/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MATH_VECTOR2D_H #define MATH_VECTOR2D_H #include "math/vector.h" #include "math/vector3d.h" namespace Math { template<> class Matrix<2, 1> : public MatrixType<2, 1> { public: Matrix(); Matrix(float x, float y); Matrix(const MatrixBase<2, 1> &vec); Matrix(const float *data); inline float getX() const { return getValue(0); } inline float getY() const { return getValue(1); } inline void setX(float x) { setValue(0, x); } inline void setY(float y) { setValue(1, y); } void rotateAround(const Vector(2) &point, const Angle &angle); Angle getAngle() const; Vector3d toVector3d() const; }; typedef Matrix<2, 1> Vector2d; } #endif