint16 inFlags = inputFlag & 0x7FFF; if (inFlags) { if (buttonList->unk6 == inFlags) { progress = true; flags = buttonList->flags & 0x0F00; buttonList->flags2 |= 0x80; inputFlag = 0; _unknownButtonList = buttonList; } else if (buttonList->unk8 == inFlags) { flags = buttonList->flags & 0xF000; if (!flags) flags = buttonList->flags & 0x0F00; progress = true; buttonList->flags2 |= 0x80; inputFlag = 0; _unknownButtonList = buttonList; } } bool unk1 = false; if (!progress) buttonList->flags2 &= 0xFFF9; if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) { buttonList->flags |= 6; if (!_unknownButtonList) _unknownButtonList = buttonList; } else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) { buttonList->flags2 |= 6; } else { buttonList->flags2 &= 0xFFF9; } bool progressSwitch = false; if (!_unknownButtonList) { progressSwitch = progress; } else { if (_unknownButtonList->flags & 0x40) progressSwitch = (_unknownButtonList == buttonList); else progressSwitch = progress; } if (progressSwitch) { if ((flags & 0x1100) && progress && !_unknownButtonList) { inputFlag = 0; _unknownButtonList = buttonList; } if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) { uint16 combinedFlags = (buttonList->flags & flags); combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00); combinedFlags >>= 8; static const uint16 flagTable[] = { 0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100 }; assert(combinedFlags < ARRAYSIZE(flagTable)); switch (flagTable[combinedFlags]) { case 0x400: if ((buttonList->flags & 1) && _unknownButtonList == buttonList) { buttonList->flags2 ^= 1; returnValue = buttonList->index | 0x8000; unk1 = true; } if (!(buttonList->flags & 4)) { buttonList->flags2 &= 0xFFFB; buttonList->flags2 &= 0xFFFD; } break; case 0x800: if (!(buttonList->flags & 4)) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; } if (!(buttonList->flags & 1)) unk1 = true; break; case 0x200: if (buttonList->flags & 4) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; } if (!(buttonList->flags & 1)) unk1 = true; break; case 0x100: default: buttonList->flags2 ^= 1; returnValue = buttonList->index | 0x8000; unk1 = true; if (buttonList->flags & 4) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; _unknownButtonList = buttonList; } break; } } } bool unk2 = false; if ((flags & 0x2200) && progress) { buttonList->flags2 |= 6; if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) { unk2 = true; buttonList->flags2 |= 1; } } if ((flags & 0x8800) == 0x8800) { _unknownButtonList = 0; if (!progress || (buttonList->flags & 4)) buttonList->flags2 &= 0xFFF9; } if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40)) _unknownButtonList = 0; if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3)) processButton(buttonList); if (unk2) buttonList->flags2 &= 0xFFFE; if (unk1) { buttonList->flags2 &= 0xFF; buttonList->flags2 |= flags; if (buttonList->buttonCallback) { _vm->removeInputTop(); if ((*buttonList->buttonCallback.get())(buttonList)) break; } if (buttonList->flags & 0x20) break; } if (_unknownButtonList == buttonList && (buttonList->flags & 0x40)) break; buttonList = buttonList->nextButton; } if (!returnValue) returnValue = inputFlag & 0x7FFF; return returnValue; } const char *GUI_v2::getMenuTitle(const Menu &menu) { if (!menu.menuNameId) return 0; return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1); } const char *GUI_v2::getMenuItemTitle(const MenuItem &menuItem) { if (!menuItem.itemId) return 0; return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1); } const char *GUI_v2::getMenuItemLabel(const MenuItem &menuItem) { if (!menuItem.labelId) return 0; return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1); } #pragma mark - int KyraEngine_v2::buttonInventory(Button *button) { if (!