/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_BIGFILE_H #define DRAGONS_BIGFILE_H #include "common/array.h" #include "common/file.h" namespace Dragons { class DragonsEngine; struct FileInfo { Common::String filename; uint32 offset; uint32 size; FileInfo() { offset = 0; size = 0; filename = ""; } }; class BigfileArchive { private: DragonsEngine *_vm; Common::File *_fd; uint16 _totalRecords; Common::Array _fileInfoTbl; public: BigfileArchive(DragonsEngine *vm, const char *filename); virtual ~BigfileArchive(); byte *load(const char *filename, uint32 &dataSize); bool doesFileExist(const char *filename); private: void loadFileInfoTbl(); uint32 getResourceId(const char *filename); }; } // End of namespace dragons #endif //DRAGONS_BIGFILE_H