/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PINK_AUDIO_INFO_MGR_H #define PINK_AUDIO_INFO_MGR_H #include "common/str.h" namespace Pink { class Actor; class LeadActor; class Archive; class AudioInfoMgr { public: AudioInfoMgr(LeadActor *lead); void loadState(Archive &archive); void saveState(Archive &archive); void start(Actor *actor); void stop(); void onLeftClick(); private: void playAudio(); void stopAudio(); void showPDAButton(); void hidePDAButton(); private: Common::String _aboutWhom; LeadActor *_lead; }; } // End of namespace Pink #endif