_screen->isMouseVisible()) return 0; int inventorySlot = button->index - 6; uint16 item = _mainCharacter.inventory[inventorySlot]; if (_itemInHand == -1) { if (item == 0xFFFF) return 0; _screen->hideMouse(); clearInventorySlot(inventorySlot, 0); snd_playSoundEffect(0x0B); setMouseCursor(item); int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7; updateCommandLineEx(item+54, string, 0xD6); _itemInHand = (int16)item; _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = 0xFFFF; } else { if (_mainCharacter.inventory[inventorySlot] != 0xFFFF) { if (checkInventoryItemExchange(_itemInHand, inventorySlot)) return 0; item = _mainCharacter.inventory[inventorySlot]; snd_playSoundEffect(0x0B); _screen->hideMouse(); clearInventorySlot(inventorySlot, 0); drawInventoryShape(0, _itemInHand, inventorySlot); setMouseCursor(item); int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7; updateCommandLineEx(item+54, string, 0xD6); _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = _itemInHand; setHandItem(item); } else { snd_playSoundEffect(0x0C); _screen->hideMouse(); drawInventoryShape(0, _itemInHand, inventorySlot); _screen->setMouseCursor(0, 0, getShapePtr(0)); int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8; updateCommandLineEx(_itemInHand+54, string, 0xD6); _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = _itemInHand; _itemInHand = -1; } } return 0; } int KyraEngine_v2::scrollInventory(Button *button) { uint16 *src = _mainCharacter.inventory; uint16 *dst = &_mainCharacter.inventory[10]; uint16 temp[5]; memcpy(temp, src, sizeof(uint16)*5); memcpy(src, src+5, sizeof(uint16)*5); memcpy(src+5, dst, sizeof(uint16)*5); memcpy(dst, dst+5, sizeof(uint16)*5); memcpy(dst+5, temp, sizeof(uint16)*5); _screen->hideMouse(); _screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2); _screen->showMouse(); redrawInventory(2); scrollInventoryWheel(); return 0; } int KyraEngine_v2::getInventoryItemSlot(uint16 item) { for (int i = 0; i < 20; ++i) { if (_mainCharacter.inventory[i] == item) return i; } return -1; } int KyraEngine_v2::findFreeVisibleInventorySlot() { for (int i = 0; i < 10; ++i) { if (_mainCharacter.inventory[i] == 0xFFFF) return i; } return -1; } void KyraEngine_v2::removeItemFromInventory(int slot) { _mainCharacter.inventory[slot] = 0xFFFF; if (slot < 10) { _screen->hideMouse(); clearInventorySlot(slot, 0); _screen->showMouse(); } } bool KyraEngine_v2::checkInventoryItemExchange(uint16 handItem, int slot) { bool removeItem = false; uint16 newItem = 0xFFFF; uint16 invItem = _mainCharacter.inventory[slot]; for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) { if (table[0] != handItem || table[1] != invItem) continue; if (table[3] == 0xFFFF) continue; removeItem = (table[3] == 1); newItem = table[2]; snd_playSoundEffect(0x68); _mainCharacter.inventory[slot] = newItem; _screen->hideMouse(); clearInventorySlot(slot, 0); drawInventoryShape(0, newItem, slot); if (removeItem) removeHandItem(); _screen->showMouse(); if (_lang != 1) updateCommandLineEx(newItem+54, 0x2E, 0xD6); return true; } return false; } void KyraEngine_v2::drawInventoryShape(int page, uint16 item, int slot) { _screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0); _screen->updateScreen(); } void KyraEngine_v2::clearInventorySlot(int slot, int page) { _screen->drawShape(page, _defaultShapeTable[240+slot], _inventoryX[slot], _inventoryY[slot], 0, 0); _screen->updateScreen(); } void KyraEngine_v2::redrawInventory(int page) { int pageBackUp = _screen->_curPage; _screen->_curPage = page; const uint16 *inventory = _mainCharacter.inventory; _screen->hideMouse(); for (int i = 0; i < 10; ++i) { clearInventorySlot(i, page); if (inventory[i] != 0xFFFF) { _screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0); drawInventoryShape(page, inventory[i], i); } } _screen->showMouse(); _screen->updateScreen(); _screen->_curPage = pageBackUp; } void KyraEngine_v2::scrollInventoryWheel() { WSAMovieV2 movie(this); movie.open("INVWHEEL.WSA", 0, 0); int frames = movie.opened() ? movie.frames() : 6; memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000); uint8 overlay[0x100]; _screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50); _screen->hideMouse(); _screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK); _screen->showMouse(); snd_playSoundEffect(0x25); movie.setDrawPage(0); movie.setX(0); movie.setY(0); bool breakFlag = false; for (int i = 0; i <= 6 && !breakFlag; ++i) { if (movie.opened()) { _screen->hideMouse(); movie.displayFrame(i % frames, 0, 0); _screen->showMouse(); _screen->updateScreen(); } uint32 endTime = _system->getMillis() + _tickLength; int y = (i * 981) >> 8; if (y >= 23 || i == 6) { y = 23; breakFlag = true; } _screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay); _screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); delayUntil(endTime); } _screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer); movie.close(); } // spellbook specific code int KyraEngine_v2::bookButton(Button *button) { if (!queryGameFlag(1)) { objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB); return 0; } if (!