# ScummVM - Graphic Adventure Engine # # ScummVM is the legal property of its developers, whose names # are too numerous to list here. Please refer to the COPYRIGHT # file distributed with this source distribution. # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # # # # Based on the Reverse Engineering work of Christophe Fontanel, # maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) # MODULE := engines/dm MODULE_OBJS := \ champion.o \ console.o \ dialog.o \ dm.o \ dmglobals.o \ dungeonman.o \ eventman.o \ gfx.o \ group.o \ inventory.o \ loadsave.o \ lzw.o \ menus.o \ metaengine.o \ movesens.o \ objectman.o \ projexpl.o \ sounds.o \ text.o \ timeline.o MODULE_DIRS += \ engines/dm # This module can be built as a plugin ifeq ($(ENABLE_DM), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o