/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHEWY_ROOM_H #define CHEWY_ROOM_H #include "chewy/detail.h" #include "chewy/mcga_graphics.h" #include "chewy/object_extra.h" namespace Chewy { #define ANI_HIDE 0 #define ANI_SHOW 1 #define SURIMY_OBJ 0 extern const int16 SURIMY_TAF19_PHASES[4][2]; #define MAX_ABLAGE 4 #define ABLAGE_BLOCK_SIZE 64000l class JungleRoom { protected: static void topEntry(); static void leftEntry(); static void rightEntry(); static void setup_func(); }; struct RaumBlk { byte *LowPalMem; const char *InvFile; const char *DetFile; byte **InvSprAdr; RoomMovObject *Rmo; RoomStaticInventory *Rsi; int16 AkAblage; byte **_detImage; int16 *DetKorrekt; TafInfo *Fti; int16 AadLoad; }; struct RaumTimer { int16 _timerStart; int16 _timerMaxNr; uint8 _objNr[MAX_ROOM_TIMER]; uint8 _timerNr[MAX_ROOM_TIMER]; }; class Room { public: Room(); ~Room(); void loadRoom(RaumBlk *Rb, int16 room_nr, GameState *player); int16 load_tgp(int16 nr, RaumBlk *Rb, int16 tgp_idx, bool loadBarriers, const char *fileName); byte *get_ablage(int16 nr); byte **get_ablage(); void set_timer_start(int16 timer_start); void add_timer_new_room(); void del_timer_old_room(); int16 set_timer(int16 ani_nr, int16 timer_end); void set_timer_status(int16 ani_nr, int16 status); void set_zoom(int16 zoom); void set_pal(const byte *src_pal, byte *dest_pal); void set_ak_pal(RaumBlk *Rb); void calc_invent(RaumBlk *Rb, GameState *player); RaumTimer _roomTimer; RoomInfo *_roomInfo; BarrierResource *_barriers; private: void init_ablage(); void free_ablage(); int16 get_ablage(int16 pic_nr, uint32 pic_size); int16 get_ablage_g1(int16 ablage_bedarf, int16 ak_pos); void set_ablage_info(int16 ablagenr, int16 bildnr, uint32 pic_size); int16 _akAblage; int16 _lastAblageSave; byte *_ablage[MAX_ABLAGE]; byte *_ablagePal[MAX_ABLAGE]; int16 _ablageInfo[MAX_ABLAGE][2]; }; void load_chewy_taf(int16 taf_nr); extern void switchRoom(int16 nr); extern void calc_person_look(); } // namespace Chewy #endif