_screen->isMouseVisible()) return 0; if (queryGameFlag(0xE5)) { snd_playSoundEffect(0x0D); return 0; } if (_itemInHand == 72) { if (!queryGameFlag(0xE2)) { _bookMaxPage += 2; removeHandItem(); snd_playSoundEffect(0x6C); setGameFlag(0xE2); } if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) { _bookMaxPage += 2; removeHandItem(); snd_playSoundEffect(0x6C); setGameFlag(0x18A); } return 0; } if (_handItemSet != -1) { snd_playSoundEffect(0x0D); return 0; } _screen->hideMouse(); showMessage(0, 0xCF); displayInvWsaLastFrame(); _bookNewPage = _bookCurPage; if (_screenBuffer) { _screen->hideMouse(); memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000); _screen->showMouse(); } memcpy(_screen->getPalette(2), _screen->getPalette(0), 768); _screen->fadeToBlack(7, &_updateFunctor); _res->loadFileToBuf("_BOOK.COL", _screen->getPalette(0), 768); loadBookBkgd(); showBookPage(); _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); int oldItemInHand = _itemInHand; removeHandItem(); _screen->fadePalette(_screen->getPalette(0), 7); _screen->showMouse(); bookLoop(); _screen->fadeToBlack(7); _screen->hideMouse(); setHandItem(oldItemInHand); updateMouse(); restorePage3(); if (_screenBuffer) { _screen->hideMouse(); _screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer); _screen->showMouse(); } setHandItem(_itemInHand); memcpy(_screen->getPalette(0), _screen->getPalette(2), 768); _screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor); _screen->showMouse(); if (!queryGameFlag(4) && !queryGameFlag(0xB8)) { objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC); objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED); objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE); objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF); setGameFlag(4); } return 0; } void KyraEngine_v2::loadBookBkgd() { char filename[16]; if (_flags.isTalkie) strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS"); else strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS"); _bookBkgd ^= 1; if (_flags.isTalkie) { if (!_bookCurPage) strcpy(filename, "_XBOOKB.CPS"); if (_bookCurPage == _bookMaxPage) strcpy(filename, "_XBOOKA.CPS"); switch (_lang) { case 0: filename[1] = 'E'; break; case 1: filename[1] = 'F'; break; case 2: filename[1] = 'G'; break; default: warning("loadBookBkgd unsupported language"); filename[1] = 'E'; break; } } else { if (!_bookCurPage) strcpy(filename, "_BOOKB.CPS"); if (_bookCurPage == _bookMaxPage) strcpy(filename, "_BOOKA.CPS"); } _screen->loadBitmap(filename, 3, 3, 0); } void KyraEngine_v2::showBookPage() { char filename[16]; sprintf(filename, "PAGE%.01X.", _bookCurPage); strcat(filename, _languageExtension[_lang]); uint8 *leftPage = _res->fileData(filename, 0); int leftPageY = _bookPageYOffset[_bookCurPage]; sprintf(filename, "PAGE%.01X.", _bookCurPage+1); strcat(filename, _languageExtension[_lang]); uint8 *rightPage = (_bookCurPage != _bookMaxPage) ? _res->fileData(filename, 0) : 0; int rightPageY = _bookPageYOffset[_bookCurPage+1]; _screen->hideMouse(); if (leftPage) { bookDecodeText(leftPage); bookPrintText(2, leftPage, 20, leftPageY+20, 0x31); delete [] leftPage; } if (rightPage) { bookDecodeText(rightPage); bookPrintText(2, rightPage, 176, rightPageY+20, 0x31); delete [] rightPage; } _screen->showMouse(); } void KyraEngine_v2::bookLoop() { Button bookButtons[5]; GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookPrevPage); GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookNextPage); GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookClose); GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookPrevPage); GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookNextPage); Button *buttonList = 0; for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i) buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]); showBookPage(); _bookShown = true; while (_bookShown && !