/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_CALENDAR_H #define SAGA2_CALENDAR_H namespace Saga2 { /* ===================================================================== * CalendarTime class * ===================================================================== */ class CalendarTime { public: enum { // Basic constants kDaysPerWeek = 7, kDaysPerYear = 365, kHoursPerDay = 24, kRealMinutesPerDay = 30, // Number of animation frames per day kFramesPerDay = 10 * 60 * kRealMinutesPerDay, // Derived variables kFramesPerHour = (kFramesPerDay / kHoursPerDay), kFramesAtNoon = (kFramesPerDay / 2), kDayBias = kFramesAtNoon / 6, kGameStartHour = 5 }; uint16 _years, _weeks, _days, _dayInYear, _dayInWeek, _hour, _frameInHour; bool _calendarPaused; CalendarTime() { _years = _weeks = _days = _dayInYear = _dayInWeek = _hour = _frameInHour = 0; _calendarPaused = false; } void read(Common::InSaveFile *in); void write(Common::MemoryWriteStreamDynamic *out); void update(); int lightLevel(int maxLevel); uint16 frameInDay() { return _hour * kFramesPerHour + _frameInHour; } }; /* ===================================================================== * FrameAlarm class * ===================================================================== */ class FrameAlarm { uint16 _baseFrame, _duration; public: void set(uint16 dur); bool check(); uint16 elapsed(); void write(Common::MemoryWriteStreamDynamic *out); void read(Common::InSaveFile *in); }; /* ===================================================================== * Calendar management functions * ===================================================================== */ void updateCalendar(); void pauseCalendar(); void resumeCalendar(); uint32 operator - (const CalendarTime &time1, const CalendarTime &time2); void initCalendar(); void saveCalendar(Common::OutSaveFile *outS); void loadCalendar(Common::InSaveFile *in); bool isDayTime(); const int MAX_LIGHT = 12; // maximum light level } #endif