/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_UITEXT_H #define SAGA2_UITEXT_H namespace Saga2 { #define FILE_DIALOG_NONAME "Empty Slot" #define SAVE_DIALOG_NAME "Save Game" #define SAVE_DIALOG_BUTTON1 "Cancel" #define SAVE_DIALOG_BUTTON2 "Save" #define LOAD_DIALOG_NAME "Load Game" #define LOAD_DIALOG_BUTTON1 "Cancel" #define LOAD_DIALOG_BUTTON2 "Load" #define OPTN_DIALOG_NAME "Options" #define OPTN_DIALOG_SLIDE1 "Sound Effects Volume" #define OPTN_DIALOG_SLIDE2 "Speech Volume" #define OPTN_DIALOG_SLIDE3 "Music Volume" #define OPTN_DIALOG_CHECK1 "Auto-Aggression" #define OPTN_DIALOG_CHECK2 "Auto-Wield Weapon" #define OPTN_DIALOG_CHECK3 "Speech Text" #define OPTN_DIALOG_CHECK4 "Night" #define OPTN_DIALOG_BUTTON1 "Resume Play" #define OPTN_DIALOG_BUTTON2 "Save" #define OPTN_DIALOG_BUTTON3 "Load" #define OPTN_DIALOG_BUTTON4 "Quit" #define OPTN_DIALOG_BUTTON5 "Credits" #define OPTN_DIALOG_BUTTON6 "New Game" #define VFYX_DIALOG_NAME "Faery Tale Adventure" #define VFYX_DIALOG_CAPTION "Do you really want to quit?" #define VFYX_DIALOG_BUTTON1 "_Quit" #define VFYX_DIALOG_BUTTON2 "_Continue" } // end of namespace Saga2 #endif