_quitFlag) { checkInput(buttonList); removeInputTop(); if (_bookCurPage != _bookNewPage) { _bookCurPage = _bookNewPage; _screen->clearPage(2); loadBookBkgd(); showBookPage(); snd_playSoundEffect(0x64); _screen->hideMouse(); _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); _screen->showMouse(); } } _screen->clearPage(2); } void KyraEngine_v2::bookDecodeText(uint8 *str) { uint8 *dst = str, *op = str; while (*op != 0x1A) { while (*op != 0x1A && *op != 0x0D) *dst++ = *op++; if (*op == 0x1A) break; op += 2; *dst++ = 0x0D; } *dst = 0; } void KyraEngine_v2::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) { int curPageBackUp = _screen->_curPage; _screen->_curPage = dstPage; _screen->setTextColor(_bookTextColorMap, 0, 3); Screen::FontId oldFont = _screen->setFont(Screen::FID_BOOKFONT_FNT); _screen->_charWidth = -2; _screen->hideMouse(); _screen->printText((const char*)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0x80 : 0); _screen->showMouse(); _screen->_charWidth = 0; _screen->setFont(oldFont); _screen->_curPage = curPageBackUp; } int KyraEngine_v2::bookPrevPage(Button *button) { _bookNewPage = MAX(_bookCurPage-2, 0); return 0; } int KyraEngine_v2::bookNextPage(Button *button) { _bookNewPage = MIN(_bookCurPage+2, _bookMaxPage); return 0; } int KyraEngine_v2::bookClose(Button *button) { _bookShown = false; return 0; } // cauldron specific code int KyraEngine_v2::cauldronClearButton(Button *button) { if (!queryGameFlag(2)) { updateCharFacing(); objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0); return 0; } if (queryGameFlag(0xE4)) { snd_playSoundEffect(0x0D); return 0; } _screen->hideMouse(); displayInvWsaLastFrame(); snd_playSoundEffect(0x25); loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1); loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1); showMessage(0, 0xCF); setCauldronState(0, 0); clearCauldronTable(); snd_playSoundEffect(0x57); loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1); _screen->showMouse(); return 0; } int KyraEngine_v2::cauldronButton(Button *button) { if (!queryGameFlag(2)) { objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0); return 0; } if (!_screen->isMouseVisible() || _handItemSet < -1) return 0; if (queryGameFlag(0xE4)) { snd_playSoundEffect(0x0D); return 0; } updateCharFacing(); for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) { if (_itemInHand == _cauldronProtectedItems[i]) { objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1); return 0; } } if (_itemInHand == -1) { listItemsInCauldron(); return 0; } for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) { if (_itemInHand == _cauldronBowlTable[i]) { addFrontCauldronTable(_itemInHand); setHandItem(_cauldronBowlTable[i+1]); if (!updateCauldron()) { _cauldronState = 0; cauldronRndPaletteFade(); } return 0; } } if (_itemInHand == 18) { const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable; while (magicTable[0] != -1) { if (_cauldronState == magicTable[0]) { setHandItem(magicTable[1]); snd_playSoundEffect(0x6C); ++_cauldronUseCount; if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) { showMessage(0, 0xCF); setCauldronState(0, true); clearCauldronTable(); } return 0; } magicTable += 2; } } else if (_itemInHand >= 0) { int item = _itemInHand; cauldronItemAnim(item); addFrontCauldronTable(item); if (!updateCauldron()) { _cauldronState = 0; cauldronRndPaletteFade(); } } return 0; } #pragma mark - void GUI_v2::getInput() { if (!_displayMenu) return; _vm->checkInput(_menuButtonList); _vm->removeInputTop(); if (_vm->quit()) { _displayMenu = false; _isLoadMenu = false; _isSaveMenu = false; } } int GUI_v2::optionsButton(Button *button) { _restartGame = false; _reloadTemporarySave = false; _screen->hideMouse(); updateButton(&_vm->_inventoryButtons[0]); _screen->showMouse(); if (!_screen->isMouseVisible() && button) return 0; _vm->showMessage(0, 0xCF); if (_vm->_handItemSet < -1) { _vm->_handItemSet = -1; _screen->hideMouse(); _screen->setMouseCursor(1, 1, _vm->getShapePtr(0)); _screen->showMouse(); return 0; } int oldHandItem = _vm->_itemInHand; _screen->setMouseCursor(0, 0, _vm->getShapePtr(0)); _vm->displayInvWsaLastFrame(); //XXX _displayMenu = true; if (!_vm->gameFlags().isTalkie) { //XXX } for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) { _menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4; _menuButtons[i].data0Callback = _redrawShadedButtonFunctor; _menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor; } initMenuLayout(_mainMenu); //XXX initMenuLayout(_choiceMenu); _loadMenu.numberOfItems = 6; initMenuLayout(_loadMenu); initMenuLayout(_saveMenu); initMenuLayout(_savenameMenu); initMenuLayout(_deathMenu); _currentMenu = &_mainMenu; if (_vm->_menuDirectlyToLoad) { backUpPage1(_vm->_screenBuffer); setupPalette(); _loadedSave = false; loadMenu(0); if (_loadedSave) { if (_restartGame) _vm->_itemInHand = -1; } else { restorePage1(_vm->_screenBuffer); restorePalette(); } resetState(-1); _vm->_menuDirectlyToLoad = false; return 0; } if (!button) { _currentMenu = &_deathMenu; _isDeathMenu = true; } else { _isDeathMenu = false; } backUpPage1(_vm->_screenBuffer); setupPalette(); initMenu(*_currentMenu); _madeSave = false; _loadedSave = false; _vm->_itemInHand = -1; updateAllMenuButtons(); if (_isDeathMenu) { while (!_screen->isMouseVisible()) _screen->showMouse(); } while (_displayMenu) { processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY); getInput(); } if (_vm->_runFlag && !_loadedSave && !_madeSave) { restorePalette(); restorePage1(_vm->_screenBuffer); } if (_vm->_runFlag) updateMenuButton(&_vm->_inventoryButtons[0]); resetState(oldHandItem); if (!_loadedSave && _reloadTemporarySave) { _vm->_unkSceneScreenFlag1 = true; //XXX _vm->_unkSceneScreenFlag1 = false; } return 0; } #pragma mark - void GUI_v2::setupPalette() { //if (_isDeathMenu) // memcpy(_vm->_unkBuffer1040Bytes, _screen->getPalette(0), 768); memcpy(_screen->getPalette(1), _screen->getPalette(0), 768); uint8 *palette = _screen->getPalette(0); for (int i = 0; i < 768; ++i) palette[i] >>= 1; static const uint8 guiPal[] = { 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFc, 0xFD, 0xFE }; for (uint i = 0; i < ARRAYSIZE(guiPal); ++i) memcpy(_screen->getPalette(0)+guiPal[i]*3, _screen->getPalette(1)+guiPal[i]*3, 3); if (_isDeathMenu) _screen->fadePalette(_screen->getPalette(0), 0x64); else _screen->setScreenPalette(_screen->getPalette(0)); } void GUI_v2::restorePalette() { memcpy(_screen->getPalette(0), _screen->getPalette(1), 768); _screen->setScreenPalette(_screen->getPalette(0)); } void GUI_v2::backUpPage1(uint8 *buffer) { _screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer); } void GUI_v2::restorePage1(const uint8 *buffer) { _screen->copyBlockToPage(1, 0, 0, 320, 200, buffer); } void GUI_v2::resetState(int item) { _vm->_timer->resetNextRun(); _vm->setNextIdleAnimTimer(); _isDeathMenu = false; if (!_loadedSave) { _vm->setHandItem(item); } else { _vm->setHandItem(_vm->_itemInHand); _vm->setTimer1DelaySecs(7); _vm->_shownMessage = " "; _vm->_fadeMessagePalette = false; } _buttonListChanged = true; } void GUI_v2::setupSavegameNames(Menu &menu, int num) { for (int i = 0; i < num; ++i) { strcpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), ""); menu.item[i].saveSlot = -1; menu.item[i].enabled = false; } int startSlot = 0; if (_isSaveMenu && _savegameOffset == 0) startSlot = 1; KyraEngine::SaveHeader header; Common::InSaveFile *in; for (int i = startSlot; i < num; ++i) { if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(i + _savegameOffset), header)) != 0) { strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80); menu.item[i].saveSlot = i + _savegameOffset; menu.item[i].enabled = true; delete in; } } if (_savegameOffset == 0) { if (_isSaveMenu) { char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0); const char *src = _vm->getTableString(/*_vm->gameFlags().isTalkie ? */10/* : ??*/, _vm->_optionsBuffer, 0); strcpy(dst, src); menu.item[0].saveSlot = -2; menu.item[0].enabled = true; } else { char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0); const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0); strcpy(dst, src); } } } int GUI_v2::scrollUpButton(Button *button) { int startSlot = _isSaveMenu ? 1 : 0; updateMenuButton(button); if (_savegameOffset <= startSlot) return 0; --_savegameOffset; if (_isLoadMenu) { setupSavegameNames(_loadMenu, 5); // original calls something different here... initMenu(_loadMenu); } else if (_isSaveMenu) { setupSavegameNames(_saveMenu, 5); // original calls something different here... initMenu(_saveMenu); } return 0; } int GUI_v2::scrollDownButton(Button *button) { updateMenuButton(button); ++_savegameOffset; if (_isLoadMenu) { setupSavegameNames(_loadMenu, 5); // original calls something different here... initMenu(_loadMenu); } else if (_isSaveMenu) { setupSavegameNames(_saveMenu, 5); // original calls something different here... initMenu(_saveMenu); } return 0; } #pragma mark - int GUI_v2::quitGame(Button *caller) { updateMenuButton(caller); if (choiceDialog(0xF, 1)) { _displayMenu = false; _vm->_runFlag = false; _vm->_sound->beginFadeOut(); _screen->fadeToBlack(); _screen->clearCurPage(); } if (_vm->_runFlag) { initMenu(*_currentMenu); updateAllMenuButtons(); } return 0; } int GUI_v2::resumeGame(Button *caller) { updateMenuButton(caller); _displayMenu = false; return 0; } int GUI_v2::loadMenu(Button *caller) { if (!_vm->_menuDirectlyToLoad) { updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); } _savegameOffset = 0; setupSavegameNames(_loadMenu, 5); initMenu(_loadMenu); _isLoadMenu = true; _noLoadProcess = false; _vm->_gameToLoad = -1; updateAllMenuButtons(); _screen->updateScreen(); while (_isLoadMenu) { processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY); getInput(); } if (_noLoadProcess) { if (!_vm->_menuDirectlyToLoad) { restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); initMenu(*_currentMenu); updateAllMenuButtons(); } } else if (_vm->_gameToLoad >= 0) { restorePage1(_vm->_screenBuffer); restorePalette(); _vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad)); if (_vm->_gameToLoad == 0) { _restartGame = true; for (int i = 0; i < 23; ++i) _vm->resetCauldronStateTable(i); _vm->runStartScript(1, 1); } _displayMenu = false; _loadedSave = true; } return 0; } int GUI_v2::clickLoadSlot(Button *caller) { updateMenuButton(caller); assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6)); MenuItem &item = _loadMenu.item[caller->index-0x10]; if (item.saveSlot >= 0) { _vm->_gameToLoad = item.saveSlot; _isLoadMenu = false; } return 0; } int GUI_v2::cancelLoadMenu(Button *caller) { updateMenuButton(caller); _isLoadMenu = false; _noLoadProcess = true; return 0; } int GUI_v2::saveMenu(Button *caller) { //XXX updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); _isSaveMenu = true; _noSaveProcess = false; _saveSlot = -1; _savegameOffset = 0; setupSavegameNames(_saveMenu, 5); initMenu(_saveMenu); updateAllMenuButtons(); while (_isSaveMenu) { processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY); getInput(); } if (_noSaveProcess) { restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); initMenu(*_currentMenu); updateAllMenuButtons(); return 0; } else if(_saveSlot <= -1) { return 0; } restorePage1(_vm->_screenBuffer); restorePalette(); //if (getNextSaveGameslot() == _saveSlot) { // while (_saveSlot > 1) { // rename(_vm->getSavegameFilename(_saveSlot-1), _vm->getSavegameFilename(_saveSlot)); // --_saveSlot; // } //} _vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription); _displayMenu = false; _madeSave = true; return 0; } int GUI_v2::clickSaveSlot(Button *caller) { updateMenuButton(caller); assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6)); MenuItem &item = _saveMenu.item[caller->index-0x10]; if (item.saveSlot >= 0) { //if (_isDeleteMenu) { // _slotToDelete = item.saveSlot; // _isDeleteMenu = false; // return 0; //else { _saveSlot = item.saveSlot; strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0)); //} } else if (item.saveSlot == -2) { _saveSlot = getNextSavegameSlot(); memset(_saveDescription, 0, sizeof(_saveDescription)); } restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); initMenu(_savenameMenu); _screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA); const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); if (desc) { _isSaveMenu = false; //_isDeleteMenu = false; } else { initMenu(_saveMenu); } return 0; } int GUI_v2::cancelSaveMenu(Button *caller) { updateMenuButton(caller); _isSaveMenu = false; //_isDeleteMenu = false; _noSaveProcess = true; return 0; } const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) { bool running = true; int curPos = strlen(buffer); int x2 = x, y2 = y; _text->printText(buffer, x, y, c1, c2, c2); for (int i = 0; i < curPos; ++i) x2 += getCharWidth(buffer[i]); drawTextfieldBlock(x2, y2, c3); _keyPressed.reset(); _cancelNameInput = _finishNameInput = false; while (running) { processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY); checkTextfieldInput(); if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) { if (checkSavegameDescription(buffer, curPos)) { buffer[curPos] = 0; running = false; } else { _finishNameInput = false; } } else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) { running = false; return 0; } else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) { drawTextfieldBlock(x2, y2, c2); --curPos; x2 -= getCharWidth(buffer[curPos]); drawTextfieldBlock(x2, y2, c3); _screen->updateScreen(); } else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) { if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) { buffer[curPos] = _keyPressed.ascii; const char text[2] = { buffer[curPos], 0 }; _text->printText(text, x2, y2, c1, c2, c2); x2 += getCharWidth(_keyPressed.ascii); drawTextfieldBlock(x2, y2, c3); ++curPos; _screen->updateScreen(); } } _keyPressed.reset(); } return buffer; } int GUI_v2::finishSavename(Button *caller) { updateMenuButton(caller); _finishNameInput = true; return 0; } int GUI_v2::cancelSavename(Button *caller) { updateMenuButton(caller); _cancelNameInput = true; return 0; } bool GUI_v2::checkSavegameDescription(const char *buffer, int size) { if (!buffer || !size) return false; if (buffer[0] == 0) return false; for (int i = 0; i < size; ++i) { if (buffer[i] != 0x20) return true; else if (buffer[i] == 0x00) return false; } return false; } int GUI_v2::getCharWidth(uint8 c) { Screen::FontId old = _screen->setFont(Screen::FID_8_FNT); _screen->_charWidth = -2; int width = _screen->getCharWidth(c); _screen->_charWidth = 0; _screen->setFont(old); return width; } void GUI_v2::checkTextfieldInput() { Common::Event event; bool running = true; int keys = 0; while (_vm->_eventMan->pollEvent(event) && running) { switch (event.type) { case Common::EVENT_QUIT: _vm->_quitFlag = true; break; case Common::EVENT_KEYDOWN: if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL) _vm->_quitFlag = true; else _keyPressed = event.kbd; running = false; break; case Common::EVENT_LBUTTONUP: { Common::Point pos = _vm->getMousePos(); _vm->_mouseX = pos.x; _vm->_mouseY = pos.y; keys = 199; running = false; } break; case Common::EVENT_MOUSEMOVE: { Common::Point pos = _vm->getMousePos(); _vm->_mouseX = pos.x; _vm->_mouseY = pos.y; _screen->updateScreen(); } break; default: break; } } processButtonList(_menuButtonList, keys | 0x8000); } void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) { _screen->fillRect(x+1, y+1, x+7, y+8, c); } bool GUI_v2::choiceDialog(int name, bool type) { _choiceMenu.highlightedItem = 0; restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); if (type) _choiceMenu.numberOfItems = 2; else _choiceMenu.numberOfItems = 1; _choiceMenu.menuNameId = name; initMenu(_choiceMenu); _isChoiceMenu = true; _choice = false; while (_isChoiceMenu) { processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY); getInput(); } restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); return _choice; } int GUI_v2::choiceYes(Button *caller) { updateMenuButton(caller); _choice = true; _isChoiceMenu = false; return 0; } int GUI_v2::choiceNo(Button *caller) { updateMenuButton(caller); _choice = false; _isChoiceMenu = false; return 0; } } // end of namespace Kyra